• Title/Summary/Keyword: CulturalContents

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A Study on Effects of Service Quality of Local Culture Art Service Quality on Effect and Customer Satisfaction (지역문화예술서비스품질이 경제적·문화적 효과와 고객만족에 미치는 영향에 관한 연구)

  • Moon, Jae-Young;Park, Kyung-Sik;Lee, Eun-Ji
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.558-569
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    • 2020
  • There has been a steady increase in cultural arts recently, and the need for "regional culture and arts" has been raised as local residents have been making efforts to increase income and develop local areas for regional development. Therefore, this study was intended to establish empirically the effects of local cultural and arts service quality on performance effects and customer satisfaction. Research shows that it affects economic and social and cultural effects as a service quality dimension, and performance effects affect customer satisfaction and intention to reuse them. However, research between customers and employees showed some differences. Through this research, we want to identify what important service quality factors are to satisfy the customers and employees who are watching the performance arts, understand the level of awareness of the effects of the performance, and provide an opportunity to enhance customer satisfaction with the audience and staff.

City Marketing Strategy using City Identities -Focus on the Application of Modern Architectures- (도시 정체성을 통한 도시마케팅 전략 도출 -근대역사물의 활용 사례를 중심으로-)

  • Seo, Yong-Mo;Chun, Myung-Hwan;Kim, Hyung-Jun
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.297-306
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    • 2010
  • A city is the space which has a various historical experiment and memories. From these social and cultural environment, regional competitions through the introduction and settlement of a local self-government have been important in city marketing. For city development, a serial activation policies are come and in this process the native history and cultures have recognized as the core tool of cities. For possession of city competition, we have developed the cities' tangible and/or intangible cultural properties and make full use of a attractive asset. The city identity is established and the opportunity of a special space is made. This city identity has been dependent on spending time. We suggest the strategy for the historical and cultural city image through the historical element and the development of program for the promotion of publicity activities. The preservation and application of the modern architectures as the cultural and historical element promote the city image and build the position of city identity. We suggest the city marketing application strategy for the implication on the sustainable reproductive city.

Cultural Differences Exposed in a Process of Local Adaptation: Content Analysis of a Korean Movie, Miss Granny and its Chinese Version 20 Years Old Again (한국 영화 중국 리메이크에 나타난 문화적 차이-<수상한 그녀>와 중국판 <20세여 다시 한 번>을 중심으로)

  • Lee, Hun-Yul;Zhang, Yeowen
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.272-280
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    • 2017
  • This article compares the content of a Korean movie, Miss Granny, and its Chinese adaptation, 20 Years-old Again. Popular in both countries, two movies are based on a same synopsis with similar characters and plots. With similarities, they also display differences originating from distinct social, cultural, and political conditions in each society. Firstly, Miss Granny displays women in Korea closer to mother figures than any other social roles, while 20 Years-old Again does more individualized and sexually active female images. Secondly, the former shows Korean men as the heads of houses in the Confucius tradition, but the latter does Chinese men more demoted and democratized. Thirdly, the former depicts the Confucius social caste system still surviving against oblivion, as the latter does the system being able to be overcome by serving the country. As main reasons of these differences, this article takes historical, social, and cultural differences that both societies have experienced from the early $20^{th}$ century.

The Basic Principles of the Management Strategy for "Museum Manhwa Gyujanggak" As a Multi-Cultural Space of Manhwa (<뮤지엄 만화규장각>, 멀티만화문화공간 운영전략의 모색)

  • Han, Sang-Jung
    • Cartoon and Animation Studies
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    • s.17
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    • pp.175-186
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    • 2009
  • With its reopening in 2009, Korea Manhwa Contents Agency(KOMACON) divided its major business into two domains named "Contents Business Center" and "Museum Manhwa Gyujanggak", in charge of promoting Korean manhwa industry and Korean manhwa culture, respectively, in two separate buildings. Since the former is not likely to earn operation income for the time being at least because of the nature of the business, the latter plays an all the more important role. Accordingly, it is requisite for KOMACON to develop an operating plan for the museum which can be regarded as a multi-cultural space of manhwa in that it includes various cultural activities including exhibition, library, and research. This paper aims to propose a basic framework for its purpose of foundation, objects, organization, and personnel composition, and then, its sources of operating income-business operating profit and financing-, if not all of the details regarding the museum.

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The differences in character design in China, Japan, and Korea : A can study of comic "The Monkey King" (만화<손오공>에 나타난 한·중·일 캐릭터디자인 특징)

  • Kim, Kang;Oh, Chigyu
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.235-238
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    • 2009
  • The character design is part of a culture. That is, it is not just an object but it reflects the cultural tendency and context where it is visualized. It's potential as a cultural medium of communication become pervasive in the field. One of good sources of characters is the classics which represent the nation's culture and history. The topic of this presentation is to show how a character in the Buddhist story, the Monkey King, designed differently in different context. For the purpose, the animation on the Monkey King in China, Japan and Korea are reviewed and analyzed. The result shows that the same animation character has been designed in different way in different context and it reflects the cultural tendency of the country. For example, Koreans tend to emphasize the global feature of the character. In case of Chinese, however, the character designer emphasizes traditional value. Finally, the designer in Japan tries to put their cultural element in detailed part of the character that makes it appeal to the public.

