• Title/Summary/Keyword: Creative art

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Studying Women's Experiences with Art Therapy Kits in the 2030s through Focus Group Interviews (포커스 그룹 인터뷰를 통한 2030대 여성의미술치료 키트 참여 경험 연구)

  • Kim, Bohyun;Park, Boram
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.275-290
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    • 2023
  • We aimed to revise and supplement the art therapy kit based on the findings of a review of women's experiences participating in the art therapy kit in the 2030s. After women in their 2030s experienced the developed art therapy kit for one month, we organized two homogeneous groups of 8 art psychotherapy majors and 5 non-majors to collect data through focus group interviews and analyzed them using grounded theory methods. In the end, 100 converted meaning units, 16 subcomponents, and 5 components were derived. There is a lack of research on the development and experience of art or art therapy-based kits in Korea, so it is important for us to provide basic data on the experience of art therapy kits. In addition, the study participants experienced insights into themselves and their emotions based on the accumulated art therapy kit outputs through immersion in emotion exploration and recognition, and these experiences led to the participants' recognition of the need and value of developing art therapy kits. The individual and unique outcomes of the art therapy kits became evidence of self-awareness, confirming the therapeutic effectiveness of art therapy kits as a tool for emotion exploration and recognition and for emotional change and resolution.

Kids Color-design Playground Apparatus Proposal (아동 색채조형 놀이기구 디자인 제안)

  • Song, Ji Hong;Choi, Kyung Ran
    • Journal of the Korea Furniture Society
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    • v.25 no.4
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    • pp.239-249
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    • 2014
  • Color is an important subject of interest for cognitive developmental stages of children and it also correlate to emotional and physical development. Children can acquire concept of color by 'play'. Color play can be experienced to children through diversity activity and theses activities contain creative craft art activity. The color-paly with art activity for kids can be called 'kids color-design play'. Recently, indoor playgrounds are rapidly grow-up because parent's concern degree that about play activity get higher. The indoor playground being enlargement and it contains various paly contents. Color-design play is also enacted animatedly in kids indoor playground. The great part of color-design plays are enacted through program that needs teaching. On the other hand, color-design play facility that children can play spontaneously is not composed sufficiently. Therefore this study aim at design proposal of 'Kids color-design playground apparatus' in indoor playground.

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A Study on Metaphor process in south windows of the Chapel at Ronchamp (Ronchamp성당 남측 개구부에 나타나는 은유사고의 메카니즘에 관한 연구)

  • Cha Myung-Yeol;Yoon Ki-Byung;Lee Jeung-Kyu;Lee Han-Seok
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.72-82
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    • 2005
  • Metaphor has been regarded as a simple methods for decorating languages for a long time, nowadays it has important role in creative thinking. Designers have had used metaphoric thoughts in art work design and architectural design as well as writers. But designers and art critics have not recognize its importance, in addition research about metaphor specially in design have not even started yet in any design areas. This research is on the line of studying automation design by explain mechanism of metaphoric design regarded as black box. Ronchamp Chapel design by Le Corbusier has been analyzed and some metaphoric processes has been logically described. In this process, properties of sound are transferred and used as window design to control lights.

An Analysis on Correlation between the Curriculum and the Career of Students in Life Dance Department

  • Baek, Hyun-Soon;Lee, Yae-Soon
    • International Journal of Contents
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    • v.6 no.4
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    • pp.101-107
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    • 2010
  • I aim to discover that how greatly the curriculum of Life Dance department has had an effect on the career of students majoring in dance, with research objects being Life Dance department of two universities, located on the metropolitan area. The study method, called qualitative, includes some suggestions on the curriculum of the two and comparison, analysis of job-related materials; further, it involves discussion on the influence the curriculum has had on the career as dance trainers. The results from it are as follows; first, the curriculum of the department mostly consists of pure art such as Korean dance, modern dance, ballet, but has few creative life dance programs. Second, the employment into the art area has been more often than to the counterpart. Finally, it shows that a title of a department does not make a big difference and affect the employment rate. In conclusion, as the completion of the curriculum does not always guarantee a success, it is recommended that college students get some competent certificates related to dance.

