• Title/Summary/Keyword: Computer application

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Development of Artificial Intelligence Literacy Education Program for Teachers and Verification of the Effectiveness of Interest in Artificial Intelligence Convergence Education

  • Kim, Kwihoon;Jeon, In-Seong;Song, Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.13-21
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    • 2021
  • In this paper, we developed an artificial intelligence literacy education program to strengthen the AI convergence education capacity and cultivate literacy of in-service elementary and secondary teachers, and verify the effect on the degree of interest in artificial intelligence convergence education by applying it. As a test tool, the level of interest questionnaire scale developed by George, Hall & Stiegelbauer(2006) was used based on the center of interest acceptance model of Hall et al.(1979). As a result of analyzing the degree of interest in artificial intelligence convergence education before and after the application of the artificial intelligence literacy education program, the types of non-users were found both before and after the application of the program, but the overall degree of interest increased compared to before application. As a result of analyzing the satisfaction result of the artificial intelligence literacy education program, a response that was satisfied in most areas was derived, but there was a tendency to be somewhat less satisfied with the case of convergence and application of artificial intelligence and industry.

A Design and Implementation of Generative AI-based Advertising Image Production Service Application

  • Chang Hee Ok;Hyun Sung Lee;Min Soo Jeong;Yu Jin Jeong;Ji An Choi;Young-Bok Cho;Won Joo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.31-38
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    • 2024
  • In this paper, we propose an ASAP(AI-driven Service for Advertisement Production) application that provides a generative AI-based automatic advertising image production service. This application utilizes GPT-3.5 Turbo Instruct to generate suitable background mood and promotional copy based on user-entered keywords. It utilizes OpenAI's DALL·E 3 model and Stability AI's SDXL model to generate background images and text images based on these inputs. Furthermore, OCR technology is employed to improve the accuracy of text images, and all generated outputs are synthesized to create the final advertisement. Additionally, using the PILLOW and OpenCV libraries, text boxes are implemented to insert details such as phone numbers and business hours at the edges of promotional materials. This application offers small business owners who face difficulties in advertising production a simple and cost-effective solution.

Android Application for Increased Travel Convenience <Korea Travel Review Application> (여행 편의성 증진을 위한 어플리케이션 <한국 여행 리뷰 어플리케이션>)

  • GeonHee Lee;JuHak Lee;MinGyu Yang;SuChan Seo
    • Journal of Digital Convergence
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    • v.21 no.3
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    • pp.23-31
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    • 2023
  • As COVID-19 is nearing the end, the travel industry is gradually picking up steam as the attention of those who have not traveled in nearly a few years is drawn back to travel. Accordingly, we intend to develop a travel-related application to help with travel. According to the current trend of SNS, this application provides a review function as the main function. In addition, travel records can be stored through the gallery, and the route to the destination can be conveniently viewed through navigation. People usually use multiple applications at the same time depending on their purpose when traveling. This project aims to improve convenience by developing applications that combine various functions to eliminate such hassle. The development tool uses Android Studio.

A Dynamic Job Relocation Strategy Considering Application's Characteristics in Multiple Grid Sites (다중 그리드 사이트에서 어플리케이션 특성을 고려한 동적 작업 재배치 정책)

  • Ryu, Kyung-Hoo;Lee, Woo-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.31-37
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    • 2008
  • In this paper, we propose a dynamic job relocation strategy that considering application's characteristics in multiple grid sites. This scheme classifies application to execute in multiple grid sites by their characteristics : computing intensive application, network intensive application. Also, it eliminates the communication between sites by allocating the network intensive application in single site, thus reducing the total job execution time. But if a number of free nodes to execute the network intensive application aren't found in single site, the proposed scheme the first allocates the network intensive application in multiple sites to minimize network latency. Then if the network intensive application being executed in multiple sites suitable free nodes are found in single site. the proposed scheme relocates the application being executed in multiple sites to another single site. This results in reducing the total job execution time. Through simulation, we show that the proposed dynamic job reallocation strategy improves the performance of Data Grid environment compared with previous strategies.

