• Title/Summary/Keyword: Collision Resolution Algorithm

Search Result 48, Processing Time 0.025 seconds

Improved variable bits M-ary QT conflict resolution algorithm for discrete m-bits recognition in RFID system (RFID 시스템에서 불연속 m-bits 인식을 위한 개선된 가변비트 M-ary QT 충돌해소 알고리즘)

  • Kim, Kwan-woong;Kim, Byun-gon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.10
    • /
    • pp.1887-1894
    • /
    • 2016
  • In the RFID system, the reader transmits a query message to tags in order to identify a unique ID of tags within its detection range. The procedures for arbitrating a collision is essential because the multiple tags can response simultaneously in the same to the query of the Reader. This procedure is known as conflict resolution algorithm and it is a key technology in the RFID system. In this paper, we proposed a variable bits M-ary QT algorithm based on Manchester coding techniques. The proposed algorithm use the location information of the collision bits in the reader and tags. The proposed algorithm can reduce the number of the query-response cycle because it is capable of recognizing discontinuous bits and a variable number of bits. From computer simulation, the proposed method give better performance than the conventional M-ary QT techniques in terms of response, recognition efficiency, communication overhead.

High Resolution Forward-Looking Collision Avoidance Automotive Radar Using Stepped-Frequency Pulsed-Doppler(SFPD) Technique (계단 주파수 변조된 펄스 도플러 기법을 이용한 고해상도 전방 충돌 회피용 차량 레이다 성능 분석)

  • Woo, Sung-Chul;Kwag, Young-Kil
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.20 no.8
    • /
    • pp.784-790
    • /
    • 2009
  • A forward-looking automotive radar typically utilizes the frequency modulated continuous wave(FMCW) or pulsed-Doppler waveform for the Information acquisition of the target range and velocity. In order to obtain the high resolution target information, however, a narrow pulse width and wide bandwidth are inherently required, thus resulting in high peak power and high speed digital converter processing. In this paper, a stepped-frequency pulsed-Doppler(SFPD) waveform algorithm is proposed for high resolution forward looking automotive radar application. The performance of the proposed SFPD waveform technique is analyzed and compared with the conventional FMCW and PD method. Since this technique can be used for the high resolution target imaging with arbitrary range and Doppler resolution, it is expected to be useful In automotive radar target classification for the precision collision avoidance applications in the future.

Design and Implementation of HomePNA 2.0 MAC Controller Circuit (HomePNA 2.0 MAC Controller 회로의 설계 및 구현)

  • Kim, Jong-Won;Kim, Dae-Young
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.1A
    • /
    • pp.1-10
    • /
    • 2006
  • The Home Phoneline Networking Alliance(HomePNA) 2.0 technology can establish a home network using existing in-home phone lines, which provides a channel rate of 4-32 Mbps. HomePNA 2.0 Medium Access Control(MAC) protocol adopts an IEEE 802.3 Carrier Sense Multiple Access with Collision Detection(CSMA/CD) access method, Quality of Service(QoS) algorithm, and Distributed Fair Priority Queuing(DFPQ) collision resolution algorithm. In this paper, we describe some performance analysis results of HomePNA 2.0 MAC protocol and the requirements of HomePNA 2.0 MAC controller. Then, we propose the architecture of HomePNA 2.0 MAC controller circuit, show the simulation result of each block included in HomePNA 2.0 MAC controller, and present the HomePNA 2.0 transceiver chip that we have implemented.

GPU-based Image-space Collision Detection among Closed Objects (GPU를 이용한 이미지 공간 충돌 검사 기법)

  • Jang, Han-Young;Jeong, Taek-Sang;Han, Jung-Hyun
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.1
    • /
    • pp.45-52
    • /
    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm propose the depth peeling method which renders the minimal surface of objects, not whole surface, to find colliding. The Depth peeling method utilizes the state-of-the-art functionalities of GPU such as framebuffer object, vertexbuffer object, and occlusion query. Combining these functions, multi-pass rendering and context switch can be done with low overhead. Therefore proposed approach has less rendering times and rendering overhead than previous image-space collision detection. The algorithm can handle deformable objects and complex objects, and its precision is governed by the resolution of the render-target-texture. The experimental results show the feasibility of GPU-based collision detection and its performance gain in real-time applications such as 3D games.

  • PDF

Spatial Resolution Improvement Using Over Sampling and High Agile Maneuver in Remote Sensing Satellite

  • Kim, Hee-Seob;Kim, Gyu-Sun;Chung, Dae-Won;Kim, Eung-Hyun
    • International Journal of Aeronautical and Space Sciences
    • /
    • v.8 no.2
    • /
    • pp.37-43
    • /
    • 2007
  • Coordination of multiple UAVs is an essential technology for various applications in robotics, automation, and artificial intelligence. In general, it includes 1) waypoints assignment and 2) trajectory generation. In this paper, we propose a new method for this problem. First, we modify the concept of the standard visibility graph to greatly improve the optimality of the generated trajectories and reduce the computational complexity. Second, we propose an efficient stochastic approach using simulated annealing that assigns waypoints to each UAV from the constructed visibility graph. Third, we describe a method to detect collision between two UAVs. FinallY, we suggest an efficient method of controlling the velocity of UAVs using A* algorithm in order to avoid inter-UAV collision. We present simulation results from various environments that verify the effectiveness of our approach.

