• 제목/요약/키워드: Convergent study

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초등수학교육에서 창의성 신장을 위한 융합적 접근의 탐색 -한국 초등수학교과서와 미국 Investigations를 중심으로- (A study on the convergent approaches for creativity in elementary mathematics education -Focused on Korean elementary mathematics textbooks and Investigations in the US-)

  • 박만구
    • 한국수학교육학회지시리즈A:수학교육
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    • 제52권2호
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    • pp.247-270
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    • 2013
  • The purpose of this research was to analyze the convergent approaches for creativity in elementary mathematics textbooks in Korean and the united States. Convergent approaches have emphasized since NCTM(2000) consistently includes 'connections' as an important factor in mathematics curriculum and KOFAC(Korea Foundation for the Advancement of Science & Creativity) initiated the STEAM(Science, Technology, Engineering, Arts, and Mathematics) in mathematics and science education. For this research, two elementary mathematics textbooks were analyzed focused on their contexts and contents: Korean National Elementary Mathematics Textbooks and Navigations in Numbers, Data, and Space. In both textbooks, it was not easy to find so called the convergent approach in a real sense, but they use some contexts for connections between mathematical concepts and real world phenomena. For the enhancement of convergent approaches in mathematics education, we need to have a broader sense in the convergent approaches and develop various meaningful materials.

융합적 사고력 향상을 위한 알고리즘 교육 프로그램 개발 및 적용 (Development and Application of an Algorithm Education Program to Improve Convergent Thinking Skills)

  • 박해영;전우천
    • 정보교육학회논문지
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    • 제26권5호
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    • pp.295-305
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    • 2022
  • 현대 인공지능사회에 있어서 교육의 목표는 인공지능사회에 잘 적응하는 동시에 변화를 선도할 수 있는 융합형 인재를 양성하는 것이다. 융합형 미래인재에게 요구되는 핵심역량은 소프트웨어를 잘 이해하고 더 나아가 생성해낼 수 있는 것이다. 이러한 측면에서 알고리즘 교육은 매우 중요하다. 이에 본 연구에서는 융합적 사고력 향상을 위한 알고리즘 교육 프로그램을 개발하였다. 또한, 융합적 사고력 사전-사후 검사를 실시하여 대응표본 t-test를 통한 효과성을 검증한 결과, 학생들의 알고리즘 지식, 기능의 영역에서 융합적 사고력이 유의하게 향상된 것으로 나타났다. 본 연구 결과는 향후 알고리즘 교육에 유용하게 사용될 것으로 기대한다.

데이터 융합인재 직무모형 개발 연구 (A Research on Job Model Development for Data Convergent Talent)

  • 엄혜미;유윤형
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권1호
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    • pp.207-226
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    • 2024
  • Purpose This study aims to develop a job model for data convergent talents to meet the rapidly changing demands of the data industry. To create a job model, we first define and categorize data convergent talents with balanced competencies in data technology and domain knowledge, and then develop a job model by investigating job areas, scope, activities, and competencies. Design/methodology/approach The research is conducted using the following procedures and methodology. First, we conduct a current status survey on data talent demand, data talent policies, data talent programs, and curricula at home and abroad; second, we collect opinions on the jobs and competencies required for data convergent talents and curricula for talent development through in-depth interview with experts; and third, we present the job areas and job activities of data convergent talents derived from the previous status survey and expert opinions based on the National Competency Standards(NCS). Findings The research findings indicate that there are total of six job roles for data convergent talents, including data scientist, data planner, data architect, data developer, data engineer, and data analyst. It was observed that each of these roles requires the development of common competencies within their respective fields, followed by a need for further specialization into specific competencies within each professional domain.

창의적 인재 양성을 위한 IT & 디자인 분야의 융합 교육 연구 (A Study on Convergence Education of IT & Design for Training Creative Talent)

  • 권효정
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1354-1362
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    • 2014
  • In order to solve the complicated problems faced by the spread of diversified information devices and changes in the user environment in recent years, the importance of training creative talent as well as the need for interdisciplinary convergent approach have emerged. As a future technology development project, convergence education with the design sector for training creative talent in the IT field is also urgent. In this study, we recognized the importance and problems of the convergent approach between IT and design sector by examining the convergence theory and cases with a focus on effective creativity development and sought a new direction for convergence education in the future by investigating the awareness on the convergent approach of college students and analyzing the results. This will be able to have significance as a basic study for discovering creative and innovative convergent talent in the IT and design sector in the future and strengthening basic competence.

On I-Convergent Double Sequences of Fuzzy Real Numbers

  • Tripathy, Binod Chandra;Sarma, Bipul
    • Kyungpook Mathematical Journal
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    • 제52권2호
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    • pp.189-200
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    • 2012
  • In this article we introduce the class of I-convergent double sequences of fuzzy real numbers. We have studied different properties like solidness, symmetricity, monotone, sequence algebra etc. We prove that the class of I-convergent double sequences of fuzzy real numbers is a complete metric spaces.

