• Title/Summary/Keyword: Creative Engineering Education

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Effects of Heat Treatment and Viologen Incorporation on Electrochromic Properties of TiO2 Nanotubes (열처리 및 바이올로젠 도입에 따른 TiO2 나노튜브의 전기변색 특성)

  • Cha, Hyeongcheol;Nah, Yoon-Chae
    • Journal of Powder Materials
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    • v.23 no.2
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    • pp.102-107
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    • 2016
  • We demonstrate the electrochromic properties of $TiO_2$ nanotubes prepared by an anodization process and investigate the effects of heat treatment and viologen incorporation on them. The morphology and crystal structure of anodized $TiO_2$ nanotubes are investigated by scanning electron microscopy and X-ray diffraction. As-formed $TiO_2$ nanotubes have straight tubular layers with an amorphous structure. As the annealing temperature increases, the anodized $TiO_2$ nanotubes are converted to the anatase and rutile phases with some cracks on the tube surface and irregular morphology. Electrochemical results reveal that amorphous $TiO_2$ nanotubes annealed at $150^{\circ}C$ have the largest oxidation/reduction current, which leads to the best electrochromic performance during the coloring/bleaching process. Viologen-anchored $TiO_2$ nanotubes show superior electrochromic properties compared to pristine $TiO_2$ nanotubes, which indicates that the incorporation of a viologen can be an effective way to enhance the electrochromic properties of $TiO_2$ nanotubes.

Utilization Strategies of Generative AI Platforms for CG Education (CG 교육을 위한 생성형 인공지능 플랫폼 활용 방안)

  • Donghee Suh
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.357-364
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    • 2023
  • Due to the rapid advancement of AI technology, generative artificial intelligence platforms are experiencing innovative applications in various fields. In this paper, it examines research cases involving the utilization of AI in education, explore instances where generative AI platforms are applied in the realm of creative endeavors, and discuss the direction of utilizing generative AI in educational contexts. In the field of computer graphics, this study introduced generative AI platforms that are applicable for image creation, editing, and video editing. It also proposed platforms that can be utilized in the video editing production process. These generative AI platforms not only offer advantages in terms of efficiency, by reducing the efforts of creators and saving time in the production process, but they also present positive aspects in enhancing individual capabilities. It is advocated that their swift integration into education is necessary, considering these benefits. This study aims to provide direction for the expansion of creative education utilizing generative AI platforms.

A Competitive Perspective on Interdisciplinary Education: A Comparative Analysis of Education Programs in Premier Educational Institutions

  • Okkeun Lee;Hyunmin Kang
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.1-12
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    • 2024
  • In the contemporary academic landscape, there is a notable shift from purely information-driven approaches to those emphasizing convergence, creativity, and innovation. This study examines the principles and characteristics of interdisciplinary education in premier educational institutions. Through in-depth interviews, field visits, literature reviews, and case analyses, we analyzed representative interdisciplinary programs. Our findings reveal that successful interdisciplinary education requires: (1) broad disciplinary convergence, (2) the establishment of independent educational institutions and specialized programs, (3) collaboration between faculty and practitioners from diverse academic backgrounds, (4) physical spaces that facilitate active communication and collaboration, and (5) effective operation of workshops and systems that support students' creative ideas. These insights offer fundamental parameters for designing and implementing interdisciplinary education programs and serve as a crucial reference for future academic and pedagogical endeavors.

The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.83-89
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    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.

A Study of Software Education Model with Creative Problem Solving (창의적 문제 해결(CPS) 중심의 소프트웨어 교육 모형 연구)

  • Jin, Kwang-Hun;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.281-283
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    • 2020
  • 본 연구는 2015년 교육과정에 명시된 정보교과의 운영방침과 중등학교 소프트웨어 교육 현황을 분석하고, 이에 대한 문제점을 해결 할 수 있는 방안으로 창의적 문제 해결력을 통한 소프트웨어 교육 모형을 제안한다. 창의적 문제 해결력은 확산적 사고와 수렴적 사고를 통해 학생들이 문제 해결에 필요한 사고를 키울 수 있는 모형이다. 이에 본 논문에서는 컴퓨팅 사고력을 가진 창의·융합 인재 육성이라는 소프트웨어의 교육 목표를 달성하기 위해 기존의 CPS모형과 CT의 요소간의 유사점을 확인하고 이를 바탕으로 새로운 CPS-SW 모형을 제안한다. CPS-SW 모형으로 컴퓨팅 사고력과 창의적 문제해결력을 키울 수 있으며, 이를 통해 미래 사회에 필요한 인재육성을 위한 소프트웨어 교육의 발전에 기여하고자 한다. 또한 CPS-SW 모형을 적용할 수 있는 프로그램과 학생들이 창의적 문제해결력을 키울 수 있는 학습에 대한 연구가 필요할 것으로 예상한다.

