• Title/Summary/Keyword: Computer graphic model

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A Fuzzy Spatiotemporal Data Model and Dynamic Query Operations

  • Nhan, Vu Thi Hong;Kim, Sang-Ho;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.564-566
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    • 2003
  • There are no immutable phenomena in reality. A lot of applications are dealing with data characterized by spatial and temporal and/or uncertain features. Currently, there has no any data model accommodating enough those three elements of spatial objects to directly use in application systems. For such reasons, we introduce a fuzzy spatio -temporal data model (FSTDM) and a method of integrating temporal and fuzzy spatial operators in a unified manner to create fuzzy spatio -temporal (FST) operators. With these operators, complex query expression will become concise. Our research is feasible to apply to the management systems and query processor of natural resource data, weather information, graphic information, and so on.

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CAD System Development for Geometric Design and Motion Analysis of Tangential Cam (접선 캠의 형상설계 및 운동해석을 위한 CAD시스템 개발)

  • 조성철;송정섭
    • Journal of the Korean Society of Safety
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    • v.10 no.3
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    • pp.42-46
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    • 1995
  • To purpose of this study is to model design and motion analysis of tangential cam mechanism using personal computer system. The CAD(Computer Aided Design) system used in this study was constructed with CPU(Central Processing Unit) 80486, RAM(Random Access Memory) 8M, CGA graphic card. By using developed program for tangential cam mechanism, we designed tangential cam models and analysed displacement, velocity, acceleration of follower.

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System Level Simulation of CDMA Network with Adaptive Array

  • Chung, Yeong-Jee;Lee, Jae-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.755-764
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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System Level Network Simulation of Adaptive Array with Dynamic Handoff and Power Control (동적 핸드오프와 전력제어를 고려한 적응배열 시스템의 네트워크 시뮬레이션)

  • Yeong-Jee Chung;Jeffrey H. Reed
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.33-51
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, Maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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HDR image display combines weighted least square filtering with color appearance model

  • Piao, Meixian;Lee, Kyungjun;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.260-263
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    • 2016
  • Recently high dynamic range imaging technique is hot issue in computer graphic area. We present a progressive tone mapping algorithm, which is based on weighted least squares optimization framework. Our approach combines weighted leastsquaresfiltering with iCAM06, for showing more perceptual high dynamic range images in conventional display, while avoiding visual halo artifacts. We decompose high dynamic range image into base layer and detail layer. The base layer has large scale variation, it is obtained by using weighted least squares filtering, and then the base layer incorporates iCAM06 model. Then, adaptive compression on the base layer according to human visual system. Only the base layer reduces contrast, and preserving detail. The resultshows more perceptual color appearance and preserve fine detail, while avoiding common artifacts.

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EduCODE : Educational COntents DEvelopment method for SCORM supporting (EduCODE : SCORM 지원 교육용 컨텐츠 개발 방법)

  • Seo, Dae-Woo;Lee, Se-Hoon;Wang, Chang-Jong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.123-133
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    • 2002
  • In this paper we proposed EduCODE for educational contents development method and designed the system to support EduCODE. There are four models in EduCODE such as domain model, navigation model, abstract interface model, and asset model. The method includs graphic notations for contents structure. The system to support EduCODE consisted of authoring module and run-time module. The authoring module automatically generates ADL SCORM XML code using specifications produced by EduCODE and the code is serviced to a client by run-time module and web server.

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A Hybrid Rendering Model to support LOD(Level of Detail) (LOD(Level of Detail)를 지원하는 하이브리드 렌더링 모델)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.509-516
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    • 2008
  • We propose the Hybrid Rendering model to support multi-resolution for computer graphics. LOD method for computer graphics system considering performance of device environment and end-user preference usually adopts mesh resolution, mipmap in texture rendering, or oct-tree data structure in ray tracing. The hybrid rendering model, as a local shading model combining Gouraud shading model and a flat shading model, applies a proper shading method to each of polygons consisting of an object. This method can be an effective alternative to reduce real-time rendering time so that it can be utilized in real time adaptive service of computer graphic contents among various device environments under ubiquitous environments.

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Improving the Rendering Speed of 3D Model Animation on Smart Phones

  • Ng, Cong Jie;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.3
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    • pp.266-270
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    • 2011
  • The advancement of technology enables smart phones or handheld devices to render complex 3D graphics. However, the processing power and memory of smart phones remain very limited to render high polygon and details 3D models especially on games which requires animation, physic engine, or augmented reality. In this paper, several techniques will be introduced to speed up the computation and reducing the number of vertices of the 3D meshes without losing much detail.

A study on the computer simulation model of the closed moving system using the nutation force (폐쇄된 계의 장동 힘에 의한 이동장치의 컴퓨터 씨뮬레이션 모델에 관한 연구)

  • Chung, Byung-Tae
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.331-336
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    • 2005
  • The closed movement produced vertically on the position of a motor is a notation movement produced by a notation force , while the horizontal movement can be shown by the coriolis force and the transverse force of realizing that the closed movement of the closed system is to be rotation motion. The notation movement is a vertical closed movement and by searching the equation which becomes an equation model, after comparing the simulation data from the equation model with data of a real device to use it into the computer simulation model, the additional variable elements were decided. As the result, the energy imbalance element is added as a variable about load which is relevant to friction coefficient and pole of a motor in the gravitational field. The simulation can be applied as a real physical law of the graphic game and haptic program.

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A Road Region Extraction Using OpenCV CUDA To Advance The Processing Speed (처리 속도 향상을 위해 OpenCV CUDA를 활용한 도로 영역 검출)

  • Lee, Tae-Hee;Hwang, Bo-Hyun;Yun, Jong-Ho;Choi, Myung-Ryul
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.231-236
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    • 2014
  • In this paper, we propose a processing speed improvement by adding a parallel processing based on device(graphic card) into a road region extraction by host(PC) based serial processing. The OpenCV CUDA supports the many functions of parallel processing method by interworking a conventional OpenCV with CUDA. Also, when interworking the OpenCV and CUDA, OpenCV functions completed a configuration are optimized the User's device(Graphic Card) specifications. Thus, OpenCV CUDA usage provides an algorithm verification and easiness of simulation result deduction. The proposed method is verified that the proposed method has a about 3.09 times faster processing speed than a conventional method by using OpenCV CUDA and graphic card of NVIDIA GeForce GTX 560 Ti model through experimentation.