• 제목/요약/키워드: Conducting agent

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Nematicidal Effect of Root-Knot Nematode (Meloidogyne incognita) by Amino Acids Biochemical Agent Extracted from Chicken Feather (닭 우모로부터 추출한 아미노산 생화학제의 고구마뿌리혹선충 증식억제 효과)

  • Kim, Se-Jong;Whang, Kyung-Sook
    • Journal of Applied Biological Chemistry
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    • v.55 no.4
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    • pp.247-252
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    • 2012
  • This study examined the control effects of amino acid biochemical agent extracted from chicken feathers on Meloidogyne incognita for the purpose of developing an environmentally friendly nematicidal agent that can replace chemical control of root-knot nematodes (RKN). We investigated the lethal effects of J2 juveniles for 19 types of commercial amino acids. As a result, five kinds of amino acids (L-asparagine, L-aspartic acid, L-methionine, L-tyrosine, L-cysteine) showed mortality rate of more than 50% at a concentration of 50 mM. L-asparagine showed the highest mortality rate at 94%. We also investigated the lethal effect of J2 juveniles and suppressive effects of egg hatching by feather amino acids (FAA) biochemical agent. It showed that the mortality rate of J2 juveniles was more than 80% and suppression rate of egg hatching was 74% at 1/50 concentrations of FAA. As a result of conducting a tomato pot culture experiment for 60 days after treating 1/50 concentrations of FAA biochemical agent in rhizosphere soil, it showed that the control effects were 63% of juveniles density in the soil, 59% of egg mass and 61% of root gall index, respectively. Based on the above results, it is considered that the FAA biochemical agent extracted from chicken feathers can be used as an environmentally friendly nematicidal agent of RKN.

C-COMA: A Continual Reinforcement Learning Model for Dynamic Multiagent Environments (C-COMA: 동적 다중 에이전트 환경을 위한 지속적인 강화 학습 모델)

  • Jung, Kyueyeol;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.143-152
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    • 2021
  • It is very important to learn behavioral policies that allow multiple agents to work together organically for common goals in various real-world applications. In this multi-agent reinforcement learning (MARL) environment, most existing studies have adopted centralized training with decentralized execution (CTDE) methods as in effect standard frameworks. However, this multi-agent reinforcement learning method is difficult to effectively cope with in a dynamic environment in which new environmental changes that are not experienced during training time may constantly occur in real life situations. In order to effectively cope with this dynamic environment, this paper proposes a novel multi-agent reinforcement learning system, C-COMA. C-COMA is a continual learning model that assumes actual situations from the beginning and continuously learns the cooperative behavior policies of agents without dividing the training time and execution time of the agents separately. In this paper, we demonstrate the effectiveness and excellence of the proposed model C-COMA by implementing a dynamic mini-game based on Starcraft II, a representative real-time strategy game, and conducting various experiments using this environment.

Reversible Addition-Fragmentation Chain Transfer (RAFT) Bulk Polymerization of Styrene: Effect of R-Group Structures of Carboxyl Acid Group Functionalized RAFT Agents

  • Lee Jung Min;Kim Ok Hyung;Shim Sang Eun;Lee Byung H.;Choe Soonja
    • Macromolecular Research
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    • v.13 no.3
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    • pp.236-242
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    • 2005
  • Three dithioester-derived carboxyl acid functionalized RAFT(reversible addition-fragmentation chain transfer) agents, viz. acetic acid dithiobenzoate, butanoic acid dithiobenzoate and 4-toluic acid dithiobenzoate, were used in the RAFT bulk polymerization of styrene, in order to study the effects of the R-group structure on the living nature of the polymerization. By conducting the polymerization with various concentrations of the RAFT agents and at different temperatures, it was found that the R-group structure of the RAFT agents plays an important role in the RAFT polymerization; the bulky structure and radical stabilizing property of the R-group enhances the living nature of the polymerization and allows the polymerization characteristics to be well controlled.

Characteristics of MCMB Anode Mixed with KCF (MCMB 및 KCF 혼합부극의 특성 연구)

  • Jeong, Jae-Kook;Jin, Bong-Soo;Moon, Seong-In;Yoon, Mun-Soo;Nam, Hyo-Duk
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2001.11b
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    • pp.513-516
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    • 2001
  • In this study, the properties of MCMB anode Mixed with KCF were evaluated, KCF material was used as not only conducting agent but also active material, The Electirc conductivity of MCMB and KCF were 23.7S/cm and 45.8S/cm. Characteristics of anode with different KCF contents were the best effect at 2wt%. The 1st Ah efficiency of cells were increased with increment of KCF contents. The internal resistance and the rate capability were $1.59{\Omega}$ and 135mAh/g at 2C, The discharge capacity was gradually faded with the charge-discharge cycling to about 50th cycles.

