• Title/Summary/Keyword: Combat Simulation

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A Study on the FST Applications of Korean Navy (한국 해군의 함대합성훈련(FST) 적용 연구)

  • Jeon, Tae Bo;Park, Chang-ho
    • Journal of the Korea Society for Simulation
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    • v.25 no.3
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    • pp.29-39
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    • 2016
  • In this research, political suggestions for Korean navy have been drawn through examination of FST (Fleet Synthetic Training), simulation based training system. We, first, reviewed overall concepts of FST and its key components. We then examined the current status of Korean navy in terms of preparation of FST system. To draw objective strategy and plan, indepth SWOT analysis from the stand point of our internal capability and FST aspect environment has been made. Gradual settlement on the current integrated tactical training in-port should be the good solution for Korean Navy.

A Study of HEAP-based Intelligent Agent applied to Warship Combat Simulation (함정전투 시뮬레이션을 위한 HEAP 기반 지능 에이전트에 관한 연구)

  • You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.281-289
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    • 2010
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the HEAP(Hierarchical Encapsulation and Abstraction Principle)-based hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, commander.

Application of Multi-agent Based Simulation for Improving the Credibility of Combat Effectiveness Analysis (전투효과분석 신뢰성 향상을 위한 다중에이전트 시뮬레이션 적용방안)

  • Lee, Jaeyeong;Shin, Sunwoo;Kim, Chongman;Shin, Seungjung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.4
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    • pp.107-114
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    • 2017
  • In general, credibility for some analysis results is very important to most decision makers. Especially, it is even more critical for military commander to choose the best course of action by using the simulation results when he want to decide to allocate his available weapon system assets. Therefore, improving the credibility of simulation output is one of the key issues in military research fields. In this paper, we proposed a new simulation framework to improve the credibility of weapon's effectiveness analysis results. Multi-agent based simulation tool is applied and compare current process to the proposed framework. We also showed an example case when a communication repeaters are installed to expand the commanding area scope. The example clearly tells why this new simulation framework is more efficient and improve the credibility of simulation results.

Reverse Simulation Software Architecture for Required Performance Analysis of Defense System (국방 시스템의 요구 성능 분석을 위한 역 방향 시뮬레이션 소프트웨어 아키텍처)

  • Hong, Jeong Hee;Seo, Kyung-Min;Kim, Tag Gon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.4
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    • pp.750-759
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    • 2015
  • This paper focuses on reverse simulation methods to find and analyze the required performance of a defense system under a given combat effectiveness. Our approach is motivated that forward simulation, that traditionally employs the effectiveness analysis of performance alternatives, is not suitable for resolving the above issue because it causes a high computational cost due to repeating simulations of all possible alternatives. To this end, the paper proposes a reverse simulation software architecture, which consists of several functional sub-modules that facilitate two types of reverse simulations according to possibility of inverse model design. The proposed architecture also enable to apply various search algorithms to find required operational capability efficiently. With this architecture, we performed two case studies about underwater and anti-air warfare scenarios. The case studies show that the proposed reverse simulation incurs a smaller computational cost, while finding the same level of performance alternatives compared with traditional forward simulation. Finally we expect that this study provides a guide those who desire to make decisions about new defense systems development.

Development Environment and Extended DEVS Formalism for User-Level Customizable Modeling and Simulation (사용자 수준 맞춤형 모델링 및 시뮬레이션을 위한 개발환경 및 확장된 DEVS 형식론)

  • Lee, Jun Hee;Kang, Bong Gu;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.27 no.3
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    • pp.37-44
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    • 2018
  • In applying modeling and simulation (M&S) techniques to analyze complex discrete event dynamic systems, conventionally users had to use different simulation environments depending on the user-level. To solve the inconvenience, this paper proposes an integrated development environment for M&S depending on user-level and a formalized interface to manage the model in the development environment efficiently. The interface consists of an extended DEVS formalism and model making rules. The development environment is divided into a modeling environment and a simulation environment. In the modeling environment, three modeling methods are provided for each level of the users. Users inputs several parameters to the model generated as a result of the modeling process, and experiments in various cases by using the simulation environment. The case study shows the implementation of the proposed M&S environment, and using the implemented environment, it shows the M&S process of the complex defense combat system.

The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.65-73
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    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.

Development of Timely Counter-scenario on Small Scale Engagements (소규모 교전에서의 적시 대응 시나리오 개발 방안 연구)

  • Ahn, Euikoog;Chang, Dae S.;Pyun, JaiJeong;Kwon, Yongjin James;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.63-71
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    • 2013
  • Developing future weapons systems has become increasingly complicated and costly. There, modeling and simulation techniques have been highly interested in developing the defense systems. Modeling and simulation techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition. In this paper, we proposed a small scale engagement scenario generation method for engagement M&S model. Generated scenario is one of critical factors in the field of commander training, operational analysis, and tactical evaluation. The objective of this paper is to develop a scenario generation method for small scale engagement using the FSA(Finite State Automata) and DFS(Depth First Search) algorithm. The proposed method is verified using a one-on-one combat engagement scenario between assault ship and reconnaissance ship. Also, we are visualized using Delta3D$^{TM}$.

