• Title/Summary/Keyword: Creative Professional

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Categorization of motion drawing for educating animation -A basic study on the development of educational model applied with principles of brain science (애니메이션 교육을 위한 모션드로잉 범주화 -뇌과학 원리를 적용한 교육모형 개발 기초연구)

  • Park, Sung Won
    • Cartoon and Animation Studies
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    • s.35
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    • pp.1-27
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    • 2014
  • This study is a process of studying an alternative educational model and a preceding analysis process of the study where a teaching method considering the brain function, learning and creative mechanism is applied with a perspective of effectively increasing the animation drawing ability. Recently, studies in each field of study is not simply limited to one major but are attempting to produce subdivided integrated educational contents through integrated study activities with other fields. It is because for any field, it has a complex structure of humanistic experience and this is the same for artistic fields. Especially, in the field of animation, a specialized area is subdivided so when looking only at the education related to the drawing, the items required for expertise should be clarified and the development of a systematic educational method is required. Therefore in this study, a literature study result to design the educational model suitable for professional characteristics of animation education method is proposed. The study aims to conceptualize and categorize the meaning of drawing that can refine the basic ability for education of animation field to suit the characteristics of majoring field. Afterwards, the components are derived through re-established concept of drawing and categories, and this becomes the basis for the process of materializing the study goal which is the follow-up work. As a result, the components are examined by defining the meaning of drawing as the motion drawing due to the characteristics of the picture contents field, and used as a basis for planning the educational model applied with brain scientific creative-learning principles.

Study of the Application of Economics Class Using PBL Mongolian University (몽골 대학에서 PBL을 이용한 경제학 수업의 실제적 적용에 관한 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.738-743
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    • 2018
  • This paper applied to the economics subject using PBL(Problem-Based Learning) for improving students many skills in Mongolian University that 21st century demands. For the first time at Mongolian University, the PBL problem was developed for the use of PBL and applied to the class and confirmed its effectiveness. The study subjects were 60 freshman students in D university who took 'Economics'. We applied 5 problems for 16 weeks. Students wrote and submitted a reflective journal when they finished the every activity. In addition, they completed a class evaluation form after the PBL program ended. The study showed that they experienced various effects such as understanding of learning contents, understanding of cooperative learning, practical experience, creative problem solving ability, presentation skill, communication ability, self- directed learning ability, self - confidence. In the PBL learning activities, the learning environment was not well prepared yet, so some difficulties were encountered. Mongolian students perceived it as a new and effective way to develop their expertise as a future leader in the 21st century. The main goal of Mongolian university is to produce leaders with professional talent with creative problem solving ability and active learning direction.

A Study of the Historical Change of American Sportswear - Focusing on Women's Sportswear -

  • Lee Young-Min;Lee Youn-Hee
    • The International Journal of Costume Culture
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    • v.7 no.2
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    • pp.135-150
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    • 2004
  • The purpose of this study is to explicate the contemporary concept of the term 'sportswear' by studying the history of sportswear tradition in America where sportswear was first established and developed. American sportswear originated from some functional clothes made for specific sports during the 19th century. Early in 20th century, there occurred many significant events in America while Americans were undergoing two successive world wars. First of all, due to the wars, women's role in labor force became so significant that their social status was enhanced remarkably. With economy growing every decade, the amount of leisure time for American people substantially increased and, therefore they could develop their leisure activity culture. All these changes made Americans demand the need for comfortable and functional clothes suitable for their changed way of life. In response to this demand, the sportswear tradition became mature due to the contribution by many creative All-American designers, most of whom have made their active contributions since 1970s. Now the sportswear, which used to be designed for specific sports, developed into casual wear in general with its extended definition. The contemporary concept of sportswear is no longer limited to those clothes for specific sports. Sportswear has now become more like a casual activity wear which all classes of people can enjoy in their life. Since the concept and scope of sportswear is extended to a great degree today, we need a new professional term to correctly express the extended nature of these contemporary clothes.

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Setting on Aims of Elementary Science Gifted Classes and Teaching Professionalism of Elementary Science Gifted Teachers through Delphi Method (델파이 기법을 통한 초등과학 영재수업의 목적과 담당교사의 수업전문성 설정)

  • Jang, Seong-Koo;Kwon, Chi-Soon
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.1
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    • pp.99-109
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    • 2014
  • The purpose of this study was to obtain consensus from the expert community on the aims of Elementary Science Classes for the Gifted(ESCG) and teaching professionalism of Elementary Science Teachers for the Gifted(ESTG). For the delphi study, nineteen experts were consulted with open-ended and closed questions. Delphi research was conducted a total of 3 times. The Delphi survey was done by e-mail. The experts can express their opinions freely during the research. The results of this study were as follows : First, there were six aims for ESCG. The six aims of ESCG are scientific inquiry ability growth, creative problem solving ability growth, primary science gifted's giftedness development, the future science-talented-children training, the growth of attitudes toward science, scientific attitudes growth. Second, there were four teaching professionalism about teaching professionalism of ESTG. Four teaching professionalism are understanding the characteristics of primary science gifted, the ability to understand and apply the learning methods suitable for primary science gifted education, professional knowledge and ability to understand the science curriculum, the ability to develop and apply primary science education programs.

