• Title/Summary/Keyword: Creative Distortion

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Design Ideas and Characteristics of Viktor & Rolf (빅터 앤 롤프의 디자인 발상과 작품 특성)

  • Kim, Ji-Young
    • Journal of the Korean Society of Costume
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    • v.60 no.10
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    • pp.47-64
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    • 2010
  • This study was to define the factors of inspiration and expression methods of Viktor & Rolf known for distinctive works in order to find the ways of creative fashion designing. For the research method, the literature reviews were done by designer's books, collection reviews, and related articles. To find the ideas of design inspiration, interview data with Viktor & Rolf were used. The results of this study were as follows. Their conceptional attitude and the fashion shows like performance indicated that the designer's introspection became the origin of the concept and the ideas expanded the fields of expression. The expression of surrealistic fantasy was done by free imagination and daydreams, which was appeared as fantastical world beyond the everyday life. The expression of paradox and contrast overcame stereotype views with inversion, paradox, and ironical expression. The distortion of shape and the extreme exaggeration by overlap and repetition had a intention that magnity the miserable self-images on purpose, which had started from the debut and appeared ever after on collections and which sought the practicality, infinity exceeding the standard of ideal beauty. The harmony between classicism and avant-guard originated from the insights of tradition demonstrated the wits of designers showing the unique ideas with the base of classics.

The Partial Transformation of Clothing Construction in Modern Fashion (현대 패션에 나타난 의복구성의 부분 변형)

  • Kim, Young-Ran
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.103-122
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    • 2007
  • Fashion have been expressed by a face through various a period, social change, and various culture changing. Human expresses as "Transformation" by applying these needs of changing to the fashion. A origin tribe expressed its own self by using direct body transformation and extreme decorations in the past. However, human express creative and esthetic desire based on shape, material, and transformation method in the present time characteristics of the body. Exceptional transformation breaking a existing fixed idea appeared frequently due to dissolution through transformation which is positive expression method in the fashion from 20th century. As a results, followings are obtained in this study. First, human body transforms by using a tool or intermediation in investigation of aesthetic meaning for human body. The object, Transformation, is stably transformed by disintegration, distortion, exaggeration and simplification reduction, as design's sensitivity. Second, transformation from relation of clothing composition is expressed by extension, reduction, simplification, and dissolution. In transformation from original tribe's sensitivity, past decorative desire lead to transformation of human body. To give variable change from past to present fashion, external formative will is introduced. Then, extreme expression is made by direct transformation of clothing type. It seems to be accomplished that human body's expression method is continuously changed into extension, exaggeration, reduction, and dissolution from transformation method as described before. Transformation of modem fashion is expression method by creative supervision. Extreme transformation substituted body's each part is based on immanent play and representative satisfaction. Through these transformation, it is judged that variety of creative type is achieved.

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Lightweight Quality Metric Based on No-Reference Bitstream for H.264/AVC Video

  • Kim, Yo-Han;Shin, Ji-Tae;Kim, Ho-Kyom
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.5
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    • pp.1388-1399
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    • 2012
  • This paper proposes a quality metric based on a No-Reference Bitstream (NR-B) having least computational complexity for the assessment of the human-perceptual quality of H.264 encoded video. The proposed NR-B method performs a modeling of encoding distortion with three bit-stream information (i.e. frame-rate, motion-vector, and quantization-parameter) that can be directly extractable from the encoded bitstream and does not require additional complex processing of final pictures. From performance evaluation using 165 compressed video sequences, the experiment results show that the proposed metric has a higher correlation with subjective quality than is achieved with other comparable methods.

A Research on Expressional Directing Methods for Film and Video - Focused on the of Expression derived from Spatial Characteristics of the Filming Zone - (영상 표현 연출 방법에 관한 연구 - 촬영 공간의 형태적 특성에 기인하는 이미지 표현을 중심으로 -)

  • Yoo, Taek-Sang
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.217-228
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    • 2006
  • It is obvious that the characteristics of the media are related with the visual expression found in film and video shots. It can be assumed that there would be unavoidable distortion when the space and objects are being framed into an image by the camera and that unavoidable distortion can be utilized for creative expression. Therefore the relationship among the shape of filming zone, the structure of the image, and the strategies of disposition of camera, actors, and objects were studied in accordance with expressional attempts found in film and video images. The classified cases of the expressions found in film and video was studied from the view of the dispositions and movements of the physical elements such as camera, actors, and objects which made the designated expression possible. Finally the organization of method to arrange of the elements used for film within film zone was resulted as the expressional directing methods for filming. Later the usefulness of the method was tested by the application of the method in educational procedure and the evaluation of the analysis of the students' results.

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Analysis on Characteristics of Representation of Surrealism on Fantasy Online Game's Character (판타지 온라인 게임의 캐릭터에 관한 초현실주의의 표현 특징 분석)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.3-12
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    • 2005
  • Many works have been published with using surrealism techniques among the representation characteristics of media space of video and art. It has begun to research on these work. But many of these researches have not cover surrealism techniques in game graphic. So, in this paper, we have analyzed representation characteristics of fantasy online game's character using surrealism techniques in surrealism. In result, there are means to express nonexistent image in real world in surrealism by using such as collage of parts of body, animals, and other object, deformation, and distortion. Also, these methods have been used in game characters of online game based on fantasy. We analyzed on characteristics of fantasy game's character in aesthetic point view. It should be profitable for making creative and favorable game characters and making creative game graphic by increasing the possibility of art techniques usage.