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Direct route to high yield synthesis of metal nanoparticles for printable electronic devices

  • Kim, Dong-Hun;Lee, Gwi-Jong;Lee, Yeong-Il;Jeon, Byeong-Ho;Choe, Jun-Rak;Seo, Yeong-Gwan;Kim, Tae-Hun;Gang, Seong-Gu
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2009.05a
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    • pp.14.1-14.1
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    • 2009
  • We found a high yield synthetic route to organic-soluble metal nanoparticles in the concentrated organic phase. The organic phase contains metal salt, amines, fatty acids, nonpolar solvent, and reducing agent. Even using only generic chemicals, organic-soluble silver and copper nanoparticles could be easily obtained by this simple and rapid reaction scheme at large scale. The hydrocarbon-protected metal nanoparticles showed excellent dispersion properties and were successfully printed onto polymer substrates. The printed pattern was heated at $200^{\circ}C$, which showed very low specific electrical resistance (< 10 uOhm$\cdot$cm), sufficient for conducting line of various printable devices.

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Characteristics of MCMB Anode Mixed with KCF (MCMB 및 KCF 혼합부극의 특성 연구)

  • 정재국;진봉수;문성인;윤문수;남효덕
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2001.11a
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    • pp.513-516
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    • 2001
  • In this study, the properties of MCMB anode Mixed with KCF were evaluated. KCF material was used as not only conducting agent but also active material. The Electric conductivity of MCMB and KCF were 23.7S/cm and 45.8S/cm. Characteristics of anode with different KCF contents were the best effect at 2wt%. The 1st Ah efficiency of cells were increased with increment of KCF contents. The internal resistance and the rate capability were 1.59Ω and 135mAh/g at 2C. The discharge capacity was gradually faded with the charge-discharge cycling to about 50th cycles.

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Analyzing the Online Game User's Game Item Transacting Behaviors by Using Fuzzy Logic Agent-Based Modeling Simulation (온라인 게임 사용자의 게임 아이템 거래 행동 특성 분석을 위한 퍼지논리 에이전트 기반 모델링 시뮬레이션)

  • Min Kyeong Kim;Kun Chang Lee
    • Information Systems Review
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    • v.23 no.1
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    • pp.1-22
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    • 2021
  • This study aims to analyze online game user's game items transacting behaviors for the two game genres such as MMORPG and sports game. For the sake of conducting the analysis, we adopted a fuzzy logic agent-based modeling. In the online game fields, game items transactions are crucial to game company's profitability. However, there are lack of previous studies investigating the online game user's game items transacting activities. Since many factors need to be addressed in a complicated way, ABM (agent-based modeling) simulation mechanism is adopted. Besides, a fuzzy logic is also considered due to the fact that a number of uncertainties and ambiguities exist with respect to online game user's complex behaviors in transacting game items. Simulation results from applying the fuzzy logic ABM method revealed that MMORPG game users are motivated to pay expensive price for high-performance game items, while sports game users tend to transact game items within a reasonable price range. We could conclude that the proposed fuzzy logic ABM simulation mechanism proved to be very useful in organizing an effective strategy for online game items management and customers retention.

Characteristics of MCMB Anode with VGCF As a Conducting Agent for LPB (LPB용 MCMB 부극 도전재로 VGCF를 첨가한 부극의 특성 연구)

  • Jin Bong-Soo;Doh Chil-Hoon;Moon Seong-In;Yun Mun-Soo;Jeong Jae-Kook;Nam Hyo-Duk;Park Hei-Gu
    • Journal of the Korean Electrochemical Society
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    • v.7 no.3
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    • pp.143-147
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    • 2004
  • An investigation upon the characterization of MCMB anodes with different vapor grown carbon fiber (VGCF) content for application in lithium polymer battery(LPB) was carried out. When VGCF material was used as conducting agent with MCMB active material, the impedance and the initial coulombic efficiency of test cells were found to decrease with the increasing amount of VGCF. On the other hand, as a function of added VGCF the discharge capacity and the utilization linearly with increased. Impedance of test cell with MCMB anode containing $6wt\%$ VGCF exhibited the lowest value whereas the impedance of $8wt\%$ VUF contained anode was similar to that of MCMB anode without VGCF. Interestingly, $6wt\%$ VUF contained anode showed the best battery characteristics. Internal resistance and rate capacity of the cell were. respectively, $0.918{\Omega}\;at\;25C\;and\;93\%$ at 2C. Generally, rate capability and the cycleability of MCMB based test cells with $4\~6wt\%$ VGCF content exhibited better results than the other cells. In the case of $6wt\%$ VGCF containing anode, the discharge capacity of the cell faded slowly with an ultimate charge-discharge cycling capacity of 178mAh/g at the 100th cycle. Thereafter, the discharge capacity faded negligibly and the utilization of the cell at the 100th cycle was more than $90\%$. The effect of addition of VGCF is discussed in detail.

