• 제목/요약/키워드: Cultural Infrastructure

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A Study of the Roles of the European Spatial Development Perspective(ESDP) and Its Application Potential in East Asia

  • Ye, Kyung-Rock;Kiuchi, Nozomu;Kinoshita, Takeshi
    • 한국조경학회:학술대회논문집
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    • 한국조경학회 2007년도 Journal of Landscape Architecture in Asia Vol.3
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    • pp.44-48
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    • 2007
  • In recent years, the relationships and inter-dependencies between the countries in East Asia have deepened, and the vision for regional cohesion such as the East Asian Community have been gradually elaborated. A Grand Design for Northeast Asia is one of these comprehensive visions that aim to improve and develop international infrastructure through cooperation in the field of transportation, energy, environment, and information technology. This study paid attention to the possibility for a system for regional cohesion and cooperation in spatial development in East Asia, and analyzed the roles of the ESDP according to the requirements of the East Asian situation. As a result, it was understood that while the development of infrastructure is a main stream in the case of the regional cohesion in East Asia, the cooperative visions for the conservation of natural and cultural heritage, which are being positioned as an important policy in the EU, have not been seen. It is a very important subject to promote the policy cohesion/cooperation on the conservation and management of natural/cultural heritage and the development of tourism infrastructure for the sustainable development of East Asia, considering the trends in the growth of the interchange population and tourism market in East Asia. It was discussed that the role of research networks like the International Landscape Architectural Symposium of Korea, China and Japan is becoming important in supporting this policy cohesion and in grasping the present conditions and trends of the spatial development of these counties.

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창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안 (Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries)

  • 서대성
    • 유통과학연구
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    • 제13권1호
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    • pp.27-33
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    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

CNC M/C을 활용한 목제문화상품디자인개발 연구 (A study on design development for wooden cultural products by using CNC M/C)

  • 곽우섭
    • 한국가구학회지
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    • 제12권2호
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    • pp.51-59
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    • 2001
  • Opening 21th Century, all the Countries of the world has been focusing on build up the foundation of cultural infrastructure in a various way, since the awareness of importance for cultural design products has been turnover. On the other hand, our cultural crafts' industry has not escaped from poor working environment and lagging behind conventional product system, and yet there is no complete system for mass production. The study is collaboration with Tourism Industry Innovation Center in Kwangju University for development of cultural products of wooden crafts by using cultural resources in Kwangju area and CNC M/C which is up-to-date digital technology. It aims to make possibility of mass production and discrimination on design for wooden crafts which is based on highly skilled technical manpower and creativities, and expects to develop and merchandise global wooden cultural products.

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디지털 기술을 활용한 문화상품 디자인 개발 연구 (A study on design development for cultural by using digital technology)

  • 곽우섭
    • 한국가구학회지
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    • 제16권1호
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    • pp.27-37
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    • 2005
  • Opening 21th Century, all the Countries of the world has been focusing on build up the foundation of cultural infrastructure in a various way, since the awareness of importance for cultural design products has been turnover. For this reason, all the countries in the world, recognize that it is more important than any other things to plan to establish a structure which is suitable to the real conditions of a region in order to efficiently manage or operate their cultural environment, in particular, they think it is urgent they should contrive to develop their regional industries with new information media, introduction and spread of the up-to-date technique of design. However, our regional related industries very difficulty for the moment for them to apply new, designing technique or to settle technical bottlenecks themselves. Accordingly, in order to resolve such a structural point at issue, this study has carried the newly designed and developed, wooden, cultural craft items that were produced by utilizing the ultramodern digital technology installed at TIDIC, it would contribute to achieve some global cultural products.

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첨단디지털 장비를 활용한 목문화상품 디자인개발연구 (A Study on Design Development for Wooden Cultural Products by Using the Ultramodern Digital M/C)

  • 곽우섭
    • 한국가구학회지
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    • 제13권2호
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    • pp.39-52
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    • 2002
  • The twenty-first century is era of cultural infrastructure during which cultural and economic power is greater than any other era in the fast, For this reason, all the countries in the world recognize that it is more important than any other things to plan to establish a structure which is suitable to the real conditions of a region in order to efficiently manage or operate their cultural environment. in particular, they think it is urgent that they should contrive to develop Their regional industries with new information media, introduction and spread of the up-to-date technique of design. However, our regional related industries very difficulty for the moment for them to apply new designing technique or to settle technical bottlenecks themselves. Accordingly, in order to resolve such a structural point at issue, this study has carried the newly designed and developed, 18 wooden, cultural craft items that were Produced by utilizing the ultramodern digital M/C installed at TIDIC (Tourism Industry Design Innovation Center in Kwangju University), it would contribute to achieve some global cultural products.

