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Pattern-based Depth Map Generation for Low-complexity 2D-to-3D Video Conversion (저복잡도 2D-to-3D 비디오 변환을 위한 패턴기반의 깊이 생성 알고리즘)

  • Han, Chan-Hee;Kang, Hyun-Soo;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.31-39
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    • 2015
  • 2D-to-3D video conversion vests 3D effects in a 2D video by generating stereoscopic views using depth cues inherent in the 2D video. This technology would be a good solution to resolve the problem of 3D content shortage during the transition period to the full ripe 3D video era. In this paper, a low-complexity depth generation method for 2D-to-3D video conversion is presented. For temporal consistency in global depth, a pattern-based depth generation method is newly introduced. A low-complexity refinement algorithm for local depth is also provided to improve 3D perception in object regions. Experimental results show that the proposed method outperforms conventional methods in terms of complexity and subjective quality.

Investigation of Demand Technology and Construction of Technology Roadmap for Short and Middle-term Research and Development with Focus on the Consensus Link Between Fisheries Specialists and Managers in Marine Production Field (해양생산분야의 요구기술 수요조사 및 전문가의 의견을 반영한 단·중기 기술 로드맵 작성 연구)

  • LEE, Dae-Jae
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.2
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    • pp.193-208
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    • 2005
  • The object of this study is to provide a framework of increasing the effectiveness of the R&D planning of experts in fisheries and the education of students with the theoretical background and analytical skills through the adoption of technology roadmapping process in the marine production industry. The study was conducted by fact-finding surveys and the response content for surveys obtained from each expert advisor in the field of fisheries and maritime affairs such as fishery industries, some government organizations and research institutes including the Ministry of Maritime Affairs and Fisheries (MOMAF), National Fisheries Research and Development Institute (NFRDI) and fisheries-related universities was analyzed. The major implementation tasks to effectively achieve the basic goals of technology roadmap for short and middle-term research and development in the fisheries production field are as follows: 1. Research in order to achieve the realization of community-based resource management fisheries or fishermen-oriented co-management fisheries with paradigm shift in fisheries management. 2. Research in order to derive the construction of cost reducing and manpower saving systems in fishery-related science, technology and engineering. 3. Research in order to create the high value-added fisheries products with a focus on the upgrading of processing, freezing and refrigerating facilities, the reduction of logistics costs and the minimization of distribution steps. 4. Research in order to achieve the realization and development of environmental-friendly fisheries and internationally competitive fisheries through restructuring the entire fishing industries, in particular, small-scale fisheries. 5. Research in order to achieve the effective utilization of fisheries resources with a new creation of clean and living marine environment by fisherman under the balanced management and protection of marine living resources and fishing grounds.

Modelling Perceptual Attention for Augmented Reality Agents (증강 현실 에이전트를 위한 지각 주의 모델링)

  • Oh, Se-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.51-58
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    • 2010
  • Since Augmented Reality (AR) enables users to experience computer-generated content embedded in real environments, AR agents can be visualized among physical objects in the environments where the users exist, and directly interact with them in real-time. We model perceptual attention for autonomous agents in AR environments where virtual and physical objects coexist. Since such AR agents must adaptively perceive and attend to surrounded objects relevant to their goals, our model allows the agents to determine currently visible objects from the description of what virtual and physical objects are configured in the camera's viewing area. A degree of attention is assigned to each perceived object based on its relevance to achieve agents' goals. The agents can focus on a reduced set of perceived objects with respect to the estimated degree of attention. To demonstrate the effectiveness of our approach, we implemented an animated character that was overlaid over a miniature version of campus and that attended to buildings relevant to their goals. Experiments showed that our model could reduce the character's perceptual loads even when surroundings change.

