• Title/Summary/Keyword: Computer system architecture

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A Ligthtweight Experimental Frame based on Microservice Architecture (마이크로서비스아키텍처 기반 경량형 모의실험환경)

  • Gyu-Sik Ham;Hyeon-Gi Kim;Jin-Woo Kim;Soo-Young Jang;Eun-Kyung Kim;Chang-beom Choi
    • Journal of IKEEE
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    • v.28 no.2
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    • pp.123-130
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    • 2024
  • As technology advances swiftly and the lifespan of products becomes increasingly short, there is a demand to fasten the pace of research outcomes, product development, and market introduction. As a result, the researchers and developers need a computational experiment environment that enables rapid verification of the experiment and application of research findings. Such an environment must efficiently harness all available computational resources, manage simulations across diverse test scenarios, and support the experimental data collection. This research introduces the design and implementation of an experimental frame based on a microservice architecture. The experimental frame leverages scripts to utilize computing resources optimally, making it more straightforward for users to conduct simulations. It features an experimental frame capable of automatically deploying scenarios to the computing components. This setup allows for the automatic configuration of both the computing environment and experiments based on user-provided scenarios and experimental software, facilitating effortless execution of simulations.

A Study on the Standardization of On-Board Training System Software for Naval Ship Engineering Control System

  • Kwak, Seung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.97-104
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    • 2021
  • Since 1993, Successfully localized naval combat System has made steady development on various domestic and foreign ships. On the other hand, Engineering Control System(ECS) is dependent on foreign companies. Therefore, there is a lot of interest and research in the localization of ECS in the navy defense industry. As one of various studies, a preliminary study of domestic ECS software that can be commonly applied to naval ships is in progress. This paper propose Ecs Obts Scalable Platform(EOSPA) as the standard architecture of ECS On-Board Training System(OBTS) software by applying object-oriented programming and standardization. And this introduces EOSPA's structure, function, and features of each component. Furthermore, high reusability and maintainability are expected in the development of ECS OBTS software applying EOSPA in various naval ships.

A Public Key knapsack Crytosystem Algorithm for Security in Computer Communication (컴퓨터 통신의 안전을 위한 공개키 배낭 암호계 앨고리듬)

  • 이영노;신인철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.9
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    • pp.893-900
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    • 1991
  • And this system is compared with past knapsack system by implementation of low density attack in Brickell and Lagarias, Odlyzko’s method. Also the VLSI architecture for parallel implementation of this linearly shift knapsack system is presented

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u-City service Model based on Implementation and Adaptability

  • Lee, Yeon-Ho;Ko, Seong-Sun;Lee, Nam-Yong;Kim, Jong-Bae
    • Journal of information and communication convergence engineering
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    • v.8 no.3
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    • pp.251-257
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    • 2010
  • The realization of u-City is coming near in some local governments by applying various city services, namely, u-City services to the city construction field to improve competitiveness of the city. But it is a reality that some local governments are experiencing many trial and errors in application of the u-City service in addition to the problem posing that the u-City service is not considering characteristics of development or application environment of an individual city. The present research proposes a service model for on-site application of the u-City service to solve this problem. The proposed model suggests a method for specifically conceptualizing and objectifying the on-site application that the existing concept-oriented model or an architecture-oriented model, etc. didn't provide. The verification system on effectiveness or effects of the u-City service model to remove ambiguity on the u-City service especially. The verification system of the u-City service model grasps the technology, function, procedure and target, etc. that the u-City service contains, evaluates whether the model satisfies conditions that the model should have, and secures objectivity and predictability of the u-City service model through confirmation on propriety, implementation and effectiveness, etc.

Framework Design of Pervasive Computing System for Inter Space Interactions between Private and Public Smart Spaces

  • Lim, Shin-Young;Chung, Lawrence;Helal, Sumi;Yang, Hen-I
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.3
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    • pp.198-205
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    • 2009
  • In this paper, design of framework architecture of pervasive computing system providing seamless inter space interactions between private and public smart spaces is presented. The seamless inter space interaction issues are related to establishing user's service environment by allocating relevant resources in a new location where there are no prior settings for the user or where there are current users already being served in the new location. In the realm of pervasive computing, we can have different types of smart spaces, offering proactive and intelligent services, which are islands of smart spaces independent from each other. As users move about, they will have to roam from private smart space to public smart space and vice versa. When they enter a new island of smart space, they will have to setup their devices and service manually to get the same or different services they had at the previous location. Users might be living in a non-pervasive computing environment because this manual operation is inappropriate to its generic features of proactive and intelligent services of pervasive computing. The framework architecture will provide seamless inter space interactions initiated by changes in users' location to acquire negotiations of resources for new and current residents regarding service provision with limited available networked devices.