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Interactive Face Warping Software for Smartphone (스마트폰용 대화식 얼굴 변형 소프트웨어)

  • Kim, Nam-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.65-71
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    • 2011
  • Face warping techniques have been used for correcting image distortion as well as for creative purposes(e.g., morphing). Smartphone can capture an image from camera and transfer it through network. Thus, warping software which is implemented on the smartphone may be widely used in the fields of game and plastic surgery. This paper describes the design of face warping software using transformation with multiple pairs of lines and bilinear interpolation, and then shows the implementation results on the smartphone. Through many people review, this software showed real-time responsiveness and good transformation quality.

A Study on the Characteristics and Applying Methods of Metal in Contemporary Interior Design (현대 실내디자인에 있어서 금속소재 특성 및 적용방법에 관한 연구)

  • Lee, Jang-Son;Shim, Eun-Ju
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.121-127
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    • 2010
  • Technological development are now encouraging new concepts in various fields of design, including material applications. Metal can be considered as the major material that represents modern design and technology since the industrial revolution. The objective of this study was to understand characteristics of metal as design material and various application methods in interior design. This study first examined basic qualities of metal and its history used in architectural design. Secondly, based on three qualities of metal such as physical, chemical, and mechanical the authors have analyzed projects built within recent 10 years regarding aspects of metal qualities, treatments. As results projects that uses a combination of two or more qualities and treatment seem to have a more interesting affects in interior space. Moreover, each affects are related to these four design keyword: visual distortion, de-materialization, hi-technology, and time-concept. The framework developed is hopes to be used as a basic design guideline, where metal is considered not just as a mere interior finish material but as a major creative source and inspiration in interior design.

Decomposing Twitter Network in Tourism Marketing

  • Kim, Wonsik;Kim, Daegeun
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.80-85
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    • 2021
  • This study is to analyze the structure of the networks of tourism marketing on Twitter, identifying the most prominent users, the flow of information about tourism marketing, and the interaction between the users posting tweets. This study employs NodeXL pro as a visualization software package for social network analysis. The number of vertices or nodes is 171, and the number of the unique edges or links is 128, but there are 101 edges with duplicates, so the total links are 229, which means that there are fewer Twitter accounts in the social network on tourism marketing, but they have a few close relationships by sharing information. The research can map the social network of communicators of tourism marketing using Twitter data. The network has a complicated pattern, including one independent network and some connected networks. Some mediators connect each network and can control the information flow of tourism marketing. More communicators are getting the information than the ones providing it, which means that there is likely to be the dependence of information among communicators that can cause an obstacle and distortion of the information flow system, especially in the independent network.

A study on expressive characteristics of graffiti in the Moschino collection by Jeremy Scott (제레미 스캇의 모스키노 컬렉션에 나타난 그라피티 표현 특징에 관한 연구)

  • Bae, Jiye;Kim, Yanghee
    • The Research Journal of the Costume Culture
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    • v.30 no.1
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    • pp.33-49
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    • 2022
  • The purpose of this study is to analyze the expressive elements and techniques of graffiti appearing in the Moschino collection by Jeremy Scott. A theoretical examination of graffiti art and Moschino's creative designer Jeremy Scott was conducted using previous studies and publications. Accordingly, keywords about the expressive elements and techniques of graffiti and Moschino were identified, as follows: expressive elements of 'message (slogan)', 'symbolized letters or forms', 'logo and brand symbol', 'graffiti (scribbles)', 'child-like elements', 'daily element's and expressive techniques of 'using primary colors (color contrast)', 'deformation', 'distortion', 'exaggeration', 'illusion (trompe l'oeil)', 'collage (repetition)', 'simplification (flattening)', and 'borrowing heterogeneous objects'. These keywords were then used to analyze Moschino's collection, comprising seven years of Moschino's collection photographs officially recorded in the fashion magazine Vogue, ranging from the 2014 F/W to 2020 F/W collections. A total of 761 photos were initially collected, from which 561 were selected by the researcher. Expressive characteristics of graffiti in Moschino's collection were analyzed, and identified in the following categories: 'child-like playfulness', 'commercial satire', 'using daily elements', and 'borrowing non-representative techniques'. Accordingly, it was confirmed that expressive characteristics of graffiti were found in the Moschino collection by Jeremy Scott. This study anticipates the possibility of various interpretations from which fashion that communicates closely with contemporary art can be understood.

A Study on the Fahion Design of MÜNN from the Perspective of Defamiliarization (낯설게 하기(Defamiliarization)를 통해 본 Münn의 패션 디자인 고찰)

  • Lim, Boyeon;Kim, Jiyoung
    • Journal of Fashion Business
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    • v.26 no.4
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    • pp.1-17
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    • 2022
  • In the fashion industry, the demand for new perspectives to express creativity has always been high. Expression of new perspectives allows creative ideas to emerge, thereby breaking away from habitual and familiar perceptions. The purpose of this study is to identify and analyze how the theory of defamiliarization is being applied in fashion design by the brand Münn, which claims defamiliarization as a design philosophy. The study examined the concepts and the characteristics of Viktor Shklovsky by literature review and derived the main characteristics of the defamiliarization theory for fashion design analysis based on studies that used defamiliarization in other fields. Furthermore, after analyzing Münn's collection, we found how the main characteristics of defamiliarization derived from reviews were expressed in Münn's designs. The defamiliarization in Münn's collection was first, 'breakaway from stereotype' appeared through re-recognition of perception and unexpected use of heterogeneous materials. Second, 'distortion and analogy through image' was revealed through the East and West clothing-making methods, which broke away from the stereotype of image and the juxtaposition and cultural reconstruction of details. Third, 'transition of viewpoint' was shown as an avant-garde sense through the conversion of usage purpose of design, material, or items in which subjects and objects were converted with conceptual design and material or silhouette.