• Title/Summary/Keyword: Convergence of broadcasting and communication

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Design of an Intrusion Detection and Self-treatment System for IoT (사물인터넷을 위한 침입탐지 및 자가 치료 시스템의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.9-15
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    • 2018
  • With the advent of the 5G communication era recently, advancement of the convergence technologies related to IoT has been progressed rapidly. IoT convergence technologies using various sensors are actively applied many fields in our lives, and it contributes to the popularization of these convergence technologies among many people successfully. The security problem of the IoT which connects many things on the network is critically vulnerable and is one of the most important challenge to be solved urgently. In this paper, we design an intrusion detection and self-treatment system for IoT, which can detect external attacks and anomalies in order to solve the security problems in IoT, perform self-treatment by operating the vaccine program according to the intrusion type whenever it detects certain intrusion. Furthermore, we consider the broadcasting of intrusion alarm message according to the frequency of similar circumstances in order to block intrusion contagious in IoT.

Broadband Home Network Modeling based on Plastic Optical Fiber

  • Lee Jung wook;Chin Yong ohk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3B
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    • pp.53-64
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    • 2005
  • Rapid growth of digitalization in telecommunication and broadcasting and remarkable enhancement in broadband and high speed transmission capability of media raised a problem of integrating communication and broadcasting. In order to implement this, the government has selected construction of Broadband Convergence Network (BcN) as a main new growth engine of the country. The BcN will be realized based on FTTH and Broadband Home Network (BHN) will be implemented through this solution. Transfer rate and bandwidth required for the BcN to be constructed aiming at integration of communication and broadcasting will be specified and the performance of basic transmission media, the plastic optical fiber, will be discussed in order to present its appropriateness.

A Study on Next Generation IPTV Multimedia Service Management Architecture (차세대 IPTV 멀티미디어 서비스 관리 구조 연구)

  • Park, Byungjoo;Moon, Sungbong;Kim, Bongki
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.1-12
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    • 2008
  • The multimedia streaming service in NGN architecture is not only to deliver video streaming (VoD, Broadcasting TV, etc.) but also to provide new services and service bundles, such as Triple Play (IPTV + VoIP + Internet). Among these services, Internet Protocol Television (IPTV) is becoming a convergence of communication, content, computing, as well as an integration of broadcasting and telecommunication services. In this paper, we addresses enhanced IPTV management scheme aspect of E2E from Home Network to Head End Center over NGN to support efficient service management with a full quality of service (QoS) guarantee.

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Reconfigurable MMIC VCO Design for Wireless Ubiquitous Communications (무선 유비쿼터스 통신을 위한 재구성 MMIC VCO 설계)

  • Kang, Jeong-Jin;Kim, Wan-sik;Lee, Dong-Joon;Rothwell, Edward J
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.2
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    • pp.67-73
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    • 2008
  • Reconfigurable radio technology is needed to reconstruct frequency and modem functionality, which can be different within various regions. In addition, it makes it possible for a single mobile handset to support various standards of wireless communication, and thus plays a key role inmobile convergence. A MMIC VCO(Monolithic Microwave Integrated Circuit Voltage Controlled Oscillator) has been developed to produce high power and wide bandwidth that adapts the Clapp-Gouriet type oscillator for series feedback. We were fabricated based on the 0.15um pHEMT from TRW. The MMIC VCO was connected to an alumina substrate on the carrier for testing. This MMIC VCO module shows good performance when compared with existing VCOs. Futhermore, it has potential as a reconfigurable MMIC VCO for ubiquitous communications such as LMDS (Local Multipoint Distribution Service), VSAT, Point to Point Radio and SATCOM.

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A Study on the Development Direction of Traditional Cultural Contents in the Age of Convergence Media (융합미디어 시대에서 전통문화 콘텐츠의 발전방향 연구)

  • Shan, Xinyi;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.99-104
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    • 2022
  • In the age of convergent media, traditional media and network media are highly integrated, and benefits are shared, which promotes the increase of traditional culture communication channels, the change of communication methods, and the change of the mode of interaction with audiences. This article analyzes the difficulties of traditional culture dissemination by enumerating some excellent cultural programs in China. At the same time, combined with the current situation of convergence media, it discusses how to transform invisible traditional culture into visual digital content, and make it widely disseminated by means of convergence media. It provides reference for the development of traditional culture, and has enlightening significance for creating high-quality cultural programs and spreading mainstream culture.

