• Title/Summary/Keyword: Creative

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Development and Effectiveness of the Creative Drama Group Program for the Children with Mental Retardation (지적장애아동의 사회적 능력의 발달을 위한 연극놀이 집단프로그램의 개발 및 효과성에 관한 연구)

  • Shin, Dong-In;Cho, Youn-Ho
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.482-497
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    • 2013
  • The purpose of this study was to develop creative drama group program for children with mental retardation. To develop this program, the study begins with and in depth examination of the prior creative drama models, techniques and constructivism theory. The style of this creative drama program for children with mental retardation is a 24 session structured program, a small group program. The techniques of this creative drama program are a orientation, warming-up, main performance, feedback and sharing. Major findings were as follows. 4 mentally with mental retardation in creative drama group program showed a significant increased social competence. Also, children with mental retardation children showed the positive social skill change through the creative drama group program. Based on these findings, implications for creative drama group program for children with mental retardation were suggested.

A Study on Creative Strategy Related to Expression Advertisement for Missy Brand- Focused on ELLe's Advertisement (Missy Brand 의 고아고 크리에이티브 전략에 관한 연구 - ELLE 광고를 중심으로-)

  • 송윤주;정성혜
    • Journal of the Korean Society of Costume
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    • v.50 no.3
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    • pp.161-178
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    • 2000
  • This study intended to provide the visual basic data of efficient fashion advertising for Missy Brands in the 21 th by investigating and analyzing the creative strategy related to expression of fashion advertisement. The Research methdologies were as follow. First, the change of domestic advertising industry, theoretical background of the creative strategy and the condition and problems in the domestic Missy market were studied through the relevant fashion advertisement and periodical publications. Second, the content analysis was done using the advertisement of Missy Brands in Fashion magazine, " ELLE" which were published from 1992 to 1998. (3/6/9/12). The results were summarized as follows: First, the ELLE's analysis results were to increase in number of the advertisements for the teenager Brand fro 1993 and for the I.B.(Imported Brand) or L.B(License Brand) from 1995. As a result of the analyses, we suppose that a number of advertisements are proportional related to the sales of Brands. Second, the re were significant differences between D.B. (Domestic Brand) and I.B(Imported Brand) or L.B.(License Brand ) in the change of creative strategy for Missy Brands advertisements. The creative strategy of D.B. ads was used more importantly in linsuistic message than in visual message. On the contrary, the creative strategy of I.B.(L.B) ads, attached importance to the visual message(photo). Third, the ads of TIME showed ads, effect to have relevance to sales. The creative strategy of TIME ads. appeals to consumer for consistent Brand image, at the same time reflects the distinctive Brand image from the other. This study was suggested the creative strategy change of TIME through the visual data base.data base.

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Application of Creative Design-inducing, Teaching-Learning Method for Improvement of Creativity (창의성 향상을 위한 창의적디자인도출 교수학습법 적용사례)

  • Seo, Mi-Ra;Kim, Ae-Kyung;Lee, Young-Woo
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.448-457
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    • 2015
  • This study aims to suggest a creative design-inducing, teaching-learning method which can enhance the efficiency of design education by helping learners improve their creative thinking and solve problems and apply it to diverse curriculums with a goal of having a positive effect on the development of learners' creativity. For this, it was actually applied to game character design from Department of Game Engineering, formative arts from Department of Beauty Care and Digital Graphics from Department of Visual Design using the action research method, and a teacher defined course topic, contents of the course and creative thinking tools and promoted the class. As a result, it was confirmed that it is effective in deriving creative design and increasing learners' interest and participation in class. When a creative thinking tool was used, however, the outcomes of creative learning slightly varied depending on learners' competence.

