• Title/Summary/Keyword: Comic

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Correlation of Reading Quantities in Developmental Period and Reading Material Type (성장시기별, 자료별 독서량 간의 상관관계에 대한 연구)

  • Lee, Seung-Chae
    • Journal of Korean Library and Information Science Society
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    • v.38 no.2
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    • pp.147-164
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    • 2007
  • The objective of this study is to examine the correlation of reading quantities in different developmental phases and various media(magazines, books, comic books). I surveyed reading quantifies in developmental periods, by questionnaires. As a methodology of empirical study, data was collected from 187 students at the Chonbuk National University. Statistical techniques of a Pearson Correlation Test were employed according to my hypotheses. The results of this survey are as follows: 1) reading quantities of general book of specific period is correlated with general book reading quantities of specific period. 2) reading quantities of magazine of specific period is correlated with magazine reading quantities of other period 3) reading quantities of comic book of specific period is correlated with comic book reading quantities of other period 4) correlation among reading quantity of middle school period and high school period is high.

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Mobile Automatic Conversion System using MLP (다층신경망을 이용한 모바일 자동 변환 시스템)

  • Han, Eun-Jung;Jang, Chang-Hyuk;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.272-280
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    • 2009
  • The recent mobile industry is providing of a lot of image on/off-line contents are being converted into the mobile contents for architectural design. However, it is difficult to provide users with the existing on/off-line contents without any considerations due to the small size of the mobile screen. In existing methods to overcome the problem, the comic contents on mobile devices are manually produced by computer software such as Photoshop. In this paper, I describe the Automatic Comics Conversion(ACC) system that provides the variedly form of offline comic contents into mobile device of the small screen using Multi-Layer Perceptorn(MLP). ACC produces an experience together with the comic contents fitting for the small screen, which introduces a clustering method that is useful for variety types of comic images and characters as a prerequisite as a stage for preserving semantic meaning. An application is to use the frame form of pictures, website and images in order into mobile device the availability and can bounce back the freeze images contents into dynamic images content.

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A study on costume play fashion-mainly on the costume players who use internet shopping malls (코스튬플레이 패션에 대한 연구(1) - 인터넷쇼핑몰을 이용하는 코스튬플레이어 중심으로 -)

  • Baik Cheon-Eui
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.1
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    • pp.137-144
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    • 2006
  • Though old generation criticizes on costume play that it is accepted by young generation without any criticism, it is gaining popularity and is settled with unique Korean characteristics. The study is to understand the characteristics of costume play and investigate on the attitude of costume players enjoying it. For this study, a survey was conducted on costume players who order tailor-made costumes or rent them by using references, existing papers and internet sites. The results are as follows. 1.37% of costume players live in Seoul and Gyeonggi area, 37% in Gyeongsang-do and Busan with 21% in other areas. Two areas shows higher rate than any other regions, as Seoul Comic and Busan Comic are held regularly and there are faster exchange with Japanese culture in these areas with enough money 2. Among costume players, female accounts for 73.7% with 26.3% male. It shows that female likes costume play more than male. It is because woman responds actively to what she likes than man does. The number of male is steadily increasing. By age, high school student is 40%, middle school student is 36%, older than 20 is 16% with 3% of elementary school student. 3.61% of them like the reproduction of character costumes, 14.7% like Pancos and another 14.7% likethe reproduction of character costumes and creation. 69.5% participates in costume play both in groups and individuals, 26.3% in groups and 4.2% in individuals. 45.3% participates in comic more than 8 times in a yew, 43.2%, 1-2 times and 11.6%, 3-4 times. Mostly they want $50,000{\sim}80,000$ won costume. 4. on the criticism of old generation that costume play is nothing but the imitation of Japanese culture, 87.4% of the respondents answered 'absolutely not' They think costume play is one of their favorite cultures. 5. on the parents response to costumeplay, 87% of the respondents answered 'Ethey understand', 13% said 'they cannot understand and dissent'. The respondents said costume play didn't affect their school records with 25% respondents who said they got better grades.

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Charicteristics of directing a publishing cartoon according to an angel and a distance setting (각도와 거리 설정에 따른 출판 만화 연출의 특징)

  • Jeung, Kiu-Ha;Kim, So-won
    • Cartoon and Animation Studies
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    • s.25
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    • pp.87-108
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    • 2011
  • Published comics are widely recognized as a popularity-gaining media as well as Soap opera and the movies, and it also has a established characteristic of category. However, compare to the multimedia such as the movies, soap opera and playes, the research on direction is not yet satisfactory This research mainly tries to investigate on, first, whether the theoretically classified functions do actually practice their parts or not, and else, what other additional functions should be considered, by classifying the set up of basic direction functions, angles and range, which the most-cited angle and distance notion of 'Ahn Su Cheol' in comic education field. First, although we tried to approach with the expectation of angle and distance set up that will have a high frequency of certain set ups according to the atmospheres of comics of genre, unlike the expectation, they are rather displayed depending on the personal taste of the writers. The functional aspects of angles and distance set up are the fixing that are only limited in the space of representation, and it is the set up of physical space that should come first as the function of expressing the intensity. As we investigate the characteristics of comic direction, this research will help the range of comic direction to be broadened.

