• Title/Summary/Keyword: Creative learning

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The Effects of Jigsaw Cooperative Learning on the Pre-service Teachers' Task Commitment and Creative Personality (초등예비교사의 Jigsaw 협동학습 수업이 과제집착력 및 창의적 인성에 미치는 효과)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.3
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    • pp.198-207
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    • 2019
  • The purpose of this study is to investigate the effect of jigsaw cooperative learning class of elementary pre-service teacher on task commitment and creative personality. This study established an twelve-week period of experimental treatment from september to november 2019, and the students who participated in the study formed a research group of 121 students in 2nd grade of their advanced classes who are attending the second semester of b university of education and taking courses in 'teaching research 2'. B university of education is singleness class that doesn't have compare group, so this study is constituted only study group. Applying based-jigsaw cooperative learning class to study group, before and after concept of task commitment test and creative personality test is performed. The results of the study were as follows. First, the study group applied jigsaw cooperative learning-based science class had statistically significant differences in task commitment (p<.05). Second, the study group applied jigsaw cooperative learning-based science class had statistically significant differences in creative personality efficacy(p<.05). Third, jigsaw cooperative learning-based science class of pre-service teachers have a very good feeling. Through such study results, the study could figure out that the class applying jigsaw cooperative learningbased science class has positive effect on concept of task commitment and creative personality efficacy.

The Effect of Problem-Based Learning on Student's Creativity in Middle School Science Class (중학교 과학수업에서 문제중심학습이 창의력에 미치는 효과)

  • Oh, Hee-Jin;Kim, Sang-Dal;Lee, Yong-Seob
    • Journal of the Korean earth science society
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    • v.26 no.1
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    • pp.1-8
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    • 2005
  • The purpose of this study is to identify the effect of Problem-Based Learning on Student's Creativity Ability in Middle School Science Class. The experimental group had Problem-Based Learning classes for six weeks and control group had traditional inquiry instruction for the same period. The results of this study presents that Problem-Based Learning is significantly effective for the improvement of creative skills test and creative tendencies. And PBL group student's had positive thinking for PBL. It's not easy to generalize these results because of many different variables. but the results suggests that teachers should make an effort to improve student's creativity applying Problem-Based Learning. And it's necessary to develop many kinds of problems and teacher's instruction method to enrich creativity in the process of Problem-Based Learning.

A Study of a Teaching and Learning Process of the Information and Communication Ethics Based on Creative Problem Solving Method (창의적 문제해결 과정 기반의 정보통신 윤리교육 교수-학습과정 연구)

  • Kwon, Jungin;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.41-48
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    • 2013
  • It is not easy to find out well organized teaching and learning methodology as the adverse effects of the internet have made a lot of problems because we realize the importance of the information/cyber ethic education. In this paper, I suggest the teaching and learning process of the information/cyber ethic education as applying the creative problem solving process of the six-step model proposed by A. Osborn and S. Parnes. We divided fifth grade 54 elementary school students into two groups, a experimental group and a control group, and conducted the the teaching and learning experimental methods. The experimental group, conducted educational teaching and learning methods for information ethics education using creative problem solving process, got a better result compared to the other group. It must be one of the systematic approach to lead changes of learners'; recognition, focusing on the ethics problem-solving process.

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The Effects of Science Lessons Using Jigsaw Cooperative Learning on Academic Achievement and Creative Personality (Jigsaw 협동학습 방법을 적용한 과학수업이 학업성취도 및 창의적 인성에 미치는 효과)

  • Kim, Yoonkyung;Lee, Yongseob
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.2
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    • pp.218-226
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    • 2015
  • This study is to find out that the effect of science class applied Jigsaw cooperative learning to study achievement and Creative personality. The class section of this study is 5th grade 1 semester of science 2 chapters, 'the solar system and the stars' This study has been aimed at 2 class 40 students of 5th grade in D metropolitan city G elementary school in 2015, one class 20 students are the research group to apply science class using a Jigsaw cooperative learning techniques, another class 20 students were comparison groups to apply general science classes. Research result and conclusion obtained through the discussion are as follows. First, science class using Jigsaw cooperative learning technique was not effective. Even though the science class with jigsaw cooperation education could not achieve the beneficial academic achievement, which is the cognition factor, when it comes to precedent study, the definition factors such as teamwork, consideration and readership show great effects. Second, science class using Jigsaw cooperative learning technique was effective in cultivating creative personality. This can be interpreted that the science class applied the jigsaw cooperation study help the creativity development. Third, after the science class applied jigsaw cooperation study, the students' perceptions also have changed in positive way. They were tend to care each other and cooperate with others. That means the class is good way to cultivate collective intelligence, which is a virtue of community.