구성놀이 질과 문제해결력 간의 관계 (Relations Between Qualities of Constructive Play and Problem Solving)

  • 한석실;박주희
    • 아동학회지
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    • 제28권5호
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    • pp.143-159
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    • 2007
  • This study examined the relation between the quality of constructive play and convergent and divergent problem solving. The subjects were 48 five-year-old children. Unit blocks were used to test the quality level of constructive play; a 40 piece puzzle and pattern blocks were used to test convergent problem solving; the pattern blocks also were used to test divergent problem solving. Children's block play was videotaped and pictures were taken of constructions made by children. Data were analyzed by correlation and stepwise multiple regression. Results showed statistically significant correlations between the quality of constructive play and convergent and divergent problem solving. Among the sub variables of constructive play, social play patterns affected convergent problem solving; diversity affected divergent problem solving.

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비측량용 사진기에 의한 수렴사진의 정확도에 관한 연구 (A Study on the Accuracy of Convergent Photographs Using Non-Metric Camera)

  • 유복모;권현;유기윤
    • 한국측량학회지
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    • 제7권2호
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    • pp.63-68
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    • 1989
  • 본 연구는 근거리 사진측량에 있어서 비측량용 사진기를 이용한 수렴사진에 대한 수학적 정확도 예측모델을 개발하고, 촬영거리와 수렴각의 변화에 따른 위치오차를 분석함으로써 정확도 예측모델의 타당성을 입증하였다. 본 연구에서 개발한 정확도 예측모델을 이용하여 주어진 촬영조건하에서 대상물에 대한 정확도를 예측할 수 있었으며, 또한 대상물의 평면 및 높이에 관한 요구되는 정확도에 따른 합리적인 촬영방법을 제안하였다.

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Convergent 열처리를 통한Nd23Dy10Fe64TM2B1 소결자석의 보자력 향상 (Coercivity Enhancement of Nd23Dy10Fe64TM2B1 Sintered Magnet by Convergent Heat Treatment)

  • 김훈섭;김세훈;김진우;김영도
    • 한국분말재료학회지
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    • 제17권1호
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    • pp.1-6
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    • 2010
  • In this study, a convergent heat treatment was performed in certain temperature regions in order to control the microstructures of Nd-rich phases and to reduce thermal stress on grain boundaries which could be caused during expansion and shrinkage of Nd-rich and $Nd_2Fe_{14}B$ phases. The difference of thermal expansion coefficient between $Nd_2Fe_{14}B$ and Nd-rich phases is the mechanism for convergent heat treatment. The Nd-rich phases which were located in junctions could penetrate into the grain boundaries between $Nd_2Fe_{14}B$ phases due to the difference of thermal expansion coefficient. Through the convergent heat treatment, the microcracks that were observed in cyclic heat treatment were not observed and coercivity was increased to 34.05 kOe at 8 cycles.

축소/확대관 출구로부터 방출되는 펄스파에 관한 연구 (A Study on the Impulse Waves Discharged from the Exit of the Convergent/Divergent Pipes)

  • 이동훈;주경민;김현섭;김희동
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 추계학술대회논문집B
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    • pp.640-645
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    • 2001
  • The present study is to investigate the characteristics of the impulse waves discharged from the exit of the convergent and divergent pipes. An experiment is carried out using a shock tube with an open end and is compared to the computation of the axisymmetric, compressible, unsteady Euler equations, which are solved by the second-order total variation diminishing(TVD) scheme. For the computational work, some initial compression waves are assumed inside the pipe so that those are identical to the experimental ones of the shock tube. The results show that the peak pressures of the impulse waves discharged from the exit of convergent and divergent pipes decrease with an increase in the wavelength of the initial compression wave. All of the impulse waves have a strong directivity toward the pipe axis, regardless of the exit type of the pipe employed. The impulse waves discharged from the divergent pipe are stronger than those from the straight pipe, while the impulse waves of the convergent pipe are weaker than those from the straight pipe. It is believed that the convergent pipe can playa role of a passive control to reduce the peak pressure of the impulse wave. The present computations represent the experimented impulse waves with a good accuracy.

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홀로그래피와 증강현실을 활용한 융합형 문화콘텐츠 제작시스템 제안 (A Suggestion for the Convergent Type of the Cultural Content Production System Using Holography and Augmented Reality)

  • 오문석;원종욱
    • 디지털산업정보학회논문지
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    • 제8권4호
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    • pp.177-184
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    • 2012
  • A hologram projects a 3 dimensional video as same as a real subject and it is made by principles of holography. Many researches about holographic technology have been developed. Studies for visualization of 3D videos, holographic storages, and optical media have proceeded mostly in engineering. It is hard to find any researches about the convergent system from the viewpoint of interactive elements and motion graphic design such as this paper's concept. Most studies of augmented reality have been developed in the domain of technology and education but the field of content production. AR has been convergent with various fields and media, so it is time to make an active progress in the study of convergent content development. The goal of this study is to develop cultural contents and create new values through the convergence of holography and AR. The purpose of this paper is to propose the way of developing the convergent type of cultural contents and construct the production system by the new approach to users using the convergence technology of holography and augmented reality.