• Title/Summary/Keyword: Collision simulation

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Real-time Path Replanning for Unmanned Aerial Vehicles: Considering Environmental Changes using RRT* and LOSPO (무인 항공기를 위한 실시간 경로 재계획 기법: RRT*와 LOSPO를 활용한 환경 변화 고려)

  • Jung Woo An;Ji Won Woo;Hyeon Seop Kim;Sang Yun Park;Gyeon Rae Nam
    • Journal of Advanced Navigation Technology
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    • v.27 no.4
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    • pp.365-373
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    • 2023
  • Unmanned aerial vehicles are widely used in various fields, and real-time path replanning is a critical factor in enhancing the safety and efficiency of these devices. In this paper, we propose a real-time path replanning technique based on RRT* and LOSPO. The proposed technique first generates an initial path using the RRT* algorithm and then optimizes the path using LOSPO. Additionally, the optimized path can be converted into a trajectory that considers actual time and the dynamic limits of the aircraft. In this process, environmental changes and collision risks are detected in real-time, and the path is replanned as needed to maintain safe operation. This method has been verified through simulation-based experiments. The results of this paper make a significant contribution to the research on real-time path replanning for UAVs, and by applying this technique to various situations, the safety and efficiency of UAVs can be improved.

Multi-camera-based 3D Human Pose Estimation for Close-Proximity Human-robot Collaboration in Construction

  • Sarkar, Sajib;Jang, Youjin;Jeong, Inbae
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.328-335
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    • 2022
  • With the advance of robot capabilities and functionalities, construction robots assisting construction workers have been increasingly deployed on construction sites to improve safety, efficiency and productivity. For close-proximity human-robot collaboration in construction sites, robots need to be aware of the context, especially construction worker's behavior, in real-time to avoid collision with workers. To recognize human behavior, most previous studies obtained 3D human poses using a single camera or an RGB-depth (RGB-D) camera. However, single-camera detection has limitations such as occlusions, detection failure, and sensor malfunction, and an RGB-D camera may suffer from interference from lighting conditions and surface material. To address these issues, this study proposes a novel method of 3D human pose estimation by extracting 2D location of each joint from multiple images captured at the same time from different viewpoints, fusing each joint's 2D locations, and estimating the 3D joint location. For higher accuracy, the probabilistic representation is used to extract the 2D location of the joints, considering each joint location extracted from images as a noisy partial observation. Then, this study estimates the 3D human pose by fusing the probabilistic 2D joint locations to maximize the likelihood. The proposed method was evaluated in both simulation and laboratory settings, and the results demonstrated the accuracy of estimation and the feasibility in practice. This study contributes to ensuring human safety in close-proximity human-robot collaboration by providing a novel method of 3D human pose estimation.

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MPM-Based Angular Animation of Particles using Polar Decomposition Theory (극 분해 이론을 활용한 MPM기반의 입자 회전 애니메이션)

  • Song, Chang-yong;Kim, Ki-hoon;Kim, Sun-jeong;Kim, Changhun
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.4
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    • pp.13-22
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    • 2022
  • In this paper, we propose a single framework based on the MPM(Material Point Method) that can represent the dynamic angular motion of the elementary particle unit. In this study, the particles can have various shapes while also describing linear and angular motion. As a result, unlike other particle-based simulations, which only represent linear movements of spherical (e.g. Circle, Sphere) particles, it is possible to express the visually dynamic motion of them. The proposed framework utilizes MPM, due to the fact that rotational motion can be decomposed and derived from large deformation. During the integration process of the presented technique, a deformation gradient tensor is decomposed by polar decomposition theory for extracting rotation tensor. By applying this together with the linear motion of each particle, as a result, it is possible to simultaneously express the angluar and linear motion of the particle itself. To verify the proposed method, we show the simulation of rotating particles scattering in the wind field, and the interaction(e.g. Collision) between a moving object and them by comparing the traditional MPM

Reproduction of 3D Virtual Wear of Sleeve-expanded Power Shoulder Jacket (소매확장 파워숄더 재킷의 3D 가상착의 재현)

  • Jeongah Park;Jeongran Lee
    • Fashion & Textile Research Journal
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    • v.25 no.5
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    • pp.593-602
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    • 2023
  • This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expression in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shape and silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets were selected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their 20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width, which are much wider than the avatar's shoulder. Therefore, the virtual pad values were adjusted for the collision and rendering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appearance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulder jacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insufficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, positions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimono virtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overall similarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.

