• 제목/요약/키워드: CulturalContents

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A Development Strategy of Korean Cultural Center through The Case of French Cultural Center (재외 한국문화원과 프랑스문화원의 비교 및 발전 방안 연구)

  • YOO, Su Jung;YIM, Young Sang
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.141-142
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    • 2013
  • 한국문화원은 외국에서 한국을 효과적으로 알릴 수 있는 세계의 한국과도 같은 공간으로써 문화원의 잘 된 운영과 홍보는 '코리아 프리미엄' 향상에 크게 기여할 수 있기에 해외한국문화원 운영에 주의를 기울여야한다. 한국문화홍보 중 효과적인 한국어 보급을 위해서는 한국문화원과 세종학당을 구별하여 학습자들이 보다 심도 있게 학업을 이어가야할 수 있도록 해야 하고, 한국콘텐츠 접근을 용이하게 하고 IT강국 한국의 이미지를 제고하기 위해서 사이버 한국문화원 개설을 통해 문화 콘텐츠 인터넷 플랫폼을 구축하여야 한다.

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A Study on the Type Analysis and Comparison of Space Contents in the Culture and Art City (문화예술 도시의 공간 콘텐츠 유형분석 및 비교에 관한 연구)

  • Cho, Yeon;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.109-116
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    • 2011
  • As urbanization has evolved, a number of cities have been engaged in building creative power through branding. Cities contain much creative space and creative space within cities develops them. Cities are connected with space, which have a great influence each other, in particular, in cities of culture and art. Space contents in cities have various forms and types and work as important factors for branding of cities. In this high-touch generation, cities of culture and art have special meaning in that design of emotional generation, and cultural meaning of tangible and intangible assets in cities are their competitive power and sources of high added value. The cities of culture and art are oriented toward creative future globally and nationally. In cities of culture which seek for urban development by excavating artistic meaning and value through artistic and cultural development, their cultural meaning itself can become a brand, which effectively leads to building creative cities and marketing of urban brands. This study aims to analyse cases of cities developed through discovering or reactivating art and cultural meaning and value of urban space based on urban space contents. Then it analyses through what urban image, brands and marketing space contents were developed and suggests necessity of space contents development in small and middle sized cities. Therefore, based on the cases of art and cultural cities developed depending on space contents, it analyses and differentiate their various types and contents, aiming to show that any cities can be based on art and culture and creativity depending on creation, regeneration and development of space contents.

Knowledge Hierarchy for Culture Contents Development (문화콘텐츠 개발을 위한 지식정보체계)

  • Kim, Sang-Heon;Kim, Na-Yun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.711-722
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    • 2011
  • This article described relations between knowledge contents for culture contents. Knowledge contents include academic article, research report, digital replica for old books and digital cultural heritages with a high level of abstraction and complexity. The process of digitalization sets up the clearinghouse for information and knowledge of humanities which can be a critical resource for cultural contents development. Knowledge contents are deliverable of knowledge-information hierarchies. The knowledgeinformation resource management plan doing by Korean Studies Advancement Center shows the most of the hierarchies. As a result, this paper shows that the process of knowledge-information development and the process of cultural contents development are in a series of continuous process.With the help of information technology.

Techniques for Digital Restoration of Cultural Assets : Focused on Computer Graphics and Image Processing Methods (문화원형 디지털 복원기술 : 컴퓨터 그래픽스 및 영상처리를 활용한 시스템의 통합 기능을 중심으로)

  • Moon, Ho-Seok;Sohn, Myung-Ho
    • Journal of Information Technology Services
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    • v.8 no.4
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    • pp.103-113
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    • 2009
  • The industry of cultural digital contents has been regarded as the main next generation industry. Recently techniques for restoring cultural assets and the multiple usage of those have been developed in our country. Using computer graphics and image processing techniques, many cultural assets have been restored. If the focus for researches and supports to cultural assets restoration grows rapidly, we will create cultural and economical added-values and get the benefit of that technology. In this paper, we introduce the techniques for restoring cultural assets focused on computer graphics and image processing techniques.

Remake Cultural content to be examined in the theory of Cultural translation (문화번역이론으로 살펴보는 리메이크 문화 콘텐츠)

  • Cho, In-yae
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.335-336
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    • 2019
  • 최근 많은 콘텐츠들이 생성되면서 리메이크 라는 개념이 중요해 지기 시작했다. 그러면서 주목받았던 것은 문화적 근접성(Cultural Proximity)이다. 하지만 시대가 변함에따라 문화에대한 거부감이 사라지며 글로벌 시대에 도래한 최근에는 문화적 근접성으로서만 리메이크 콘텐츠를 몬의하기에는 부족하다.본 연구는 문화번역이론(cultural translation)을 통해 리메이크 문화콘텐츠를 살펴 보고, 문화번역이론에서 말하듯이 번역이라는 것이 언어적인 것에서만 말할 수 있는 것이 아닌 문화적 차원에서 논의할 수 있다는 것이 가장 큰 핵심이다.

