• Title/Summary/Keyword: Combat Systems

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A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.

Analysis of Relative Combat Power with Expert System (전문가 시스템을 이용한 상대적 전투력 분석)

  • Han, Seung-Jo
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.143-150
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    • 2016
  • This paper's aim is to suggest the Expert System for analyzing relative combat power in ground operations. Since relative combat power analysis in terms of comparing combat power of friendly forces with one of the enemy can determine how the commander and staffs operate their unit afterwards, it requires fast and rational decision-making process. However, it has relied on manual method so far though Tactical Information Communications Network(TICN) into which numbers of applications can be loaded has been developed over a decade. 3 methods for analyzing relative combat power were expressed as mathematic rules to be used knowledge in the expert system after reviewing previous studies, and it studied how intangible power as well as tangible were reflected on total combat power. The expert system that will be built using EXSYS Corvid tool is expected to lessen error rate, provide faster decision-making, and reflect both intangible combat power and tangible one by using an appropriate weights in analyzing relative combat power. Next research filed includes how to build expert systems related with military personnel and intelligence areas for fast and rational decision-making processes.

Mutual Friendly Force Identification Protocol based on Hash-Chain for Personal Combat Systems

  • Lee, Jongkwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3858-3869
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    • 2020
  • In this paper, we propose a hash-chain based friendly force identification protocol for personal combatants equipped with a personal combat system in a tactical wireless network. It is imperative in military operations to effectively and quickly identify friendly forces. If the identification of friendly forces is not correct, this can cause friendly fire. In current ground operations, the identification of friendly forces by personal combatants is neither secure nor safe. To address this issue, the proposed protocol uses a hash-chain to determine if a detected person is friendly. Only friendly forces with the same materials that are assigned before they deploy can construct an initial hash-chain. Moreover, the hash-chain is changed at specific times. The performance of the proposed protocol is evaluated on the assumption that the secret key is leaked, which is the worst scenario in the security research field. We verify that the proposed protocol is secure for the various attack scenarios, such as message replay attack, fabrication attack, and Denial of Service attack.

A Synthetic Enviornment Based Engagement Simulation Model (합성환경 기반 교전모의)

  • Park, Sang-Chul;Seong, Kil-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.4
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    • pp.271-278
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    • 2010
  • Weapon systems for future war require operating various war scenarios that are getting complex. Similarly, modeling and simulation technique is getting attention to acquire more effective weapon systems. Several S/W tools exist for simulating small scale engagements which depict a kind of war. However, it is very hard to model combat objects more systematic, and reuse them. To overcome these difficulties, this paper presents a modeling methodology for simulating small scale engagement using the DEVS-formalism. In this paper, we systematically classified and defined combat objects, likewise, explain a framework for a small scale combat simulation.

Performance Improvement of IPCS : A Middleware for Warship Combat Systems (함정전투시스템 미들웨어 IPCS의 성능 개선)

  • Ryu, Won-Jae;Shin, Soo-Young;Heo, Seong-Gil;Choi, Yoon-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.5
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    • pp.659-665
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    • 2013
  • IPCS(Inter Process Communication Service) is a real-time communication middleware designed for warship combat battle systems based on publisher-subscriber communication model. Because IPCS was originally designed to operated under 100 Mbps network environment, increasing network speed into Gigabit environment does not linearly increase the throughput of IPCS. To solve this problem, we anaylized IPCS structure and optimized IPCS into Gigabit-Ethernet environment. We found parameters to improve IPCS based on UDP and Token-ring structure. By improving, IPCS has reliability and higher throughput than TCP although IPCS is based on UDP.

Ergonomic Analysis on 3-Screen Multi-function Console Design of the Naval Combat System (함정 전투체계의 3화면 다기능콘솔 설계를 위한 인간공학적 분석 기법 연구)

  • Lee, Jaeho;Yoon, Sangyoung;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.2
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    • pp.185-193
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    • 2020
  • This paper proposes a 3-screen multi-function console development method using ergonomic design approach. Ergonomically designed console has the advantage of decreasing operator fatigue and increasing concentration by providing better readability, operability and convenience. For this, thirty subjects participated in the experiment for 3-screen multi-function console design. Ergonomic standards of console design were used to establish experiment design and to eliminate incompatible results with ergonomic standards. Subjects evaluated the nine predefined placements of displays and asked to place the display and controllers in order to use comfortably. As a results, total 18 design criteria including displays and controllers placement were determined.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model (확률적 전투모형과 분산 네트워크 적용)

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.210-216
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    • 1999
  • Todays computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these two models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exist and some fo these are significant based on a limited number of experiments.

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Virtualization based high efficiency naval combat management system design and performance analysis

  • Kwon, Sang-Min;Jung, Seung-Mo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.9-15
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    • 2018
  • The Ministry of National Defense announced 'Defense Reform 2.0' that aims to strengthen the country's security for decrease of regional uncertainties, growing requirements for advanced technologies, and a need for more efficiency in the Republic of Korea(RoK) Armed Forces this year. It said RoK Armed Forces have to change efficiently in preparation for rapid decline in military service resources as demographic cliff turning into reality, and the rapid evolution of the "battlefield environment" caused by developments in military science and technologies. RoK Navy combat Management System(CMS) made by domestic proprietary technology since 2000s and development centered on Agency for Defense Development require design changes for added requirements. So in this paper, I propose method of design a low cost and high efficiency navy CMS architecture based on high performance server and virtualization technology. And I create a test environment for analysis performance and compare the performance of proposed navy CMS and existing navy CMS.

Analysis of the Combat Effectiveness of FFG with Guided-Rocket on the Threats of Multiple USV (다수 무인수상정 위협에 대한 호위함용 유도 로켓의 전투효과도 분석)

  • MIN, Seungsik;OH, Kyungwon;RYU, Jaekwan
    • Journal of Aerospace System Engineering
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    • v.14 no.5
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    • pp.58-65
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    • 2020
  • In this paper, the combat effectiveness of ship guidance rockets to counter the threat of multiple USV(Unmanned Surface Vehicle) was analyzed in three cases. The probability of sinking a number of USVs approaching by distance was compared using various weapon systems and guided rocket systems installed on the naval vessels. As a result of the analysis, it was found that the combat effectiveness of the guided rocket was improved compared to the close defense system of the anti-ship missile installed on the naval vessels.

Analysis of Application using COTS(Commercial Off-The-Shelf) in the U.S. Navy (미 해군의 COTS 적용 사례 분석)

  • Park, Chan-woong;Park, Chan-il;Park, Tae-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.567-569
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    • 2015
  • To response quickly rapidly changing threats, and to reduce development and operational maintenance budget, U.S. Navy has been significantly applied commercial communication equipments instead of MIL-SPEC equipments. Starting from Aegis Baseline 7 combat system, components of systems were replaced to COTS-based system, and Littoral Combat Ships(LCS) and Zumwalt class destroyers have fully COTS-based combat system. In this paper, it is surveyed and analyzed that cases of COTS-based systems were applied and is compared difference from each type of ships.

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