A Formation Control of Swarm Unmanned Surface Vehicles Using Potential Field Considering Relative Velocity (상대속도를 고려한 포텐셜 필드 기반 군집 무인수상선의 대형 제어)

  • Seungdae Baek;Minseung Kim;Joohyun Woo
    • Journal of the Society of Naval Architects of Korea
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    • v.61 no.3
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    • pp.170-184
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    • 2024
  • With the advancement of autonomous navigation technology in maritime domain, there is an active research on swarming Unmanned Surface Vehicles (USVs) that can fulfill missions with low cost and high efficiency. In this study, we propose a formation control algorithm that maintains a certain shape when multiple unmanned surface vehicles operate in a swarm. In the case of swarming, individual USVs need to be able to accurately follow the target state and avoid collisions with obstacles or other vessels in the swarm. In order to generate guidance commands for swarm formation control, the potential field method has been a major focus of swarm control research, but the method using the potential field only uses the position information of obstacles or other ships, so it cannot effectively respond to moving targets and obstacles. In situations such as the formation change of a swarm of ships, the formation control is performed in a dense environment, so the position and velocity information of the target and nearby obstacles must be considered to effectively change the formation. In order to overcome these limitations, this paper applies a method that considers relative velocity to the potential field-based guidance law to improve target following and collision avoidance performance. Considering the relative velocity of the moving target, the potential field for nearby obstacles is newly defined by utilizing the concept of Velocity Obstacle (VO), and the effectiveness and efficiency of the proposed method is verified through swarm control simulation, and swarm control experiments using a small scaled unmanned surface vehicle platform.

Multi-target Data Association Filter Based on Order Statistics for Millimeter-wave Automotive Radar (밀리미터파 대역 차량용 레이더를 위한 순서통계 기법을 이용한 다중표적의 데이터 연관 필터)

  • Lee, Moon-Sik;Kim, Yong-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.5
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    • pp.94-104
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    • 2000
  • The accuracy and reliability of the target tracking is very critical issue in the design of automotive collision warning radar A significant problem in multi-target tracking (MTT) is the target-to-measurement data association If an incorrect measurement is associated with a target, the target could diverge the track and be prematurely terminated or cause other targets to also diverge the track. Most methods for target-to-measurement data association tend to coalesce neighboring targets Therefore, many algorithms have been developed to solve this data association problem. In this paper, a new multi-target data association method based on order statistics is described The new approaches. called the order statistics probabilistic data association (OSPDA) and the order statistics joint probabilistic data association (OSJPDA), are formulated using the association probabilities of the probabilistic data association (PDA) and the joint probabilistic data association (JPDA) filters, respectively Using the decision logic. an optimal or near optimal target-to-measurement data association is made A computer simulation of the proposed method in a heavy cluttered condition is given, including a comparison With the nearest-neighbor CNN). the PDA, and the JPDA filters, Simulation results show that the performances of the OSPDA filter and the OSJPDA filter are superior to those of the PDA filter and the JPDA filter in terms of tracking accuracy about 18% and 19%, respectively In addition, the proposed method is implemented using a developed digital signal processing (DSP) board which can be interfaced with the engine control unit (ECU) of car engine and with the d?xer through the controller area network (CAN)

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A Basic Study on Establishment of Sea Trial Prohibition Waterway Based on Marine Traffic Survey (해상교통량 조사 기반 시운전금지해역 설정 기초 연구)

  • Park, Young-Soo;Kim, Jin-Kwon;Kim, Jong-Sung;Kim, Jong-Soo;Lee, Yun-Sok;Park, Sang-Won
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.3
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    • pp.318-325
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    • 2015
  • Korea has very strong shipbuilding industry in the world, so many new ships are constructed in Korean shipyards. These built vessels are carrying out sea trial at sea before delivering to shipowner, and sea trial ships cause navigation risk to other passing vessels to accomplish sea trial tests as quick turning, zigzag maneuvering and crash astern etc. in traffic congestion conditions. It occurred more than 1 collision accident related sea trial for recent 5 years. It has been increased about 30% of risk because of navigation of sea trial vessel by marine traffic flow simulation. This paper analyzed marine traffic density surveyed by AIS data for 7 days, and investigated position of marine accidents for 5 years in Korean coastal waterway, it established the sea trial prohibition areas as 10/100 level of total marine traffic volume, which is considered no danger for ship operator. This analyzed maritime safety law for setting of the prohibition waters to propose the basic legal system. It makes contribution to marine pollution prevention by setting of the sea trial prohibition water to improve the ship's navigation safety.