Change Soil Water and Evaluation with Respect to Shallow-Extensive Green Roof System (저토심 옥상녹화시스템에 따른 토양수분의 변화)

  • Park, Jun-Suk;Park, Je-Hea;Ju, Jin-Hee;Yoon, Yong-Han
    • Journal of Environmental Science International
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    • v.19 no.7
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    • pp.843-848
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    • 2010
  • This study focused on the characteristics of change soil water with respect to soil thickness and soil mixture ratio, in order to effectively carry out an afforestation system for a roof with a low level of management and a light weight. Soil hardness tended to increase as sand particle was increase regardless soil thickness and soil porosity had more higher artificial soil than natural soil mixture. In case of soil pH, natural soil mixture had between 6.7 and 7.4, and artificial soil mixture had 6.0~6.8. Organic matter, electrical conductance and exchangeable content were highest in $L_{10}$, which it had the highest leafmold ratio. Soil moisture tension(kPa) in 15cm soil thickness was observed natural soil mixture had a considerable change but artificial soil mixture had a gradual change when non-rainfall kept on. In the experimental $L_{10}$, $S_{10}$, $S_7L_3$ and $S_5L_5$ object, the amount of moisture tended to rapidly decrease. However, in the experimental $P_7P_1L_2$, $P_6P_2L_2$, $P_5P_3L_2$ and $P_4P_4L_2$ objects, which contained pearlite and peat moss, the amount of moisture tended to gradually decrease. As a result, the use of a artificial soil mixture soil seems to be required for the afforestation of a roof for a low level of management.

A study on preferable contents depending on regions and terminal types for high speed mobile internet (초고속 무선인터넷에서 폰형과 모뎀형 단말기의 이용장소에 따르는 선호 콘텐츠에 관한 연구)

  • Ryu, Gui-Yeol
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.4
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    • pp.701-715
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    • 2011
  • The object of study is what kinds of contents are preferable depending on regions and terminal types for high speed mobile internet. We consider 10 contents, 9 region2, and 2 terminal types. The methods are the adjusted residuals, the corresponding analysis, and the multiple corresponding analysis. The results are different, which comes from different mathematical models. 50% of results are same between the corresponding analysis and the multiple corresponding analysis. 26.3% are same between the adjusted residuals and the corresponding analysis. 21.1% are same between the adjusted residuals and the multiple corresponding analysis. We recommend the adjusted residuals because it can test hypothesis for preferring contents. The content which is not chosen by three methods is business.

The Expressional Characteristics of Interior Space for Brand Lifestyle Shop - Focused on Lifestyle Shops Opened in Seoul - (브랜드 라이프스타일 샵의 실내공간 표현특성 연구 - 서울시에 오픈한 라이프스타일 샵을 중심으로 -)

  • Lui, Run;Nam, Kyeong Sook
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.202-209
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    • 2017
  • In 21 Century, people's living standards and material requirements have been continuously improved with the development of society. The demand for commercial space is not merely content with purchases. What's more, the consumers want to experience some activities offered by the brand while shopping. In this paper, we mainly research the spatial structure and the spatial expressional characteristics of brand lifestyle shop of Korean brands built in Seoul area. First, through the documentary research, we get the four characteristics of interior space performance of brand lifestyle shop, which are, interaction, proximity, symbolism and compound. Secondly, we select 8 brand lifestyle shops in the Seoul area as the object of this study, and analyze the actual application of the four characteristics in these cases. Thirdly, through the analysis of case study, we make a concrete analysis of the expressional characteristics of Korea's brand lifestyle shop. Finally, we reach the conclusions: First, the brand lifestyle shop provides space for both brands and consumers to communicate with each other. Second, in brand lifestyle shop there is a special space which is different from the other commercial space. The existence of this special space makes brand lifestyle shop more personalized and more specialized, and makes the customers have more interesting when they are shopping. Third, compared with the sales space, the non-sales space accounts for a larger proportion. Fourth, in spatial representation, interaction plays a role in connecting brands with consumers. Fifth, brand lifestyle shop has the same spatial concept, but it has different application and embodiment in each case. Each brand lifestyle shop has its own unique features. This is the economic strategy used by brand sustainable development and expansion.

