• Title/Summary/Keyword: Creativity Engineering design

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Development of Learner-centered Hybrid Project Learning Program (학생주도 창의융합 프로젝트 교육 모델 개발)

  • Shin, Sun-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.53-59
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    • 2012
  • This article reviews the current issues of engineering education: engineering creativity, R&D 3.0 and Education 3.0 and comfirms need of refining quality of engineering education through learner-centered hybrid project learning. this article suggests the Global engineering project(GEP) program as an ideal hybrid project learning model that develop student's creativity and convergence capability. GEP program is learnner-centered interdisciplinary program that whole processes are managed by interdisciplinary students team aiming to global engineers who are globally competent and locally relevant so that they can function effectively in any country by local activity in developing country. The program consist of four main parts: 1)pre activity, 2)local activity from abroad, 3)design and producing prototype and 4)participating in the design contest or academic conference with the products. As a result, students' global competence, teamwork skill and capability of creative problem solving are remarkably improved.

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Structure Development of Systematic Conceptual Design Process for Designing Engineering Systems (공학 시스템 설계를 위한 체계적인 개념 설계 프로세스 구조 개발)

  • Park, Yong-Taek;Kuk, Kum-Hoan
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.9
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    • pp.86-94
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    • 2007
  • The design process must be planned carefully and executed systematically in order to support designers who are faced with many engineering design problems. In particular, conceptual design stage is very important than other stages such as detailed design or manufacturing stage on designing engineering systems. When designers are faced contradictory situation in task, conceptual design usually requires inventive thinking which depends on their creativity. And in order to develop good concepts, it is necessary to resolve contradictory situations during conceptual design. This paper presents a structure of systematic conceptual design process for designing engineering systems. And we developed the automatic feeding screw device using the proposed design process structure.

On the application of artificial intelligence in acute myeloid leukemia therapy

  • Meng, Jie;Zhong, Ruilan;Wu, Zhiqiang;Dong, Min
    • Advances in nano research
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    • v.13 no.2
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    • pp.175-186
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    • 2022
  • This study is a randomized pretest-posttest design that aims to investigate the effect of early entrepreneurship education on cognitive and non- early entrepreneurship education, non-cognitive skills, creativity, self-efficacy, Bizworld cognitive skills of male sixth-grade primary school students. A total of 45 students were selected by multi-stage random sampling method and were assigned randomly to experimental, active-control and control groups. The experimental group received entrepreneurship education based on the Bizworld entrepreneurship program. The results indicate that early entrepreneurship education had an effect on non-cognitive skills (such as risk taking propensity, creativity, self-efficacy, persistence and need for achievement. It seems that early entrepreneurship education is a proper strategy to develop children's non-cognitive skills in late years of primary school. These skills will affect children's individual, educational, social and occupational future and can have long term benefits for students, families and society.

A Study on Creativity Convergence Competency for Developing Creativity Human Resources (창의융합인재 양성을 위한 일부 대학생의 창의융합역량 수준 분석)

  • Choi, Yong Keum;Oh, Tae-Jin;Lee, Hyun;Lim, Kunok;Hong, Ji-Heon;Jeong, Su Ra
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.656-664
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    • 2020
  • This study obtained basic data for developing human resources with creativity convergence competency by surveying and analyzing the level of creativity convergence competency of university students. The study was conducted from October 1, 2019 to November 10, 2019 on university students attending the departments of computer science, pharmaceutical engineering, physical therapy and dental hygiene. The data from 296 students was finally used for this study, and IBM SPSS/Win statics 23.0 programs were used to analyze the data. Students who graduated from Seoul/Gyeonggi High School or those students with high undergraduate satisfaction were found to have high creativity convergence ability, and these results were statistically significant. Further, the group of students who had experience with Campus/Suburban competition, Global Competency training/ International exchange programs or the Capstone Design/Team Based Project showed high creativity convergence competency, and these results were statistically significant. Thus, this study identified the necessity of developing and operating various extra-curricular programs at education institutes in order to enhance students' creativity convergence capability.

An Approach for Development of Academia-Industrial Cooperation and Design Education-Centered Creative Engineering Education (산학협력과 설계 교육 중심의 창의적 공학교육 발전 방안)

  • Lee, Jae-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.573-581
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    • 2019
  • In the era of the 4th Industrial Revolution, the necessity of training advanced engineering personnel with convergent creativity to handle technologies such as artificial intelligence, big data, and the internet of things (IoT) is increasing. In this paper, a new approach of engineering education based on academia-industrial cooperation and design-centered teaching technique for the students who need to learn practicable engineering skill with convergent creativity for the fourth industrial age is presented. It analyzes the strengths and weaknesses of the existing engineering education innovation activities, presents the practical necessities based on the experience of the educational system and the requirements of the educational environment, and analyzes the existing activities and the new roles. In particular, we discuss how to combine student-centered teaching methodology for effective design education, which is a key element of innovative engineering education. Most of the presented methods are verified by the authors' needs and effects in the education field.

