• Title/Summary/Keyword: Computer Supported Cooperative Work

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Coshed/SAS: Groupware and User Interfaces

  • Lee, Jaeyoung A.;Yoon, Seok-Hwan;Lee, Tonghyun;Park, Jieun
    • Proceedings of the Korea Database Society Conference
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    • 1995.12a
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    • pp.132-142
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    • 1995
  • Development in multimedia technology enhances Computer Supported Cooperative Work(CSCW) such as tole-conferencing and tole-education. These applications are also called groupware applications and usually composed of AM conferencing module and shared working space such as group editors. Through this shared working space users can present, manipulate and save common artifacts interactively. Since users are allowed to operate on common artifacts simultaneously, conflicts between user transactions are bound to happen and can cause unnatural effects on user interfaces. In this paper we reviewed these problems and presented common solutions to concurrency control problems. We also presented Coshed/SAS, a group editor, as an example of groupware applications and related concurrency control problems.

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A Study for Consistency maintenance of the Shared data in Collaborative (협력시스템에서의 공유객체의 일관성 유지 방법에 관한 연구)

  • 원보규;정병수
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.221-223
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    • 2000
  • 협력시스템(collaborative System or Computer-Supported Cooperative Work)은 여러 사용자가 공동 작업을 하기 위해서 참여자간의 정보의 공유와 공조, 의사소통을 지원하는 컴퓨터 기술을 말한다. 오늘날의 CSCW는 기업체내에서의 기업업무 처리 측면에서 고려되는 시스템과 산업 디자인, 협력 편집기와 같이 특정 목적 시스템의 분야로 발전되어지는 경향이 있다. 산업 디자인과, 협력 편집기와 같은 시스템에서는 다수의 사용자가 동시에 하나의 공유객체를 제어하고, 처리하는 환경을 제공한다. 이러한 시스템은 세분화된 데이터의 공유방법과 제어 방법이 필요하다. 다수의 사용자에 의해서 공유객체에 대한 동시적 조작이 가할 때 공유객체는 일관적인 상태로 존재시키기 위해서 동시성 제어와 같은 일관성 유지 정책이 요구되어 진다. 본 논문에서는 협력시스템에서의 공유객체에 관한 일관성 유지 정책을 소개하고 기존 정책의 문제점과 개선된 방법을 소개한다.

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Design and Implementation of Collaboration Session-Centric Synchronous Distance Learning System (협업 세션 중심의 동기식 원격교육 시스템의 설계 및 구현)

  • Cho, Sung-Goog;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.209-219
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    • 2011
  • Most of the computer-based distance learning systems are asynchronous ones that allow students to download from the server the lecture previously given by a lecturer. While these asynchronous systems has the advantage that enable students to view the lecture with no time restriction, the study may not be effective due to the lack of support for real-time interaction between students and lecturers. Based on the student-lecturer-collaboration session model, this paper presents a collaboration session-centric synchronous distance learning system that supports real-time interaction between students and teachers, awareness information during lecture, and feedback from students. Basic feature of the proposed system include audio and video conferencing, text-based chat, and shared slide with annotation support.

Establishing Methodology for Simulation-based Ship Design and Construction Using Virtual Manufacturing Technologies (가상생산기술을 이용한 시뮬레이션 기반의 선박설계 및 생산체계의 수립)

  • Kim, Hong-Tae;Lee, Jong-Gap;Hwang, Kyu-Ok;Jang, Dong-Sik
    • IE interfaces
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    • v.15 no.3
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    • pp.230-240
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    • 2002
  • Information technologies centered on the internet in the area of shipbuilding and marine engineering further incur the needs to increase the flexibility of the organization, the dispersion of work process, and the use of out sourcing, as well as the globalization of related market. In near future, electronic commerce and concurrent engineering based on CALS/EC and the Internet will be an integral part of the environment and upon these changes, ship design and construction will become a computer supported cooperative work of many dispersed and specialized groups. As the means of active response to these environmental changes, many new concepts such as digital shipbuilding, virtual shipyard, and simulation based design are appearing. In this paper, the concept and current status of digital manufacturing in general manufacturing industry will be reviewed. Then, related technologies, area of application and methods of digital manufacturing in shipbuilding and marine industries are presented. In addition, virtual assembly simulation system for shipbuilding(VASSS), a tool for crane operability and block erection simulation in virtual dock based on 3D product model, will be introduced.