A Study an Effective Copyright Protection Method for Webtoons (효과적인 웹툰 저작권 보호 방법에 관한 연구)

  • Yoon, Hee-Don;Cho, Seong-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.1
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    • pp.106-112
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    • 2019
  • The Korea Copyright Commission has pursued copyright technology R&D projects to prevent illegal copying of comics and Webtoons. We developed a feature-based scanned comic filtering technology in order to apply technical measures to specific types of online service providers. We also developed technologies in order to monitor and identify illegally distributed comics on webhard sites and to monitor and identify illegally distributed webtoons. Even though all comic books posted on webhard sites are illegal, it is no trouble to download and access popular comics by accessing websites in foreign countries. Even under these circumstances, the comic and webtoon copyright protection technologies developed over the past six years have been used at all. In this paper, we examine what the problems are and find solutions to propose a copyright protection method for webtoons.

A Study on the Narratives of Lee Ae-rim's Comic Books -Focusing on the Characteristics of Repetition, Coincidence, and Fantasy (이애림 만화 서사 연구 -반복, 우연, 환상의 특성을 중심으로)

  • Lee, Cheong
    • Journal of Popular Narrative
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    • v.25 no.1
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    • pp.281-313
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    • 2019
  • This paper was written to investigate the narrative traits of Lee Ae-rim's Comic Books. Lee Ae-rim arrived on the scene with the boom of comic book magazines in the 1990s. Although she started her career as a Comic Book writer, she expanded her own area gradually and has been working actively as an animation director as well. The superficial characteristics of Lee Ae-rim's works can be summed up as sexuality, grotesqueness, and fantasy. In other words, Lee Ae-rim's comic books are mainly characterized by the visualization of sexual, grotesque, and fantastic shapes. Lee Ae-rim has faced challenges with her own overwhelming and compelling images like no one else. For that reason, it is true that people haven't paid careful attention to the hidden stories behind her pictures. This paper considers that looking back on the narratives that Lee Ae-rim has been interested in, from early days to recent days, that is to say, the contexts of stories, is a shortcut to reveal a point of contact between her past, present, and future. Especially, this paper focused on the properties of the circulated and repeated stories, the stories ruled by fate and coincidence, and the stories in which elements of fantasy encounter an attempt of violation. As a result, it was found that the narratives of Lee Ae-rim's comic books demand us to face suppressed desires in a new way, by wrapping up the most fundamental aspects of human being in universality and constancy with specificity and grotesqueness. The reason why Lee Ae-rim has continued the avant-garde and omnidirectional works thus far explains what our society suppresses, inversely. Moreover, the narratives of Lee Ae-rim are significant, by being devoted to the right function of art not only to disclose suppressed desires but to satisfy them. Making an in-depth investigation of the narratives of Lee Ae-rim's comic books in various contexts, this research is intended to establish a diversity of Korean comic books, by adding meaning to the creative values of individual writers.

Correlation of Reading Quantities in Developmental Period and Reading Material Type-Centered on Jeonju Girls' High School Freshmen (여고생들을 대상으로 한 성장시기별, 자료유형별 독서량 간의 상관관계 연구)

  • Lee, Seung-Chae
    • Journal of Korean Library and Information Science Society
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    • v.39 no.4
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    • pp.445-460
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    • 2008
  • The objective of this study is to examine the correlation of reading quantities in various media(magazines, books, comic books) and different developmental phases of women high school students. I surveyed reading quantities in developmental periods, by questionnaires. As a methodology of empirical study, data was collected from 198 students at the Jeonju Girls' High School. Statistical techniques of a Pearson Correlation Test were employed according to my hypotheses. The results of this survey are as follows: 1) Reading quantities of specific media of specific period is correlated with reading quantities of same media of other period 2) Reading quantities of books is correlated with reading quantities of comic books.