A Study on Estimation of the Course Keeping Ability of a Ship in Confined Waterways Using the MMG Model (MMG 모델을 이용한 제한수로를 운항하는 선박의 침로안정성능 추정에 관한 연구)

  • Kim, Hyunchul;Kim, In-Tae;Kim, Sanghyun;Kwon, Soo Yeon
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.369-376
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    • 2019
  • Ship hydrodynamics in the confined waterways is challenging. When a ship is maneuvering in confined waterways, the hydrodynamic behavior may vary significantly because of the hydrodynamic interaction between the bottom of the ship hull and the seabed, or so-called shallow water effects. Thus, an accurate prediction of shallow water and bank effects is essential to minimizing the risk of the collision and the grounding of the ships. The hydrodynamic derivatives measured by the virtual captive model test provide a path to predicting the change in ship maneuverability. This paper presents a numerical simulation of captive model tests to predict the maneuverability of a ship in confined waterways. Also, straight and zig-zag simulation were conducted to predict the trajectory of a ship maneuvering in confined waterways. The results showed that the asymmetric flow around a ship induced by vicinity of banks causes pressure differences between the port and starboard sides and the trajectory of a ship maneuvering in confined waterways.

A Virtual Grouping Scheme for Improving the Performance of IEEE 802.11 Distributed Coordination Function (IEEE 802.11 DCF의 성능 향상을 위한 가상 그룹 방법)

  • 김선명;조영종
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.8
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    • pp.9-18
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    • 2004
  • The IEEE 802.11 Distributed Coordination Function(DCF) protocol provides a contention-based distribution channel access mechanism for stations to share the wireless medium. However, the performance of the DCF drops dramatically in terms of throughput, delay and delay jitter as the number of active stations becomes large. In this paper, we propose a simple and effective scheme, called DCF/VG(Distributed Coordination Function with Virtual Group), for improving the performance of the IEEE 802.11 DCF mechanism. In this scheme, each station independently decides the virtual group cycle using the information provided by the carrier sensing mechanism. The virtual group cycle consists of one or more virtual groups and a virtual group includes an idle period and a busy period. Each station operates in only one out of several virtual groups of the virtual group cycle and does not operate in the others. In other words, each station decreases its backoff counter and tries to transmit a packet only in its virtual group like the IEEE 802.11 DCF. Performance of the proposed scheme is investigated by numerical analysis and simulation. Numerical and simulation results show that the proposed scheme is very effective and has high throughput and low delay and jitter under a wide range of contention level.

Development of Processing Program for Audio-vision System Based on Auditory Input (청각을 이용한 시각 재현장치의 분석프로그램 개발)

  • Heo, Se-Jin;Bang, Sung-Sik;Seo, Jee-Hye;Choi, Hyun-Woo;Kim, Tae-Ho;Lee, Na-Hee;Lee, Yu-Jin;Park, Ji-Won;Lee, Hui-Joong;Won, Chul-Ho;Lee, Jong-Min
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.58-65
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    • 2010
  • The final goal of our research is developing not a simple collision a1ann equipment for the blinded walkers, but the apparatus (Audio- Vision System) which can simulate vision based on auditory information so that the blinds can figure the three dimensional space in front of them. On the way to the final goal, in this study, simulation software was developed and verified. Thirty normal volunteers were included in the subject group and the average age Was 25.8 years old. After being accustomed to the system by evaluating 10 blinded virtual spaces, the volunteers performed test using another set of 10 blinded virtual spaces. The results of test were scored by shape, center, margin, and gradient surface of objects in virtual space. The score of each checking point ranged from 1 to 5, and the full score was converted to 100. As results of this study, the total score ranged from 77 to 97 with the average of 88.7. In this study, a simulation software was developed and verified to have acceptable success rale. By combining to visual sensors, the vision-reconstruction system based on auditory signal (Audio-vision System) may be developed.