• Title/Summary/Keyword: Computer application

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In vivo Acute Toxicity of Silicon Dioxide Nanoparticle to Mice after Intraperitonial Injection (이산화규소 나노입자의 마우스 복강 내 주입에 의한 급성독성)

  • Cha, Chun-Nam;Jung, Won-Chul;Lee, Yeo-Eun;Yoo, Chang-Yeul;Kim, Gon-Sup;Kim, Eui-Kyung;Kim, Suk;Lee, Hu-Jang
    • Journal of Food Hygiene and Safety
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    • v.26 no.1
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    • pp.43-48
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    • 2011
  • For the application of nano-sized material in various fields, the evaluation of nano-sized material toxicity is important. In the present study, various concentrations of 200 nm-sized silicon dioxide nanoparticle suspension were intraperitonially injected into mice to identify the toxicity of silicon dioxide nanoparticle in vivo. In the hematological analysis of group II treated with silicon dioxide nanoparticle 100 mg/kg body weight, lymphocytes and monocytes were significantly different compared to the control group. In group III treated with silicon dioxide nanoparticle 200 mg/kg body weight, lymphocytes, monocytes and hemoglobin were significantly different compared to the control group. In blood biochemical analysis of group III, the concentration of AST, ALT, BUN, and creatinine were significantly different compared to the control group. Histopathologic examination of the kidney indicated a mild injury only in mice received 200 mg/kg silicon dioxide nanoparticle. According to the results of the present study, the significant differences in the hematological and blood biochemical analyses and abnormal histopathological findings in the mouse kidney may have been related to exposure to silicon dioxide nanoparticle.

Study on Customized Education through Job Analysis for the Department of Furniture Design -Focusing on the Computer Application-Oriented Education for Furniture Design Coordinator-

  • Lee, Young-Choon;Shin, Rang-Ho
    • Journal of the Korea Furniture Society
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    • v.21 no.6
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    • pp.505-514
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    • 2010
  • The aim of study is to suggest the improvement of the major curriculum used in the department of furniture design in two-year colleges. For this purpose two processes were conducted step by step. The first phase was to evaluate the jobs selected by job analysis specialist and staffs in charge in July 2009, and to analyze what are the desired points for the good adaptability and business improvement in case that student would find job in relevant field after graduating from colleges. Furniture design coordinator hereupon was selected as the object and DACUM (Developing A CurriculUM) was applied to the method of job analysis. In the second process conducted from September 2009 to October 2010, the customized curriculum based on the result from the first phase was newly opened to help student create any design result. This study was composed of the result of job analysis, the customized curriculum based on it and the research of efficiency through the end result and finally the discussion how to improve the customized education for the future. It is no doubt very important process for the step up of quality of college education, the improvement of students' competence and their good adaptability after finding jobs. This study should lay the foundation of different job analysis and the customized curriculums accordingly for not only furniture design coordinator, also for various furniture design-related jobs, and furthermore it should be expected that the continuous research and development contributes to the realization of college education to raise excellent students.

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A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map (게임 맵 디자인을 위한 협업 가상 환경에서의 동시성 제어 및 공동 편집 방법)

  • Park, Sung-Jun;Lee, Jun;Lim, Min-Gyu;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.15-26
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    • 2011
  • Game level design is a collaborative work to create a virtual world for a computer game including maps, agents, monsters, objects, players and events based on predefined its game scenario. It is a promising collaborative design application. The game level design generally requires much time and cost, as the size of its target game space becomes huge. However, traditional game level design tools do not provide concurrency control mechanisms among multiple participating game designers. They do not provide consistency of undo and redo mechanisms for erroneous collaborative tasks during iterative modifications and updates of collaborative tasks among multiple designers. In this paper, we propose a concurrency control and a collaborative editing mechanism to enhance productivity of the collaborative game level design. The proposed system provides hierarchical structures of shared objects and a concurrency control mechanism for each object. The proposed system also provides a consistent undo and redo mechanism to enhance modifications and updates on intermediate results of the level design procedures.