A Study on the Spatial Patterns of Creative Industries and Their Social Cohesion Effects in the Seoul Metropolitan Area (수도권 창조산업의 공간분포 패턴과 사회통합적 영향 분석)

  • Chae, Jimin;Lee, Wonho
    • Journal of the Economic Geographical Society of Korea
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    • v.17 no.4
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    • pp.660-674
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    • 2014
  • This paper analyzes the social cohesion effects of creative industrial as a core role player of emerging new economic paradigm of the creative economy using the case of Seoul Metropolitan Area(SMA) that is a typical cluster of creative industries in Korea. This study reclassified the creative industries in a Korean context into 13 industries in 6 sectors. Based on this reclassification, the study found out that the spatial pattern of creative industries in SMA is spatially much differentiated in terms of specialization, which demands more differentiated cluster strategy with different policy mix. This paper also investigates the social cohesion effects of creative industries using structural equation modelling. It turns out that the growth of creative industries is likely to contribute to the regional development capacity and also to provide positive effects on various aspects of the social cohesion.

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The Creative Economy and Regional Development: An Economic Geographical Perspective (창조경제와 지역발전에 대한 경제지리학적 검토)

  • Lee, Jong-Ho
    • Journal of the Economic Geographical Society of Korea
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    • v.17 no.4
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    • pp.624-631
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    • 2014
  • This paper attempts to review some key concepts related to the creative economy, and examines some issues on the creative economy and regional development from the perspective of economic geography. The main findings are as follows. First, as creative industries, in general, demonstrate the complex structure of value chain in which various industrial sectors are inter-connected, it tends to show that those are place-specific. Second, in policy context, creative industries are required to have four institutional conditions: hard infrastructure(physical infrastructure, skilled labor pool and related industrial sectors), social infrastructure, super-structure and policy governance. Third, as creative industries are affected by related variety than other industrial sectors, there is a strong possibility that those are concentrated in a small number of large metropolitan cities.

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The current situation and development strategies of the Fashion Creative Studios in Korea (국내 패션창작스튜디오의 현황과 발전에 대한 연구)

  • Kim, Hee young;Ha, Jisoo
    • The Research Journal of the Costume Culture
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    • v.26 no.3
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    • pp.265-281
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    • 2018
  • Government policy supporting the fashion industry in Korea has focused on the future development of rising fashion designer's brands, and as a part of this support, several Fashion Creative Studios are presently operated. The purpose of this study is to identify the meaning of these facilities and suggest development strategies for their effective utilization. This paper presents a conceptual understanding based on a literature review, and deduces the direction of Fashion Creative Studios through an exploratory analysis of various case studies and in-depth interviews with five designers, who have graduated from the Seoul Fashion Creative Studio. The results are as follows. Firstly, fashion educational institutions have to provide sufficient information about the Fashion Creative Studios to students. They can also consider adding short-term residencies to the curriculum in which students prepare collections or portfolios for the studios. Secondly, Fashion Creative Studios are required to intensify business and marketing programs to increase real-world support. It would be helpful to provide 1:1 management programs with several segmented stages for the design brands, or connect them to investors who could provide financial support and business expansion. Thirdly, Fashion Creative Studios need to find a way to strengthen textile differentiation and craft characteristics to increase designer brand competitiveness. Broadening participation with textile designers, connecting with experts and ateliers, and promoting collaboration with artists and artisans in the Arts Creative Studios can be further examined to this end.

The Relationship between Preschool Teachers' Hemispheric Mode Indicator and Creative Personality (영.유아교사의 뇌 선호유형과 창의적 인성간의 관계)

  • Youn, Jeong-Jin;Kim, Hyoung-Jai
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.305-316
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    • 2010
  • The purpose of this study was to identify the relationships between preschool teachers' hemispheric mode indicator and creative personality. The subjects were 205 preschool teachers from kindergarten or nursery school in Busan. The McCanthy(1993)'s HMI(Hemispheric Mode Indicator) and Torrance(1988)'s WKOPAY(What Kind Of Person Are You?) were used to examine the relationships preschool teachers' hemispheric mode indicator and creative personality. Results of this study as follows ; first, the hemispheric mode indicator of right hemispheric dominance were significantly positively correlated to the creative personality and inquisitiveness but negatively correlated to self-confidence among elements of creative personality. Second, the creative personality was significant difference according to hemispheric dominance types. That is, the creative personality of right hemispheric dominance was significantly higher than that of left or exhibit balanced hemispheric dominance but it was no difference between left hemispheric dominance and exhibit balanced hemispheric dominance. Third, there were significant difference self-confidence, inquisitiveness, and awareness of others but no difference Acceptance of Authority and Disciplined Imagination among elements of creative personality according to hemispheric dominance types.

