• Title/Summary/Keyword: Component Interface

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A Study of the Standard Interface Architecture of Naval Combat Management System

  • Baek, Chi-Sun;Ahn, Jin-Hyang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.147-154
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    • 2021
  • Naval Combat Management System(a.k.a. CMS) is the core combat power of ROK Navy. CMS which has been localized since 1993 has been developed in various categories. However, in the characteristic of defense industry, CMS software has been rarely developed technically and structurally while the environment of computing system has been developed dramatically. A need for a new paradigm of CMS software development was raised. This paper suggests Naval Shield Component Platform(NSCP) as a standard interface architecture of CMS based on SOLID of OOP which is an advanced programming paradigm and introduce its functionality and feature. We expect NSCP's higher reusability, concurrency and maintainability in CMS software development. As a future work, we are going to apply NSCP to the next CMS software development project and evaluate quantitative, qualitative method.

A Metric of Component Extraction for Package based Object Oriented Codes (패키지 중심의 객체지향 코드의 컴포넌트 추출을 위한 메트릭)

  • 이종호;류성열
    • The Journal of Society for e-Business Studies
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    • v.8 no.2
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    • pp.113-129
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    • 2003
  • Component-based software development (CBSD) has been recognized effective reuse techniques for software development by many of researchers and companies. The purpose of CBSD is to produce a high quality software system quickly through using verified software component which is contained fine-grained business logics. This paper suggests the metrics and techniques for to extract component and its interface from legacy object oriented application. For extract component, we apply metrics to measure complexity, cohesion and coupling to the legacy system.

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XML based Software Architecture Specification Language for Reuse (재사용을 위한 XML 기반 소프트웨어 아키텍쳐 명세 언어)

  • Lee, Yun-Su;Yun, Gyeong-Seop;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.808-817
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    • 2000
  • Component specification languages in consideration of reuse are essential factor in classification, verification and retrieval of components. A number of legacy specification languages have already been used, however, they are complex and include many necessary elements in the specification for implementation. In this paper, we present XML-based component specification and software architecture specification language to solve these problems of legacy specification languages. The presented specification languages consist of component specification, which is composed of signature specification, interface specification and message specification, and software architecture specification providing graphical notations and textural notations. Component specification supports component retrieval with behavioral match and black-box reuse of component. In addition to this, it improves the efficiency of retrieval and document management with XML-based component specification. Software architecture specification supports the structural reuse of architecture, which is white-box reuse, through mesage-based architecture specification.

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A Study on the Interface Micromotions of Cementless Artificial Hip Replacement by Three-Dimensional FEM (무시멘트형 인공고관절 대치술후 초기의 경계면 미세운동의 3차원 FEM 연구)

  • Kim, S.K.;Chae, S.W.;Choi, H.Y.
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.71-74
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    • 1994
  • In cementless total hip arthroplasty(THA), an initial stability of the femoral component is mandatory to achieve bony ingrowth and secondary long term fixation. Bone ingrowth depends strongly on relative micromotion and stress distributions at the interface. Primary stability of the femoral component can be obtained by minimizing the magnitude of relative micromotions at bone-prosthesis interface, Hence an accurate evaluation of interface behavior and stress/strain fields in the bone implant system may be relevant for better understanding of clinical situations and improving THA design. However, complete evaluation of load transfer in the bone remains difficult to assess experimentally, Hence, recently finite element method (FEM) was introduced in orthopaedic research field to fill the gap due to its unique capacity to evaluate stress in structure of complex shape, loading and material behavior. The authors developed the 3-dimensional numerical finite element model which is composed of totally 1179 elements off and 8 node blick. We also analyzed the micromotions at the bone-stem interface and mechanical behavior of existing bone prosthesis for a loading condition simulating the single leg stance. The result indicates that the values of relative motion for this well fit Multilock stem were $150{\mu}m$ in maximum, $82{\mu}m$ in minimum, and the largest relative motion developed in medial region of proximal femur with anterior-posterior direction. The proximal region of the bone was much larger in motion than the distal region and the stress pattern shows high stress concentration on the cortex near the tip of the stem. These findings indicates that the loading in the proximal femoral bone in the early postoperative situation can produce micromotions on the interface and clinically cementless TEA patient should not be allowed weight bearing strictly early in the postoperative period.

