• 제목/요약/키워드: Correlation, Addiction Prevention

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청소년의 인터넷 중독과 건강증진 생활양식 및 지각된 건강상태와의 연관성 (Association of Internet Addiction with Health Promotion Lifestyle Profile and Perceived Health Status in Adolescents)

  • 김정숙;천병철
    • Journal of Preventive Medicine and Public Health
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    • 제38권1호
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    • pp.53-60
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    • 2005
  • Objectives : To identify the relationship between the internet addiction of adolescents and their Health Promotion Lifestyle Profile and Perceived Health Status, and thereby to detect the impact of internet addiction on the health of adolescents, produce the basic information necessary to develop a prevention program for internet addiction and to plan for a health promotion program. Methods : This study was designed as a cross-sectional study, and the subjects were the second-grade students of three junior-high and three high schools located in the city of K in Kyung Gi Province. Out of 769 subjects, 764 completed the questionnaires (99.3%); 369 (48.3%) junior-high school students and 395 (51.7%) high school students. The questionnaires were composed of Young's Internet Addiction, Health Promotion Lifestyle Profile, Perceived Health Status, and general characteristics. We used t-test, ANOVA in means comparison between groups, X2-test in frequency analysis, and multiple regression analysis in multivariate analysis, using the SAS $8.1^{\circledR}$ program. Results : There was a statistically significant difference in Health Promotion Lifestyle Profile according to internet addiction status (severe addiction vs. other status, p<0.0001). The Perceived Health Status scores was lowest in the severe addiction group (p<0.001). There was also a significant negative correlation between internet addiction and Health Promotion Lifestyle Profile (p<0.0001). The results of multiple regression showed that Young's Addiction Score was significant for the subjects' Health Promotion Lifestyle Profile after controlling for other variables (p<0.0001). Conclusions : This study showed that the severe internet addiction group had the lowest score in Health Promotion Lifestyle Profile and Perceived Health Status, which suggests that the addiction could have a negative effect on the health status of adolescents.

아동의 공감능력, 또래관계, 스마트폰 중독의 관계 연구: 공감능력의 매개효과 검증 (A Study on the Correlations among the Empathy Ability, Peer Relationships, and Smartphone Addiction of Children: The Mediating Effect of Empathy Ability)

  • 장은정
    • 아동복지연구
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    • 제16권2호
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    • pp.47-66
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    • 2018
  • This study aimed to identify any possible correlations among the empathy ability, peer relationships, and smartphone addiction of upper-grade elementary school students; the effects of empathy ability and peer relationships on smartphone addiction; and to verify the mediating effect of the empathy ability between peer relationships and smartphone addiction. To this end, the empathy ability, peer relationship, and smartphone addiction tests were conducted among 154 six-grade elementary school students in Gyeonggi and Our findings were as follows; First, in terms of the correlations among empathy ability, peer relationships, and smartphone addiction, the empathy ability and peer relationships were shown to have a positive correlation while the empathy ability and smartphone addiction turned out to have a negative correlation, which was also the case between peer relationships and smartphone addiction. Second, when it came to the effects of the empathy ability and peer relationships on smartphone addiction, the emotional empathy as part of the empathy ability and the esteem out of peer relationships were shown to have a negative effect on smartphone addiction, indicating that an increase of emotional empathy and esteem resulted in less smart phone addiction. Third, in terms of the effect of peer relationships on smartphone addiction with the empathy ability as a medium, peer relationships and smartphone addiction were shown to be partially mediated by the empathy ability. These findings are meaningful in that they could serve as the basic data for the development of smartphone addiction prevention programs for elementary school students.

