• Title/Summary/Keyword: Combat Simulation

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M&S Case Study for Information Sharing Enabled Combat Entities (전투 개체간의 정보 공유가 가능한 모델링 및 시뮬레이션 사례 분석)

  • Kho, Younghoon;Lim, Byungyoun;Park, Sangchul;Kwon, Yongjin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.395-403
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    • 2014
  • Recent technological advancement has a profound effect on the ways that the war is being conducted and fought. The advanced communications, information, computing and sensor technologies enable the combat units to be integrated in the battlefield management network. By exchanging and sharing real-time battlefield information that is critical for the successful outcome of military engagement, the legacy forces are becoming much more effective and lethal than ever before, The bigger picture of such phenomena can be summarized as the concept of Network Centric Warfare(NCW). The main purpose of this study is to compare the outcome of regional combat engagement between the legacy forces and the future combat systems(FCS). The FCS capitalizes on the advanced technologies within the frame of NCW. This study uses the modeling and simulation methodology to assess the effectiveness of two different combat forces. The simulation results show that the FCS is more effective, hence vindicating the superiority of technologically advanced combat units.

The Combat Effectiveness Analysis of Attack Helicopter Using Simulation and AHP (시뮬레이션 및 AHP기법을 이용한 공격헬기 전투효과 분석)

  • Lee, Jae-Moon;Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.63-70
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    • 2010
  • The purpose of this paper is to propose a methodology that can measure the combat effectiveness of attack helicopter which Korea army will be operating in the near future. To measure the combat effectiveness, firstly, we use a wargame model, AAsim (Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field, secondly we use an Analytic Hierarchy Process by opinion of experts. For simulation and AHP, we consider anti armored corps operation reflecting attack helicopter's combat effectiveness. As a result of this study, the combat effectiveness per each attack helicopter can be measured and this combat effectiveness is useful for reasonable decision making such as selection helicopter type, quantity when acquiring new weapon system.

Isolation Mount Design for the Combat Computer Console Installed in Surface Ship (함정용 전술 컴퓨터 콘솔의 방진)

  • Kwon, Byung-Hyun;Kim, Joon;Kim, Jin-Cheon;Seo, Song-Hoo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.06a
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    • pp.1772-1777
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    • 2000
  • The Combat Computer Consoles installed in surface ships should endure harsh environment such as vibration from engine or propeller and shock from underwater explosion. Generally, commercial isolation mounts are selected and used for anti-vibration and anti-shock design. In this research, the environment of the Combat Computer Console was analyzed first. Selected proper mount was modeled and computer simulation was performed to emulate the environment test. The real environment test was conducted with a manufactured Combat Computer Console. The test results were same as the simulation and satisfied the performance requirements. The computer simulation proved to be a useful design tool to predict the performance before the final environment test.

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Interrelation Analysis of UGV Operational Capability and Combat Effectiveness using AnyLogic Simulation (애니로직 시뮬레이션을 이용한 무인지상차량 운용성능과 전투효과의 연관성 분석)

  • Lee, Jaeyeong;Shin, Sunwoo;Kim, Junsoo;Bae, Sungmin;Kim, Chongman
    • Journal of Applied Reliability
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    • v.15 no.2
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    • pp.131-138
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    • 2015
  • In modern warfare, the number of unmanned systems grow faster than any other weapon systems. Therefore, it is very important to predict and measure the combat effectiveness (CE) of unmanned weapon systems in battlefield for deciding defense budget to acquire those systems. In general, quantitative calculation of weapon effectiveness under complicated battlefield is difficult based on the future network centric warfare. Hence, many papers studied how to measure the combat effectiveness and tried to study a lot of related issues about it. However, there are few papers dealing with the relationship between the UGV (Unmanned Ground Vehicle)'s performance and CE in a ground battlefield. In this paper, we do the sensitivity analysis based on a given scenario in a small unit battle. In order to do that, we developed simulation model using AnyLogic and changed the input parameters such as detection and hitting probabilities. We also assess the simulation outputs according to the variation of input parameters. The MOE used in this simulation model output is survival ratio for Blue force. We hope that this paper will be useful to find which input variable is more effective to increase combat effectiveness in a small unit ground battlefield.