Numerical Investigation of the Effect of IR Heating on Drying Mechanism in a Tumble Dryer (열복사를 적용한 드럼 건조기의 건조 메커니즘 분석 및 성능 예측에 관한 연구)

  • Choi, Chul-Jin;Jang, Jung-Hyun;Kim, Chong-Min;Kim, Man-Young
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.3
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    • pp.219-228
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    • 2010
  • A two-dimensional mathematical model was developed to predict the temperature and moisture-content profiles of a tumble dryer during infrared drying. The model is based on the movements of liquid water and moisture in the object and on the fluid and heat transfer in the drying air. The model was solved by the finite volume analysis for the fluid, temperature, and radiation intensity fields. After deriving the governing equations and developing the two-dimensional tumble dryer models, numerical investigations were carried out to examine the effects of various parameters such as the heater temperature and the heating patterns on the drying mechanism of the tumble dryer. All the results show that the drying time can be reduced by using the IR heater.

Augmented reality trends in educational research: Through a systematic review of Korean literature (증강현실기반 교육 연구 동향: 국내 연구에 대한 체계적 문헌고찰을 통하여)

  • Kim, Hannah
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.397-407
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    • 2018
  • Augmented reality offers a great potential in teaching and learning through enhancing situated cognition and building indirect experience. However, existing systematic reviews are limited to studies conducted outside of Korea and fail to reflect the Korean trends. This study attempts to understand the augmented reality trends of educational research in Korea through a systematic review. The content types are also reviewed regarding situated learning. The results show that Korean studies tend to target preK-12 while many global research focus on K-16. In addition to Humanities & Arts and Science, Korean studies explored in special education. Concerning educational effects, numerous Korean studies investigated on individual learning and less focused on collaborative or situated learning. Moreover, many Korean studies used object-controlling contents. Lastly, challenges and suggestions for future research are addressed.

Semantic-based Scene Retrieval Using Ontologies for Video Server (비디오 서버에서 온톨로지를 이용한 의미기반 장면 검색)

  • Jung, Min-Young;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.32-37
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    • 2008
  • To ensure access to rapidly growing video collection, video indexing is becoming more and more important. In this paper, video ontology system for retrieving a video data based on a scene unit is proposed. The proposed system creates a semantic scene as a basic unit of video retrieval, and limits a domain of retrieval through a subject of that scene. The content of semantic scene is defined using the relationship between object and event included in the key frame of shots. The semantic gap between the low level feature and the high level feature is solved through the scene ontology to ensure the semantic-based retrieval.

The Effects of Environmental Issue Analysis Instruction on Elementary School Students' Environmental Decision Making Ability (환경쟁점분석 수업이 초등학생의 환경의사결정 능력에 미치는 영향)

  • Min, Eun-Hang;Choi, Dan-Hyung
    • Hwankyungkyoyuk
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    • v.20 no.1
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    • pp.90-105
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    • 2007
  • The purpose of this study is to find the influence of environmental issue analysis instruction on the environmental decision making ability for grade 5 elementary school students. The study was done through pre and post testing control group structure. The object of this study is grade 5 of I elementary school students which were divided into 35 student test group and 54 student control group. Through studying references, the selection standard of appropriate environment issue and the environmental issue analysis instructing objective. Conducted the environment issue instructing based on the selected environment issue and instructing objective. The classes were held in total of 6 sessions in the chapters related to class objective and class content within the curriculum. The pre and post testing was done using environment decision making ability test sheet which was reconstructed by myself and the results were analyzed by t-test. As a result of comparing pre and post testing the students in test group showed significant results in the processes of problem recognition, evaluation of alternatives, behave planing (p<.001). As a result of comparing the differences of environment decision making ability of pre and post test of test group and control group, it showed significant results in the process of evaluation of alternatives(p<.00l). The environment issue analysis class has positive influence on the environment decision making abilities of the students but since the outcome of environment decision making ability is lower, there is a need for long term environment education plan and further studies to find whether the environment issues within the textbook is appropriate in the elementary student level, useful school aspect and the influence of environment issue analysis class on the change of values for individuals.

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