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Value Chain System and Management of Cultural Contents Industry in Daegu (대구 문화콘텐츠산업의 가치사슬 체계와 경영 특성)

  • Park, Kyung-Sook;Lee, Chul-Woo
    • Journal of the Korean association of regional geographers
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    • v.13 no.2
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    • pp.171-186
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    • 2007
  • This paper was to examine the existing foundation of cultural contents industry through analyzing the development process, the location pattern, and the value chain system and the management of cultural contents industry in Daegu. Most cultural contents industry in Daegu had less than ten employees: so, it was classified into the early stage of commercialization. The firms that dealt with on-line distribution were recently founded. The high portion of the finns was located in the center of city such as Jung-Gu and Nam-Gu in which the Center for Digital Industry Promotion of Daegu (DIP) is located. The value main system consisted of four nodes such as creation node, production node, marketing node and distribution node. The production node was played the most important role. Based on value chain system, the cultural contents industry firms in Daegu could be divided into four types: Type I is a contents production firm with a single value chain in the cultural contents industry. Type II is a contents production firm with two or three value chains. Type III is a contents production firm with comprehensive value chain. Type IV is a non contents production firm with multiple value chains.

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Effect Analysis of OSMU on Entertainment Contents Export in East-Asia Market (아시아 시장에서 엔터테인먼트 콘텐츠 수출의 One Source Multi-Use(OSMU) 효과분석 - 일본.중국.대만.홍콩 시장을 중심으로 -)

  • Lee, Chan-Do
    • International Commerce and Information Review
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    • v.9 no.1
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    • pp.427-449
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    • 2007
  • The question of what our cultural goods might have known in a major exporting market, has intrigued investigators since 2000 year. Actually, Maybe Korean cultural assets just didn't have time to get to know International or Asia market. But now, a new euphoria can be tasted, on the lips of the small but growing Korean Contents Mania, as New Korean Wave-Crust begin to welcome the priciest contents from korea. Given Asian's surging population for our entertainment contents-drama, movie, music, character, etc., and the sense of a positive response its newly international market, it is hardly surprising. Now, Korea Wave must play an important roles in our country- economy, business, specially. This paper is seeking in OSMU on Korean Contents in East-North Asian Market, and is developing about Korean Wave study model. and It also points to a different strategy for exporting cultural contents, suggesting it should be effected for model to OSMU.

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Perspectives of methodology for Cultural Contents of Dangsan Forest in Rural Village -Case of establishment of 'Conservation Area of Agricultural Landscape Ecology' at Sinwon-ri, Cheongdo-gun- (농촌마을 당산숲의 문화콘텐츠화를 위한 방법론 고찰 -청도군 신원리 '농업경관생태 보전지역' 설정을 사례로-)

  • Choi, Jai-Ung;Kim, Dong Yeob;Rhee, Sang-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.444-457
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    • 2014
  • Dangsan forests are traditional village forests which have been established by local residents. They represent unique cultural landscape of Korea with a history of more than several hundred years. It is necessary for a cultural contents to have locality and globality so as to represent Korea. Cultural heritage can retain their value when they are fully sustained their authenticity and management scheme. Although many Dangsan forests have been on the verge of disappearance, the four villages in Sinwon-ri have retained Dangsan forests with Dangsan ritual. In this study, a designation of 'Conservation area of agricultural landscape ecology' including Dangsan forests, Bibo forests, rice paddy field, and stream in Sinwon-ri was suggested. This 'Conservation area of agricultural landscape ecology' can be developed to unique glocal cultural content of rural Korea, and will contribute to enhance the value of the Dangsan forest's, and revitalization of rural villages.

A Study of Design and Implementation of Cultural Property Contents Using Augmented Reality (증강현실을 이용한 문화재 콘텐츠 설계 및 구현 연구)

  • Suh, Donghee
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.15-20
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    • 2019
  • Augmented reality is used in various fields such as culture, education, military, medical. This is a method of recognizing information of an augmented object on the camera. Exhibitions and educational contents for children are already produced in various ways. This research showed the developed contents deliver cultural property information using augmented reality. 'Galgibi AR' and 'Jang Young-sil's Invention AR' allow you to experience cultural assets up close. 'Galgibi AR' is the experience content in the form of 3D blocks. It makes to understand the structure of the zeolite, Galgibi. 'Jang Young-sil's Invention AR' make you to watch out four objects in detail by zooming in, zooming out and rotating. It can also take pictures with the inventions. Both contents implement what we want to deliver accurately through simple content. They increase the enjoyment of cultural heritage through experience contents. This research addressed to help the cultural property information spread to the public by using Augmented Reality.