Battle Group Combat Simulation Model ('BAGSIM') as an Experimental Tool

  • Chol Sang-Yeong
    • Journal of the military operations research society of Korea
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    • v.16 no.2
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    • pp.29-42
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    • 1990
  • This paper describes a Battle Group Combat Simulation Model (called 'BAGSIM'). BAGSIM is developed to be used as an experimental tool for studies about combat modelling at battle group level. Thus it takes many of the parameters and situations into consideration at this level, and it is designed to be easily adapted to represent equivalent situations to the other more aggregated models. Further the main processes occurring in its simulation procedure such as target detection process, target selection process, firing and killing processes are verified by comparison with the existing stochastic duel models.

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A Simulation on the Weapon System of Rotorcraft for Improving the Effects of Korean Future Combat System(FCS) (한국형 미래전투체계 효과도 분석을 위한 회전익 무장체계 시뮬레이션)

  • Hong, Jungwan;Park, Sang C.;Kwon, Yongjin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.4
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    • pp.501-506
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    • 2013
  • This research is to develop a simulation framework to gauge the mission effectiveness of the rotorcraft system that will be a part of Korean future combat system. The rotorcraft system comprises of many subsystems that are very time-consuming and tedious to model. Each subsystem and its characteristics have been modeled using component-based modeling techniques, which enhances its reusability. The entire system is then constructed from the individually modeled component, which significantly reduces the modelling time. The mission effectiveness of the rotorcraft system is simulated using the developed models, and the output indicates that the methodology proposed in this study is useful, which will be suitable for the modeling and simulation of Korean future combat system.

Active Mechanism for Efficient Traffic Processing (효율적인 트래픽 처리를 위한 능동 메커니즘 응용 방안)

  • 이직수;이원구;이성현;이재광
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.429-433
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    • 2004
  • Computer simulation endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Evaluation of the Combat Aircraft Susceptibility Against Surface-Based Threat Using the Weighted Score Algorithm

  • Kim, Joo-Young;Kim, Jin-Young;Lee, Kyung-Tae
    • International Journal of Aeronautical and Space Sciences
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    • v.12 no.4
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    • pp.396-402
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    • 2011
  • Aircraft combat survivability is an essential factor in the design of combat aircrafts that operate in an enemy air defense area. The combat aircrafts will be confronted with anti-aircraft artillery and/or surface-to-air missiles (SAM) from the ground, and their survivability can be divided into two categories: susceptibility and vulnerability. This article studies the prediction of susceptibility in the case of a one-on-one engagement between the combat aircraft and a surface-based threat. The weighted score method is suggested for the prediction of susceptibility parameters, and Monte Carlo simulations are carried out to draw qualitative interpretation of the susceptibility characteristics of combat aircraft systems, such as the F-16 C/D, and the hypersonic aircraft, which is under development in the United States, versus ground threat from the SAM SA-10.

Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix

  • Park, Hyunju;Lee, Byung-Yoon;Tahk, Min-Jea;Yoo, Dong-Wan
    • International Journal of Aeronautical and Space Sciences
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    • v.17 no.2
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    • pp.204-213
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    • 2016
  • A differential game theory based approach is used to develop an automated maneuver generation algorithm for Within Visual Range (WVR) air-to-air combat of unmanned combat aerial vehicles (UCAVs). The algorithm follows hierarchical decisionmaking structure and performs scoring function matrix calculation based on differential game theory to find the optimal maneuvers against dynamic and challenging combat situation. The score, implying how much air superiority the UCAV has, is computed from the predicted relative geometry, relative distance and velocity of two aircrafts. Security strategy is applied at the decision-making step. Additionally, a barrier function is implemented to keep the airplanes above the altitude lower bound. To shorten the simulation time to make the algorithm more real-time, a moving horizon method is implemented. An F-16 pseudo 6-DOF model is used for realistic simulation. The combat maneuver generation algorithm is verified through three dimensional simulations.

Many-to-Many Warship Combat Tactics Generation Methodology Using the Evolutionary Simulation (진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론)

  • Jung, Chan-Ho;Ryu, Han-Eul;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.79-88
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    • 2011
  • In most existing warships combat simulation system, the tactics of a warship is manipulated by human operators. For this reason, the simulation results are restricted due to the stereotype of human operators. To deal with this, we have employed the genetic algorithm for supporting the evolutionary simulation environment. In which, the tactical decision by human operators is replaced by the human model with a rule-based chromosome for representing tactics so that the population of simulations are created and hundreds of simulation runs are continued on the basis of the genetic algorithm without any human intervention until to find emergent tactics which shows the best performance throughout the simulation. This paper proposes an evolutionary tactics generation methodology for the emergent tactics in many-to-many warship combat simulation. To do this, 3:3 warship combat simulation tests are performed.