• Title/Summary/Keyword: Conferencing

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Service Session Object Modeling and Session Management for Multimedia Service on Open Networking Architecture (개방형 통신망에서 서비스 세션 객체 모델링 및 세션 관리)

  • Shin, Young-Seok;Oh, Hyun-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3097-3110
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    • 1997
  • As to the recent advances in computer technologies and high-speed networks, telecommunication services and provision of multimedia services will be provided on the basic of a new software architecture adapting networking infrastructure on open information networking architecture. In this paper, the video conference services has been selected as a target service example because it is expected to become one of the most important services on the full service network. In fact, it can be viewed as the basis for providing telecommunication services such as video telephony and video conferencing. This paper presents the prototyping of TINA (Telecommunication Information Networking Architecture) based desktop video conference system using the concepts of session management. The prototyping of desktop video conference system aims at assessing TINA concepts and refinement of the mapping between session graph and connection graph, and provides object modeling methodologies towards distribution and objected-orientation.

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A design of session management for video conference services (개방형 통신망에서 화상 회의 서비스 세션 관리 설계)

  • 신영석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.11
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    • pp.2498-2511
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    • 1997
  • Due to the recent advances in computer technologies and high-speed networks, telecommunication services and provision of multimedia services will be considered a new software architecture adapting networking infrastructure on information networking architecture. In this paper, the video conference services has been selected as a target service example because it is expected to become one of the most important services on the full service network. In fact, it can be viewed as the basis for providing telecommunication services such as video telephony and video conferencing. This paepr presents the prototyping of TINA(Telecommunication Information Networking Architecture) based desktop video conference system using the concepts of session management. The prototyping of deskop video conference system aims at assessing TINA concepts and refinement of the mapping between session graph and connection graph, and provides support of open service platform towards distribution and objected-orientation.

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Implementation Issues in Whiteboards of Distance Learning Systems (원격 교육 시스템의 화이트보드 구현시 고려 사항)

  • Lee, Jae-Ho;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.209-214
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    • 1998
  • The advent of powerful hardware and advances in high speed networks enabled synchronous learning, with teachers and students being geographically distributed but connected via computer networks. Today's synchronous learning systems are mainly based on video conferencing technology which provides audio, video, and joint editing of documents only, but does not take into account the specific requirements of teaching, for instance, controlling the course of instruction, raising hands, or reference pointing. A shared whiteboard is often the core part of these systems. Therefore, in this paper, we look into implementation issues in whiteboards of distance learning systems. Particularly, system architectures and concurrency control mechanisms are considered.

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Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video

  • Lee, Daehyeon;Lee, Munyong;Lee, Sang-ha;Lee, Jaehyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.90-97
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    • 2020
  • Recently, with the growth of mixed reality industrial infrastructure, relevant convergence research has been proposed. For real-time mixed reality services such as remote video conferencing, the research on real-time acquisition-process-transfer methods is required. This paper aims to implement an AR remote rendering method of volumetric 3D video data. We have proposed and implemented two modules; one, the parsing module of the volumetric 3D video to a game engine, and two, the server rendering module. The result of the experiment showed that the volumetric 3D video sequence data of about 15 MB was compressed by 6-7%. The remote module was streamed at 27 fps at a 1200 by 1200 resolution. The results of this paper are expected to be applied to an AR cloud service.

A GDSS for Obtaining Corporate Understanding : Improving the Synergy Effects through the Strategic Coordination of Conflicting Interdepartmental Goals (그룹 의사결정지원 시스템을 이용한 공동목표의식의 배양 : 부서간 이해차이의 전략적 조정을 통한 조직시너지 효과의 향상)

  • Jeon, Gi-Jeong
    • Asia pacific journal of information systems
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    • v.2 no.2
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    • pp.31-54
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    • 1992
  • Generating an action plan and obtaining commitment to achieve it is desired in organizations, but not always achieved. Whatever the reason, there is a room for an improved approach to decision making, so that people can arrive at a common understanding of a problem and commitment to action. Those are the purposes of a Decision Conferencing(DC). A DC, one example of single workstation-based GDSSs, is a two-day session attended by a group of people who attempt to resolve important issues of concern to their organization with the help of group facilitation techniques and decision analytic computer modelling. The interchange of differing perspectives on the issues is encouraged by the facilitator who attends to group processes but does not contribute to the content of discussions. Decision analysis provides a variety of structures for modelling the differing perspectives. Information and value judgements are incorporated in these models, whose results usually reveal new, higher-level perspectives on the issues. Information technology is needed to combine the part of the model and to facilitate on-the-spot replay of results. The experimental case study in this paper shows that how a DC can help a Korea's trading company to develop new, corporate level resource allocation strategies which are based on improved consensus among competing participants.