Design thinking and Business Model Zen linkage methodology for social innovation project implementation (사회혁신 프로젝트 수행을 위한 디자인 씽킹과 비즈니스 모델 젠 연계 방법론)

  • Park, Sanghyeok;Oh, Seunghee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.185-196
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    • 2017
  • Today, companies and social actors at the beginning of the Fourth Industrial Revolution are focusing on active innovation and efforts to adapt to rapidly changing environmental changes. Design thinking refers to creative strategies designers utilize during the process of designing. Design thinking is also an approach that can be used to consider issues and resolve problems more broadly than within professional design practice, and has been applied in business and to social issues. However, there are some limitations in the design thinking methodology during the project in the field. This paper presents a novel design - thinking process that incorporates a lean start - up based business model into the design thinking process. We conducted a case study to verify the effectiveness of our new design thinking process in social innovation projects. In this paper, it is meaningful to suggest and verify a new process that combines business model Zen to complement the limit of design thinking. It will also provide guidelines for design thinking projects as tools for social innovation.

Developing the Format and Samples of Teaching Materials for Scientific Creativity in the Ordinary Science Curriculum -Including Teachers' Practice and Reflection-

  • Park, Jong-Won
    • Journal of The Korean Association For Science Education
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    • v.32 no.3
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    • pp.446-466
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    • 2012
  • Scientific creativity is necessary for all ordinary students in ordinary school settings. In this study, a practical format for teaching scientific creativity is suggested, and sample teaching materials based on this format are developed. To facilitate the practical use of the teaching materials in ordinary schools, the model of IS3CA(Iterative Small Scale Scientific Creative Activity) was proposed. Using this format and the proposed teaching materials, a brief in-service program was developed and implemented. Here, the aim is to improve teachers' actual professional ability to develop their own teaching materials rather than just using the pre-developed teaching materials provided by the researcher. Positive responses about the in-service program were collected from the teachers, and the results also showed that the development of teaching materials by teachers was possible. Therefore, I expect that the teaching of scientific creativity by ordinary teachers is possible for ordinary students in ordinary school contexts. Finally, based on the results and experiences of this study, a curriculum for teaching scientific creativity is suggested.

A Study on Accounting Teaching using Mentoring (멘토링을 활용한 회계학 수업에 관한 연구)

  • Lee, Gyeong-Rak
    • Journal of the Korea Convergence Society
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    • v.8 no.10
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    • pp.225-230
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    • 2017
  • This Study is a qualitative study for new suggestion on accounting teaching. Through this study, I expect accounting professional would take in new accounting circumstance (IFRS ; International Financial Accounting Standards) and make a decision on very complex business cases rationally. It has be n proved that closed teaching skil can not cultivate global talented person who is adaptable to IFRS, the international environment. Also, we look forward to establishing an accounting education that is sufficiently controversial among learners, rather than traditional rote education.

The research about game storytelling list -Based on 4 core elements of game- (게임 스토리텔링 리스트에 관한 연구 - 게임의 4요소를 중심으로 -)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.13-24
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    • 2009
  • The research about methodology to educate professional storytellers should be done very actively. As many people became interested in digital storytelling lately, many theoretical researches about game storytelling are being made in varied aspects. However, systematic methodology to educate game storytellers still remains in theoretic level, so that we can hardly find the outputs brought by the fusion of practical and theoretical knowledges. In this paper, I made a list of 4 core e1ements(character, event, world view, interactive factors of game) which construct the narratives of games to elevate the quality of practical game storytelling. The goal of this research is to complete the practical information list in detail, in order to deliver storytellers' creative ideas precisely to the game designers in every parts.

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Effects of Participation Environmental UCC Making Program on Elementary School Students' Environmental Literacy (초등학생의 환경 UCC 제작 참여가 환경 소양에 미치는 영향)

  • Kim, Sin-Bae;Nam, Young-Sook
    • Hwankyungkyoyuk
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    • v.22 no.2
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    • pp.107-117
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    • 2009
  • The purpose of this study is to find out the effects of participation environmental UCC(User Created Content) making program on elementary school students' environmental literacy. Through the questionnaires and the analysis of students' outcomes, the effects of environmental literacy in both quality and quantity was verified. By applying computer programs to make environmental UCC to elementary students, helped them increase their environmental knowledge, and got them to recognize the importance of the environment that surrounds them. Students can find a solution to solve environmental problem from their interaction between the environment and themselves. It could also improve students' ability to think positively. From this research, I hope we require to develop possible programs for various kinds of educational activities based on UCC ones, since we already verified the effects of computer programs to make environmental UCC. The programs to make environmental UCC with learners participated is a kind of good model to reflect the learner's need who is a educational user. Or it could be teaching materials to help meet learner's viewpoint. It can also offer learner-oriented and creative learning and which teachers and learners work together to make a good result and that they make a new wave, instead of being teacher-oriented, which teachers force learners to do something. We can have a feeling of achievement through this and we can expect to enhance both our professional ability as a environmental teacher and the quality of lesson.

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Career Competencies of Human Resource Development Practitioners

  • PARK, Yong-Ho
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.4
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    • pp.259-265
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    • 2020
  • The study aims to define the career competency of HRD practitioners based on an intelligent career framework. This intelligent career framework has been described as having been achieved by the accumulation of career capital through the three ways of knowing, including knowing why, knowing how, and knowing with whom. The data were collected from the interviews with 15 HRD practitioners. Semi-structured interviews were used to collect data from the HRD practitioners. For the orientation about the interview, the researcher explained the importance of gathering data about the personal experiences of the respondents on their work and career. After that explanation, the researcher asked several questions based on the pre-structured interview guide. The data collected were qualitatively analyzed on the basis of the intelligent career framework. Based on the analysis of the interviews, the subcategories of each way of knowing competency were identified. For the knowing why, identity, credibility, and career clarity were identified. The subcategories of knowing how are remaining updates, hard skills, and soft skills, while the subcategories of knowing with whom are personal networking and professional networking. The interdependency among the three career competencies was found. The findings provide theoretical implications of applying an intelligent career framework.