사회인구학적특성에 따른 운동중독과 정서의 관계 (An Analysis of Relation between Exercise Addiction and Affect to Sociodemographic Characteristics)

  • 현승권
    • 한국컴퓨터정보학회논문지
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    • 제15권6호
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    • pp.129-138
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    • 2010
  • 본 연구는 운동중독이 신체적, 정서적 삶의 질적 가치에 영향을 줄 수 있다는 전제하에 운동참여자의 사회인구학적특성에 따른 운동중독과 정서의 성향을 분석하고 운동중독과 정서는 어떠한 관련성이 있는지를 규명하여 운동참여자의 운동중독을 예방함과 동시에 합리적인 대처방안을 제시하고자 고찰하였다. 그 결과, 운동 참여자들은 테니스를 통하여 본인의 건강 유지 증진에 대한 심리적, 정서적 안녕감이 크게 작용하고 신체적인 기술성취의 중요성으로 인하여 운동중독현상과 더불어 긍정적, 부정적인 정서에도 유의한 영향을 미친다는 결과가 나타났다. 이러한 사실을 상기하여 각 개인에게 긍정적 참여행동을 주지시키는 것은 물론 지도자들은 테니스 운동 참여자들이 보다 긍정적인 운동수행이 되도록 운동 참여행동을 제시하고 이러한 행동을 지속적으로 수행해 나갈 수 있도록 하는 것이 건강을 위한 여가의 한 형태로서 테니스 운동참여가 이루어질 수 있는 올바른 방향이라 사료된다.

대학생의 일주기유형과 우울한 기분이 인터넷 중독에 미치는 영향 (The Effect of Circadian Types and Depressive Mood on Internet Addiction in Korean College Students)

  • 오규수;이혜경;이건석
    • 생물정신의학
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    • 제23권4호
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    • pp.173-178
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    • 2016
  • Objectives The purpose of this study was to investigate the relationships among circadian types, depressive mood and internet addiction and to identify the mediating effect of depressive mood between circadian types and internet addiction in Korean College Students. Methods A total of 2632 participants completed questionnaires, which included the Korean translation of the Composite Scale of Morningness (CSM), the Patient Health Questionnaire (PHQ-9), and the Korean version of the Internet Addiction Test (KIAT). Statistical analyses were done using correlation analysis, analysis of covariance and multiple linear regression. Results The CSM score was negatively associated with the PHQ-9 score (r = -0.226, p < 0.001) and the KIAT score (r = -0.218, p < 0.001). The eveningness group showed higher scores in depressive mood and internet addiction than the morningness group (p < 0.001). Depressive mood showed a partial mediating effect between circadian types and internet addiction (${\beta}=0.255$, p < 0.001). Conclusions Internet addiction was associated with circadian types and depressive mood. These results suggest that depression and circadian rhythm management would contribute to the prevention of internet addiction.

청소년의 스마트폰 중독과 우울, 자아존중감 및 정량 뇌파를 활용한 자기조절력의 관계 (The relationship between smartphone addiction and depression, self-esteem, and self-regulation using quantitative EEG in adolescents)

  • 원희욱;김귀엽;김유진;황준성;이현이
    • 한국산학기술학회논문지
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    • 제21권9호
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    • pp.536-547
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    • 2020
  • 본 연구는 청소년의 스마트폰 중독과 우울, 자아존중감 및 자기조절력의 상관관계를 정량 뇌파 분석을 통해 규명하고자 시행되었다. 연구기간은 2019년 3월 19일부터 7월 12일까지였으며, 경기도 P 중학교에서 일반군 47명, 스마트폰 중독 주의위험군 29명을 대상으로 구조화된 설문지와 정량 뇌파를 활용하여 측정한 자기조절력 자료 76부를 분석하였다. 자료는 IBM SPSS/WIN 21.0 프로그램을 활용, 빈도분석 및 독립-t 검증, 상관관계분석, 경로분석을 실시하였다. 분석 결과를 요약하면 다음과 같다. 첫째, 스마트폰 중독은 우울에 정의 상관관계를 보였다. 둘째, 스마트폰 중독은 자아 존중감 및 α파와 부의 상관관계를 보였다. 셋째, 우울은 자아존중감과 부의 상관관계를 보였고, 자아존중감은 자기 조절력과 유의한 상관관계가 나타나지 않았다. 넷째, 우울은 주의위험군이 일반군보다 높게 나타났고, 자아존중감은 일반군이 주의위험군보다 높았다. 자기 조절력은 일반군이 주의위험군보다 높게 나타나 모든 변수에서 집단 간 차이를 보였다. 다섯째, 자기조절력의 하위요인인 α파는 일반군이 주의위험군보다 높게, SMR도 일반군이 주의위험군보다 높게 나타났다. 여섯째, 경로분석 결과, α파가 스마트폰에 부적 영향을 미쳤다. 본 연구결과는 스마트폰 중독의 객관적 평가를 위해 정량화 분석을 활용한 뇌과학적 접근방법을 적용함으로써 상담과 교육 현장에서 스마트폰 중독의 예방을 위한 상담 프로그램 개선 및 개발의 근거를 제시하였다.