Identification of scheduling problems for CSCW-based shop floor control in agile manufacturing

  • Cha, Soohyun;Cho, Hyunbo;Jung, Mooyoung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.208-215
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    • 1995
  • Numerous solution methods for scheduling problems such as part dispatching problem, operation sequence problem have been suggested as a means to be embedded in hierarchical or centralized shop floor control. Under the preceding control philosophies, however, response to changes in the shop floor status is quite slow and timely decision is sometimes impossible. Moreover, the control software becomes too large and it is almost impossible to modify the control software when the configuration of the shop floor changes. In agile manufacturing which emerged recently to cope with quick response and easy modifiability when unexpected changes occur, a new control policy is needed. CSCW[Computer Supported Cooperative Work] based shop floor control casts a different view on scheduling problems. Decisions are made locally when requested and useful information is scattered among agents for its efficient use. Adaptation is easy because agents are -'plug compatible or portable. In this paper, scheduling problems occurring under CSCW based shop floor control are identified and characterized. Traditional scheduling problems are reviewed from the CSCW viewpoint. All the control entities involved in the shop floor can be found and used to defined agents. With these entities and CSCW concept, possible scheduling problems are identified.

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A petri-net based execution model of processing equipment for CSCW-based shop floor control in agile manufacturing

  • Hong, Soondo;Cho, Hyuenbo;Jung, Mooyoung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.193-200
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    • 1995
  • A shop floor control system(SFCS), a central part of agile manufacturing, performs the production activities required to fill orders. In order to effectively control these activities, CSCW (computer supported cooperative work) is adopted where a supervisor does not exist. In this paper, we define functional perspective of CSCW-based shop floor control using planning, scheduling, and execution functions. In particular, we focus on an execution model that can coordinate the planning and scheduling functions. Execution can be defined informally as a function that downloads and performs a set of scheduled tasks. Execution is also responsible for identifying and resolving various errors whether they come from hardware or software. The purpose of this research is to identify all the execution activities and solving techniques under the assumptions of CSCW-based heterarchical control architecture. This paper also proposes a classification scheme for execution activities of CSCW-based heterarchical control architecture. Petri-nets are used as a unified framework for modeling and controlling execution activities. For solving the nonexistence of a supervisor, A negotiation-based solution technique is utilized.

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A User Centered Framework to Evaluate Design Concepts of New Product Using Scenario-Based Analysis (시나리오 기반 분석을 이용한 사용자 중심의 신제품 컨셉 평가 방법론)

  • Suh, Young-Bo;Song, Joo-Bong;Lee, Cheol;Yun, Myung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.105-111
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    • 2007
  • 본 연구는 신제품 개발 과정에서 이루어지는 개념 설계(conceptual design) 단계에서의 효과적인 평가 방법론 제안을 목적으로 한다. 특히, 현재 사용자가 경험하지 못한 미래형 제품설계를 위한 개념 설계 내용이, 사용자의 잠재적 요구사항을 반영하고 사용자가 수행해야 하는 과업을 효과적으로 지원할 수 있는 지의 여부를 평가하고자 한다. 본 연구에서 제안하는 디자인 컨셉 평가 프레임웍은 3단계로 구성되어 있다. Phase 1에서는 제품의 미래 사용환경을 예측한 시나리오를 작성하여 사용 사례를 도출하고 사용 사례에 대한 과업 분석을 수행, 사용자의 수행 과업을 파악한다. Phase 2에서는 이러한 사용자의 수행 과업을 지원하기 위해 필요한 기능적 요구사항을 구현할 수 있는 기술을 체계적으로 파악하여, 기술 지도(Technology Roadmap)로서 전개한다. 이를 통해 디자인 컨셉을 구현하기 위해 현재 활용 가능한 기술 대안을 파악한다. Phase 3에서는 기술 지도를 통해 파악한 현재의 요소 기술 및 미래의 기술 대안과 사용자 요구사항간의 연관관계를 분석, 제품 개념 설계에 반영되어야 할 설계 요구사항을 도출하여 평가항목을 구성한다. 본 연구의 디자인 컨셉 평가 방법은 CSCW(Computer Supported Cooperative Work)기반 시스템의 실감 사용자 인터페이스(tangible user interface) 개발 사례를 통해 검증하였다.

