• Title/Summary/Keyword: Crowdedness

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A Study on the Customer Shopping Behavior based on the Store Image (점포이미지가 소비자 쇼핑행동에 미치는 영향)

  • Kang, Sung-Joo
    • The Journal of Information Technology
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    • v.7 no.4
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    • pp.89-101
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    • 2004
  • This study, Based on the study theories of up to the present was to a consumer's shopping motive, the process of choice and the theory of a consumer's store choice by his or her preference. It investigates the components of store image referring many thesis from documents of domestic and foreign countries. The major findings of from study an as follows: First, as general characteristics of samples, the component ratio of women is much higher than that of men. As for marital status, married consumers are large in numbers, and for educational back ground, high educated young couples go shopping frequently at department stores. As for ages, consumers under the 30s take great part in, for the occupation, many are housewives and for the average income of a month, under one million won income earners are major consumers. Second, about shopping motive, married ones do it for refreshing themselves, but for singles, they do shopping for the pleasure of bargain sales. The most important reason which influences on the shopping motive is 'pleasure of bargain sales' regardless of all ages. Third, according to the analysis of shopping motive and the characteristics of 15 store images, there are noteworthy differences statistically in shopping motive, attraction and reliance on advertisement, an atmosphere of a store and the degree of crowdedness.

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Congestion Control Method of Area of Interest in Distributed Virtual Environment (분산가상환경에서 참여자 관심영역의 혼잡도 조절기법)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.550-558
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    • 2004
  • Previous researches on scalability problem of distributed virtual environment (DVE) have been mainly focused on spatial partitioning of area of interest (AOI). Congestion phenomena by avatar groups in AOI have been neglected relatively However, AOI congestion is highly related to scalability of DVE because it exhausts system resources such as network bandwidth and rendering time, and could be a bar to perform collaboration among participants. In this paper, this will be defined as the problem that must be solved for the realization of the scalable DVE, and a model will be proposed to measure and control congestion situation in AOI. The purposes of the proposed model are to prevent high density of participants in AOI, and to protect stable collaboration in DVE. For evaluation of the performance it is compared with a previous method by defining the resource cost model which is dynamically activated to AOI congestion.

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Adaptive Background Modeling for Crowded Scenes (혼잡한 환경에 적합한 적응적인 배경모델링 방법)

  • Lee, Gwang-Gook;Song, Su-Han;Ka, Kee-Hwan;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.597-609
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    • 2008
  • Due to the recursive updating nature of background model, previous background modeling methods are often perturbed by crowd scenes where foreground pixels occurs more frequently than background pixels. To resolve this problem, an adaptive background modeling method, which is based on the well-known Gaussian mixture background model, is proposed. In the proposed method, the learning rate of background model is adaptively adjusted with respect to the crowdedness of the scene. Consequently, the learning process is suppressed in crowded scene to maintain proper background model. Experiments on real dataset revealed that the proposed method could perform background subtraction effectively even in crowd situation while the performance is almost the same to the previous method in normal scenes. Also, the F-measure was increased by 5-10% compared to the previous background modeling methods in the video of crowded situations.

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Home and Neighborhood Environment of Children: Based on Socio-economic Status and Settlement Character (저소득층 아동의 주거환경)

  • Kwak, Eun-Soon;Chung, Mi-Ra
    • The Korean Journal of Community Living Science
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    • v.18 no.3
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    • pp.493-505
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    • 2007
  • The purpose of this study is to examine the regional differences of 0-12 aged children's environment based on their parents' socioeconomic class and on the character of the settlement. One thousand and two hundred households were investigated and the results are as follows. It is revealed that families in low socio-economic class are more likely to be exposed to noise and home crowdedness. Families living in spontaneous settlement are deprived of natural light and the roads to their homes are steep and narrow. Low income families face a housing affordability crisis. Most of them pay housing rent on monthly basis. The basic infrastructure of low income neighborhood is lacking convenient facilities like shopping centers, public transportation systems, banks, public parks, and libraries. This lack of facilities is more severe in spontaneous settlement. Instead, bars and taverns are located in their neighborhood. Accessibility to parks and resource centers is an important factor that makes both middle and low income families consider their neighborhood to be positive and this condition is counted better in social housing area than in spontaneous settlement. On the contrary, social networks like friends and relatives are strong in spontaneous settlement and families in poverty value these relationships. Such networks are weak in social housing area and this difference is not related to their residential period. Low income families living in social housing area are more pessimistic about their future and this view might result from their counterpart middle class neighbors and the weak social networks.

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Service Satisfaction Evaluation of Each Travel Section in Seoul's Subway Junctions (서울 도시철도 환승역의 통행구간별 서비스만족도 평가)

  • O, Mi-Yeong;Kim, Jang-Uk;Park, Dong-Ju;Son, Ui-Yeong;Lee, Su-Beom
    • Journal of Korean Society of Transportation
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    • v.28 no.4
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    • pp.85-93
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    • 2010
  • Unlike the existing subway service evaluation system, service evaluation indices by travel section in 26 subway stations were developed and appraised. Travel sections were classified into (1) subway station approach, (2) from entrance to platform, (3) platform, and (4) passageway for transfer, after which weights by travel section and by service evaluation index were estimated using analytic hierarchy process (AHP) by transportation experts. Subway service satisfaction data was gathered from 2000 passengers at the 26 subway stations. The results showed that the weights of (1) subway station approach and (4) passageway for transfer were highest and the weights by travel sections were different if kinds of services were the same. Comfort on the platform, crowdedness in the passageway for transfer, and transfer information from entrance to platform were highest in order in terms of satisfaction. Meanwhile, the results of the IPA showed that services in the passageway for transfer were high in terms of weights but were relatively low in terms of satisfaction. Therefore the services in passages for transfer needed to be reformed preferentially.