대학생의 대인관계 문제와 우울의 관계에서 스마트폰 중독의 조절효과 (The Moderating Effect of Smartphone Addiction on the Relationship between Interpersonal Problem and Depression)

  • 홍은영
    • 한국보건간호학회지
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    • 제29권1호
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    • pp.5-17
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    • 2015
  • Purpose: The purpose of this study was to demonstrate the moderating effect of smartphone addiction on the relationship between interpersonal problem and depression. Methods: From 21 to 30 May 2013, a convenience sample of 192 subjects was recruited. Research data were collected via questionnaires and analyzed using SPSS version 18.0. Results: Scores for female students were higher than those for male students in smartphone addiction, interpersonal peoblems and depression. The average BDI score was 6.6. There were 29(15.1%), 11(5.7%), 8(4.0%), and 6(3.1%) students with mild, moderate, and severe depression, respectively. Significant positive correlation between smartphone addiction, interpersonal problems and depression. The moderating effect of smartphone addiction on the relationship between interpersonal problems and depression was significant. Conclusion: Smartphone addiction plays a role as a moderating variable influencing the relationship between interpersonal problems and depression, and also increases the effect of interpersonal problems on depression. When developing depression prevention programs for college students, such programs should consider strategies to decrease smartphone addiction and increase direct interpersonal relationship, and female students in particular should be included in such programs.

청소년 도박중독의 특성에 관한 연구 (A Study on the Characteristics of Youth Gambling Addiction)

  • 류황건;최이순;장효강;김정은
    • 보건의료산업학회지
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    • 제6권1호
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    • pp.153-161
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    • 2012
  • The purpose of this study is to investigate the factors on the characteristics of youth gambling addiction to develop the youth gambling prevention program. The data was collected by using questionnaire, from Oct 2010 to Dec 2011. Of the 2,400 surveys distributed, 2,301 were collected and 2,286 of those were used for analysis after eliminating 15 with insufficient responses. The major findings of this study can be summarized as follows. First, there were some differences on the future gambling intention and the internet addiction by gender, grade, pocket money, experience in the illegal gambling site visits and gambling experience. Students who experience in the illegal gambling site visits were represented relatively higher on the future gambling intention and the internet addiction. Second, the overall experience in the illegal gambling site visits is 6.9%, while 23.2% of the total respondents were found to be the experience of gambling. Third, the future gambling intention, irrational gambling beliefs and the internet addiction were found have positive correlation with each other.