Application and Examination the Effect of mathematics Curriculum to Enhance Creative Problem Solving Abilities (창의적 문제해결력 중심의 수학 교육과정 적용 및 효과 분석)

  • 권오남;김정효
    • The Mathematical Education
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    • v.39 no.2
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    • pp.81-99
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    • 2000
  • The Purpose of this study is to develop and implement an alternative secondary mathematics curriculum to enhance creative problem-solving abilities. The curriculum consisting of three main elements-content knowledge, process knowledge and creative thinking sills-as developed. Lessons were taught by a problem-based-learning method in an experimental group. In order to examine the effect of the curriculum, performance assessment was developed and used for pre and post.. There were significant group differences in the creative problem-solving abilities, so we could examine the effect of developed program and confirm the group differences in the attitude for lessons. But there were no significant group differences in motive for learning, a study skill and the achievement test.

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A Comparative Study on the Effect of Reading Methods on the Tendency of Creative Ability and the Self-Directed Learning Ability of Children (독서방식이 아동의 창의력과 자기주도적 학습능력 성향에 미치는 영향 비교 연구)

  • Cho, Mi-Ah
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.1
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    • pp.33-54
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    • 2007
  • The Purpose of this study is to investigate how the different types of reading method of contrary concept : between "oral reading" and "silent reading", between "intensive reading" and "extensive reading", between "thorough reading", "selective reading", influence on the tendency of the creative ability and the self-directed learning ability. This study was collected using 2 classes of 6th-grade 62 children of an elementary school. The influences according to reading methods on creative ability and the self-directed teaming ability analysis were as follows : "Oral reading" more than "silent reading", "intensive reading" more than "extensive reading" had a significant influence on the creative ability and the self-directed learning ability. Out of reading methods, "selective reading" and "thorough reading" had no significant influence, or had negative factors on the creative ability and the self-directed learning ability.

Improvement of Creative Solving Problem Method Curriculum based TRIZ Using Industrual Bottleneck Techniques (산업체 애로기술을 활용한 TRIZ 기반 창의적문제해결방법론 교과목 개선)

  • Lee, Jae-Kyoung
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.58-69
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    • 2021
  • It is very necessary to have a creative problem-solving capacities to learn various majors and liberal arts based on the major, and to solve the bottleneck techniques led by students. In this study, the existing creative problem-solving curriculums, 'Methodology of Inventive Problem Solving' based on TRIZ, were improved and applied, and industrial bottleneck techniques were provided to students to solve these techniques. To improve the curriculum, 1) improvement of instructional objectives and learning contents, 2) improvement of evaluation methods and contents (reflecting the evaluation of instructor and students), and 3) learning satisfaction survey were conducted in the following order. As a result of the application of the improved curriculum, the level of activities for each team was improved, and when the core process was well understood, the evaluation of team activities was also excellent, but there was a tendency to focus on methods that are relatively easy to apply in the problem solving process. In the final exam (learning contents evaluation), teams with difficult understanding of the TRIZ theory or low team activities showed a relatively high trend, but the difference in level between divisions was slightly reduced.

A Study on the Creative Problem-Solving Education in Entrepreneurship Education of Higher Educational Institutions: Lessons and Implications From Leading Countries' Educational Policies and Cases (대학 창업교육의 고도화를 위한 창의적 문제해결역량교육에 대한 고찰: 해외의 교육정책 및 사례분석의 시사점)