Word Image Decomposition from Image Regions in Document Images using Statistical Analyses (문서 영상의 그림 영역에서 통계적 분석을 이용한 단어 영상 추출)

  • Jeong, Chang-Bu;Kim, Soo-Hyung
    • The KIPS Transactions:PartB
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    • v.13B no.6 s.109
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    • pp.591-600
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    • 2006
  • This paper describes the development and implementation of a algorithm to decompose word images from image regions mixed text/graphics in document images using statistical analyses. To decompose word images from image regions, the character components need to be separated from graphic components. For this process, we propose a method to separate them with an analysis of box-plot using a statistics of structural components. An accuracy of this method is not sensitive to the changes of images because the criterion of separation is defined by the statistics of components. And then the character regions are determined by analyzing a local crowdedness of the separated character components. finally, we devide the character regions into text lines and word images using projection profile analysis, gap clustering, special symbol detection, etc. The proposed system could reduce the influence resulted from the changes of images because it uses the criterion based on the statistics of image regions. Also, we made an experiment with the proposed method in document image processing system for keyword spotting and showed the necessity of studying for the proposed method.

A Study on Object Detection Algorithm for Abandoned and Removed Objects for Real-time Intelligent Surveillance System (실시간 지능형 감시 시스템을 위한 방치, 제거된 객체 검출에 관한 연구)

  • Jeon, Ji-Hye;Park, Jong-Hwa;Jeong, Cheol-Jun;Kang, In-Goo;An, Tae-Ki;Park, Goo-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1C
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    • pp.24-32
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    • 2010
  • In this paper we proposed an object tracking system that detects the abandoned and removed objects, which is to be used in the intelligent surveillance applications. After the GMM based background subtraction and by using histogram method, the static region is identified to detect abandoned and removed objects. Since the system is implemented on DSP chip, it operates in realtime and is programmable. The input videos used in the experiment contain various indoor and outdoor scenes, and they are categorized into three different complexities; low, midium and high. By 10 times of experiment, we obtained high detection ratio at low and medium complexity sequences. On the high complexity video, successful detection ratio was relatively low because the scene contains crowdedness and repeated occlusion. In the future work, these complicated situation should be solved.

Train Crowdedness Analysis Model for the Seoul Metropolitan Subway : Considering Train Scheduling (열차운행계획을 반영한 수도권 도시철도 열차 혼잡도 분석모형 연구)

  • Lee, Sangjun;Yun, Seongjin;Shin, Seongil
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.3
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    • pp.1-17
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    • 2022
  • Accurate analysis of the causes of metro rail traffic congestion provides a means of addressing issues arising from metro rail traffic congestion in metropolitan areas. Currently, congestion analysis based on counting, weight detection, CCTVs, and mobile Wi-Fi is limited by poor accuracies or because studies have been restricted to single routes and trains. In this study, a train congestion analysis model was used that includes the transfer and multi-path behavior of metro passengers and train operation plans for metropolitan urban railroads. Analysis accuracy was improved by considering traffic patterns in which passengers must wait for next trains due to overcrowding. The model updates train crowding levels every 10 minutes, provides information to potential passengers, and thus, is expected to increase the social benefits provided by the Seoul metropolitan subway

Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

The Analysis of Visiting Patterns for the Top of Seoseokdae in Mudeungsan National Park (무등산국립공원 서석대 정상부의 탐방패턴 분석)

  • Shim, Seok-Yeong;Park, Seok-Gon
    • Korean Journal of Environment and Ecology
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    • v.31 no.2
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    • pp.266-274
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    • 2017
  • The purpose of this study was to analyze the number of visitors to the top of Seoseokdae in Mudeungsan National Park, in which visitors are concentrated, and their visiting patterns, thereby suggesting measures to manage the visitors. The number of annual visitors and the numbers of regional and seasonal visitors to Mudeungsan National Park, which affect the concentration of visits to Seoseokdae were analyzed using the data produced by an automatic digitizing device. A field study was conducted to examine the number of seasonal and periodic visitors to Seoseokdae and their visiting patterns. In 2015, the number of visitors was 2,563,651 and 83.9% of the visitors visited via the Jeungsimsa and Wonhyosa area that is near Gwangju City. This area is close to the Seoseokdae area and it is easy to hike between the areas. Therefore, there was an influx of most visitors to Seoseokdae into the Jeungsimsa and Wonhyosa area. In terms of seasonal visitors, the largest number of visitors came in the fall, followed by the summer, spring, and winter in order. However, the seasonal differences were not notable. There was no statistically significant correlation between the number of visitors and meteorological factors. This result may have been because Gwangju citizens frequently visit Mudeungsan regardless of period and weather. Visitors can get to Seoseokdae via the trails into Wonhyosa and Jangbuljae. A slightly larger number of visitors used the trail into Jangbuljae in the fall and winter, whereas a larger number of visitors used the trail into Wonhyosa in the summer. In general, there is a large influx of visitors into Jangbuljae, a strategic visiting point. However, a slightly larger number of visitors may have chosen the trail into Wonhyosa in the summer because they could hike under the shade of trees. In the summer, visitors stayed in Seoseokdae for a short time with a low level of crowdedness. On the other hand, in the fall and winter, visitors stayed in the area longer because they had lunch and rested. During the time, the number of momentary maximum visitors peaked, causing extreme crowdedness. Therefore, some visitors showed the visiting pattern of entering the grassland outside the designate zone. Because this behavior can damage the grassland on the top of Seoseokdae, which can lead to soil erosion, intensive visitor management may be necessary.