• Title/Summary/Keyword: Cultural Management

Search Result 2,548, Processing Time 0.03 seconds

Exploratory Study on Experience in Cultural Competence of Multicultural Counselors Working with Female Immigrants by Marriage (결혼이주여성 대상 다문화 상담자들의 문화적 역량 관련 경험에 관한 탐색적 연구)

  • Lee, Hyun Jung
    • Journal of Digital Convergence
    • /
    • v.12 no.2
    • /
    • pp.519-530
    • /
    • 2014
  • The purpose of this study was to explore the experience in cultural competence of multicultural counselors working with female immigrants by marriage. In-depth interviews, followed by a phenomenological analysis, were conducted on 10 multicultural counselors. 6 themes were emerged from data analysis: facing difficulties due to linguistic and cultural differences, feeling doubts about self and one's ability, reflecting self, putting efforts to learn other cultures and groups, realizing changes, and feeling insecure still. 3 categories appeared from the 6 themes above: difficulties, efforts to change, and change and limitations. Based on the results, social work suggestions for increasing cultural competence of multicultural counselors were discussed.

A Study on the Application and the Effect of Business Culture Class Using Keller's ARCS Motivational Model (Keller의 ARCS 동기모델을 적용한 비즈니스문화 수업과정 설계 및 효과에 대한 연구)

  • Kim, Bu-Ja
    • Journal of Digital Convergence
    • /
    • v.16 no.2
    • /
    • pp.73-82
    • /
    • 2018
  • The purpose of this study was to apply Keller's ARCS motivational model to the business culture lessons and to examine the effects on cultural knowledge, interest, awareness and attitude of university students. To accomplish this purpose, the teaching-learning method applying ARCS model for business culture was designed, aiming to improve all elements of learning motivation such as attention, relevance, confidence and satisfaction. The experiment was conducted with two groups as follows; one experimental group that received instruction using ARCS model and the other comparison group that received traditional lecture instruction. Both the instruction using the ARCS model and the traditional lecture instruction was effective in increasing knowledge of culture. The instruction using the ARCS model was verified to improve interest in culture, understanding of others from other cultures, motivation to create culture, perception of importance of culture, and perception of necessity of culture education. But the traditional lecture instruction did not show statistically meaningful effects on cultural interest, awareness and attitude.

Effects of Cultural Facilities and City Parks on the Regional Suicide Rates in Korea (문화시설과 도시공원이 지역별 자살률에 미치는 영향)

  • Cho, Soo-Mi;Shin, Hyung-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.8
    • /
    • pp.4874-4880
    • /
    • 2014
  • This study examined the effects of cultural facilities and city parts on the regional suicide rates in Korea. Data of theaters, exhibition facilities, libraries and city parts was collected in 143 local areas governments. The number of theaters and the size of city parts had a significant effect on decreasing the regional suicide rates in the areas, and the number of exhibition facilities had partial impacts. This result suggests that the dynamic components of a culture and arts environments may work more effectively to relieve depression and stress and decrease the suicide rates. This study suggests that the cultural welfare environments can be found to solve the problem of the high suicide rates in Korea.

Relationship between Cultural Physical Education Class of Enjoyment Factor, Class Satisfaction and Exercise Continuation Behavior Through Convergence (융복합을 활용한 교양체육수업에 따른 재미요인, 수업만족 및 운동지속행동의 관계)

  • Kim, Dong-Whan;Shin, Lee-Soo
    • Journal of Digital Convergence
    • /
    • v.14 no.9
    • /
    • pp.579-588
    • /
    • 2016
  • This study is to identify the relationship between cultural physical education class of enjoyment factor, class satisfaction, and exercise continuation behavior. For this purpose, 275 out of 300 copies of survey aimed at students in four universities located in Gyeong-gi province were used. PAWS 18.0 program was used for analysis to present descriptive statistics. Principal component analysis and rotation of Max Berry were used among exploratory factor analysis to check factor extraction and internal consistency. Cronbach's alpha was used for checking reliability. Multiple regression analysis was used to clarify the relationship between enjoyment factor, class satisfaction, and exercise continuation behavior of cultural physical education. These are the following conclusions. First, instructional behavior, grade in physical education, environment, and exercise ability among the enjoyment factors in cultural physical education class have a significant effect on persistence of exercise. Second, instructional behavior and grade in physical education are the factors of class satisfaction and the have a significant effect on persistence of exercise.

3D Restoration of Cultural Remains for Exhibiting Augmented Reality (증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원)

  • Zheng, mei-ying;Ryu, Seuc-Ho
    • Journal of Digital Convergence
    • /
    • v.15 no.12
    • /
    • pp.549-554
    • /
    • 2017
  • In recent years, as the importance of history has increased through various social issues, media, and journalists in Korea, it has led to the value of 'right history' and 'teaching history that is right. History of a country is also a core asset in a country 's cultural contents industry, and historical relics are important to prove its value. As the interest in the historical and cultural heritage has increased, researches to develop it as cultural contents by restoring it as information and communication technology such as multimedia and virtual reality are active. In this paper, we propose convergence device and contents that can provide rich experience and various learning opportunities in artifact experience through restoration of artifacts using augmented reality. The study on the application effect of educational game contents which can add fun can be continued.