Effects of Goldberg Device Learning Program on Creative Personality of the Primary Gifted Students (골드버그 장치 수업 프로그램이 초등 영재 학생들의 창의적 인성에 미치는 영향)

  • Kim, Young-Jun;Son, Jeong-Woo
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.451-465
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    • 2012
  • The purpose of this study is to analyze the effects of a Goldberg device learning program on primary gifted students' creative personality. Based on the concept of creative personality derived from a literature review, a learning program has been developed and applied to 18 primary gifted class students and 20 invention club students. Creative personality consists of eight components: patience/persistence, confidence, humor, curiosity, imagination, openness, adventurous spirits, and independence. Creative personality tests were conducted before and after Goldberg device learning program lessons. The results of the tests indicate that (1) the Goldberg device learning program affected all eight components of creative personality positively; and (2) the invention club students showed a greater improvement in creative personality than the gifted class students. These findings suggest that Goldberg device learning programs can be effective to learn various scientific principles and improve students' creative personality.

The Implication of Creativity in the Northern Cities of Gyeongbuk Province : Centering on the Practice of Regional Development (경북 북부도시에서 창조성의 의미 -지역개발의 실행을 중심으로-)

  • Lee, Sang-Yool
    • Journal of the Korean association of regional geographers
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    • v.17 no.5
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    • pp.554-567
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    • 2011
  • As creative city is increasingly considered as a paradigm of urban development, it was explored that some of major concepts consisting of creative city such as creativity, creative class and creative industry have an implication. Those concepts reveal a diverse meaning rather than universal one in the application depending on regions and countries across the world. This study tried to grasp the meaning of creative city in the northern region of Gyeongbook where the concept itself was not apparently distinctive. The result is that the inherent meaning of creative city was expanded to culture and athletic fields, though it was originated from taking advantage of nature, agricultural products in the region, and cultural and historical based tourism. On the other hand, the role of regional authority was examined to explore how the concept of creative city is realized in practice. There are some differences among the local authorities in the aspect of leadership. network system within the region, and social network with outside.

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Investigation into Industrial Application of Creative Knowledge Creation Model Using Whole Brain Theory and Creative Thinking Tools (전뇌 이론과 창의적 사고 도구를 활용한 창의적 지식 창출 모형의 산업적 적용에 관한 연구)

  • Jo, JooHyung;Yang, DongYol;Choi, ByoungKyu
    • Knowledge Management Research
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    • v.6 no.2
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    • pp.1-22
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    • 2005
  • Knowledge is recognized as the most important asset among enterprises. Therefore, the necessity of knowledge management is ever on the increase nowadays. While many people have endeavored to develop knowledge storage, sharing and usage, knowledge creation is not sufficiently investigated for practical application, because knowledge creation is largely related to creativity and difficult to establish a systematic methodology. In order to overcome such problems, the creative knowledge creation model is proposed by using the whole brain theory and creative thinking tools. First of all, the creative knowledge creation model is based on the Nonaka's knowledge creation model integrated with the whole brain theory. The whole brain theory is then used as a standard to organize a whole brain team that is composed of members who have diverse thinking patterns. For creative thinking tools, the mandal-art and the contradiction matrix of TRIZ are used for a knowledge conversion. Each process of the creative knowledge creation model is sequentially suggested and several terms are defined. In order to verify the effectiveness of the creative knowledge creation model, the proposed model is applied to the development of a dishwasher with a new concept. According to the order of the proposed method, the model is applied twice in the cycle of spiral evolution. Three kinds of dish-washing methods have been developed using the proposed model. The results of the application are then analyzed and presented.

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