• Title/Summary/Keyword: Communication Engine

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A Study on the Design of Virtual Engine Sound of Eco-Friendly Vehicle

  • Jee, Sanghwi;Park, Hyungwoo;Bae, Myung-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.37-41
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    • 2017
  • In the development of means of transportation, human beings who walk, ride or ride carriages are now enjoying the benefits of many means of transportation, including bicycles, airplanes, trains, buses, and cars. In the case of automobiles among various means of transportation, there is an advantage that an individual can conveniently move while possessing it. To solve air polution problems at the same time, eco-friendly automobiles such as low-noise, low-pollution, and high-efficiency automobiles have emerged. However, in the case of eco-friendly vehicleJ, engine noise at low speeds is a noise that is unlike existing vehicles and poses a threat to the safety of pedestrians. In this study, virtual engine system has been developed to prevent engine accidents caused by low- The pedestrians are aware of the fact that the vehicle is approaching.

A Study on the XML-based Dynamic Search Engine for Internet Information Retrieval

  • Lee, Yang-Weon
    • Journal of information and communication convergence engineering
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    • v.1 no.3
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    • pp.143-146
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    • 2003
  • In the study, a new-concept search agent system for the WWW by using XML-based technology is proposed. The implementation of the prototype of this proposed system, the comparison with traditional search engines, and the evaluation of the prototype system are also.

Automobile Engine Information Display Device Using CAN Communication (캔 통신을 이용한 자동차 엔진 정보 표시장치)

  • Park, Yang-Jae
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.203-210
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    • 2019
  • Most cars today use electronic control to control the state of the engine to achieve optimum performance. This study developed a device for maintaining fault diagnosis and optimal vehicle status by displaying the engine information of a car on the screen in real time using can communication. This system displays information generated from the engine to the driver in real time such as engine intake and exhaust temperature, current battery voltage, tire pressure, RPM, DPF collection amount, torque, and horsepower through the OBD2 socket. You can check immediately. It can help you to drive safely by measuring tire pressure and displaying it on the screen, and it provides a mode to set the shift timing to suit your taste. In particular, in the case of diesel engine cars, the problems caused by smoke can adversely affect the performance and environmental pollution. Therefore, the system was developed to display the DPF collection amount on the system screen to prevent environmental pollution and to manage the vehicle efficiently.

A Impact of Technological Regime of Game Engine upon Game Development Performance (게임 엔진의 기술 체제에 따른 게임 개발 성과 차이에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.79-91
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    • 2010
  • The research empirically analyzes the impact of technological regime of game engine upon game development performance. The results indicate that, first, technological regime of game engine determines game's genre distribution. Secondly, user friendly game engine regime(modular, generic and integrated API engine) induces higher genre diversity and lower genre concentration ratios. Thirdly, user friendly game engine regime(modular, generic and integrated API engine) is becoming more applied recently. Fourthly, innovation types and price types of game engine do not influence upon game engine trades. Those results point out that game engine's technological regime influences directly game development application and user friendly regime is increasingly more standardized.

An Interference Avoidance Method Using Two Dimensional Genetic Algorithm for Multicarrier Communication Systems

  • Huynh, Chuyen Khoa;Lee, Won Cheol
    • Journal of Communications and Networks
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    • v.15 no.5
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    • pp.486-495
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    • 2013
  • In this article, we suggest a two-dimensional genetic algorithm (GA) method that applies a cognitive radio (CR) decision engine which determines the optimal transmission parameters for multicarrier communication systems. Because a CR is capable of sensing the previous environmental communication information, CR decision engine plays the role of optimizing the individual transmission parameters. In order to obtain the allowable transmission power of multicarrier based CR system demands interference analysis a priori, for the sake of efficient optimization, a two-dimensionalGA structure is proposed in this paper which enhances the computational complexity. Combined with the fitness objective evaluation standard, we focus on two multi-objective optimization methods: The conventional GA applied with the multi-objective fitness approach and the non-dominated sorting GA with Pareto-optimal sorting fronts. After comparing the convergence performance of these algorithms, the transmission power of each subcarrier is proposed as non-interference emission with its optimal values in multicarrier based CR system.

Technological regime, innovation of game engine as market transaction factors (시장 거래의 요인으로서 게임엔진의 기술체제와 기술혁신)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.59-68
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    • 2009
  • This study empirically analyzes game engine supplier's licensing strategy connected with supplier's technological regime and technological innovation. The results show that game engine supplier's technological regime is heterogeneously differentiated and it's user friendliness increases. "User Friendliness" of supplier's technological regime enables supplier's efficient technological transfer and increases supporting capability. Technological knowledge factors such as modularity of game engine structure, generic capability, codifiability of tacit game engine knowledge and degree of innovation turn incomplete technological market into efficient technological market by increasing supporting capability and by reducing transaction cost.

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Study on the Development of Next Generation Rendering Engine for u-GIS (u-GIS를 위한 차세대 Rendering Engine 개발)

  • Yang, Soo-Young;Kim, Dong-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.1
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    • pp.39-45
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    • 2008
  • The geographic intelligence service from mobile environment in site to get the information which is necessary from site immediately and it dynamically in order to apply, with the box there is possibility to raise the expense and efficiency of the service object person. Currently geographic intelligence service from mobile environment in order provides a service about the geographic intelligence which is complicated large scale terrain stays emptily in vehicle four information which is simple, includes from the research is necessary about contents provision and control which have become optimum anger to the system evening sunlight technique.

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A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.

JPE : Java Push Engine Supporting Asynchronous Communication Based on AJAX (JPE : AJAX 기반의 비동기 통신을 지원하는 Java Push Engine)

  • Park, Jong-Eun;Kwon, O-Jin;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.660-672
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    • 2011
  • The Web is widely used to share information, utilizing the client-server model. In the client-server model, since the server only responds according to explicit requests from the client, the model seems hard to support sharing of massive information rapidly changing in today's Internet. The technology known as Server Push enables the server to actively provide information to clients without explicit requests from the clients using Web pages. Although various studies have been done to realize the Server Push technologies, there are many problems in the development of push application without push engines which support infrastructures for the effective development of push application. In this paper, we develop JPE(Java Push Engine) which presents the effective support for push services over the Internet. JPE is composed of two main components: the JPE Core supporting Epoll and the JPE Library supporting asynchronous communication. In addition, JPE defines various push functions and provides programming interfaces supporting the functions. Push applications developed using JPE effectively manages client connections with Epoll mechanism, providing push services through AJAX-based asynchronous communication.

Rule-Based Engine to support Warships' Text Communication (군 함정 문자 교신 지원을 위한 규칙 기반 엔진 설계)

  • Kim, Gyu-Hwan;Lee, Sang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.207-216
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    • 2015
  • The development of IT technology has brought many changes in military operations. For example, the way of transmitting and receiving information from one another has changed. Partiicularly, in the case of the ROK Navy, they utilize encrypted real-time chattig over wire wireless network in operations and tranings. However, text communication is being utilized more in exanging of simple informations, and not for the partical informations required in the operations and exercises, doctrines and guidebooks are still being used in these cases. Therefore, I have designed a rule-based engine which can provide real-time informations by linking ECA rules to text communication, and it has been verified by running virtual scenarios. As a rusult, this engine showed an accuracy of 83%.