대학생의 SNS 중독경향성이 특성불안과 수면의 질에 미치는 영향 (The Effect of SNS addiction tendency on Trait-Anxiety and Quality of Sleep in University students')

  • 정추영;서영숙;조은하
    • 한국임상보건과학회지
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    • 제6권2호
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    • pp.1147-1155
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    • 2018
  • Purpose: This study investigates university students' SNS addiction tendency, trait-anxiety and quality of sleep. This study is going to offer basic resource that required to make the way that is able to reduce the anxiety with figuring out the relation between variable. Method: 213 people participated in this study is 20 to 30 age of university students who use SNS. Collecting resource period was April 4 to May 11, 2018. Analyses consisted of descriptive statistics, ANOVA, Pearson's correlation analysis, and stepwise multiple regression analysis. Results: The findings showed SNS addiction tendency and quality of sleep(r=.45, p<.000). Major Influence factor is predicted addiction tendency of SNS using time (F=21.21, p=.000) and trait-anxiety (F=23.55, p=.000). Of the highest trait-anxiety affects quality of sleep (F=24.82 p=.000). Conclusion: These findings indicate that it is necessary to develop and implement information programs and design appropriate SNS addiction prevention programs that can induce trait-anxiety and improve quality of sleep. Thus follow-up study should have diverse participants to investigate SNS addiction tendency, trait-anxiety and quality of sleep that influenced by overusing SNS.

소아청소년의 게임장애와 중독 (Gaming Disorder and Addiction in Children and Adolescents)

  • 이주엽
    • 대한융합한의학회지
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    • 제5권1호
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    • pp.25-44
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    • 2023
  • Objectives: Gaming disorder has been viewed as a disease in the DSM-5 and ICD-11. Its essential symptoms are loss of control over gaming, gaming becoming a markedly prioritized activity over other activities of daily living, and continued and excessive use of gaming despite negative problems occurring. Methods: Children and adolescents are especially vulnerable to gaming disorder because the striatal pathways related to reward develop earlier than the control regions of the prefrontal cortex. It is also associated with decreased dopamine D2 receptors. Addiction is related to 'want' and is explained by incentive-sensitization. In addition, allostasis, in which homeostasis is continuously achieved at a new target value, is also related to gaming disorder. In addition, personality causes, unchangeable factors, and external factors can influence on the onset of gaming disorder. Results: Prevention is the best solution for gaming disorder, and the role of parents is important. For gaming disorder, bupropion is used, cognitive-behavioral therapy and family-based therapy are also beneficial. Herbal medicine treatment such as Antler velvet and ginseng can be effective. Electroacupuncture and acupuncture using PC6, SP6, and LR3 has a correlation with relieving Internet craving. Ear-acupuncture was also effective in treating addiction. Conclusion: Psychologically, 'want' is an intense longing for reward and motivation, and is related to addiction. This 'want' may rather be related to avoidance, and game addiction in children and adolescents may be due to wanting to escape from academic stress or avoidance of comparison. Therefore, the importance of 'like', which gives pleasure in itself, increases. It can also be explained with Sasang Constitutional Medicine.

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The effect of gaming disorder on suicidality: Focusing on the mediating effect of social support and self-esteem

  • CHO, Hyunseob;HWANG, Yoobin;SEO, Bo-Kyung
    • 식품보건융합연구
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    • 제8권2호
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    • pp.27-34
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    • 2022
  • The purpose of this study is to find out the role of social support and self-esteem in the relationship between gaming disorder and suicidality of college students. A survey and analysis were conducted on 1,154 students in a four-year university in Gyeonggi-do of Korea. With analysis of the Internet Gaming disorder scale, 162 people (14%) were subjected to gaming disorder and 992 (86%) were non-gaming disorder. The hypothesis of this study was verified as follows. First, college students with gaming disorder have higher suicidality and lower social support and self-esteem than those with non-gaming disorder. Second, gaming disorder of college students have a positive correlation with suicidality, while gaming disorder will have a negative correlation with social support and self-esteem. Third, social support and self-esteem mediate the relationship between gaming disorder and suicidality of college students. These results show that social support and self-esteem can act as protective factors. The results are very meaningful in that they have verified the high risk of suicidality of college students with gaming disorder. It is suggested, when college students show signs of Internet gaming addiction, a more active prevention for suicidality should be considered as they can become a suicidal high risk group.