Preparation and Characterization of Al-doped ZnO Transparent Conducting Thin Film by Sol-Gel Processing (솔-젤법에 의한 Al-doped ZnO 투명전도막의 제조 및 특성)

  • Hyun, Seung-Min;Hong, Kwon;Kim, Byong-Ho
    • Journal of the Korean Ceramic Society
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    • v.33 no.2
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    • pp.149-154
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    • 1996
  • ZnO and Al-doped ZnO thin films were prepared by sol-gel dip-coating method and electrical and optical properties of films were investigated. Using the zinc acetate dihydrate and acetylaceton(AcAc) as a chelating agent stable ZnO sol was synthesized with HCl catalyst. Adding aluminium chloride to the ZnO sol Al-doped ZnO sol could be also synthesized. As Al contents increase the crystallinity of ZnO thin film was retarded by increased compressive stress in the film resulted from the difference of ionic radius between Zn2+ and Al3+ The thickness of ZnO and Al-doped ZnO thin film was in the range of 2100~2350$\AA$. The resistivity of ZnO thin films was measured by Van der Pauw method. ZnO and Al-doped ZnO thin films with annealing temperature and Al content had the resistivity of 0.78~1.65$\Omega$cm and ZnO and Al-doped ZnO thin film post-annealed at 40$0^{\circ}C$ in vacuum(5$\times$10-5 torr) showed the resistivity of 2.28$\times$10-2$\Omega$cm. And the trans-mittance of ZnO and Al-doped ZnO thin film is in the range of 91-97% in visible range.

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A Study on the Performance Evaluation of G2B Procurement Process Innovation by Using MAS: Korea G2B KONEPS Case (멀티에이전트시스템(MAS)을 이용한 G2B 조달 프로세스 혁신의 효과평가에 관한 연구 : 나라장터 G2B사례)

  • Seo, Won-Jun;Lee, Dae-Cheor;Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.157-175
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    • 2012
  • It is difficult to evaluate the performance of process innovation of e-procurement which has large scale and complex processes. The existing evaluation methods for measuring the effects of process innovation have been mainly done with statistically quantitative methods by analyzing operational data or with qualitative methods by conducting surveys and interviews. However, these methods have some limitations to evaluate the effects because the performance evaluation of e-procurement process innovation should consider the interactions among participants who are active either directly or indirectly through the processes. This study considers the e-procurement process as a complex system and develops a simulation model based on MAS(Multi-Agent System) to evaluate the effects of e-procurement process innovation. Multi-agent based simulation allows observing interaction patterns of objects in virtual world through relationship among objects and their behavioral mechanism. Agent-based simulation is suitable especially for complex business problems. In this study, we used Netlogo Version 4.1.3 as a MAS simulation tool which was developed in Northwestern University. To do this, we developed a interaction model of agents in MAS environment. We defined process agents and task agents, and assigned their behavioral characteristics. The developed simulation model was applied to G2B system (KONEPS: Korea ON-line E-Procurement System) of Public Procurement Service (PPS) in Korea and used to evaluate the innovation effects of the G2B system. KONEPS is a successfully established e-procurement system started in the year 2002. KONEPS is a representative e-Procurement system which integrates characteristics of e-commerce into government for business procurement activities. KONEPS deserves the international recognition considering the annual transaction volume of 56 billion dollars, daily exchanges of electronic documents, users consisted of 121,000 suppliers and 37,000 public organizations, and the 4.5 billion dollars of cost saving. For the simulation, we analyzed the e-procurement of process of KONEPS into eight sub processes such as 'process 1: search products and acquisition of proposal', 'process 2 : review the methods of contracts and item features', 'process 3 : a notice of bid', 'process 4 : registration and confirmation of qualification', 'process 5 : bidding', 'process 6 : a screening test', 'process 7 : contracts', and 'process 8 : invoice and payment'. For the parameter settings of the agents behavior, we collected some data from the transactional database of PPS and some information by conducting a survey. The used data for the simulation are 'participants (government organizations, local government organizations and public institutions)', 'the number of bidding per year', 'the number of total contracts', 'the number of shopping mall transactions', 'the rate of contracts between bidding and shopping mall', 'the successful bidding ratio', and the estimated time for each process. The comparison was done for the difference of time consumption between 'before the innovation (As-was)' and 'after the innovation (As-is).' The results showed that there were productivity improvements in every eight sub processes. The decrease ratio of 'average number of task processing' was 92.7% and the decrease ratio of 'average time of task processing' was 95.4% in entire processes when we use G2B system comparing to the conventional method. Also, this study found that the process innovation effect will be enhanced if the task process related to the 'contract' can be improved. This study shows the usability and possibility of using MAS in process innovation evaluation and its modeling.