The Effects of Educational Contents Authoring in a Project-Based Learning using NetLogo for Pre-service Teachers' Creativity (PBL 기반의 NetLogo를 이용한 교육용 콘텐츠 저작이 예비중등교사의 창의성에 미치는 효과)

  • Kim, Jin-Young;Park, Hong-Joon;Jun, Young-Cook
    • Journal of Engineering Education Research
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    • v.14 no.4
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    • pp.29-38
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    • 2011
  • The objective of this study is the analysis of the effects of educational contents authoring in a PBL using NetLogo Pre-service teachers' creativity. With utilization of the analysis, we attempted to draw implications on the factors considered in instructional design. To compare their creativity before and after class, we have done pre-service teachers test for each Pre- and Post- TTCT and LCT. Based on the analysis, as a result, there has been a significant improvement in their creativity, most especially in the 'fluency' subcategory.

TEDA-footbridge Design, Tianjin, China (중국 천진 태달대로(泰達大路) 보도육교 디자인)

  • Park, Sun-Woo;Kang, Chul-Hee
    • 한국공간정보시스템학회:학술대회논문집
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    • 2004.05a
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    • pp.184-189
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    • 2004
  • This paper deals with design processing for TEDA-footbridge in Tianjin, China. The pedestrian cross over TEDA(Technology and Economy Development Area)-street as main street bridging both different areas in Tianjin. For resonable beautiful footbridge it need to technical mind and art. 'Science, not intuition, the tool of creativity' Starting with structure planning it need to cooperate both engineering and architect. We must solve a gaps between technology and art for structural design.

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A Case Study on Architectural Engineering Design Using Action Learning

  • Jang, Myung-Houn;Choi, Hee-Bok
    • Journal of the Korea Institute of Building Construction
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    • v.13 no.1
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    • pp.10-19
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    • 2013
  • Companies want universities to produce graduates with creativity and problem-solving skills, and for this reason universities have extended engineering design education, including in the field of architectural engineering. This paper investigates an engineering design class in the Department of Architectural Engineering, J University. The class was taught in 2010 and 2011using an Action Learning (AL) teaching-learning strategy. The students responded that the level of participation and satisfaction was high in the Action Learning classes, and role allocation or responsibility and communication of the project teams were very effective. But it was also found that as Action Learning is such a new method for students of engineering design, an orientation session that describes what to do and what to prepare should be given before the class starts.

Question-Centered Creativity Development Mediated by Design Artifacts (디자인 인공물을 매개로한 질문 중심의 창의성 개발)

  • Kwon, Sunggyu
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.3-13
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    • 2020
  • Key objective of cornerstone design is that students are able to experience developing creative design concepts through team activities, but the objective is hard to achieve. Based on a study of research materials, this paper asserts that the possibilities of creative problem solving can be promoted in question-centering ideation model if design artifacts are represented in some forms that could invoke design thinking and then the solution space is appropriately established. In particular, design problem on which divergent questions are asked should be explored and defined so that it can be a linguistic artifact represented by various visual aids. It is recommended that curriculum is modified so that students can experience creative conceptual design.

A Case Study on the Application of Gender Analysis Methods to Biomedical Engineering Capstone Design (의공학 캡스톤디자인 수업에서의 젠더분석 방법 적용사례)

  • Lee, JiYeoun
    • Journal of Engineering Education Research
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    • v.23 no.1
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    • pp.59-64
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    • 2020
  • The purpose of this study is to develop capstone design model of gender analysis methods suitable for engineering education field and examine improvements and effects by applying it to actual lessons for biomedical engineering students. Case study was performed to achieve the purpose of the study. Twelve gender analysis methods were applied to 'biomedical engineering capstone design' which was major course offered by department of biomedical engineering at J university. After the students understood how to analyze gender analysis methods and cases, they decided project topics and presented what gender analysis methods were applied for each project. Additionally, the results of analysis showed that the students were more able to understand the differences between men and women of all ages and try to narrow down the differences. They also found that they could contribute to development of new added value of knowledge and technology that reflected the needs of both men and women by applying gender analysis methods in system development.