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Development of Smart Contents Platform for providing Digital Sinage Environment (디지털 사이니지 환경제공을 위한 스마트 콘텐츠 플랫폼 개발)

  • Yun, Chang Ok;Choi, Yo-Seph;Yun, Tae-Soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.2
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    • pp.25-37
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    • 2015
  • In recent years, the advance on the high-end converging technology has improved to the changes on digital signage technology in many ways. Digital signage has to be designed to give information through systemed structure among the constituent for developing the information delivery responding to the environmental conversion, not feeding user information. Therefore, this paper proposes a smart contents platform which supplies various from of digital signage contents. In the digital signage circumstance, the smart contents platform is a way for an effective information transmission, game and the advertising interface by recognizing user interaction and the environmental information. This platform is composed of base hardware, middleware and middle device. Each component module is managed by the smart contents platform. Furthermore, it serves various live contents experiences via gathering and analyzing user and environmental information with linking various sensors and devices. It is a new way of information delivery which serves contents producing and providing circumstances in parallel.

A Study on the Identification Algorithm for Organization's Name of Author of Korean Science & Technology Contents (국내 과학기술콘텐츠 저자의 소속기관명 식별을 위한 소속기관명 자동 식별 알고리즘에 관한 연구)

  • Kim, Jinyoung;Lee, Seok-Hyong;Suh, Dongjun;Kim, Kwang-Young;Yoon, Jungsun
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.373-382
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    • 2017
  • As the number of scientific and technical contents increases, services that support efficient search of scientific and technical contents are required. When an author's affiliation is used as a keyword, not only the contents produced by the affiliation can be searched, but also the identification rate of the search result using the author and the term as keyword can be improved. Because of the ambiguity and vagueness of the data used as a search keyword, the search result may include false negative or false positive. However, the previous research on the control through identification of the search keyword is mainly focused on the author data and terminology data. In this paper, we propose the algorithm to identify affiliations and experiment with show the experiment with scientific and technological contents held by the Korea Institute of Science and Technology Information.

The Web based Digital Archive for CT (CT를 위한 웹기반 디지털 아카이브)

  • Lee, Seung-Joo;Hwang, Ki-Hwan
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.29-34
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    • 2009
  • Culture contents are in our life with various parts. There are much try and research managing and keeping the culture contents with growing of information technique. Digital archive was proposed the technique that is able to distribute and manage the contents. This paper proposed the web based digital archive for culture contents. Each of archive were sorted art, architecture, science technology and etc, and made the structure that can total manage.

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Empirical Study on Strategies for Successful Mobile Contents Services (모바일콘텐츠 서비스의 성공전략에 관한 실증 연구)

  • Kim, Keun-Hyung;Kim, Si-Yeon;Lee, Bong-Kyu
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.89-98
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    • 2006
  • Mobile contents mean all contents that could be served by mobile terminals. The mobile contents are categorized by three areas, which are communication, information and entertainment. Since the various mobile contents have own characteristics, there are differentiations among the service success factors according to types of the contents. In this paper, we do not only derive important factors that influence success of mobile contents services, but also analyze how the factors influence the success of mobile services. We also analyze whether measures of the factors might differ significantly among the types of mobile contents services.

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A Scheduling of the Multimedia Contents Processing in LMS for E-Learning System (E-Learning 시스템을 위한 LMS의 멀티미디어 콘텐츠 처리 스케줄링)

  • Jeong, Hwa-Young;Kim, Eun-Won;Hong, Bong-Hwa
    • 전자공학회논문지 IE
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    • v.45 no.1
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    • pp.50-57
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    • 2008
  • It is applying the various teaming contents to improve learner's studying desire and effect in E-Learning system. In this learning contents, there are text animation, sound and picture etc. But, multimedia teaming contents which has big file size need much transmission service times. In this paper, I proposed a scheduling technique of LMS to be faster and service efficiently the multimedia learning contents which was managed and processed it in LMS. for this purpose, I used message and scheduler at LMS. While loaming was processed, it saved the result information of learning contents request to LMS. In this case, if the learner request loaming contents request, it could be possible to support the learning contents efficiently to use learning contents information in LMS without connecting to LCMS. As application result of this techniques, at the first learning course, existent techniques displayed faster learning contents service than proposal techniques. But the more learning process, proposal technique is faster service than existent.

An Implementation of Service Framework for Public Culture Contents in the Convergence Environment of Spatial Information and Culture Contents (공간정보 및 문화콘텐츠 융합 환경에서 공공 문화콘텐츠 서비스 프레임워크 구현)

  • Hong, Dae-Ki;Song, Byeong-Sun;Lee, Nam-Young
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.195-201
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    • 2010
  • Globalization, conversions, and OSMU (One Source Multi Use) in modern cultural industry is expanding fast, and global competition is soaring with a changing environment today. In fact, the development of one nation depends on its cultural creativity. Yet, there is an increasing need for a connection between space and culture since globalization homogenizes a nation's unique cultural identity and provides low level of utilization in digital cultural contents in terms of saving, conserving and maintaining data. In order to invigorate the cultural industry, there must be some information that provides public culture contents, which they can be freely searched, displayed, and re-produced. Ultimately, these public culture contents should be able to provide Culture Space. This text discusses how individuals produce the Culture Space, which provides digital information of time and space, from a relationship between culture and space. It also introduces the public Culture Contents service framework in order to provide culture information and combined Culture Contents.

User Perceptions of Uncertainty in the Evaluation of Search Results

  • Kim, Yang-Woo
    • International Journal of Contents
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    • v.8 no.1
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    • pp.100-107
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    • 2012
  • While considerable research suggests that users' uncertainty gradually decreases, as they proceed through the information seeking process, others argue that it can arise at any stage of their information seeking process. Reflecting the latter view, this study examined user perceptions of uncertainty in the final stage of users' information seeking process, the stage of search results evaluation. Considering the significance of Web search engines for academic study, this study investigated the relevance decision stage of scholarly researchers in the field of science, who use Web search engines for their academic study. Based on the analysis of the users' uncertainty, this study provided implications to improve information systems and Web contents design.

An Exploratory Study on the Effects of the Negative Emotions on the Selection of Digital Contents (개인의 상실감이 디지털 컨텐츠 선호에 미치는 영향에 대한 탐색적 연구)

  • Oh, Chang-Gyu
    • The Journal of Information Systems
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    • v.19 no.4
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    • pp.253-270
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    • 2010
  • The adjustment of negative emotions in later life is related to the quality of life and life satisfaction. any studies have examined how to control the negative emotions in related to physical, psychological, and social relationships. As the digital media and contents positively influence elder's mental and somatic well-being, it is significant to examine this problem from IT usage, especially the selection of digital contents. This study validated the theoretical study through a qualitative exploratory study comprising both negative emotions and the selection of digital contents, and empirically tested the proposed research model on the older people. The result shows the pattern of linkages between the grief of loss and the pursuit of digital contents. Loss from being parted by death and loss of relations was positively related to the information seeking contents. Economical loss and loss of physical functions was positively related to the innovation seeking contents. Loss of physical functions and Loss from being parted by death was positively related to the emotion seeking contents. And economic loss and loss of relations was positively related to the entertainment seeking contents.