Research on a Conceptual Model of Architecture Framework for Simulation based Acquisition (SBA를 위한 아키텍처 프레임워크 개념모델에 관한 연구)

  • Sohn, MyE
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.309-318
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    • 2010
  • Simulation-based acquisition(SBA) is a new acquisition paradigm to deliver combat systems cheaper, faster, and better. ROK MND adopts the vision of SBA and is pushing ahead with dramatic reform. However, ROK MND does not develop the SBA architecture framework which facilitates the reuse of tools and techniques and data software code and algorithms among participants of collaborative environments. In this paper, we propose a conceptual Model of architecture framework for SBA. To do so, we analyse acquisition process of MND and propose the to-be operational view that describes fundamental concept for how Government, Industry, and Academia can collaborate and share information more effectively throughout the acquisition process. Furthermore, we identify the tools and techniques that supports the operational nodes, and propose technical view and all view, too. technical view compose of set of standards that can ensure interoperability among tools, techniques and data, and all view provide an overarching description of the architecture.

Techniques study of IMS/SIP based Lawful Interception in 3G networks (3G 네트워크에서의 IMS/SIP 기반 합법적 감청 기법)

  • Lee, Myoung-rak;Pyo, Sang-Ho;In, Hoh Peter
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.6
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    • pp.1411-1420
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    • 2015
  • Lawful interception(LI) standard of telephone networks has technical limitations to lawfully intercept IMS/SIP-based mobile communication network subscriber who using Android and iPhone device. In addition, the technical standards related to legal interception of the IMS/SIP of the wireless network is insufficient compared to the systematic study of the development of a wireless network infrastructure. The architecture proposed in the standard of ETSI(European Telecommunications Standards Institute) for the seamless LI is insufficient to overcome the limitations of traditional voice-centric LI techniques. This paper proposes an IMS/SIP-based architecture to perform LI under 3G networks that focuses on mobility-supported environments with merging cellular networks and the Internet. We implemented the simulation to verify the efficiency of the proposed architecture, and the experimental results show that our method achieves higher lawful interception rate than that of existing interception methods.

A Construction of The Multimedia Expert System For Wargame Su, pp.rt (워게임 지원용 멀티미디어 전문가시스템 구축)

  • 김화수;조문희;박홍규;박경원
    • Journal of Intelligence and Information Systems
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    • v.3 no.1
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    • pp.143-160
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    • 1997
  • 현재 우리 군에서는 첨단과학무기를 이용한 전투력을 신속히 집중, 전환시키고 효과적으로 통합 운용해야하는 각급 제대의 지휘관 및 참모의 지휘통제능력 향상을 위하여 첨단 컴퓨터장비를 이용하여 시뮬레이션 기법을 통한 워게임 모델을 개발하여 이를 이용한 훈련을 실시하고 있다. 이 워게임 모델중 지상전투의 가장 기본이 되는 근접전투 시뮬레이션은 미국에서 개발도입된 "COBRA" 시스템을 이용하고 있으나 한국실정에 맞는 시스템으로 확장 및 유지보수가 어렵고, 상위시스템의 서브시스템으로만 운영되고있어 자체 교육훈련 및 전투분석을 위한 단독시스템으로 운영이 어려운 실정이다. 본 논문에서는 이러한 문제점을 극복하고, 방대한 양의 지식을 효율적이고 효과적으로 표현할 수 있으며 시스템의 확장 및 유지보수가 용이하고 우리실정에 적합한 전투 훈련을 실시하도록 지원하는 워게임(근접전투) 지원용 멀티미디어 전문가시스템을 개발하였다. 본 논문에서 개발한 전문가시스템은 쌍방이 부대들의 근접전투를 실시할 때 실전에서 나타날 수 있는 가능한 모든 상황의 데이터를 이용하여 전투상황을 분석하며, 기존의 획일적이고 단순한 형태로 결과를 판정하던 것을 전투원의 사기, 체력, 전투한계 등 심리적 요소까지 고려함으로써 새로이 변화되는 전쟁양상에 쉽게 적응할 수 있는 확장성 및 유지보수가 용이하며 시스템 단독으로 운영하여 반복적으로 전투를 분석하고 교육훈련을 실시하도록 함으로써 실전적이고 실질적인 근접전투 워게임지원이 가능하다. 본 논문에서는 전문가 시스템을 개발함에 있어서 지식베이스 모듈, 추론엔진 모듈 및 설명 모듈은 전문가 시스템 개발도구인 Smart Elements를 이용하여 구축하였으며, 사용자 인터페이스 모듈은 멀티미디어 저적도구인 툴북 3.0을 이용하였으며, 마지막으로 전체적인 모듈은 API를 이용 통합하여 하나의 응용소프트웨어를 생성하였다.

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