A study on comparison between 3D computer graphics cameras and actual cameras (3D컴퓨터그래픽스 가상현실 애니메이션 카메라와 실제카메라의 비교 연구 - Maya, Softimage 3D, XSI 소프트웨어와 실제 정사진과 동사진 카메라를 중심으로)

  • Kang, Chong-Jin
    • Cartoon and Animation Studies
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    • s.6
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    • pp.193-220
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    • 2002
  • The world being made by computers showing great expanses and complex and various expression provides not simply communication places but also a new civilization and a new creative world. Among these, 3D computer graphics, 3D animation and virtual reality technology wore sublimated as a new culture and a new genre of art by joining graphic design and computer engineering. In this study, I tried to make a diagnosis of possibilities, limits and differences of expression in the area of virtual reality computer graphics animation as a comparison between camera action, angle of actual still camera and film camera and virtual software for 3D computer graphics software - Maya, XSI, Softimage3D.

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An Art of Arbitration:Dispute Resolutions in Shakespeare's The Merchant of Venice

  • Yeon, Jeom-Suk
    • International Commerce and Information Review
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    • v.7 no.4
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    • pp.457-466
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    • 2005
  • The main narrative of Shakespeare's The Merchant of Venice deals with a dispute over the matter of bond in regard to moneylending, and its consequences upon the eventual default. Only the clever interference of a lawyer or judge brings the crisis to an end. In solving his dispute over the bond between Antonio, the merchant of Venice, and Shylock, the money lender and a Jew, Shakespeare offers one of the most famous trial scenes in literature. This trial scene presents the art of arbitration by Portia who was disguised as a Doctor of Law and sheds light on the nature of law, justice, equity, and divine law. What one cannot overlook in this trial scene is the importance of reading ability. After all, interpretation is the next stage of reading. Drawing just verdicts and wise arbitration while at the same time deconstructing the implicit violence and incongruity in law is based on ceaseless effort of analytic and creative act of reading.

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Legal Analysis for Copyright Protection In South Korea

  • Kim, ByungWoo
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2012.11a
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    • pp.216-219
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    • 2012
  • Spending on research and creative wrtings in South Korea been growing. In this study, we introduce the legal analysis for IPR like copyrights. Current copyright law(Art. 23, Sec.1) allows to open some writings previously published in the textbooks under high school. Can this custom be justified? There is conflicts between right of education and intellectual property. We review preliminary issues before concentrated research.

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A Study on the Applicability of Holography in the Interior Architectural Design (실내건축디자인에서 홀로그래피 적용 가능성에 관한 연구)

  • 배강원
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.75-82
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    • 2002
  • Holography provides a medium for creative visual experiences in space and scale. It has been firmly established as a tool for scientific and engineering studies. It could be creatively used in interior architecture and display as a practical device and as a form of art. Basic principles and features of holography are explained. Design of the holographic systems are illustrated in some interior architectural applications. It is believed that holographic elements can make a valuable contribution to interior architecture design by controlling light and creating new concepts of colour and space.

Aesthetic Value Reflected to Digital Virtual 3D Card Game Animation -Focused on the (디지털 가상 3D 카드게임 애니메이션에 반영된 예술적 가치 - 작품 제작 중심으로-)

  • 이선주
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.575-578
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    • 2004
  • This paper will intend to find the artistic value of playing card and 3D animation that is having much skill and entertaining points through digital virtual3D card animation . And this paper will consider the popularity and explore the creative cooperation relation of skill and art.

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World, Sign and Architecture: An Attempt to differentiate Creative Architecture from Conceptual Architecture (세계, 사인(Sign) 그리고 건축 - 개념적 건축과 창조적 건축의 구분을 위한 시도 -)

  • Lee, Dong-Eon
    • Journal of architectural history
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    • v.4 no.2 s.8
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    • pp.79-85
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    • 1995
  • The main aim of the paper is to reveal what is the sign in art and architecture and what is difference between technology and art. By keeping in mind the suggestions of Heidegger's four different worlds, we become able to discern or elaborate on four different contexts of signs and modes in which the sign can work. World (1) is not conceptualized by selected relations of some of things' aspects with one another; rather, it is constructed by our sensory impressions. The sign of World (1) simply points to other objects occurring in the situation. World (2) emerges as an ontological term, and signifies, in terms of relations that are now brought systematically forth, the Being of those entities of World (1) which we naively perceive or take for granted. The sign of World (2) signifies a constructed world. World (3) is understood as the 'wherein' or environment of beings whose total activity is proven to be inseparable from their circumstances. The sign of World (3) is to recover the perspicuous silence of World (3). The World (4) is the ontological-existential understanding of worldhood. The sign of World (4) is to reveal the conspicuous silence of World (4). Finally, the paper suggests that art including architecture cannot be the sign of World (1), (2) but the one of World (3).

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