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A Study on the Comparison and Characteristics of Public Standard Housing Unit Plan before and after the Independence from the Japan Occupation (광복전후(光復前後) 공영주택(公營住宅)의 평면비교(平面比較)와 변화특성(變化特性)에 관한 연구(硏究))

  • Yoo, Jae-Woo
    • Journal of architectural history
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    • v.11 no.2 s.30
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    • pp.23-35
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    • 2002
  • Even though there have been greate changes in the types and contents of the housing plan in Korea since the Modem age, it seems that the identity of traditional dwelling culture is still remains within it. The purpose of this study is to examine the characteristics and features in the development of the 'Public Standard' Housing Unit Plan by comparing the differences and similarities in unit plans in housings built on Japanese occupation period and those built after the period. From the study, we can conclude as follows: 1. The public standard housing unit plans on both periods have shown the common features in the composition of their physical forms in the way that the front-row area still remains the traditional housing culture and the rear-row area reflects the desires of the modem lives. The structure of the dual-row unit plan appeared in the public standard housing plan was caused by the cultural acculturation in Japanese occupation period. 2. The public standard housing unit plans, however, show the differences in the contents and meaning in units plans with the them of the Japanese housing because of the cultural differences. These differences took placed autonomously through the change of housing plans in the modern time, and have the common features such that 1) the changes in the Maru-centered plan type differ in composition from the inner-corridor plan type used Japanese housing, and 2) the composition of the open-inner spaces in the double-row housing plan reflects the single-row outer open space In the traditional housing. All of these cultural progresses in the public standard housing unit plans was took place as the result of the inner-oriented and notional circulations derived from the modernity. However, the transformed unit plans still contains the identity derived from the variation of the traditional Korean building elements such as Maru and Ondol. In other words, those are the Maru-centered and composed housing plans with juxtaposition of the inner block and the outer block. As the conclusion, though the public standard dwelling unit plan has the similarity in the physical form, it is different in the cultural Identity and meaning from the public standard plans before the independence from the Japan occupation.

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A Study on the Communicative Aesthetics in UCC New Media Art (UCC 뉴미디어아트에 나타난 소통미학에 관한 연구)

  • Kim, Eel-Kwon;Suh, Yong-Duck
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.1
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    • pp.68-76
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    • 2011
  • Today the new social and cultural area is generated by development of digital media and internet. Especially UCC is the new cultural area of this time, UCC is applicated and delivered the individual image and contents by digital equipment. This research tried to study the communication esthetics with the relation of a user. And it study about the function of the media communication, the cultural possibility, the value by art of UCC. From now I have not to see the UCC media technology the level of technical limit and we see it variously the level of cultural and artistic. I study the meaning of them and try the analysis. And I will study about the communication between the individual and the community. And I will study also the short aspect and the synthesize aspect of digital network, and how possible the realization of free culture. And I will analyse the meaning and system of UCC contents that product and copy today and then I will suggest that contribute the UCC culture development.

Exploratory Study on the Multi-cultural Background Adolescent's Growth Environment in Busan (다문화청소년 성장환경에 대한 탐색적 연구)

  • Kim, Kyo-Jeung;Jung, Kyu-Suk
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.272-285
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    • 2008
  • The number of Multi-cultural Background Adolescent increases every year. It is necessary to show their growing environment in which they are brought up. So this study tries to have a questionnaire research with 588 adolescents and an focus group-interview with 8 service professionals In conclusion, this study suggests developing supplemental programs, supporting systems such as the person participation in the step of the program planning, the community organization networking, professional placement, providing integration service and training program in a family unit.

Research For Creation Plan of Game Culture Street (게임문화의 거리 조성방안 연구)

  • Kim Dong-Kyun;Kim Dong-Hyun;Lee Ju-Young;Yu Yeo-Jung;Choi Sung-Kuan
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.38-43
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    • 2006
  • As the quality of life increases, the demand for enjoyment of leisure culture is increasing in modem society. This has led to the growth of cultural industries, creating many new cultural industries, and due to its recent engagement with digital technology, the development of digital cultural contents has rapidly expanded. As an integrated art field grafted with high technology, the game industry in particular is fusible with other various fields to create new leisure cultures. Taking these periodic conditions into consideration, this essay has presented a promotion scheme for game culture street based on the characteristics of game culture that make it easy for anyone to access. Game culture material signifies the grafting of cultural game characteristics to the physical platform of street, to provide, not only diverse applications of game culture, but also a market for vitalized game industries. This essay has researched the validity and components of game culture material promotion, along with promotion schemes for physical street.

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Analysis of Environmental Evaluation Elements for Universal Design at the Museum: Focused on the Use Evaluation of Visually Handicapped and Non-Handicapped People (박물관에서의 유니버설 디자인을 위한 환경 평가요소 분석 : 시각장애인과 비장애인의 사용 평가를 중심으로)

  • Kwon, Jungin;Kim, Sihoon;Lim, Kyungran;Kim, Kyungmee
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.125-135
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    • 2015
  • As the elderly and the disabled populations increase, the importance of the universal design is more highlighted to form equal and secured environment. Particularly, as the desire for the cultural experience has grown, investment and construction of the cultural space are actively carried forward at the state level, but there are a lot of restrictive elements for the disadvantaged to have the cultural experience in the public facilities. To analyze these elements, investigation into the present conditions and analysis of use evaluation were conducted over the construction environment of museums, the public cultural space, in terms of the visually handicapped and non-handicapped people. Through the literature review, this study understood the concept and principle of the universal design, analyzed and reclassified the existing evaluation elements. As a result of evaluating museums in the country based on the analyzed evaluation elements, the information, environment and supplement points in service were investigated for the visually handicapped to tour museums and remedies were drawn. This study tries to consider these disadvantaged and to suggest evaluation elements and remedies for environment construction, so that everyone can do pleasant activities.