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Application and Evaluation of Object-Oriented Educational Programming Language 'Dolittle' for Computer Science Education in Secondary Education (중등 컴퓨터과학교육을 위한 객체지향형 EPL '두리틀'의 적용 및 평가)

  • Kwon, Dae-Yong;Gil, Hye-Min;Yeum, Yong-Cheul;Yoo, Seoung-Wook;Kanemune, Susumu;Kuno, Yasushi;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.1-12
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    • 2004
  • Current computer education is difficult to educate basic concepts and principals of the computer science because the 7th curriculum of computer education is focused on the application of software. According to the ACM K-12 report about the computer science education model, current computer education is taking the wrong way and we should put the highly priority on the education of the fundamentals through programming languages for a better computer education oriented to the computer science. This paper introduces a new object-oriented educational programming language "Dolittle". The design principals of Dolittle are simple syntax of Korean, incremental programming, text based programming, aliasing of function, and object-oriented programming. Being applied to middle school classes, we can confirm that Dolittle is easy to learn, and gives rise to high interest and keeps interest through a course, and also is of great practical use in class for programming novice.

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Analysis of Successful Adaptation Factors of Computer Science Freshmen Students (컴퓨터 전공 신입생의 성공적 적응 요인 분석)

  • Park, Uchang
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.95-101
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    • 2014
  • As other major, students have difficulties to be successfully adapted to computer science major without some interest and skill to computer programming. In this paper, we try to find successful factors for computer science major freshmen students to computer programming. The factors we focused are programming experience before college entrance, taking liberal arts/natural science courses at high school, application motivations to computer major, existence of mentors, satisfaction to his/her computer department, student's holland job aptitude code. After analysis, taking liberal arts/natural science courses at high school, satisfaction to computer department, some holland job aptitude code are significant to their successful adaptation to computer major. Also, we found the holland job apptitude code is closely related to student's satisfaction to their major for engineering students including computer science students. Our analysis results will be a suggestion for designing computer science education program with students who enters college without some aptitude or preparation to his major.

Mobile Book Management Application using Camera of Smart Phone (스마트폰 카메라를 이용한 모바일 도서 관리 어플리케이션)

  • Chung, Myoung-Beom;Kang, Mi-Ae;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.87-95
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    • 2012
  • In this paper, we propose a mobile book management application using the camera of a smart phone and the open API book information provided online. The camera automatically scans the bar-code or QR-code of a particular book. The code of that book is used to transmit detailed information to the open API. Then the proposed application records this information for use in an "Scan list" or an "My book list". This application notes the page of the book that the user is currently reading and, if the user has read the entire book, he or she can comment about it. Therefore, the proposed application provides useful functions so that the users can manage their books effectively.

Development of Smart Application for English Speaking (영어 말하기 능력 신장을 위한 스마트 앱 개발)

  • Ryu, Miyoung;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.367-374
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    • 2016
  • In this study, we proposed the development of smart application for English speaking effectively. First, to develop English learning application, we applied the TTS feature to record your own sounds and learning theory repeated listening and speaking that is the basis of English learning. To analyze the effectiveness of the application, we applied a lesson to elementary students for 4 months. In the test result, we found that all students have advanced to the English speaking ability and the test results of the affective factors showed a positive response to most students.

An iPhone Game Application Development Methodology for WIPI Developer (위피 개발자를 위한 아이폰 게임 애플리케이션 개발 방법론)

  • Yu, Hyun-Seong;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.139-150
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    • 2009
  • The abolition of WIPI installation duty makes domestic WIPI developers get a chance to enter into smartphone development environment. Specially, iPhone has a big possibility for a new game application market but traditional domestic WIPI developers have difficulties to get in because there are no standard game development methodology. Therefore, a method is necessary to develop iPhone game application effectively for traditional domestic WIPI developers. In this paper, we compare and analyze development methodology of WIPI and iPhone application and suggest a new methodology for iPhone application development with adaptation of WIPI architectures. Using this methodology, traditional domestic WIPI developers can develop iPhone game applications with ease.

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A Study on the Educational Effect from a Case of Application Development to Prevent Loss of One's Belongings (소지품 분실예방 어플리케이션 개발 사례를 통한 교육효과에 관한 연구)

  • Kim, Seung-Hyuk;Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.6 no.1
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    • pp.15-21
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    • 2014
  • Rapidly developing mobile internet technology and extensive service of smart phones have led to growing use of mobile applications. It is natural that software developers and IT-related students develop a variety of applications that can be used for everyday life. The present paper reports a case of developing such an application that was developed in a capstone design course of Department of Computer Science at Namseoul University. This so-called 'Application for Prevention of Loss of One's Belongings' was designed to let students learn a set of tools based on Android operation system. This app can prevent smart phone users from losing their belongings using an alarm. The educational effect from the process of developing this application is also discussed.