• Title/Summary/Keyword: Complex building

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Improving Compatibility Method of New Vworld 3D Data Using the Serialization Technique (데이터 직렬화 기법을 활용한 차세대 브이월드 3차원 데이터의 호환성 개선 방안)

  • KANG, Ji-Hun;KIM, Hyeon-Deok;KIM, Jeong-Taek
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.1
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    • pp.96-105
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    • 2018
  • The V-world, Spatial information open platform map service, provides various national spatial data. Recently, with the development of IT technology, demand for 3D geospatial data that can be merged with new industries such as Internet of Things(IoT) and autonomous vehicles is increasing. Because 3D geospatial data is large and complex, many computer resources are used to provide map services. Most of the 3D map services, such as Vworld, are constructed binary data in consideration of performance. However, this type of data is incompatible because it is difficult to use in other services if there is no precise understanding of the specification. In this paper, we propose a data serialization method to improve the compatibility of new Vworld 3D format which is constructed in binary form. The performance of binary data and serialized binary data is tested and compared. As a result, it is expected that the data using the serialization technique will be similar to the binary data and contribute to improve compatibility.

Development of an 1-Dimensional Dynamic Numerical Model for BTX Removal Process Analysis by Gaseous-Biofilm Filtration (기체상-생물막 여과 공법의 BTX 제거 공정 해석을 위한 1차원 동적 수치모델 개발)

  • Kim, Yeong-Kwan;Choi, Sung-Chan;Kim, Seog-Ku;Lee, Yong-Seok
    • Journal of Korean Society of Environmental Engineers
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    • v.37 no.12
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    • pp.689-695
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    • 2015
  • A biofilm filtration for the removal of gaseous pollutants has been recognized as a process with a complex interaction between the gas flow characteristics and the process operating variables. This study aims to develop an one dimensional dynamic numerical model which can be utilized as a tool for the analysis of biofilm filtration process operated in plug flow mode. Since, in a plug flow system, minor environmental changes in a gaseous unit process cause a drastic change in reaction and the interaction between the pollutants is an influencing factor, plug flow system was generalized in developing the model. For facilitation of the model development, dispersion was simplified based on the principles of material balance. Several reactions such as competition, escalation, and control between the pollutants were included in the model. The applicability of the developed model was evaluated by taking the calibration and verification steps on the experimental data performed for the removal of BTX at both low and high flow concentration. The model demonstrated a correlation coefficient ($R^2$) greater than 0.79 under all the experimental conditions except for the case of toluene at high flow condition, which suggested that this model could be used for the generalized gaseous biofilm plug flow filtration system. In addition, this model could be a useful tool in analyzing the design parameters and evaluating process efficiency of the experiments with substantial amount of complexity and diversity.

A Study of Use of Auto Rigging Tool To Increase Effectiveness of 3D Animation Production (3D애니메이션제작의 효율성 향상을 위한 오토 리깅 툴의 활용에 대한 연구)

  • Baek, Jong-Yeol
    • Cartoon and Animation Studies
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    • s.49
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    • pp.247-265
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    • 2017
  • With the increasingly diverse, sophisticated and complex character animations that can be represented in 3D animations, the importance of rigging, which can most directly affect animating quality, is becoming more and more important. In addition, rapidity is another crucial aspect of 3D animation production. So, the importance of technical director's role which is accurate and rapid handling of rigging pipeline building and immediate application and, corrections of errors during the longest and manpower consuming animation production is more becoming key. Baek Ji Won and Kim Jae-woong (2014) said, "The technical director is adding new importance to the new job, which is created by 3D animation, in conjunction with the limited production period, manpower, budget and production process." Most major overseas studios are developing in-house software to handle rigging and animation processes. Software development code is used to freely develop and modify production pipelines in accordance with the direction of the work. They are making efforts to build an optimal environment for animators. However, too many efforts and ineffective efforts have been made to develop, adapt, and stabilize the rigging process for small producers, creators, and students who do not have the capacity to develop their own in-house software or hire a technical director. This study suggests the most suitable auto-rigging tool among the many auto-rigging tools released in the market, and suggests the most accurate and quick auto-rigging process setting method for those who have insufficient knowledge about 3D character rigging. The efficiency of use of auto-rigging tool was examined.