Automatic Anticipation Generation for 3D Facial Animation (3차원 얼굴 표정 애니메이션을 위한 기대효과의 자동 생성)

  • Choi Jung-Ju;Kim Dong-Sun;Lee In-Kwon
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.39-48
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    • 2005
  • According to traditional 2D animation techniques, anticipation makes an animation much convincing and expressive. We present an automatic method for inserting anticipation effects to an existing facial animation. Our approach assumes that an anticipatory facial expression can be found within an existing facial animation if it is long enough. Vertices of the face model are classified into a set of components using principal components analysis directly from a given hey-framed and/or motion -captured facial animation data. The vortices in a single component will have similar directions of motion in the animation. For each component, the animation is examined to find an anticipation effect for the given facial expression. One of those anticipation effects is selected as the best anticipation effect, which preserves the topology of the face model. The best anticipation effect is automatically blended with the original facial animation while preserving the continuity and the entire duration of the animation. We show experimental results for given motion-captured and key-framed facial animations. This paper deals with a part of broad subject an application of the principles of traditional 2D animation techniques to 3D animation. We show how to incorporate anticipation into 3D facial animation. Animators can produce 3D facial animation with anticipation simply by selecting the facial expression in the animation.

A Study on the Operation Activation for Specialized High Schools in Chungcheongbuk-do (충청북도 전문계 고등학교 운영 활성화 방안 연구)

  • Lee, Sang-Hyuk;Jee, Soon-Duk
    • 대한공업교육학회지
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    • v.32 no.2
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    • pp.47-68
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    • 2007
  • The purpose of this research was on the operation activation for specialized high schools in Chungcheongbuk-do, and conducted a survey of chief teachers of Practical Art Subject and heads of each subjects in 32 specialized high schools in district about the system reform of vocational high school, promotion of characterization for each subject, modification of curriculum, reinforcement of direction guide, of which results were analyzed. Also, another survey of small and middle businesses was conducted to investigate the demand for human resources for industrial businesses in Chungcheongbuk-do and specialized abilities required by companies. Through the study, the reform of operation activation for specialized high schools in Chungcheongbuk-do were suggested as follows. First, Specialized high schools should more focus on educating application of a computer and the basic abilities in foreign language at the request of industry. Second, If more than 80% of vocational high school graduates go to junior colleges or universities, specialized high schools should reform their operation like general high schools. Third, Specialized high schools should expand the operation of customized curriculum for neighboring industry to raise employment rate. Fourth, Specialized high schools in Chungcheongbuk-do should reform their courses which can provide students with fundamental knowledge to work in industry related to BT and IT, as Osong medical complex and Ochang IT industrial complex are expanding gradually. Fifth, Employees in companies should be applied as guest teachers, and the principal should have a right to autonomy to operate their own curriculum. Sixth, 5 years rotation system for public schools should be revised to more than 10 years rotation system for special subjects in specialized high schools. Therefore, teachers will have ownership of the school by the revised system.

XML Web Services for Learning ContentsBased on a Pedagogical Design Model (교수법적 설계 모델링에 기반한 학습 컨텐츠의 XML 웹 서비스 구축)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1131-1144
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    • 2004
  • In this paper, we investigate a problem with an e-learning system for e-business environments and introduce the solving method of the problem. To be more accurate, existing Web-hosted and ASP (Application Service Provider)-oriented service model is difficult to cooperate and integrate among the different kinds of systems. So we have produced sharable and reusable learning object, they have extracted a principle from pedagogical designs for units of reuse. We call LIO (Learning Item Object). This modeling makes use of a constructing for XML Web Services. So to speak, units of reuse from pedagogical designs are test tutorial, resource, case example, simulation, problem, test, discovery and discussion and then map introduction, fact, try, quiz, test, link-more, tell-more LIO learning object. These typed LIOs are stored in metadata along with the information for a content location. Each one of LIOs is designed with components and exposed in an interface for XML Web services. These services are module applications, which are used a standard SOAP (Simple Object Access Protocol) and locate any computer over Internet and publish, find and bind to services. This guarantees the interoperation and integration of the different kinds of systems. As a result, the problem of e-learning systems for e-business environments was resolved and then the power of understanding about learning objects based on pedagogical design was increased for learner and instruction designers. And organizations of education hope for particular decreased costs in constructing e-learning systems.

