• Title/Summary/Keyword: Convergence technologies

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A Study on the Overseas Expansion Strategy of u-City based on BIM/GIS (BIM/GIS 기반 u-City 해외진출 전략 연구)

  • Na, Joon Yeop;Lee, Woo Sik;Hong, Chang Hee;Hwang, Jung Rae
    • Spatial Information Research
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    • v.20 no.6
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    • pp.119-127
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    • 2012
  • u-City is next generation city which can innovate functions of city. It can realize increase of convenience, improvement of life quality and safety guarantee by convergence of information technologies and ubiquitous service with urban space. Market of u-City is in range of rapid growth and u-City can make enormous synergy effects by accompanying construction technologies with spatial information, sensor technologies, communications network and related equipments. In this study, we analyzed the domestic/abroad status, researches and element technologies involved in u-City. And, we suggested overseas expansion strategy of u-City such as selection and analysis of target nations, packaging method of u-City service models and application of BIM/GIS connection technologies in terms of u-City construction and operation.

A Study on IoT Service for Game Development (게임 개발을 위한 IoT 서비스)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.291-297
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    • 2015
  • The basic idea of IoT(Internet of Things) is interconnection and cooperation with a variety of things in real life such as Radio-Frequency Identification(RFID) tags, sensors, mobile phone, etc, through internet. IoT technologies which applied to these fields consist of sensor network technology and middleware, application. Currently, IoT technology is applied to various fields such as health care, home care, automotive, transportation, construction, agriculture, environment, food, and etc, based on its technologies. This paper focuses on discussion of the IoT development trend in game field. In order to achieve this purpose, first, the IoT technologies for game development based on sensor network technology and middleware, application is mentioned. Second, covers serious game and gamification that is expected to be a growing that is expected to be a growing, by applying IoT technologies to the game field. It can help for game developers by using IoT technologies.

Study of Theme Park Attractions using Virtual Reality and Augmented Reality Technologies (가상현실 및 증강현실의 기술을 활용한 테마파크 어트랙션의 연구)

  • Kim, Kenneth Chi Ho
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.443-452
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    • 2017
  • VR and AR technologies are recognized as one of important technologies during 4th Industrial Revolution Era. Also, the market size of VR/AR are anticipated to grow up to $150 billion by 2020. These technologies are used in theme parks as well as in other industries including games and films. The purpose of this study is to recognize the trend of VR/AR application in theme park attractions and recommend optimal ways for the future applications. The trends were studied from number of publications while future model was developed after visiting theme parks and interviewing the industry experts. As a result, number of theme parks and LBCs(Location Based Center) are using VR/AR in many of their attractions already, but still holds a number of issues. These issues could be overcome if Fun, Efficiency and Technology are considered holistic ways in the future. Further, conformity of the technologies and theme park concept should also be examined.

Analysis of Hairpiece-related Patent Trends (가발 관련기술에 대한 특허동향 연구)

  • Park, Jang-Soon;Kim, Young-Joo;Lim, Sun-Nye
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.611-617
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    • 2018
  • This study divided hairpiece-related technologies into three categories: Materials, Structure, Hair Extensions. Then, it investigated the current patent application trends in the above technologies and attempted to determine what aspects should be focused on in terms of the growth potential of hairpiece-related technologies and future technologies. A hairpiece is used to cover a specific balding area resulting from innate factors such as heredity or acquired traits including disease or accident. It is also used to make short hair look longer. Recently, as the rates of hair loss caused by stress increase, there has been a rising demand for hairpieces that can quickly and conveniently cover a balding region as well as satisfy people's aesthetic needs through diverse hairstyling. Even though patents have been applied evenly across hairpiece technology fields, patent activity has declined since 2010 was confirmed. Therefore, this study targets the facilitation and expansion of the hairpiece technology market by suggesting desirable R&D directions for future hairpiece-related technologies after analyzing current hairpiece patent trends.

A Study on the Evaluation Method of Defense Technology Valuation Using the Readability Level Assessment of Core National Defense Technology (국방 핵심기술의 성숙도(Readiness Level)평가를 활용한 국방기술가치평가 방안 연구)

  • Lee, Hyung-Seog;Shin, Chung-Jin;Kang, Seok-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1710-1719
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    • 2019
  • This study is intended to understand defense technologies that require the convergence of various technologies and the integration of systems, and to propose valuation methods that reflect the characteristics of each field. The measure of technology level, integration (system integration technology) between technologies, preparation of manufacturing, and maturity scale of the weapons system to be valued are measured according to the items of measurement factors to verify system performance, and to present a framework for estimating the quantitative values of core technologies using system maturity. Considering the characteristics of each technology field, the research suggests a proper valuation method. In evaluating the value of defense technologies, A proposal is made to evaluate the value of defense technology by competent technical experts in each field, using SRL, which can be evaluated according to the evaluation criteria reflecting the technical characteristics of each field, and to evaluate the completion of the entire system in quantitative terms.