A review of artificial intelligence based demand forecasting techniques (인공지능 기반 수요예측 기법의 리뷰)

  • Jeong, Hyerin;Lim, Changwon
    • The Korean Journal of Applied Statistics
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    • v.32 no.6
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    • pp.795-835
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    • 2019
  • Big data has been generated in various fields. Many companies have now tried to make profits by building a system capable of analyzing big data based on artificial intelligence (AI) techniques. Integrating AI technology has made analyzing and utilizing vast amounts of data increasingly valuable. In particular, demand forecasting with maximum accuracy is critical to government and business management in various fields such as finance, procurement, production and marketing. In this case, it is important to apply an appropriate model that considers the demand pattern for each field. It is possible to analyze complex patterns of real data that can also be enlarged by a traditional time series model or regression model. However, choosing the right model among the various models is difficult without prior knowledge. Many studies based on AI techniques such as machine learning and deep learning have been proven to overcome these problems. In addition, demand forecasting through the analysis of stereotyped data and unstructured data of images or texts has also shown high accuracy. This paper introduces important areas where demand forecasts are relatively active as well as introduces machine learning and deep learning techniques that consider the characteristics of each field.

The Study on Compartment Fire Experiment According to Fire Load (화재하중에 따른 구획화재 실험 연구)

  • Kweon, Oh-Sang;Kim, Heung-Youl
    • Fire Science and Engineering
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    • v.31 no.6
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    • pp.16-22
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    • 2017
  • In Korea, performance-based fire safety designs are being discussed to deal with the various risks of fire in complex and diverse types of structure. However, performance-based fire safety designs are not actively employed because it is difficult to estimate the fire characteristics related to the various factors in buildings. In this study, real scale fire tests were conducted based on fire severity levels and fire loads provided in He New Zealand Building Code, in order to use the results as guidelines and fundamental data for performance-based designs. In the real scale fire tests conducted in a 10MW full-scale calorimeter, wood cribs were placed in a $2.4(L){\times}3.6(W){\times}2.4(H)m$ mock-up of a compartment which had one $0.8(L){\times}2.0(H)$ opening for different fire loads and heating was continued until all of the wood cribs were burned down. The heat release rate started to increase rapidly 90 seconds after the wood cribs caught fire. In the test with a fire load level 1, the maximum heat release rate of 4743.4 kW was reached at 244 second. In the test with fire load level 2, a maximum heat release rate of 5050.9 kW was reached at 497 second. In the test with fire load level 3, a maximum heat release rate of 4446.9 kW was reached at 677 second.

Availability Evaluation System for Remodeling of Existing Apartment Houses (기존 공동주택의 리모델링 용이성 평가 체계)

  • Cha, Woo-Cul;Lim, Byung-Wook;Shin, Chang-Hyun;Shin, Byung-Hyun;Lee, Jea-Sauk;Chun, Jae-Youl
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.5
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    • pp.204-213
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    • 2008
  • Apartments production without a previous example is existed by suddenly rapid growth of population and city. So this mass producted aged Apartments have many problems that is aged and staleness. Confrontation of obsolete and staleness is Build&Scrap and Remodeling. But Remodeling is much better than Build&Scrap Because Remodeling has Social, Economical, Environmental merits. This Research is Feasibility Evaluation System on an object of Remodeling. Feasibility Evaluation means Possibility on Objective action on aiming action in other words. It means degree of difficulty about purpose to act. Remodeling is based on existing apartment, to improve ability and performance of existed aged Apartment and by engineering technique and method. A point of view, development of Remodeling technique and popularization is necessary as well as Remodeling Plan and Construction technique of applied Existing building logical Approach is that. The purpose of this paper is handling allowance range of Remodeling Plan and Achievement accomplishment Feasibility Evaluation of purpose and objective and Understanding. Remodeling Feasibility is evaluated by two aspects. The first is Macro Level Approach of Remodeling Feasibility Evaluation on a Apartment Complex, and The second is Micro Level Approach of Remodeling Feasibility on each housing part is evaluated about removal and dismantlement.

The Case Study on Game Balancing for Player VS Player Fighting Game (대전 격투게임의 사례 분석을 통한 게임 밸런싱 연구)

  • Han, Seung-Woo;Lee, Jae-Joong;Park, Jin-Wan
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.15-27
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    • 2008
  • Games can be divided into different genres such as action, adventure, role playing, simulation and etc based on the types of the play provided to a player. And each genre has various kinds of balancing system. Fighting games are classified as one of the action genres. They seem to have a simple structure but there is a variety of complex balancing factors. Because there are quite a number of the fighting games that were developed in a relatively short period, it is possible to identify diverse balancing systems in the fighting games from unstable ones in the early stage to the recent ones in a stable condition. The balancing system allows players to use all the contents offered in the game by eliminating the imbalance created among the various components. It helps players maintain their interest during the procedure. Furthermore, it gives the justification, increases the efficiency of controlling, and develops the empathy in the process. Therefore, the balancing system plays a crucial role in the games when it comes to getting an evaluation and building popularity, which can determine its lifespan. In this study, we researched on the possibilities of expanding an application to the other genres by understanding the established balancing model developed from the case study of the fighting games.

