• Title/Summary/Keyword: Combat Network System

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Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.83-93
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    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

A Study on HCI Design based on Tactical Data Link integrated in KDDX Combat Management System for Korean-Type Mobile Fleet Control (차기구축함 전투관리체계에 통합된 전술데이터링크 기반의 한국형 기동함대 통제 HCI 설계에 관한 연구)

  • Song, Ha-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.5
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    • pp.482-492
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    • 2019
  • The naval ship consists of a variety of classes, including patrol, frigate, destroyer and landing ship. There are various means of communication between combat ships belonging to the mobile fleet, including voice network, text message network and tactical data link. The operation at the existing mobile fleet level was conducted mainly on voice and text message, and tactical data link were used mainly to share tactical information between combat ships. This study intended to design HCI for commander like as KDDX of fleet level based on tactical data link, a means of communication between ships, to secure operational control of the mobile fleet. Recently, naval ships have been developed in the organization of various sensors, weapons and tactical data links integrated into the combat management system, and this study also designed the HCI based on the tactical data links integrated in the combat management system. The purpose of this study was to secure the operational efficiency of the tactical data link based on the combat management system in operation of the mobile fleet, and to improve the capability of the fleet commander to recognize the battlefield situation awareness.

Development of Message Define & Management System based on Distributed Processing Environment for Naval Combat Systems (함정 전투체계를 위한 분산처리 환경 기반 메시지 정의 및 관리 시스템의 개발)

  • Lee, Juwon
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.670-676
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    • 2017
  • Naval combat systems use real-time processing and compositing of collected information to provide the optimal combat capabilities that maximize survival and ensure mission effectiveness. The software for a combat system has dozens to thousands of components depending on the size of the system, and the communication between the components is achieved via DDS. Although the message interface of the combat system is managed through MDMS, an increase in the system size can result in problems such as the deterioration of the development efficiency. In this paper, we implement XMDMS to operate a distributed processing environment and then solve the problem of the reduction in the development efficiency caused by a load at the server. The experimental results shows that XMDMS improves the processing delay and network performance compared to MDMS.

Performance Improvement of IPCS : A Middleware for Warship Combat Systems (함정전투시스템 미들웨어 IPCS의 성능 개선)

  • Ryu, Won-Jae;Shin, Soo-Young;Heo, Seong-Gil;Choi, Yoon-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.5
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    • pp.659-665
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    • 2013
  • IPCS(Inter Process Communication Service) is a real-time communication middleware designed for warship combat battle systems based on publisher-subscriber communication model. Because IPCS was originally designed to operated under 100 Mbps network environment, increasing network speed into Gigabit environment does not linearly increase the throughput of IPCS. To solve this problem, we anaylized IPCS structure and optimized IPCS into Gigabit-Ethernet environment. We found parameters to improve IPCS based on UDP and Token-ring structure. By improving, IPCS has reliability and higher throughput than TCP although IPCS is based on UDP.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model (확률적 전투모형과 분산 네트워크 적용)

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.210-216
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    • 1999
  • Todays computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these two models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exist and some fo these are significant based on a limited number of experiments.

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A Study on the Application Model of High Availability of shipboard Combat Systems (함정 전투체계 고가용도 모델 적용에 관한 연구)

  • Lee, Kyoung-Haing;Han, Dong-Soo
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.119-125
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    • 2015
  • This research has conducted high availability system modeling to assure the reliability of shipboard combat systems. Shipboard combat system is a way for efficient execution of duty and a crucial battlefield management system that determines the outcome of battle in the modern war. Especially in regard to a network-centric operational environment in the future, even 1% of malfunction can lead to fatal consequences for the outcome of war. So combat system should be designed by high availability system which is a "always-on" service. In this point of view, This work describes an architecture-based various high availability model and proposed alternative high available systems that can achieve more than 99.9999% accuracy at a minimum. This paper also provides an applicable model with which system engineers analyze out system failure and recovery process by employing computerized tools.

Mutual Friendly Force Identification Protocol based on Hash-Chain for Personal Combat Systems

  • Lee, Jongkwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3858-3869
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    • 2020
  • In this paper, we propose a hash-chain based friendly force identification protocol for personal combatants equipped with a personal combat system in a tactical wireless network. It is imperative in military operations to effectively and quickly identify friendly forces. If the identification of friendly forces is not correct, this can cause friendly fire. In current ground operations, the identification of friendly forces by personal combatants is neither secure nor safe. To address this issue, the proposed protocol uses a hash-chain to determine if a detected person is friendly. Only friendly forces with the same materials that are assigned before they deploy can construct an initial hash-chain. Moreover, the hash-chain is changed at specific times. The performance of the proposed protocol is evaluated on the assumption that the secret key is leaked, which is the worst scenario in the security research field. We verify that the proposed protocol is secure for the various attack scenarios, such as message replay attack, fabrication attack, and Denial of Service attack.

Study on the Reliability Analysis for Fault-Tolerant Dual Ethernet (고장극복 기능이 있는 이중망의 신뢰도 분석에 대한 연구)

  • Kim, Hyun-Sil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.2
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    • pp.107-114
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    • 2007
  • This paper describes the Petri Net(PN) model for reliability analysis of fault-tolerant dual Ethernet which Is applied in Naval Combat System. The network for Naval Combat System performs failure detection and auto path recovery by handling redundant path in case of temporary link failure. After studying the behavior of this kind of network, the reliability analysis model is proposed using stochastic Petri Net and continuous-time Markov chains. Finally, the numerical result is analyzed according to changing the failure rate and the recover rate of link.

A Study on Performance Improvement of Distance Estimation Algorithm for Anti-Aircraft Weapon System (대공무기체계 표적거리예측 알고리즘 성능향상에 관한 연구)

  • Suh, Seung-bum;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.235-237
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    • 2017
  • We suggest a way to improve the performance of a target distance estimation algorithm using Kalman Filter to compensate for the error that occurs when the target track information over the Combat Radio Network is lost.

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A Study on Architecture Design of Network Management System for DX (구축함(DX) 네트워크 관리 시스템 구조 설계에 대한 연구)

  • Lee, Kwang-Je;Chung, Jin-Wook
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.2
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    • pp.95-103
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    • 2002
  • We know that the all of warfare system has been becoming complex and variety in warfield thru the Gulf-War. The all of warfare electronic systems is designed to inter-operate by networks in recently. Especially Warfare Equipment systems of Men-of-War(War ship) as like KDX(Korea Destroyer, Experimental), FF(Frigate), PCC(Costal Patrol Craft), Submarine are connected by Combat System Databus to the Command system(C2 System), so C2 system can control all of equipments in ship. In this view, the status of network(Combat System Databus) is very critical parameter in war field. So In this paper, we propose the method of Network Management System construction for War ship, and especially propose the architectural design of network management system for DX(Destroyer, Experimental) equipments using SNMP(Simple Network Management Protocol). And Link Utilization is monitored by simulation.