Correlation Analysis between COVID-19 and Plastic Emissions: Upcycle (코로나19와 플라스틱 배출량과의 상관관계 분석: 업사이클)

  • Lee, Ji-Hyeon;Hwang, Seung-Yeon;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.165-170
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    • 2022
  • The amount of data generated by recent developments in Big data and related technologies has been rapidly increasing, and the need to predict changes in future societies and present technologies to be realized has been continuously raised to lay the foundation for national scientific and technological planning. The existing methods of predicting future technologies have their respective advantages, but problems also exist. Thus, this paper newly establishes and applies the methodology to be used for predicting future technologies specialized in information security fields beyond the existing comprehensive prediction, and draws out innovative technologies that are expected to have high ripple effects in the future, and analyzes the technological diffusion points of each technology to predict future technological changes in the information security sector. It is expected that this will ensure reliability and objectivity of the forecast survey results and allow more sophisticated and multilayered predictions than the overall scientific and technological forecast surveys.

The Evolution of Festival Culture of Using the XR Technology (XR 기술을 활용한 축제 문화의 진화)

  • Lee Yong Il;Park Seon Hwa
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.669-674
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    • 2024
  • Up to now, domestic festival culture has been continued by traditional way, so it has been continued to the thema of local traditional culture after the stage of promoting the local agricultural products and marine products. Recently, a newscaster was replaced by the AI newscaster of using AI technology, and what was more AI technology is used to the election campaign. Also, in the university and local festival, VR and XR technologies have been used. To prove the fact that XR technologies could be used in the military training, XR technologies were applied to the military training program. It is expected that these VR and XR technologies will be applied to not only the military training, but also various areas, and change the festival culture with the new trend. In this study, we proved that the XR technologies could be applied to the festival culture.

A Study of Authentication Scheme based on Personal Key for Safety Intelligent Vehicle (안전한 지능형 자동차를 위한 개인키 기반의 인증 기법에 관한 연구)

  • Lee, Keun-Ho
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.549-554
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    • 2014
  • Studies on the intelligent vehicles that are converged with IT and vehicular technologies are currently under active discussion. A variety of communication technologies for safety intelligent vehicle services are support. As such intelligent vehicles use communication technologies, they are exposed to the diverse factors of security threats. To conduct intelligent vehicle security authentication solutions, there are some factors that can be adopted ownership, knowledge and biometrics[6,7]. This paper proposes to analyze the factors to threaten intelligent vehicle, which are usually intruded through communication network system and the security solution using biometric authentication scheme. This study proposed above user's biometrics information-based authentication scheme that can solve the anticipated problems with an intelligent vehicle, which requires a higher level of security than existing authentication solution.

Development of Desktop Virtualization Using USB System (USB를 통한 데스크탑 가상화 시스템 개발)

  • Cho, Hui-Kyoung;Kim, Kun-Sub;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1271-1276
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    • 2011
  • Recently, the emergence of various terminal devices increases desire for information exchanges. USB technology is the one of useful devices which is used for connection between them. Especially, it has been introduced some technologies that are able to convergence between UWB wireless technologies and USB transmission technologies. In this paper, we designed and implemented the way to extension virtually desktop computing environment by using USB transfer technology. It leads virtual desktop environment that was able to extend up to 8 units by using USB to VGA/HDMI adapter. And we can control quality of services and signal by USB transfer software.

Implementation of a Full Field Digital Mammography (디지털 유방X-선촬영기의 구현)

  • Roh, Young-Sup;Yeo, Se-Yeon;Lee, Jae-Jun;Sohn, Surg-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.10
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    • pp.4578-4589
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    • 2011
  • The technologies of image acquisition, display, and storage of the breast have been developed in their specialized fields in recent years. The image acquisition system is a device that absorbs and stores images after examining breast tissue using X-ray. Due to the specificity and sensitivity of imaging, the early detection of breast cancer is feasible. In this paper, the current technologies for digital mammography are reviewed, and we propose a digital mammography and evaluate the performance of the implemented system.