• Title/Summary/Keyword: Convergence Design Education

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Design of a Smart Music Learning Device that can interact with each other using a transparent touch panel (투명 터치패널을 이용한 상호작용이 가능한 스마트 음악학습기의 설계)

  • Kim, Hyeong-Gyun;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.127-132
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    • 2020
  • The Smart Music Learning Device(SMLD) presented in this paper constructs the display part by attaching the touch panel to both sides of the transparent panel. The main processing unit uses raspberry pie, and the operating system uses Android. On the transparent panel, music education contents are displayed, and on the touch panels 1 and 2, the inputs of learners and instructors are accepted. The signal input from the touch panels 1 and 2 controls the progress of the music education contents through a process in the main processing unit. This control process design and implement a two - sided panel - based interactive training algorithm. This device aims at musical education based on mutual understanding. Therefore, it conducts face-to-face education using music education contents presented through transparent panel. This allows the instructor to know in real time the response to the learner, thus improving the understanding of the learning and the quality of the education. Also, the learner's concentration can be improved.

Application development guidelines for the students with developmental disability based on universal design for learning(UDL) (보편적 학습설계 관점에서 발달장애 학생을 위한 앱 개발 가이드라인)

  • Han, Dong-Wook;Kang, Min-Chae
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.485-491
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    • 2014
  • The aim of this study is to suggest development guidelines of educational smart application for the students with development disability based on Universal Design for Learning(UDL). The basic guideline set were organized by analyzing UDL studies on different media. The totally 35 preliminary guidelines which consist of 14 items of contents presentation, 12 items of education strategy and 9 items of education engagement were settled through review of smart contents expert developer and professors in special education. Based on the preliminary guideline, a survey was conducted to determine effective guidelines among end users which consist of the teachers who educate students with disability, parents with disabled children and professors in special education major. 3 categories and 20 guidelines are presented by analyzing survey result through excluding items whose importance factor were lower than average of importance.

Analysis of Social Studies Textbooks Application for Universal Design for Learning for Students with Disabilities (장애학생 통합교육 사회과 교수·학습자료의 보편적 학습설계 적용 분석)

  • Lee, Okin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.1-8
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    • 2022
  • This study examined whether the integrated education social studies textbooks developed for students with disabilities were properly implemented in terms of universal design for learning. For analysis, "Teaching and learning materials for inclusive education of students with disabilities: grade 3~6 social studies textbooks", which were instructional adaptation, were selected for students with disabilities who are unable to learn the contents of general textbooks for the 3rd to 6th grade of the elementary school social course in the 2015 revised curriculum. The social curriculum grades are composed of 20 units, including general public, geography and history. The content analysis standard was based on detailed items of 9 definitions according to the 3 principles of UDL presented in CAST (2018). Overall, the aspect of providing multiple means of action and expression was the most frequently observed, followed by providing multiple means of representation and providing multiple means of engagement. Special education teachers and textbook developers can use these results as a resource for designing curricula and lessons for students with disabilities in the inclusive classroom.

A Case Study on the Development of an Engineering Extracurricular Program based on the Sustainable Development Goals(SDGs) applying Design Thinking Methodology (디자인씽킹 방법론을 적용한 지속가능발전목표(SDGs) 기반 공학계열 비교과 프로그램 개발 사례 연구)

  • Yunja Hwang
    • Journal of Practical Engineering Education
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    • v.16 no.4
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    • pp.423-432
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    • 2024
  • This study aims to develop and operate an extracurricular program based on the Sustainable Development Goals (SDGs) by applying the design thinking methodology to enable engineering students to discover and solve relatable local problems in the field of intelligent robots in order to foster creative and convergent engineering talents. As a result of the analysis, the overall satisfaction score was 4.55 or higher, all related competencies increased, and the students' final results also showed a connection with the SDGs topic in the field of intelligent robots. At a time when SDGs are establishing sustainable activities as an important evaluation index in university education, it is expected that the development case of this program can be utilized in the development of a convergence program for engineering students to foster creative and convergent talents who can lead the future society along with the era of the 4th Industrial Revolution.

A Study on the Applicability of University Facilities to Future Higher Education (국내 국립대학시설의 미래교육 적용 가능성에 대한 실태조사 기초 연구)

  • Shin, Eun-Gyeong;Park, Sung-Chul
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.23 no.3
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    • pp.27-35
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    • 2024
  • With the rapid advancement of the fourth industrial revolution, universities need to nurture talents that can lead and respond to the future society based on the demands of higher education and job changes. A huge change from lecture-centered learning to student-centered learning forces university facilities to be renovated depending on the diversity of teaching-learning methods. This research proposes design principles and government policies on renovation of the university facilities in Korea. Literature review found educational factors (i.e., individuality, diversity, convergence, community, and publicness) and architectural factors in higher education. A case study on floor plans of the universities in Korea showed that the facilities are not suitable for student-centered learning in terms of educational and architectural factors. This finding was confirmed in a field survey.