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A Study on the Planning Characteristics of Training Facilities Complex - Focusing on Training Facilities Planned through the Domestic Competitions after 2000s - (연수시설 단지의 계획특성 연구 - 2000년대 이후 국내 현상공모를 통해 계획된 연수시설을 중심으로 -)

  • Park, Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.25 no.1
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    • pp.13-24
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    • 2018
  • Planning and designing training facilities has been developed from educational facilities, and increasingly diversified society has raised a need for facilities dedicated to training and education in a differentiated space separate from the one for regular works. This particular need of our times has led to the expansion of training facilities nationwide although they have something to be desired when it comes to planning and designing with sustainability associated with the locational characteristics of urban space as well as the unique types of facilities taken into account. Against this backdrop, this study will examined a variety of training facilities that have been established since 2000 through theoretical review and conduct intensive analysis on the characteristics of the planning aspects to suggest their significance and implications and to present the overall meanings and ramifications of planning approaches in consideration of new challenges modern training facilities are faced with, which have been revealed through architectural design competitions in recent years. The relevant implications are as follows. First, one of the locational advantages of training facilities, which is commanding beautiful scenery of the surrounding area, can be considered as intent to stress the aspect of a resort, one of the functions of any training facilities. As this study has demonstrated, many training facilities are located near around a beach or a lake. Second, training facilities can be classified into three different types in terms of their location: urban, suburban and resort and such locational characteristics are directly related to intended programs and differentiated links with target users. Third, the architectural styles of training institutes are differentiated in terms of harmonious arrangement between beautiful natural scenery and buildings in consideration of the layout characteristics of major facilities and the distance of ramps in and out of the facilities along with architectural features, including the transparency of building elevation and the type of slopes of roof structure. Fourth, the individual lodging buildings feature a variety of types depending on the design concept with different roles depending on the directional aspects such as the connection of ramps and the relations with the outside. Fifth, outdoor space plans are differentiated according to the intended purpose of training facilities. When it comes to gym facilities, for example, different outdoor space plans are found to be made depending on the original design concept such as outdoor playground-centered planning or golf facilities.

A Study on the Driver's Preferences of Prividing Direction Information in Road Signs (방향표지 정보제공 방법에 대한 운전자 선호도 연구)

  • Chong, Kyusoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.6
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    • pp.69-76
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    • 2015
  • Although traffic information has been actively analyzed using big data, it has not been used as much with the consideration of driver characteristics. Among the various types of information, road signs can directly affect the driver. Road signs must provide the optimal information that enables drivers to reach their destinations with ease as well as information suitable for navigation systems. However, present road sign rules provide standardized information, regardless of the road type or size. This study suggests a method for providing road information that will help drivers determine their behavior. First, the minimum character size that can be used on a road sign for each design speed was obtained with respect to the visibility and decipherability of a road sign. Instead of conventional diagram-based direction guidance, a scenario using split-based direction guidance was created. To verify the effectiveness of the provided information, a three-dimensional simulated road environment was constructed, and a driving simulator was used for the test. At a simple plane intersection, the driver was not greatly influenced by directional guidance, but at a complex, three-dimensional intersection, the driver preferred summary-based directional guidance, which is instinctive guidance, over diagram-based guidance. On the basis of the test results, a secondary verification test that applied split-based guidance at a three-dimensional intersection confirmed that the driver had no problems in making decisions.

Design and Implementation of Service Model for Tailored Residential Space based on 3D Cadastral Information (3차원 지적정보 기반 맞춤형 주거 공간정보 서비스 모델 개발)

  • Bae, Sang Keun;Shin, Yun Ho;Lee, Seong Gyu;Joo, Yong Jin
    • Spatial Information Research
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    • v.23 no.2
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    • pp.49-57
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    • 2015
  • Recently, Through the linkage and opening, the fusion of the spatial information, it is necessary for productive ecosystem to provide a variety of information and to increase the civil use. Depending on the economic growth, demand for quality of life and well-being has been on the increase. Spatial information service contents for the public convenience has emerged to solve the problem such as health, safety, welfare and discomfort of daily life This study aims to implement search services for a tailored residence space through the three-dimensional data modeling on cadastral information. To achieve this goal, we established the requirements for deriving a registered object by investigating recent trend with respect to existing cadastral data model and defined property and relationship. Focusing on Songpa-gu, Jamsil station in Seoul, we implemented search services for a tailored residence space for three-dimensional right analysis in conjunction with residential and commercial complex building. As a result, we derived a way to supply 3D cadastre information through open platforms (VWorld) and to represent efficiently, which is able to improve the quality of spatial information service contents for the public convenience as well as to widen utilization of information.