Performance Evaluation of FC-MMA and RMMA Algorithm for Adaptive Equalization in 2-dimensional QAM Signals (2차원 QAM 신호에서 적응 등화를 위한 FC-MMA와 RMMA 알고리즘의 성능 평가)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.91-97
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    • 2016
  • This paper evaluates the equalization algorithm of FC-MMA (Fast Convergence-Multi Modulus Algorithm) and RMMA (Region based Multi Modulus Algorithm) for the compensation of intersymbol interference which is due to the distortion of communication channel. In order to obtain the error signal for adaptive equalization, the FC-MMA use the modified dispersion constant considering the number of signal symbol, the RMMA separates the 4 region which every symbol points are located, then reduce the symbol point based on this region into constant modulus symbol point. By applying the different principle in order to get the error signal for the updating the tap coefficient of adaptive equalizer, it has the different equalization performance by these error signal. The computer simulation was performed in order to compare the different equalization performance in this paper. The performance index includes the output signal constellation, the residual isi and maximum distortion that is for the convergence characteristics, the SER. As a result of computer simulation, RMMA has more good performance in the residual isi, maximum distortion after in steady state and SER performance than FC-MMA, but not in convergence speed to reach the steady state.

A Study on the Analysis of Museum Gamification Keywords Using Social Media Big Data

  • Jeon, Se-won;Choi, YounHee;Moon, Seok-Jae;Yoo, Kyung-Mi;Ryu, Gi-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.66-71
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    • 2021
  • The purpose of this paper is to identify keywords related to museums, gamification, and visitors, and provide basic data that the museum market can be expanded by using gamification. That used to collect data for blogs, news, cafes, intellectuals, academic information by Naver and Daum which is Web documents in Korea, and Google Web, news, Facebook, Baidu, YouTube, and Twitter for analysis. For the data analysis period, a total of one year of data was selected from April 16, 2020 to April 16, 2021, after Corona. For data collection and analysis, the frequency and matrix of keywords were extracted through Textom, a social matrix site, and the relationship and connection centrality between keywords were analysed and visualized using the Netdraw function in the UCINET6 program. In addition, We performed CONCOR analysis to derive clusters for similar keywords. As a result, a total of 25,761 cases that analysing the keywords of museum, gamification and visitors were derived. This shows that the museum, gamification, and spectators are related to each other. Furthermore, if a system using gamification is developed for museums, the museum market can be developed.

Implementation of Indoor Navigation System using VLC based-Smart Devices (VLC 기반의 스마트 기기를 이용한 실내 내비게이션 시스템 구현)

  • Lee, Young-Doo;Koo, Insoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.23-30
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    • 2014
  • Recently, Light Emitting Diode(LED) light is changing the light equipment, which was considered just as a power-controlled device in home-network, into a IT convergence device by combining illumination function with wireless communication. As a result, Visible Light Communication(VLC) becomes a more practical solution to ubiquitous networks due to the more spread of LED light. One of representative applications using VLC is a VLC-based indoor navigation system which can provide high-accuracy indoor localization. In this paper, we model and implement a VLC based-indoor navigation system in which a fluorescent light type of LED lamp, which is normally used in large buildings, and smart devices, which are usually used by users, are utilized as main components for indoor navigation. Subsequently, it is expected that the paper can contribute to make VLC applications be more active.

A Study on the Promotion of Yakseon Food Using Big Data

  • LEE, JINHO;KIM, AE SOOK;Hwang, Chi-Gon;Ryu, Gi Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.41-46
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    • 2022
  • The purpose of this study is to confirm and analyze the impact on consumers through big data keyword analysis on weak food. For data collection, web documents, blogs, news, cafes, intellectuals, academic information, and Google Web, news, and Facebook provided by Naver and Daum were used as analysis targets. The data analysis period was set from January 2018 to December 2021. For data collection and analysis, the frequency and matrix of keywords were extracted through Textom, a social matrix site, and the relationship and connection centrality between keywords were analyzed and visualized using the Netdraw function among UCINET6 programs. In addition, CONCOR analysis was conducted to derive clusters for similar keywords. As a result of analyzing yakseon food with keywords, a total of 35,985 cases of collected data were derived. Through this, it was confirmed that medicinal food affects consumers. Furthermore, if a business model is created and developed through yakseon food, it will be possible to lead the popularization of yakseon food.