Enhancements of the Modified PCF in IEEE 802.11 WLANs

  • Kanjanavapastit Apichan;Landfeldt Bjorn
    • Journal of Communications and Networks
    • /
    • v.7 no.3
    • /
    • pp.313-324
    • /
    • 2005
  • The success of the IEEE 802.11 standard has prompted research into efficiency of the different medium access methods and their support for different traffic types. A modified version of the point coordination function (PCF) called modified PCF has been introduced as a way to improve the efficiency over the standard method. It has been shown through a simulation study and a mathematical analysis that channel utilization can be much improved compared to the standard, in case there is no so-called hidden station problem. However, under the hidden station problem, the efficiency of the modified PCF would obviously decrease. In this paper, some enhancements of the modified PCF are introduced. Firstly, we propose a retransmission process to allow frames involved in collisions to be retransmitted. Then, we propose a collision resolution mechanism to reduce the frame collision probability due to the hidden station problem. In addition, we propose a priority scheme to support prioritization for different traffic types such as interactive voice and video, and real-time data traffic in the modified PCF. To prevent the starvation of one low priority traffic, minimum transmission period is also guaranteed to each traffic type via an admission control algorithm. We study the performance of the modified PCF under the hidden station problem and the performance of the modified PCF with priority scheme through simulations. To illustrate the efficiency of the priority scheme, we therefore compare its simulation results with those of some standardized protocols: The distributed coordination function (DCF), the enhanced distributed channel access (EDCA), the PCF, and our previously proposed protocol: The modified PCF without priority scheme. The simulation results show that the increment of delay in the network due to the hidden station problem can be reduced using the proposed collision resolution mechanism. In addition, in a given scenario the modified PCF with priority scheme can provide better quality of service (QoS) support to different traffic types and also support a higher number of data stations than the previous proposals.

Improvement of Anti-Collision Performance in ISO/IEC 18000-6 Type B Protocol of the 900MHz RFID System (900MHz RFID 표준 프로토콜(ISO/IEC 18000-6 type B)에서의 충돌방지 성능 개선)

  • Kwon Dae-Ken;Kim Wan-Jin;Kim Hyoung-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.5C
    • /
    • pp.540-547
    • /
    • 2006
  • This paper proposes a novel anti-collision method for the ISO/IEC 18000-6 type B protocol which is the standard protocol of the 900 MHz RFID system. We improve the anti-collision performance by reducing the transmission number of commands and the length of bits required for multi-tag identification in the ISO/IEC 18000-6 type B protocol. Simulation results show that the proposed method improves the multi-tag identification time by 21.7% over the conventional method, irrespective of number of tags.

Performance Analysis of HomePNA 2.0 MAC Protocol (HomePNA 2.0 MAC 프로토콜의 성능 분석)

  • Kim, Jong-Won;Kim, Dae-Young
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.10A
    • /
    • pp.877-885
    • /
    • 2005
  • The Home Phoneline Networking Alliance (HomePNA) 2.0 technology can establish a home network using existing in-home phone lines, which provides a channel rate of 4-32 Mbps. HomePNA 2.0 Medium Access Control(MAC) protocol adopts an IEEE 802.3 Carrier Sense Multiple Access with Collision Detection (CSMA/CD) access method, Quality of Service(QoS) algorithm, and Distributed Fair Priority Queuing(DFPQ) collision resolution algorithm. In this paper, we propose some mathematical models about the important elements of HomePNA 2.0 MAC protocol performance, which are Saturation Throughput, Packet Delay and Packet Jitter. Then, we present an overall performance analysis of HomePNA 2.0 MAC protocol along with simulations.

Development of Fast-Time Simulator for Aircraft Surface Operation (항공기 지상 이동 Fast-Time 시뮬레이터 개발)

  • Kim, Tae Young;Park, Bae-Seon;Lee, Hywonwoong;Lee, Hak-Tae
    • Journal of Advanced Navigation Technology
    • /
    • v.23 no.1
    • /
    • pp.1-7
    • /
    • 2019
  • Thisstudy presentsthe development of a fast-time airport surface simulator. The simulator usesthe output from a first-come first-served (FCFS) scheduler and has adopted one-dimensional dynamic model to simulate the movement of the aircraft on the surface. Higher collision risks situations in the airport surface traffic are analyzed to classify those situations into six cases. A conflict detection and resolution algorithm is implemented to maintain separation distance and to prevent deadlock. The simulator was tested with a scenario at the Incheon International Airport that contains 72 aircraft. Without the conflict detection and resolution, various conflict situations are identified. When the conflict detection and resolution algorithm is managing the traffic, it is confirmed that the conflicts are removed at the price of additional delays. In the conflict resolution algorithm, three prioritization strategies are implemented, and delayed aircraft count and average additional delays are compared. Prioritization based on remaining time or distance showed smaller total additional delay compared to choosing minimum delay priority for each situation.

A Multi-Indexes Based Technique for Resolving Collision in a Hash Table

  • Yusuf, Ahmed Dalhatu;Abdullahi, Saleh;Boukar, Moussa Mahamat;Yusuf, Salisu Ibrahim
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.9
    • /
    • pp.339-345
    • /
    • 2021
  • The rapid development of various applications in networking system, business, medical, education, and other domains that use basic data access operations such as insert, edit, delete and search makes data structure venerable and crucial in providing an efficient method for day to day operations of those numerous applications. One of the major problems of those applications is achieving constant time to search a key from a collection. A number of different methods which attempt to achieve that have been discovered by researchers over the years with different performance behaviors. This work evaluated these methods, and found out that almost all the existing methods have non-constant time for adding and searching a key. In this work, we designed a multi-indexes hashing algorithm that handles a collision in a hash table T efficiently and achieved constant time O(1) for searching and adding a key. Our method employed two-level of hashing which uses pattern extraction h1(key) and h2(key). The second hash function h2(key) is use for handling collision in T. Here, we eliminated the wasted slots in the search space T which is another problem associated with the existing methods.