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An Error Synchronization running on Gateway Software Stack based on CoAP (CoAP 기반 게이트웨이 소프트웨어 스택에서의 오류 동기화)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.114-119
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    • 2016
  • The necessity of IoT(Internet of Things) and Multimedia CSCW is described, and error control for multimedia CSCW(Computer Supported Cooperated Works) based on CoAP stack is suggested. This paper describes an error synchronization running on gateway software stack based CoAP. This system consists of an CS_EDA, and CS_ESA. CS_EDA is an agent that detects an error for multimedia distance system based on gateway software stack based CoAP environment. CS_ESA is an agent that is an error synchronization system for multimedia distance control based on gateway software stack based CoAP environment. From the perspective of multimedia collaborative environment of gateway software stack based CoAP, an error application becomes another interactive presentation error is synchronized with participants engaged in a cooperative work.

A Study on Analysis of Collaborative Governance in the Process of Local Government Co-evaluation Based on Virtual Policy Studio (지방행정 평가정보 시스템을 활용한 지방자치단체 합동평가 과정의 협력적 거버넌스 분석에 관한 연구)

  • Mun, Young Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.191-201
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    • 2010
  • The Korean central government has been investing a lot of efforts to promote performance of local governments. For example, the Ministry of Public Administration and Security (MOPAS) supported the local governments to develop and provide with a 'balanced score card' and a 'customer satisfaction innovation. ' Many other central ministries also conducted individual evaluations for local governments in their substantive policy areas. These evaluation systems of 78 appraisals for local governments conducted by the MOPAS and other ministries had made the local governments to work harder. However, most local governments have appealed their 'reform fatigue' caused by the overlapping evaluation systems. In this context, the MOPAS initiated merging the evaluations into a co-evaluation system under the new Government Performance Evaluation Act of 2006. In this process of introduction of new evaluation system, there are two significant movements. Firstly, as Korean Government has strong information technology, MOPAS has developed 'Virtual Policy Studio (VPS)' which evaluates the performance of each local government with on line. In other words, in the co-evaluation system for local government performance most evaluation steps are implemented by computer and Internet. So most stakeholder can access and work on the VPS in real time when they want to. And the other thing is that cooperation among stakeholders has been occurred in the co-evaluation system. Furthurmore the cooperative governance is systemized and sustain for a long time because MOPAS made IT based co-evaluation system. Therefore this paper intends to illustrate the process of introduction of VPS, main process of co-evaluation system based on VPS and analyze collaborative governance of the co-evaluation system.

A Study on Analysis and Development of Geo-Spatial Collaboration Platform (공간정보 기반의 협업지원플랫폼 분석 및 구축)

  • Choi, Won Wook;Hong, Sang Ki;Ahn, Jong Wook
    • Spatial Information Research
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    • v.23 no.4
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    • pp.33-46
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    • 2015
  • The fact that the limits of information recency, diversity, and usability are mainly caused by the supply oriented geospatial data and service development is commonly recognized. It is recently tried to overcome the limits by facilitating user experience and VGI(Volunteered Geographic Information) in several geospatial web services. This study suggests conceptual architecture and service scenario for geospatial collaborative platform prototype through review and examination of previous researches. The prototype, composed of 4 unit modules: 3D POI Creation Module, 3D POI Application Module, 3D POI/Event Management Module, 3D POI/Event Monitoring Module, provides the capability of collaboratively dealing with geospatial work. The suggested service scenario is demonstrated by developing prototype for the service modules.