A Plan of Graffiti Utilization as Convergence Design on Urban Cultural Contents (그라피티(Graffiti)를 활용한 도시 문화콘텐츠 융합 디자인 방안)

  • Lim, Byung-Woo
    • Journal of Digital Convergence
    • /
    • v.14 no.7
    • /
    • pp.397-402
    • /
    • 2016
  • This study discusses on the city-culture contents convergence design strategy which can be linked to the identity of the city through applying the graffiti on old-town of Dongducheon. First, the background and cultural asset of Dongducheon were researched. Second, the places revealing the identities were investigated. Third, the interviews with the college students in the city were performed. As the result, we found that using graffiti gains positive reaction as the reinforcement factor for the city identification. The exotic image made up by US military presence is evaluated as an important factor for the city identification. The Rock Festival is a representative cultural event derived by the cultural influence from the US military and is one of the crucial elements for the city identification. In this study, graffiti was proposed as the visual expression which can be harmonized with this culture and be reinforced for the city identity. Results of the study concludes with the strategy for the application of graffiti with the expectation for the improvement of city image of Dongducheon through the change of identity, urban regeneration, and making of pollution-free culture.

A Comparative Study of Rail Heritage Conservation System between Korea and Japan (한국 및 일본의 철도문화유산 보존제도 비교연구)

  • Lee, Yong-Sang;Chung, Byung-Hyun
    • Journal of the Korean Society for Railway
    • /
    • v.14 no.2
    • /
    • pp.174-180
    • /
    • 2011
  • This study have been reviewed Korea's railway system and railway cultural heritage status and suggested several solutions as a recognition of the importance of cultural property and development of the railway train had developed. Through the analysis of Japan's excellent conditions of a conservation and management of cultural heritage railway system, we would like to offer a direction of Korea's future heritage railway system. There were many changes during the time of a government owned railroad and the time after privatization in Japan by starting from administrating a systematic cultural railway at an institution that directly operates and constructs the railway train, which would be the point Korea need to approach considerately. Therefore, in this study, we would like to compare and analyse cultural heritage railway system between Japan and Korea and propose advanced solution for Korea's preservation of the Railway Heritage in the future.

Geo-Crowdsourcing Contributions for Cultural Mapping

  • Ribeiro, Vitor;Remoaldo, Paula;Pereira, Miguel;Goja, Ricardo;Matos, Olga;Freitas, Isabel;Alves, Juliana
    • Journal of Information Science Theory and Practice
    • /
    • v.8 no.1
    • /
    • pp.56-67
    • /
    • 2020
  • Over the years, cultural mapping methods have been used in several applications and contexts, for diverse cultural assets and to create new conditions for the development of local and regional resources. These methods were inspired by the development of big urban centres and regions, which have been the great engine of cultural mapping growth. The main objectives of the present paper are to provide a literature review on cultural mapping methodologies and to develop exploratory research on crowdsource tools on creative tourism which were applied to one Portuguese municipality in 2017. The research was supported by the implementation and integration of geographic information systems (GIS) and web mapping, which will become part of the solution for the growth of less developed territories and to make more interactive tourist activities. Web mapping's contribution to enhance crowd participation was measured via analysis of 12 digital photos shared through crowdsourcing. The originality of this research lies in the attempt to develop a new model for creative tourism, trying to extend the implementation of Web Mapping crowdsourcing to deprived low density territories. Results show how public participation can be amplified for the tourism market by crowdsourcing tools. These tools look very promising since they can help several members of the public at different ages to contribute to territorial knowledge, engage in activities, and collaborate through digital tools. It is a step to fulfil the lack of studies in this subject and it contributes to the way we think about future studies.

Chinese Undergraduates' Perception of the Integration of Chinese Minority Culture in EFL Classes (중국 대학생들의 EFL 수업에서 중국 소수민족 문화 통합에 대한 인식)

  • Li, Guihua
    • Journal of Digital Convergence
    • /
    • v.19 no.12
    • /
    • pp.157-164
    • /
    • 2021
  • This study was conducted to investigate students' perception of the integration of Chinese ethnic minority culture into the college EFL teaching which was carried out in the fall and spring semesters with different presentation topics. One and the same questionnaire was distributed to 61 participants, involving Han Chinese and Chinese ethnic minority students, at a university in ethnic minority area in China at the end of each semester, and SPSS 20.0 was used for t-test to analyze the data. The research results showed that Chinese undergraduates have got more significant improvements in cultural cognition, emotions, attitudes, and multi-cultural values in the spring semester than those in the fall semester. All participants benefit a lot from multi-cultural activities without significant differences between Han Chinese and ethnic minority students in both semesters. It is suggested that ethnic minority culture be integrated into the college EFL teaching, along with English culture and Chinese mainstream culture, which be administered as a practical teaching mode to develop students' intercultural competence.

Online Advertising Contents of Eastern Cultural Values and Western Cultural Values: Comparison between Age and Gender (동양 문화가치관과 서양 문화가치관 표현: 온라인 광고에 대한 연령별, 성별 차이에 대한 비교 연구)

  • Han, Sangpil;Yu, Seung-Yeob
    • Journal of Digital Convergence
    • /
    • v.17 no.6
    • /
    • pp.69-75
    • /
    • 2019
  • The purpose of this study was to examine the effects of age and gender on Eastern and Western cultural values imbedded in online advertising. This study conducted a survey of 180 men and women ages between 10s and 60s who lived in Seoul, Korea. They responded the acceptance degree of six online advertising emphasized three Korean traditional values and three Modern values. Research hypotheses of this study were the acceptance of cultural values in online advertising is different between ages, but similar between gender. The hypotheses were supported as the previous studies. Findings suggest several theoretical and practical implications that convergence between modern and traditional values is a more important variable to study in the research of online advertising.