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Component-based Requirements Analysis for the GPS Applications (GPS 애플리케이션에 대한 컴포넌트 기반의 요구사항 분석)

  • Lee, Sang Young;Lee, Yoon Hyeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.177-188
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    • 2012
  • GIS provides the various analyzing and displaying using diverse spatial data have supported the powerful functionality and friendly user-interface. But, early GIS software is developed as package tool, it have many difficulties with reducing the cost of developing GPS application and satisfying the various user requirements. At present, the developed GPS applications across multiple domains, despite the common features are built separately for each domain in terms of software engineering development followed out waste of time and money expenditure. However, common features between GPS applications, if deployed as a component assembly and reuse components in terms of enabling the two kinds of component-based development can bring out the beneficial results. In this paper, we described the Analysis and design of GPS ApplicationsS based on Component. Each GPS component is composed of many objects accomplish the atomic service processing and cooperate with each other. And, GPS components meets the qualifications of thc low cost of developing GPS application because of the reusability and re-composition.

A Novel Black Box Approach For Component Adaptation Technique

  • Jalender, B.;Govardhan, Dr. A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.81-90
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    • 2022
  • There are several ways to improve software performance by using existing software. So, the developments of some programs are the most promising ways. However, traditional part programming studies usually assume that the components are recycled "as is". Existing models of component objects only provide limited support for partial adjustments, namely white box technologies ( copy-paste & inheritance) and the black-box methods (such as mixing and encapsulation). These technologies have problems related to recovery, efficiency, implementation of indirect costs, or their own problems. This paper suggests as JALTREE, The Black Box adaptation technology, which allows us for the implementation of previous components, but we need configurable the interface types, for measuring the adaptability. In this article we discussed the types of adjustments including component interfaces and component composition. An example of customizing JALTREE and component can be illustrated in several examples

A Design on Component Service Repository using Dynamic Resource Management and Algorithm on Configuration of Dependency (동적 자원관리를 활용한 컴포넌트 서비스 레포지토리 설계 및 의존성 형상 알고리즘)

  • Choi, Sang-Kyoon;Song, Young-Jae
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.617-624
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    • 2004
  • Recent developments in component technology enable the construction of complex software systems by assembling together off-the-shelf components However, It is still difficult to develop efficient, reliable, and dynamically configurable component-based systems. Unspecified dependencies and behavior on components often has cause the source of the trouble. Therefore, component-based software systems must maintain explicit presentations of inter-component dependence and component requirements. In this paper, I describe the design on repository of component service to deployment, status reporting, and control in component service. Through the existing researches to customize component technology, I present the algorithm that supports dynamic dependency interface in order to reuse context of application.

Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

Component analysis and reformative plan for Educational On-Line Game - especially on the User Interface Design elements - (교육용 온라인 게임의 구성요소분석 및 개선방안 -사용자 인터페이스 디자인 요소 중심으로-)

  • Kim, Hyo-Suk;Sung, Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.199-205
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    • 2009
  • Supporting the interactive relation between gamer and computer, and offering the game world information, the user interface in online games plays an important role for a gamer to lead game into the intended direction. The purpose of this study is to analyse a currently utilized online game with educational implications and to analyse its user interface design elements, in order to suggest the strategy how to reformative educational online games.

Development of User Interface Design Guidelines for Education Software Designers (교육용 소프트웨어 설계자를 위한 사용자 인터페이스 설계지침 개발)

  • Yun, Cheol-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.3
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    • pp.45-56
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    • 2003
  • This study was conducted to develop user interface design guidelines for those who design education software products (web sites or CD-ROM titles). To establish this guideline scheme, international standards, commercial design guidelines, and research papers were surveyed. Especially, ISO 9241 was referred as a basic model of a guideline scheme. First, the research group developed draft guidelines. After that, education software developers, designers, and a user group reviewed the draft and the draft was revised with their commentations. Five components were selected as a primary class of guideline scheme: general principle, dialogue design, user guidance, visual interface, and information presentation. Each component was divided several components as a secondary class. Finally, 45 items were selected as user interface design guidelines for the education software design.