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Quality Management and Creative Innovation (품질경영과 창의혁신)

  • Park, Young T.
    • Journal of Korean Society for Quality Management
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    • v.43 no.1
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    • pp.1-10
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    • 2015
  • Purpose: It can be said that the 21st century is the age of creativity. However creativity has been relatively less considered in comparison with control and continuous improvement in quality management. How to incorporate creativity into quality management is treated in this paper. Methods: The opposing characteristics of quality and creativity are examined, and the possible outcomes resulted from the conflict are reviewed. Previous researches on managing evolutionary and revolutionary changes are also examined. Results: Quality and creativity require each other although they have incompatible characteristics, and can be incorporated into the innovation cycle. Conclusion: Creative thinking tools such as SIT should be included in the quality training and education for the effective operation of the innovation cycle.

A Study of the method about Improving engineer by YeGamChang creating mechanism (예술창조 매커니즘을 통한 창조적 공학인의 육성 방안 연구 -교육 사례를 중심으로-)

  • Kwon, Yong Rang;Lee, Kyung Hwan;Kim, Su Jeong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.11-17
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    • 2011
  • As a rapid rate of social change and competitive, paradigm of industry environment manufacturing products and services is shifted. Engineers design, develop, manufacture the products and services are strongly asked competency of different new creative practices. This means while industrial structure has been shifted from mass production to various allied production and social engineering based production, qualifications of engineers are required to individual creative competency as alternatives. In order to improve the competency, engineer become the creative people have ability to develop the professional knowledge competency and expand the competency to convergence the new product and services with sensing the life and social structure shift, human engineering, psychology, and emotion. For the competency, we develop the training program "improving convergence, creativity through Art." we intend that the program should be composed of creative engineering mechanism combined creative arts mechanism. It has been operated to the engineers for 17 weeks. we will discuss the program result and research direction and utilization in depth.

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Exploring the Perception of Integrated STEAM Secondary Teachers on Engineering Design (융합 인재 교육 경험을 가진 중등 과학 교사들의 공학적 설계에 대한 인식 탐색)

  • Choi, Yunhee
    • Journal of Science Education
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    • v.45 no.3
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    • pp.364-378
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    • 2021
  • This study explores the perception of Engineering Design of teachers who have long experience in the Integrated STEAM education. The teachers participating in this study were 12 elementary and secondary teachers with more than five years of experience in the Integrated STEAM Education. The study conducted semi-structured interviews. Interview questions focused on experiences of Integrated STEAM Education and recognition of Engineering Design, whether or not to reflect the curriculum of Engineering Design, and actual cases of Integrated STEAM Education with Engineering Design. As a result of this study, the teachers who participated in this study recognized that 'identification and coexistence of concepts for science, technology, and engineering' about Engineering Design, 'Creative design is possible when creativity is added to Engineering Design', 'Engineering Design is to analyze the economic feasibility and utility of the output created through the creative design process', 'Engineering Design is only for students who choose a career in science and engineering'. Based on this research, We need to establish and present correct concepts for science, technology, and engineering, and make an effort to include Engineering Design for solving scientific problems in the curriculum. In addition, we will have to develop and spread the Integrated STEAM Education program including Engineering Design and apply it in the field. Through this, we will have to find concrete action plans to improve the perception of science and engineering Integrated STEAM programs and Engineering Design among novice teachers and preservice teachers.

A Design of a New Learning Method to Solve the Public Education's Dilemma : through Paradox Management Process (공교육 딜레마 해결을 위한 신교수법 설계 : 패러독스 경영 프로세스를 통한 분석)

  • Song, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.162-167
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    • 2014
  • This study is to solve the public education's dilemma between the standardized education to maximize learning efficiency and the personalized education to maximize learning effectiveness, using the paradox management process. The process is based on combining the TOC (Theory Of Constraints) and TRIZ (Russian Theory of Inventive Problem Solving), which is a creative way of thinking to draw the synergic effect by pursuing simultaneously the conflicting elements. Through this research, a new concept of learning method can be suggested on a public course. Further research should be performed to develop a learning guideline based on the students' empirical study results.

A Practical Case Study of Student-Centered Education Using Small Group Activities: 'Prospect of Nuclear Engineering' Course (소그룹 활동을 활용한 학습자중심 교육 사례: '원자핵공학의 미래' 교과목을 중심으로)

  • Na, Yong-Su;Min, Hyeree
    • Journal of Engineering Education Research
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    • v.22 no.5
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    • pp.29-36
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    • 2019
  • Here we analyze a case of redesigned course named "Prospect of Nuclear Engineering" as an example of student-entered education which came to the fore of university education innovation. This course was reformed from lecture-based to student-centered class by changing the context as follows: Stimulating students by addressing various problems or episodes behind scientific and mathematical concepts in the history; Offering experimental project to perceive the importance of differential equations; Exploring the research status and issues of nuclear engineering and the ways of attacking them by discipline; Discussing the public acceptance of nuclear power plants. Small group activities using 'small group discussion' and 'peer-learning' have been applied in this course to enhance students' critical and creative ability. In the survey, students rated highly in the fact that they could actively interact with the peers and that they could think for themselves through 'small group discussion' and 'peer-learning' which is not just the way of conveying knowledge.