A Simulation Framework for Mobile 3D Graphics Architecture (모바일 3차원 그래픽 아키덱쳐를 위한 시뮬레이션 프레임웍)

  • Lee Won-Jong;Park Jeong-Soo;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.226-228
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    • 2006
  • In this paper we describe a simulation and development framework for designing mobile 3D graphics architectures. We are developing a simple and flexible simulation and verification environment (SVE) that uses gITrace's ability to intercept and redirect an OpenGL/ES streams. In combination wlth gITrace to trace OpenGL/ES commands, the SVE simulates the behavior of mobile 3D graphics pipeline during playback of traces, and then produces the second geometry trace that can be used as a test vector for the Verilog/HDL RT-level model. By comparing the frame-by-frame results, we can conduct architectural verification. To demonstrate the functionality of the SVE, we show the implementation of the verified mobile 3D architecture on a FPGA board. For this, we also present an application development environment (ADE) includes a mobile graphics API and a device driver interface (DDI). The proposed two software environments, the SVE and the ADE could be used fer developing and testing mobile applications, architectural study and speculative hardware designs.

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Low Complexity Synchronizer Using Common Autocorrelator for DVB-S2 System

  • Park, Jang-Woong;SunWoo, Myung-Hoon;Kim, Pan-Soo;Chang, Dae-Ig
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.9 no.4
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    • pp.181-186
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    • 2009
  • This paper presents an efficient synchronizer architecture using a common autocorrelator for Digital Video Broadcasting via Satellite, Second generation (DVB-S2). To achieve the required performance under the worst channel condition and to implement the efficient H/W resource utilization of functional synchronization blocks, we propose a new efficient common autocorrelator structure. The proposed architecture can decrease about 92% of multipliers and 81% of adders compared with the direct implementation. Moreover, the proposed architecture has been thoroughly verified in XilinxTM Virtex IV and R&STM SFU (Signaling and Formatting Unit) broad-cast test equipment.

Design Model for Extensible Architecture of Smart Contract Vulnerability Detection Tool

  • Choi, Yun-seok;Lee, Wan Yeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.189-195
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    • 2020
  • Smart contract, one of the applications of blockchain, is expected to be used in various industries. However, there is risks of damages caused by attacks on vulnerabilities in smart contract codes. Tool support is essential to detect vulnerabilities, and as new vulnerabilities emerge and smart contract implementation languages increase, the tools must have extensibility for them. We propose a design model for extensible architecture of smart contract vulnerability detection tools that detect vulnerabilities in smart contract source codes. The proposed model is composed of design pattern-based structures that provides extensibility to easily support extension of detecting modules for new vulnerabilities and other implementation languages of smart contract. In the model, detecting modules are composed of independent module, so modifying or adding of module do not affect other modules and the system structure.

Preliminary Performance Evaluation of a Web Crawler with Dynamic Scheduling Support (동적 스케줄링 기반 웹 크롤러의 성능분석)

  • Lee, Yong-Doo;Chae, Soo-Hwan
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.12-18
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    • 2003
  • A web crawler is used widely in a variety of Internet applications such as search engines. As the Internet continues to grow, high performance web crawlers become more essential. Crawl scheduling which manages the allocation of web pages to each process for downloading documents is one of the important issues. In this paper, we identify issues that are important and challenging in the crawl scheduling. To address the issues, we propose a dynamic owl scheduling framework and subsequently a system architecture for a web crawler subject to the framework. This paper presents the architecture of a web crawler with dynamic scheduling support. The result of our preliminary performance evaluation made to the proposed crawler architecture is also presented.

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Synergy: An Overlay Internetworking Architecture and Implementation

  • Kwon, Min-Seok;Fahmy, Sonia
    • Journal of Communications and Networks
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    • v.12 no.2
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    • pp.181-190
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    • 2010
  • A multitude of overlay network designs for resilient routing, multicasting, quality of service, content distribution, storage, and object location have been proposed. Overlay networks offer several attractive features, including ease of deployment, flexibility, adaptivity, and an infrastructure for collaboration among hosts. In this paper, we explore cooperation among co-existing, possibly heterogeneous, overlay networks. We discuss a spectrum of cooperative forwarding and information sharing services, and investigate the associated scalability, heterogeneity, and security problems. Motivated by these services, we design Synergy, a utility-based overlay internetworking architecture that fosters overlay cooperation. Our architecture promotes fair peering relationships to achieve synergism. Results from Internet experiments with cooperative forwarding overlays indicate that our Synergy prototype improves delay, throughput, and loss performance, while maintaining the autonomy and heterogeneity of individual overlay networks.