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A Study on the Role of Comic Strips through Analysis on the Social Phenomenon of "How are you, really?" as a Material for Satirical Cartoon (만평의 소재로써 "안녕들 하십니까?"의 사회현상 분석을 통한 만화의 역할 연구)

  • Park, Kyeong-Cheol
    • Cartoon and Animation Studies
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    • s.34
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    • pp.167-195
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    • 2014
  • A handwritten poster named "How are you, really?" appeared on December 10, 2013. And other handwritten posters sympathizing with it followed in places and are on everyone's lips hotly through internet and SNS. Such a social phenomenon is delivered to readers as a form of article in different meanings according to the viewpoint of each press. It is also delivered to readers as a material for delivering a meaning of a specific case in four panel comics strips and satirical cartoon of newspaper. This is because that comic strips of the press are now having a power to enlighten readers on the key point of a case easily and intuitively together with catharsis from the position of meditating the world. Notwithstanding differences depending on the viewpoints of the press or cartoonist, four panel comics strips and satirical cartoon on the newspaper are fulfilling their social role having their own voice. Of the genres of comic strips, social role of the comics of the press can be divided largely into two things. First, they actively intervene in social phenomena. In other words, comics of the press make their position and insistence on social phenomena clearly by exaggeration and emphasis. Second, they persuade or enlighten readers by concrete directions, which means that comics of the press make reader with similar viewpoint emphasize by delivering a clear message. This study aims to assert that comic strips are the most important medium with social role and responsibility. As part of studies on the social role of comics, this study wish that comic strips can be able to deviate from vicious circle of being socially condemned for reason of negative portion.

The semantic structure of the Russian humor in the works of Michael Zadornov (자도르노프 작품 속에 나라난 러시아 유머의 의미군조)

  • 안병팔
    • Lingua Humanitatis
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    • v.6
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    • pp.321-357
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    • 2004
  • In this article the structure of modern Russian humor is analyzed on the basis of some theories: bi-sociation theory (Koestler 1964), semantic script theory of verbal humor, using the concept of semantic presupposition, pragmatic felicity condition (Searle 1969; Levinson 1983) and grammatical rules (Chomsky 1965). Up to now the listed former theories were not examined and less analyzed by the semantic structure in the study of the structure of Russian humor(HcaeBa 1969; 3 $a_{OPHOB}$ 1991; 1992). Kreps (1981), who analyzed the works of Zoschenko, presented 21 types of humor, using the term 'humoreme'(Kpenc 1981, 36-37). These types are the list of the available means of humor that work not in the base of semantic criteria, but in the base of means of literary rhetoric. Kreps presented types of humor means, such as contradiction, antonymic substitution, macaronic speech and correlation of humoremes in the various types of humor. Apart from Kreps, Manakov (MaHaKOB 1986, 61-79) also studied these problems. He also set the system of the basic types of humor. Manakov introduced the linguistic means of humor of some Russian writers: Gogol, Tchechov. The means that Manakov showed with detailed examples, are trope, epithet, comic comparison, comic metaphor, comic periphrasis, euphemism, pun, zeugma, comic toponym, comic onomatopoeia, mania of foreign vocabulary, folk etymology, dialect etc. But these studies don't explain why these means make the works humorous. An, B.p tried to answer this question (안병팔 1997 a; b). An B.p. explains contexts of humor through the Release theory, the Superiority theory and the Incongruity theory. An, B.p. explained the process of deviation from the grammatical norms through morpho-syntactic and lexical means. But in these studies the humor was not analyzed by the semantic criteria. In order to linguistically evaluate various means of humor formation, it is necessary to elicit its deep structure, which makes it possible to research the formation and interpretation of humor. For this purpose this article, being based on the Incongruity theory, defined the structure of humor as negation of presupposition. Of course the former traditional studies also well shared the concept of 'contradiction' and 'contrast' of humor structure, but they didn't explain the structure by semantic differential features. This study, analyzing the works of' Zadornov, M., tried to note that through the negation of semantic presupposition the structure of contradiction is formed with semantic differential features on the semantic, syntactic or lexical dimensions.

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The Effects of Comic Book Reading Program on Korean Proficiency and Acculturation of Youth with Immigration Background (만화 독서 프로그램이 이주배경 청소년의 한국어 능력과 문화 적응력 향상에 미치는 영향)

  • Lim, Yeojoo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.1
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    • pp.5-27
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    • 2019
  • This study analyzed the effects of comic book reading program on Korean proficiency and acculturation of youth with immigration background, by conducting a six-month reading program with five teenagers with immigration background. Ten comic books were selected from published by School Library Journal, based on the themes - that are related to the lives of youth with immigration background - and interests of participating teens. According to the literacy skills test conducted before and after the reading program, the participating teens' Korean proficiency has generally improved, particularly in the areas of interpretation and vocabulary. In terms of writing, grammatically incorrect sentences, phrases, and expressions have declined. Most participants showed stable adjustment to Korean culture, but one participant who felt still insecure of her ethnic identity deeply empathized with one of the characters of the books, and shared the difficulties of living as an outsider of a society. The participants of this research learned or rediscovered the joy of reading through this comic book reading program; at the end of the program, many of them expanded their interest in reading novels, books without any illustrations.