• Title/Summary/Keyword: Content tracking

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A Precise Tracking System for Dynamic Object using IR sensor for Spatial Augmented Reality (공간증강현실 구현을 위한 적외선 센서 기반 동적 물체 정밀 추적 시스템)

  • Oh, JiSoo;Park, Jinho
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.115-122
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    • 2017
  • As the era of the fourth industrial revolution began, augmented reality showed infinite possibilities throughout society. However, current augmented reality systems such as head-mount display and hand-held display systems suffer from various problems such as weariness and nausea, and thus space-augmented reality, which is a projector-based augmented reality technology, is attracting attention. Spacial augmented reality requires precise tracking of dynamic objects to project virtual images in order to increase realism of augmented reality and induce user 's immersion. The infrared sensor-based precision tracking algorithm developed in this paper demonstrates very robust tracking performance with an average error rate of less than 1.5% and technically opens the way towards advanced augmented reality technologies such as tracking for arbitrary objects, and Socially, by easy-to-use tracking algorithms for non-specialists, it allows designers, students, and children to easily create and enjoy their own augmented reality content.

An Empirical Study on Tracking Table for Consistency and Completeness Validation in the Outputs (산출물의 일관성과 완전성 검증을 위한 추적테이블의 경험적 연구)

  • Kim, Ju-Young;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.419-430
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    • 2007
  • It is very important to track whether software is properly developed according to requirements. This study suggests a method to track requirements by using a tracking table. In this study, the tracking table indicates why such requirements are included by detailing the content of requests for proposals and proposals. The table also facilitates verification of the consistency between outputs and the integrity by having ID codes of each requirement mapped to each output. Furthermore, as this study was conducted, it was found that some factors were required to be added or supplemented to the outputs at the requirement gathering stage of MaRMI-Ⅲ v.4.0 methodology. Thus, this study seeks to present this additional result along with the enhanced tracking table. By verifying outputs, the tracking table presented in this study will help to reduce all kinds of risks and problems that may occur in software development due to the lack of management of requirements. In addition, the output of the requirement-gathering stage of MaRMI-Ⅲ v.4.0 methodology will be improved/supplemented according to the creation of tracking tables; this will increment the applicability of the MaRMI-III methodology.

Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

Development of Electronic Content Guide (ECG) Technology for Personalized T-DMB Service (T-DMB 개인 맞춤형방송 서비스를 위한 전자콘텐트안내 기술 개발)

  • Park, Minsik;Kim, Hyun-Soon;Lee, Han-kyu;Hong, Jin woo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.182-192
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    • 2008
  • The personalized service becomes an important role in consuming the mobile broadcasting contents due to the lack of television watching time in the mobile environment. The paper discusses the technology development of ECG (electronic content guide) for personalized broadcasting service such as contents tracking, time shifting and contents scraping according to user preference.

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Influence of the C.T.I of phenolic resin (페놀수지의 C.T.I에 미치는 영향)

  • 이보호;박동화;정인성
    • Electrical & Electronic Materials
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    • v.1 no.1
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    • pp.70-77
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    • 1988
  • This paper describes the influence of the electrode materials, moisture content, electrolyte density, temperature, surface state, ion absorbent on the C.T.I of phenolic resin by the I.E,C, 112 method. C.T.I are increased for electrode materials with low hydrogen overvoltage and high soluble point. Increusing moisture content of samples increased by logarithmical on the droplet number to tracking breakdown. Increasing electrolyte temperature region above 70-80(.deg.C) decreased hydrogen over-voltage, following the density changes are decreased by C.T.I=1/aD$^{2}$-bD+C.

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A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.

A Comparative Study on Multi Object Tracking Methods for Sports Video (스포츠 경기 내의 다중객체 트래킹 비교 연구)

  • Moon, Sungwon;Lee, Jiwon;Nam, Dowon;Kim, Howon;Kim, Wonjun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.653-654
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    • 2016
  • 기계학습 기술의 발전으로 인해 다양한 분야에서 객체를 자동으로 인식하고 그 행동을 분석하는 연구의 필요성이 대두되고 있으며, 이는 스포츠 분야도 마찬가지이다. 현재 스포츠 경기내의 다중객체를 검출하고 추적하는 시스템은 정확성이 높지 않아 대부분의 서비스가 숙련된 오퍼레이터의 수작업에 의존하고 있어 객체의 위치를 검출하고 이를 실시간으로 정확하게 추적할 수 있는 기술의 개발이 필요하다. 본 논문에서는 기존 알고려즘을 다중객체 추적에 적합하도록 구현하고 성능을 비교한 결과를 제시하여 스포츠 경기 내의 다중객체 추적에 적합한 알고리즘을 제안하고자 한다.

Evaluation and Analysis of VR Content Dementia Prevention Training based on Musculoskeletal Motion Tracking (근골격계 동작 추적 기반 VR 콘텐츠 치매 예방 훈련 평가 및 분석)

  • Lee, Min-Tae;Youn, Jae-Hong;Kim, Eun-Seok
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.15-23
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    • 2020
  • Recently, the increase in the elderly population due to an aging society has led to a relative increase in senile diseases such as vascular dementia or Alzheimer's disease, and the social burden for rehabilitation has increased. In addition, studies have been conducted for the risk assessment and prevention of musculoskeletal disorders. The purpose of this study is to suggest a system that can be used to help with dementia prevention training by tracking the movement of motion and virtual reality contents for the risk factors of musculoskeletal disorders of the elderly. We propose a training method for preventing dementia through musculoskeletal motion analysis algorithm and virtual reality content. Through motion recognition algorithm based on motion region design, we will track and analyze the moving radius of the target joint. The purpose of this study is to calculate and evaluate scores based on the time to accomplish the goals on virtual reality contents for the prevention of musculoskeletal disorders and the support of dementia prevention training, and the degree of difficulty, and to analyze the correlation between the results of performing K-MMSE and VR contents.

A sturdy of Motion detection using image processing from the VR (가상현실공간에서의 영상처리를 이용한 이동패턴 추적 연구)

  • Kang, Soung-Yun;Kim, Yun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.227-230
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    • 2005
  • Virtual reality(VR) is both one of the high-technology and main paradime in leading next genaration of 21th century. It's application spectrum is various and lead to numorous revolotion as well as transition in technical aspect. These change is a good procept of it's value and influence effect in global fields of human life. In this paper, Location of specific portion of the image which it comes to receive at real-time tracking using WebCam, The method research which is the possibility of doing location tracking which is accurate

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Authoring Support Technique Using Text Analysis-based Dialogue History Tracking (텍스트 분석 기반 대화 이력 추적을 이용한 작가 지원 기법)

  • Kim, Hyun-Sik;Park, Seung-Bo;Lee, O-Joun;Baek, Yeong-Tae;You, Eun-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.45-53
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    • 2014
  • This paper suggests methods to chronicle and track the history of dialogues exchanged among characters to prevent logical errors of a story. As for stories that are long with many characters, especially in full-length novels and co-written stories, cognitive burden is imposed on a writer. If the writer has confused understanding of a character, then a logical error would enter the story. This would compromise completeness and integrity of writing. Against the backdrop, this paper shows how dialogues among characters are chronicled and tracked by using the aforementioned tracking methods through design of a writer support system that relieves a writer's cognitive burden while supporting the writing and through an analysis of existing novels. In addition, we showed the accuracy results of average 68.5% through the performance evaluation of the query used in the dialogue history tracking.