• Title/Summary/Keyword: Computation Complexity

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Comparison of Computation Complexity for Digital Pulse Compressor (디지털 펄스압축기의 연산 양 비교)

  • 신현익;김상규;조태훈;김환우
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2196-2199
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    • 2003
  • With the development of digital signal processor(DSP), digital pulse compressor (DPC) is commonly used in radar systems. A DPC is implemented by using finite impulse response(FIR) filter algorithm in time domain or fast Fourier transform(FFT) algorithm in frequency domain. This paper compares the computation complexity tot these two methods and calculates boundary Fm filter taps that determine which of the two methods is better based on computation amount. Also, it shows that the boundary FIR filter taps for DSP, ADSP21060, and those for computation complexity have similar characteristic.

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Algorithm for Efficient D-Class Computation (효율적인 D-클래스 계산을 위한 알고리즘)

  • Han, Jae-Il
    • Journal of Information Technology Services
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    • v.6 no.1
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    • pp.151-158
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    • 2007
  • D-class computation requires multiplication of three Boolean matrices for each of all possible triples of $n{\times}n$ Boolean matrices and search for equivalent $n{\times}n$ Boolean matrices according to a specific equivalence relation. It is easy to see that even multiplying all $n{\times}n$ Boolean matrices with themselves shows exponential time complexity and D-Class computation was left an unsolved problem due to its computational complexity. The vector-based multiplication theory shows that the multiplication of three Boolean matrices for each of all possible triples of $n{\times}n$ Boolean matrices can be done much more efficiently. However, D-Class computation requires computation of equivalent classes in addition to the efficient multiplication. The paper discusses a theory and an algorithm for efficient D-class computation, and shows execution results of the algorithm.

New Echo Canceller using Adaptive Cascaded System Identification Algorithm (적응 다단 시스템 식별 알고리듬을 이용한 새로운 반향제거기)

  • Kwon, Oh Sang
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.113-120
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    • 2014
  • In this paper, I present a new echo canceller using the adaptive cascade system identification (CSI) method, which a system response is divided into several responses so that each response is adaptively estimated and combined. Echo cancellation is required for a dual-duplex DSL, in order to allow each individual loop to operate in a full duplex fashion. Echo cancellation was one of the most difficult aspects of DSL design, requiring high linearity and total echo return loss in excess of 70 dB. Especially, for a fickle response, if the response is estimated by an adaptive filter, the filter needs more taps and the performance is decreased. But the response is divided into several responses, the computation complexities are decreased and the performance is increased. For the stage constant n, which represents the number of stages, if the response is not divided (n=1), the computation complexity of multiply is $2N^2$. And if the response is divided into two responses (n=2), the computation complexity of multiply is $2N^2$. Also, if n=3, the computation complexity is ${\frac{2}{3}}N^2$. Therefore, it is known that the computation complexity is decreased as n is increased. Finally, this proposed method is verified through simulation of echo canceller for digital subscriber line (DSL) application.

Computation and Communication Efficient Key Distribution Protocol for Secure Multicast Communication

  • Vijayakumar, P.;Bose, S.;Kannan, A.;Jegatha Deborah, L.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.878-894
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    • 2013
  • Secure multimedia multicast applications involve group communications where group membership requires secured dynamic key generation and updating operations. Such operations usually consume high computation time and therefore designing a key distribution protocol with reduced computation time is necessary for multicast applications. In this paper, we propose a new key distribution protocol that focuses on two aspects. The first one aims at the reduction of computation complexity by performing lesser numbers of multiplication operations using a ternary-tree approach during key updating. Moreover, it aims to optimize the number of multiplication operations by using the existing Karatsuba divide and conquer approach for fast multiplication. The second aspect aims at reducing the amount of information communicated to the group members during the update operations in the key content. The proposed algorithm has been evaluated based on computation and communication complexity and a comparative performance analysis of various key distribution protocols is provided. Moreover, it has been observed that the proposed algorithm reduces the computation and communication time significantly.