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Service Platform of Grid Systems for Ubiquitous Multimedia Applications (유비쿼터스 멀티미디어 응용을 위한 그리드 시스템의 서비스 플랫폼)

  • Park Eun-jeong;Shin Heon-shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1B
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    • pp.9-18
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    • 2006
  • Advances in wireless network are enabling the development of ubiquitous multimedia services. These multimedia services need efficient platforms to comply with the requirements of mobile computing. We introduce an adaptive service platform based on mobile agent and grid systems while specifying the challenges of ubiquitous multimedia services and focusing on frequent disconnections and scarce resources. We applied our platform to framework RtoA (Ready-to-Attend) which supports mobile users to access compute-intensive multimedia service, specifically, mobile education and video conferencing. RtoA includes hand-off, speaker and listener service which enable people to attend a conference or a class with satisfying quality of multimedia service. ns-2 based simulation verifies that our scheme is an efficient way to reduce energy consumption of mobile devices and to improve the response time of mobile applications.

A Study on ISpace with Distributed Intelligent Network Devices for Multi-object Recognition (다중이동물체 인식을 위한 분산형 지능형네트워크 디바이스로 구현된 공간지능화)

  • Jin, Tae-Seok;Kim, Hyun-Deok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.950-953
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    • 2007
  • The Intelligent Space(ISpace) provides challenging research fields for surveillance, human-computer interfacing, networked camera conferencing, industrial monitoring or service and training applications. ISpace is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment, it is very important that the system knows the location information to offer the useful services. In order to achieve these goals, we present a method for representing, tracking and human following by fusing distributed multiple vision systems in ISpace, with application to pedestrian tracking in a crowd.

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An Implementation of a High Speed Elasticity Buffer (초고속 신축버퍼의 구현)

  • Hong, You-Pyo;Yang, Gi-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.801-805
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    • 2009
  • The importance of high-speed networking is ever increasing to better support multimedia application such as video conferencing. It is crucial to synchronize the network so that the delay between computers on the network is minimized. In high-speed LAN, for example, most computers use clocks with almost same frequency to minimize the delay for data transmission. However, because of the deviation of transmitter's and receiver's clock frequency and phase difference there can be a metastability problem. Elasticity buffer is to provide a solution for this situation and this paper presents an implementation is a high-speed elasticity buffer.

Group Key Agreement for Mobile Devices in Different Cells (서로 다른 셀의 모바일 장치간의 그룹키 동의 프로토콜)

  • Kim Jeeyeon;Choi Yeonyi;Kim Seungjoo;Won Dongho
    • Journal of KIISE:Information Networking
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    • v.32 no.6
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    • pp.651-658
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    • 2005
  • Mobile communication has become more pervasive and it is considered as one of main concerns oi conferencing, multi-user games and etc. in mobile environment. These applications need to secure communication in group. Most of the published protocols are based on model which consists of a stationary base station and a cluster of mobile devices. In this paper, we have focused on the extended model of which participants are several base stations and mobile devices in different cells. We present a new group key protocol among mobile devices in different cells and analyze its security And we also look at how password authentication can be used to our group key agreement protocol. The mobile device's computing load may be reduced by using password authentication.

Structure and service applications for smart work environment (스마트워크 환경을 위한 구조와 서비스 응용)

  • Kang, Sungyeol
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.265-270
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    • 2016
  • The advance in mobile devices such as smartphone, wireless networking, and Internet technologies enables many organizations to improve drastically not only the ways of carrying out every job activity but also their business processes and operations management. As the effort to work smart utilizing the technological change, they are interested in the implementation of Smart Work environment. In this paper we examine several types of smart work and their service scenarios. We also describe the structures of networking and system configurations for building up the smart work environment. These study results may be useful as reference materials for the successful implementation of smart work.