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조직 문화적 특성의 정보기술 하부구조와 지식경영 활동들에 대한 영향 (The Effects of Cultural Characteristics on IT Infrastructure and Knowledge Management Activities)

  • 최종민
    • 한국정보시스템학회지:정보시스템연구
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    • 제19권3호
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    • pp.149-179
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    • 2010
  • This study empirically investigated the effects of both organizational culture(i.e., innovative, supportive and bureaucratic) and information technology(IT) infrastructure(i.e., knowledge storage, transfer and search IT) on the knowledge management(KM) activities(i.e., knowledge creation, sharing and application) in Korean manufacturing firms. We also partially demonstrated the impact of KM activities on the KM performance(i.e., KM satisfaction) of a firm. Through multiple regression analyses, it was found that innovative and supportive culture, and IT infrastructure have a positive impact on the activation of KM activities. The results of this study also showed that the innovative and supportive culture positively influence the adoption of IT infrastructure, and through the construction of IT, they have an indirect effect on KM activities. With a structural equation modeling technique, the causal relationships among organizational culture, IT infrastructure, knowledge management activities, and KM performance were confirmed. Hence, it is concluded that culture and IT infrastructure have direct effects on KM activities, and culture also indirectly influences KM activities through the adoption of IT infrastructure.

우리나라 문화상품디자인 교육의 방향에 관한 연구 (A Study on the Direction of Cultural Goods Design Education in korea)

  • 임상순
    • 디자인학연구
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    • 제16권4호
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    • pp.79-90
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    • 2003
  • 문화상품이 국가의 이익 창출에 기여할 수 있는 분야로 지목되면서 이 분야의 인프라 육성을 위한 시도가 이루어지고 있다. 그러나 이 과정에 준하는 디자인 교육은 학과의 전문성이나 특성에 대한 심도 있는 연구와 검토 과정을 거치지 못한 실정이다. 따라서 체계적인 교육과정과 내용은 거의 갖추지 못하고 있다. 이러한 시점에서 이 논문은 문화상품디자인 과정에 준하는 디자인 교육의 올바른 방향 설정과 체계적인 교육 내용의 기틀을 마련하기 위한 것으로서, 문화상품디자인의 개념과 내용을 근거로 문화상품디자인의 작업 영역을 설정하고, 문화상품 디자이너의 기능과 역할 그리고 조건을 정리하며, 이들 내용을 중심 바탕으로 문화상품디자인 교육의 방향을 제언함으로서, 문화상품디자인 교육의 구체적 방법에 대한 초석을 마련하고자 한다.

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지역문화자원을 활용한 문화도시 조성 방안 (A Study on Creating a Cultural City Using Local Cultural Resources)

  • 김용남;권기창
    • 한국멀티미디어학회논문지
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    • 제22권1호
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    • pp.88-98
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    • 2019
  • This study was conducted to explore ways to create a cultural city using local cultural resources. To that end, the qualitative case study was applied. As the original city center had been declining due to the expansion and changes of city space caused by the changes of city function and social change, the old downtown of Andong city was selected as an example. For the result, research shows that the region's historical resources and culture have to blend and develop together with abundant cultural resources, such as contents development, city's symbolic space settings, differentiated cultural and artistic establishment, comfort in living, utilization of cultural infrastructure, and supporting facilities which are suitable for cultural diversity. In particular, we found that the importance of establishing a new city image that leads local residents willing to participate and of forming a consensus among tourists. Therefore, for the implementation of a cultural city, policies, undertaking, and administrative support that meet to the city's conditions and environment are required, and a further study on that issue is needed.

공자학원의 중국 서예 세계화 전략에 관한 소고

  • 문혜정
    • 중국학논총
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    • 제65호
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    • pp.147-165
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    • 2020
  • With a cultural powerhouse in mind, China is trying to spread Chinese culture around the world by promoting Confucius Institutes. Calligraphy is the core of Chinese culture and is the most efficient field of spreading Chinese culture. The forms of calligraphy dissemination at Confucius Institutes were mainly the opening of calligraphy curriculum, calligraphy experience events, and holding calligraphy contests and exhibitions. But these activities are not very professional or organized. Therefore, Confucius Institutes need to come up with more active and aggressive measures. It will have to train professional calligraphy teachers to be sent abroad and build a deeper educational infrastructure by developing calligraphy teaching materials exclusively for use in the country. They should also explore ways to develop calligraphy into a cultural industry brand in many ways. If the Confucius Institutes actively exchanged and promoted themselves with many countries by calligraphy, Chinese calligraphy could be reborn as an art in the world.

정보기술 이전의 개념적 문화모형 (The Conceptual Cultural Model of Information Technology Transfer)

  • Kang, Byung-Goo
    • 정보기술응용연구
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    • 제1권
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    • pp.153-170
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    • 1999
  • Business organizations suffer from transferring information technology(IT) into practice. If the problem is solely an technical issue, the strategy to solve the problem is assumed to be identical regardless of the cultural differences of the organizations. Many studies, however, indicated that the cultural differences between organizations were attributed to the differences of championing behaviors in the organizations. The study develops the cultural model of IT transfer from well developed countries to the less developed countries. It is assumed that the outcomes of IT systems are affected by the cultural sets, technology acculturation, and national technology infrastructure. This study examines the effects of cultural sets and technology acculturation on the outcome of IT systems, however. The analysis results show that technological acculturation has strong relationship with the individual IT outcomes and the cultural sets. The cultural sets, however, did not show any significant relation with the individual IT outcomes in the context of the structural model even though the correlation between the cultural sets and the IT outcomes were relatively high. Thus, kit is considered that the interaction between the technological acculturation and the cultural sets might interfere the relations.

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