IIR Structure Secondary Path Estimation Algorithms for Active Noise Control Systems (능동소음제어를 위한 IIR 구조 2차경로 추정 알고리즘)

  • Choi, Young-Hun;Ahn, Dong-Jun;Nam, Hyun-Do
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.2
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    • pp.143-149
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    • 2011
  • In this paper, IIR structures are proposed to reduce the computation complexity of the secondary-pass estimation in active noise control(ANC) systems. However, there are stability problems of using IIR models to reduce the computation complexity in ANC systems. To overcome these problems, we propose a stabilizing procedure of recursive least mean squares (RLMS) algorithms for eatimating the parameters of IIR models of the secondary path transfer functions. The multichannel ANC systems are implemented by using the TMS320C6713 DSP board to test the performance of computation complexity and stability of the proposed methods. Comparing the IIR filters with the FIR filters, the IIR filters can reduce 50[%] of the computation and obtain similar noise reduction result.

Low Computation Complexity Block Based Nonideality and Cross-talk Compensations for LCD Backlight

  • Han, Won-Jin;You, Jae-Hee
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1316-1318
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    • 2009
  • Nonideality of LED lens and diffuser as well as crosstalk between backlights should be compensated because they have large effects on image qualities. The computation complexities of conventional compensations are greatly increased as resolution becomes higher. The block based compensation is proposed to alleviate the computation complexity considering backlight profiles and image pixel characteristics.

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Low Complexity ML Detection Based on Linear Detectors in MIMO Systems (MIMO시스템에서 저 복잡도 선형 ML검출 기법)

  • Niyizamwiyitira, Christine;Kang, Chul-Gyu;Oh, Chang-Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2405-2411
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    • 2009
  • MMSE, ZF and ML are the decoding mechanisms for V-BLAST system, and ML shows the best performance decoding the original signal among them. However, it has a problem that the computation complexity is increased exponentially according to the number of transmit antennas and transmit degrees. In this paper, we propose a low complexity linear ML detection algorithm having low computation complexity, then analyze the system performance in BER and computation complexity comparing with other algorithms. In the simulation, the BER performance of the proposed algorithm is superior than ZF and MMSE detection algorithms, and similar to ML detection algorithm. However, its computation complexity was 50% less than ML algorithm. From the results, we confirm that the proposed algorithm is superior than other ML detection algorithms.

Scalable Path Computation Flooding Approach for PCE-Based Multi-domain Networks

  • Perello, Jordi;Hernandez-Sola, Guillem;Agraz, Fernando;Spadaro, Salvatore;Comellas, Jaume
    • ETRI Journal
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    • v.32 no.4
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    • pp.622-625
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    • 2010
  • In this letter, we assess the scalability of a path computation flooding (PCF) approach to compute optimal end-to-end inter-domain paths in a path computation element-based multi-domain network. PCF yields a drastically reduced network blocking probability compared to a blind per-domain path computation but introduces significant network control overhead and path computation complexity. In view of this, we introduce and compare an alternative low overhead PCF (LoPCF) solution. From the obtained results, LoPCF leads to similar blocking probabilities to PCF while exhibiting around 50% path computation complexity and network control overhead reduction.

An Efficient Skipping Method of H.264/AVC Weighted Prediction for Various Illuminating Effects (다양한 영상의 밝기 효과에 대해 효과적으로 적응하는 H.264/AVC의 가중치 예측 생략 방법)

  • Choi, Ji-Ho;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.206-211
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    • 2010
  • This paper describes a skipping method for handling various illuminating effects in video sequences. The weighted prediction in H.264/AVC improves coding efficiency and image quality. However, it requires massive computation overheads for entire system, and thus, reducing the computation complexity becomes more important. Compared to the weighted prediction method in the H.264/AVC, the proposed method can decrease the bitrate down to 15%. Moreover, the proposed algorithm can reduce computation complexity down to 30%, compared to the localized weighted prediction which does not skip unnecessary calculation.

Sub-pixel Motion Estimation Algorithm with Low Computation Complexity for H.264 Video Compression (H.264 동영상 압축을 위한 낮은 복잡도를 갖는 부 화소 단위에서의 움직임 추정)

  • Lee, Yun-Hwa;Shin, Hyun-Chul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.639-642
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    • 2005
  • Motion Estimation(ME) is an important part of video compression, because it requires a large amount of computation. Half-pixel and quarter-pixel motion estimation allows high video compression rates but it also has high computation complexity. In this paper we suggest a new and efficient motion estimation algorithm for half-pixel and quarter-pixel motion estimation using SAD values. In the method, an integer-pixel motion vector is found and then only three neighboring points of the integer-pixel motion vector is evaluated to find the half-pixel motion vector. The quarter-pixel motion vector is also found by using a similar method. Experimental results of our method shows 20% reduction in computation time, when compared with those of a conventional method, while producing same quality motion vectors.

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