  • Kim, Jiyoung;Sung, Chang Soo;Park, Joo Y.
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.2
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    • pp.65-76
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    • 2017
  • The purpose of this study is to promote the activation of creative problem - solving education in Korea through the case of countries leading education for creative problem solving in order to overcome the limitation of creative problem solving education in Korea. Based on 5 success factors by our cases of United States, Singapore, and Dublin City University in Ireland, we focused on the cases and extracted five key characteristics of creative problem solving education. The university should be able to provide various information gathering and theoretical knowledge for problem definition as well as continuing guidance and mentoring, rather than one-time teaching, in the form of teaching-student cooperative learning paradigm. Second, the class should be a team - based learning team which is a key factor in overseas universities' policy, so as to be able to identify differentiated, new ideas and creative problem solving methods based on knowledge and experience sharing. The creative problem solving method derived from education could be able to collect, organize, and apply to the field continuously and comprehensively about the learning process of the individual. Evaluation of curriculum should be based on characteristics of school and characteristics of students. The results of creative problem-solving education should be evaluated in order to continuously develop and create value in addition to the outcomes of the class. Therefore, it is necessary to develop an evaluation process for each university. The university should try to make creative problem solving education create value through specialization of university. Based on this, we propose a creative problem solving education framework.

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Advanced Information Data-interactive Learning System Effect for Creative Design Project

  • Park, Sangwoo;Lee, Inseop;Lee, Junseok;Sul, Sanghun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.8
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    • pp.2831-2845
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    • 2022
  • Compared to the significant approach of project-based learning research, a data-driven design project-based learning has not reached a meaningful consensus regarding the most valid and reliable method for assessing design creativity. This article proposes an advanced information data-interactive learning system for creative design using a service design process that combines a design thinking. We propose a service framework to improve the convergence design process between students and advanced information data analysis, allowing students to participate actively in the data visualization and research using patent data. Solving a design problem by discovery and interpretation process, the Advanced information-interactive learning framework allows the students to verify the creative idea values or to ideate new factors and the associated various feasible solutions. The student can perform the patent data according to a business intelligence platform. Most of the new ideas for solving design projects are evaluated through complete patent data analysis and visualization in the beginning of the service design process. In this article, we propose to adapt advanced information data to educate the service design process, allowing the students to evaluate their own idea and define the problems iteratively until satisfaction. Quantitative evaluation results have shown that the advanced information data-driven learning system approach can improve the design project - based learning results in terms of design creativity. Our findings can contribute to data-driven project-based learning for advanced information data that play a crucial role in convergence design in related standards and other smart educational fields that are linked.

The Effect of Problem-Centered Learning Based STEAM Field Experience Learning Program on Science Process Skills, Creative Problem Solving Ability, and Scientific Attitude of Gifted Students in Elementary Science (문제중심학습 기반 STEAM 현장체험학습 프로그램이 초등과학 영재의 과학 탐구 능력, 창의적 문제해결력 및 과학적 태도에 미치는 영향)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.40 no.1
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    • pp.113-125
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    • 2021
  • In this study, a problem-centered learning based STEAM field experience learning program was developed and the effects of applying it were investigated. The program was composed of 8 sessions by using problem-centered learning education method and integrating STEAM elements between disciplines. The contents of program are as follow. In the step of sharing problems and making a problem-solving plan, they understood the various examples and meanings of endangered species, explored the project activities, and made an inquiry plan. In the search and re-exploration phase, a smart device was used to investigate the appearance, habitat environment and cause of extinction for Clithon retropictus, and a site inquiry plan was established for each group. Then, they moved to the field to explore brackish-headed gallops and discuss ways to protect endangered species. In the step of creating a solution, a web-based report was produced as the final product using smart devices based on the results of the inquiry. In the presentation and evaluation stage, the produced web-based report was used to present each group, conduct mutual evaluation, and organize project activities. The developed program was applied to 6th grade 29 students enrolled in the J University Gifted Education Center. In order to find out the effectiveness of the program, tests of science process skill, creative problem-solving ability, and scientific attitude were conducted before and after of program learning, and the results were statistically analyzed by t-test. In addition, a STEAM program satisfaction test was conducted after project in order to find out the satisfaction of the class. As a result of application of the program, the results were significantly improved in openness, criticism, and creativity among the sub-factors of creative problem-solving ability and scientific attitude. Satisfaction with the STEAM program was also high, but no significant result was found in science process skill. Therefore, the program of this study could be influenced on improvement of creative problem-solving ability and scientific attitude of gifted students in elementary science.