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The Legal System Method of Software Safety to Strengthen Aviation Safety (항공안전을 강화하기 위한 소프트웨어 안전성 법제도 방안)

  • Jee, Jung-Eun;Lee, Sang-Ji;Shin, Yong-Tae
    • Journal of Advanced Navigation Technology
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    • v.15 no.5
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    • pp.687-695
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    • 2011
  • The defect caused by the software industry that is the source of knowledge-centric, information-centric and technology-centric affects an engine which operate a major role for operation of aircraft. Therefore, we should minimize the danger from the defect by strengthening the stability of aviation through the stability analysis of software. In this paper, we examine the laws and systems about the aircraft defects and software safety and propose the enhancement and the enactment of the law or measures to strengthen aviation safety. We should the existing law or system as items, such as the revision related to the safety analysis, standards of quality assurance including safety, application of quality assurance that you must attach the safety analysis report, assessment of detailed instructions of certification authorities. In addition, we should enact the new law and system as items such as the mandatory software evaluation and certification, continuous assessment based on the software life cycle, mandatory introduction of a standardized development methodology, strengthening of advanced workforce system. We can expect the improvement of software quality and an enhanced aviation safety by improving existing laws or systems and enacting new laws or systems.

A Study of Mobile Patient Identification System Using EM4095 (EM4095를 이용한 모바일 의료환자인식 시스템 연구)

  • Jo, Heung-Kuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.10
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    • pp.2337-2342
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    • 2010
  • There is a vast field of application for RFID(Radio Frequency IDentification) technology. In the case of hospitals, RFID can be used for organizing patient data. Generally, patient data has been handled with medical cards. In order to look up data about a patient, the medical card would have to be found first, within a lot of other medical cards, by hand or with a computer. This is a very inconvenient system. Also, if the card is searched by the name of the patient, fatal medical accidents may occur in cases of mix-ups. If remote RFID Tag monitoring systems are applied in this case, the patient data would be accessible in the hospital. This article will discuss the grafting of RFID systems and wireless data communicating technology. The EM4095 chip, which uses 125KHz carrier waves was used in this study. And a Bluetooth module was added for wireless data communication. The ATMEGA128 microcomputer was used to control the RFID system and wireless module. A LCD monitor was connected to the extension port for nurses to view patient data, and also, the same information was displayed on PC monitors for doctors to see. The circuit was designed to consume minimal amounts of electricity for portability, and to transmit Tag ID's in environments with a lot of noise. The article is concluded with a diagram of the whole system, and performance of each data transmitting section has been analyzed.

Performance Enhancement Method Through Science DMZ Data Transfer Node Tuning Parameters (Science DMZ 데이터 전송 노드 튜닝 요소를 통한 성능 향상 방안)

  • Park, Jong Seon;Park, Jin Hyung;Kim, Seung Hae;Noh, Min Ki
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.2
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    • pp.33-40
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    • 2018
  • In an environment with a large network bandwidth, maximizing bandwidth utilization is an important issue to increase transmission efficiency. End-to-end transfer efficiency is significantly influenced by factors such as network, data transfer nodes, and intranet network security policies. Science DMZ is an innovative network architecture that maximizes transfer performance through optimal solution of these complex components. Among these, the data transfer node is a key factor that greatly affects the transfer performance depending on storage, network interface, operating system, and transfer application tool. However, tuning parameters constituting a data transfer node must be performed to provide high transfer efficiency. In this paper, we propose a method to enhance performance through tuning parameters of 100Gbps data transfer node. With experiment result, we confirmed that the transmission efficiency can be improved greatly in 100Gbps network environment through the tuning of Jumbo frame and CPU governor. The network performance test through Iperf showed improvement of 300% compared to the default state and NVMe SSD showed 140% performance improvement compared to hard disk.

Network Adaptive Quality of Service Method in Client/Server-based Streaming Systems (클라이언트/서버 기반 스트리밍 시스템에서의 네트워크 적응형 QoS 기법)

  • Zhung, Yon-il;Lee, Jung-chan;Lee, Sung-young
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.691-700
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    • 2003
  • Due to the fast development of wire&wireless internet and computer hardware, more and more internet services are being developed, such as Internet broadcast, VoD (Video On Demand), etc. So QoS (Qualify of Service) is essentially needed to guarantee the quality of these services. Traditional Internet is Best-Effort service in which all packets are transported in FIFO (First In First Out) style. However, FIFO is not suitable to guarantee the quality of some services, so more research in QoS router and QoS protocol are needed. Researched QoS router and protocol are high cost and inefficient because the existing infra is not used. To solve this problem, a new QoS control method, named Network Adaptive QoS, is introduced and applied to client/server-based streaming systems. Based on network bandwidth monitoring mechanism, network adaptive QoS control method can be used in wire&wireless networks to support QoS in real-time streaming system. In order to reduce application cost, the existing streaming service is used in NAQoS. A new module is integrated into the existing server and client. So the router and network line are not changed. By simulation in heavy traffic network conditions, we proved that stream cannot be seamless without network adaptive QoS method.