DOI QR코드

DOI QR Code

Reproduction of 3D Virtual Wear of Sleeve-expanded Power Shoulder Jacket

소매확장 파워숄더 재킷의 3D 가상착의 재현

  • Jeongah Park (Dept. of Clothing & Textiles, Pusan National University) ;
  • Jeongran Lee (Dept. of Clothing & Textiles, Pusan National University)
  • Received : 2023.07.03
  • Accepted : 2023.08.11
  • Published : 2023.10.31

Abstract

This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expression in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shape and silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets were selected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their 20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width, which are much wider than the avatar's shoulder. Therefore, the virtual pad values were adjusted for the collision and rendering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appearance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulder jacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insufficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, positions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimono virtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overall similarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.

Keywords

References

  1. 'Armani-Prive Spring 2009 Couture Fashion Show'. (2009). Vogue. Retrieved November 16, 2020, from https://www.vogue.com/fashion-shows/spring-2009-couture/armani-prive/slideshow/collection#6 
  2. Cha, S. J. (2014). A study on comparing visual images between real and 3D simulation. Korean Society of Basic Design & Art, 15(6), 707-722. 
  3. Choi, H. J. (2021). A study on the design of handbags based on traditional culture using 3D virtual simulation - Focusing on Chulik images [Master's thesis, Ewha Womans University.] Ewha Research Repository. https://dspace.ewha.ac.kr/handle/2015.oak/258406 
  4. Choi, I. Y., Kim, H. S., & Kim, J. M. (2017). A comparative study on tailored jacket collar variations using human subjects and virtual simulation - A focus on collar stand and laying amount. Journal Korea Society of Visual Design Forum, 57, 151-163. doi:10.21326/ksdt.2017.57.013 
  5. 'Christian Lacroix Fall 1988 Couture fashion show'. (1988). Vogue. Retrieved November 23, 2020, from https://www.vogue.com/fashion-shows/spring-1988-couture/christian-lacroix/slideshow/collection#14 
  6. Hong, E. H. (2020). Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program. Journal of the Korean Fashion & Costume Design Association, 22(1), 1-13. doi:10.30751/kfcda.2020.22.1.1 
  7. JO, G. Y. (2016). Classic women's wear pattern design. Seoul: Booknamu. 
  8. Ju, K. S., & Jeong, Y. H. (2016). Usage & education of the CLO 3D virtual clothing program in the development office & academic. Fashion Information and Technology, 13, 51-59. 
  9. Kim, M. K., Nam, Y. J., & Kim, K. S. (2015). A comparative study on fit and appearance for the applicability of mass customization of a 3D virtual garment system. Bulletin of Korean Society of Basic Design & Art, 16(6), 77-87. 
  10. Kim, Y. S., Yin, S. Y., & Song, H. K. (2014). A comparison of fit and appearance between real torso length sloper with 3D virtual torso length sloper. The Research Journal of the Costume Culture, 22(6), 911-929. doi:10.7741/rjcc.2014.22.6.911 
  11. Kwak, Y. S. (2016). A study on the 3D simulation system improvement through comparing visual images between the real garment and the 3D garment simulation of women's jacket. The Journal of the Convergence on Culture Technology, 2(3), 15-22. doi:10.17703/JCCT.2016.2.3.15 
  12. Kwon, E, J. (2022). Developing fitted torso patterns for men in their 20s utilizing virtual fitting [Master's thesis, Pusan National University]. Pusan National University Library. https://lib.pusan.ac.kr/resource/e-article/?app=eds&mod=detail&record_id=edsker.000005011064&db_id=edsker&page_number=1&query_string=query-1%253DAND%252CDeveloping%252BFitted%252BTorso%252BPatterns%252Bfor%252BMen%252Bin%252BTheir%252B20s%252Butilizing%252BVirtual%252BFitting%2526sort%253Drelevance%2526includefacets%253Dy%2526searchmode%253Dall%2526autosuggest%253Dn%2526autocorrect%253Dn%2526view%253Dbrief%2526resultsperpage%253D5%2526pagenumber%253D1%2526highlight%253Dy%2526includeimagequickview%253Dn 
  13. Lee, E. H., & Choi, J. U. (2011). A study on the ways to develop power shoulder patterns according to shoulder angles. Korean Society of Basic Design & Art, 12(3), 397-403. 
  14. Lee, J. S., & Lee, J. R. (2013). Theses - Comparison on the pants fitting for obese women between 3D virtual garment and real garment. Journal of Fashion Business, 17(2), 33-45. doi:10.12940/jfb.2013.17.2.33 
  15. Lee, J. S., & Lee, J. R.. (2022). Reproducibility of virtual pants fit applied with the stretchable fabric and movements. The Research Journal of the Costume Culture, 30(3), 429-443. doi:10.29049/rjcc.2022.30.3.429 
  16. Lee, S. Y., & Lee, J. S. (2010). A study on applicability of custom-tailored clothing of 3D virtual clothing system - Focused on middle-aged women. Journal of Fashion Business, 14(4), 161-173. 
  17. Nakamichi, T. (2014). 패턴매직 [Pattern magic] (Y. Jo, Trans.). Seoul: Kyohakyeongusa. (Original work published 2010) 
  18. Nam, Y. J., & Park, S. M. (2015). Principles of pattern making. Seoul: Korea National Open University Publishing and Culture Center.
  19. Park. G. A. (2022). The application of the 3D virtual clothing simulation for the development of women's tailored collar vest pattern. International Journal of Costume and Fashion, 72(6), 104-123. doi:10.7233/jksc.2022.72.6.10 4 
  20. Park, J. A., & Lee, J. R. (2021). A study on the shoulder composition methods of power shoulder jackets and corresponding details. The Research Journal of the Costume Culture, 29(3), 388-405. doi:10.29049/rjcc.2021.29.3.388 
  21. Park, J. A., & Lee, J. R. (2022). Reproducibility of virtual power shoulder jacket by silhouette variation. The Korean Fashion and Textile Research Journal, 24(3), 315-324. doi:10.5805/SFTI.2022.24.3.315 
  22. Song, C. H. (2021, May 13). Fashion industry, The introduction of virtual techn-ology. Apparel news. Retrieved May 28, 2022, from http://www.apparelnews.co.kr/news/news_view/?idx=190231 
  23. Won, Y. H., & Lee, J. R. (2021). A study on the comparison of fit between the actual and virtual clothing according to the pants silhouette. The Korean Fashion and Textile Research Journal, 23(6), 826-835. doi:10.5805/SFTI.2021.23.6.826