A Study on Coloring Game for the Education of Creativity in Children's Art (아동미술 창의성 교육을 위한 컬러링 게임 연구)

  • Lee, Jun-Hee;Jung, Hyeong-Won
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.443-452
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    • 2020
  • Education using smart mobile devices has become part of current children's art education activities. Today's release of pen-equipped mobile devices and smart tablet PC's allows users to painting and coloring with digital devices. Today, art content for children is downloaded and can be educated at any time as an application. However, coloring games that give children the effect of art education are extremely rare, and the content elements in the games are similar to all games and lack the ability to express themselves. The study recognizes the importance of developing coloring game content for children's art education that can help children's coloring activities and improve creativity and imagination, and focuses on the direction and elements of developing children's coloring game content using smart mobile devices that fit digital coloring functions.

The Effectiveness of Clinical Practice Education using Checklist on Performance of Delirium Care for Nursing Students (간호학생 대상의 체크리스트를 활용한 임상실습교육이 섬망간호 수행에 미치는 효과)

  • Oh, Hyo-Sook
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.289-299
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    • 2018
  • The purpose of this study was to identify the effects of clinical practice education using delirium checklist for nursing students. The study was used pretest-posttest design with single group with 91 fourth year nursing students. The study measured the delirium knowledge, self-confidence and performance of delirium care using structured questionnaire from August 14 to September 30, 2017. The delirium education was composed of one hour lecture and clinical practice. Clinical practice was applied checklists of delirium assessment and prevention care. In result, significant improvements were found in delirium knowledge(t=-11.23, p<.001), self-confidence(t=-11.00, p<.001) and performance(t=-5.31, p<.001) of delirium care. Based results of this study, it was found that delirium education using checklist improved delirium knowledge, self-confidence and performance levels of delirium care for nursing students.

A Design for the Personalized Difficulty Level Metric based on Learning State (학습 상태에 기반한 맞춤형 난이도 측정을 위한 척도 설계)

  • Jung, Woosung
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.67-75
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    • 2020
  • The 'level of difficulty' is one of the major factors for learners when selecting learning contents. However, the criteria for the difficulty level is mostly defined by the contents providers. This approach does not support the personalized education which should consider the abilities and environments of various learners. In this research, the knowledge of the learners and contents were formalized and generalized to resolve the issue, and object models, including a metric for personalized difficulty level, were designed in order to be applied for experiments. And then, based on 100 contents for music education and 20 learners, we performed simulations with an implemented tool to validate our approach. The experimental results showed that our method can calculate the personalized difficulty levels considering the similarities between the knowledges from the learning state and the contents. Our approach can be effectively applied to the on-line learning management system which contains easy access to the learning state and contents data.

A Case Study on the Implementation of Tele-Operation Robot Hand by Learning Factory based Technology Convergence Education (러닝팩토리기반 기술융합교육을 통한 텔리 오퍼레이션 로봇핸드 구현 사례 연구)

  • Hong, Chang-Ho;Lee, Jung-Hoon;Kim, Hyung-O
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.113-118
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    • 2018
  • The most important thing in vocational education and training is to enhance students' interest and understanding of the whole process of the production site. In this paper, we present a case on the implementation of tele-operation robot hand by learning factory based technology convergence education. It also suggests some points to be taken when applying the learning factory in the future curriculum. In order to implement the tele-operation robot hand, it is necessary to support the compulsory subjects of university level courses in domestic curriculum such as mechanic design, motor control, local communication implementation, sensing and feedback control. The educational research presented in this paper guides the students with the skills they need and understands the skills through self-study and practice, and implements the final products. This study will be useful as a base data when introducing the training process of training factory in the future.

Convergent Case Study of Research and Education: Internet of Things Based Wireless Device Forming Research (R&E 융합적 사례: IoT 기반 무선 디바이스 성형연구)

  • Lee, Jeong-Ick
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.1-7
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    • 2015
  • This study is a case study of the research study and education with high school students of natural sciences. Recent development of the Internet of Things (IoT) based on the subject of various studies exist. This study is one of the most portable communication devices of these infancy, yet students were easy to define the molding process of contacting a pager that can go along way in making research topics. We called a pager. Today, it is given a large and complex smart mobile communication devices that can be used for big data. Prior pagers are taught the meaning of the first mobile communication means in our lives were given device. The internal structure is relatively simple and is thought to function relatively simple, just suitable as a teaching practices of high school students with an interest in science and engineering universities. This study can see all of the mechanical, electronic information contents of the radio pager in a relatively simple analysis of the injection molding ONE CAVITY analysis. Furthermore, the students also rated good educational practices that give meaning to remind the convergence training on mass production and process automation.