• Title/Summary/Keyword: Collaborative skill

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An investigation of predictability among variables having an effect on problem solving skill and achievement in collaborative learning by utilizing SNS (SNS를 활용한 협력학습에서 문제해결력과 성취도에 영향을 미치는 변인들 간의 예측력 규명)

  • Hong, Yu-Na
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.221-228
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    • 2016
  • This study was intended to investigate predictability among variables having an effect on problem solving skill and achievement in collaborative learning by utilizing SNS at university. To this end, 61 first-year students majoring in early childhood education at I community university in the national capital region were surveyed. And on the basis of the collected data, a multiple regression analysis was carried out. The results of carrying out the analysis are as follows. First, it was shown that self-efficacy, peer learning and help seeking had a significant effect on problem solving skill, and explained 70 of variability in problem solving skill. Second, it was shown that peek learning, help seeking and problem solving skill significantly predicted achievement, and explained 72% of the variability in achievement. Third, problem solving skill partially mediated the relationship between self-efficacy and achievement. The above-mentioned results imply that learning motivation should be increased so that learners have self-efficacy in order to improve college students' academic achievement in collaborative learning by utilizing SNS at university, and a class environment making it possible to actively provide peer learning and help seeking should be designed and a specific scheme enabling the enhancement of the problem solving skill should be considered.

Effects of SW Education Using Robots on Computational Thinking, Creativity, Academic Interest and Collaborative Skill (로봇 활용 SW교육이 초등학생의 컴퓨팅 사고력, 창의성, 학업흥미, 협업능력에 미치는 효과)

  • Lee, Jeongmin;Park, Hyeonkyeong;Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.9-21
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    • 2018
  • The purpose of this study is to examine the effects of SW education using robots on Computational Thinking, Creativity, Academic Interest and Collaborative skill. In order to achieve the purpose, SW education using robots was conducted to 88 students in 5th grade in Seoul. After collecting data, we examined mean differences using matched pair t-test. The results indicated that the SW education using robots is associated with significant improvements in Computational Thinking, Creativity and Academic Interest while Collaborative skill is not associated with significant improvement. This research investigated the effects of the SW education using robots and expanded the understanding of the SW education using robots. In addition, this study provides several implications with regard to suggesting the direction to go further of SW education using robots.

Development and Application of a Collaborative-Reflection Instructional Model by using Meta-Cognition in Computer Skill Education (컴퓨터 기능 교육에서 초인지를 이용한 협력적 성찰 수업모형의 개발 및 적용)

  • Kim, Kap-Su;Lee, Mi-Sook
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.339-348
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    • 2005
  • The trend of the computer education is shifting from problem-solving in the real world and using functions for it to behavioristic perspectives which encourage people to acquire the functions simply according to the applying programs of well-known companies. Thus, this research studies the computer instructional model which emphasizes the basic computer education and connections to the real world at the same time. In the constructivistic perspectives, this model emphasizes the learners activities, their using of meta-cognitive strategies to reflect their level of the lesson and collaborative-reflective learning of problem-solving. The research applied in the real computer skill education and according to the result of the research, I could find the experimental group got high level of learning achievement and this benefits to the high level group rather than low and middle group.

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A Study on the Relationship between Customer and Supplier Network and Innovation Performance: Focused on Mediating Effect of T-Shaped Skill (고객 및 공급자 네트워크와 혁신성과 간의 관계에 대한 연구: T자형 기술의 매개효과를 중심으로)

  • Jeong, Tae-Seog
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.93-110
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    • 2015
  • The purpose of this study is to identify the role of T-shaped skill between customer/supplier network and innovation performance of firms. To manage effectively the relationship between collaborative firms, firms need to have a prior related knowledge. The premise of absorptive capacity is that the organization needs prior related knowledge to recognize, assimilate, and apply new knowledge. In this context, T-shaped skill facilitates the learning of new related knowledge. The skill is thus a critical component of innovative capabilities. We found that T-shaped skill plays a mediating role in the relationship between networks and innovation performance. The conclusions and implications are discussed.

The effect of Pre-training and Collaboration script types on Collaboration skills and Shared meatal model in CSCL (CSCL 환경에서 사전훈련과 협력 스크립트 유형이 협력능력과 공유정신모형에 미치는 영향)

  • Kim, Soo Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.11
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    • pp.4984-4993
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    • 2012
  • This study was initiated with the need of studies to promote learning and use of collaboration skills that learners should have in collaborative learning in CSCL. The researcher carried out research on 96 students taking the course of 'educational methods and educational technology' in K collage to take a look at the impact of prior training on collaboration in CSCL and interaction of types of collaborative scripts. To answer the first research question, the scores of each group's chatting in collaborative learning process and messages represented in the process of task performance based on collaborative skills were measured and analyzed. In addition, to answer the second research question, the scores of each group's shared mental model formulation based on relevant evaluation standards were analyzed. This study results, First, there was no significant difference in the acquisition of collaboration skills caused by interaction of prior training on collaboration and collaboration skills and collaborative scripts. However, it turned out that types of collaborative scripts give significant impacts on acquisition of collaboration skills. Second, there was also no significant difference between prior training on collaboration and the formulation of shared mental model by the interaction of collaborative scripts. However, it is showed that types of collaborative scripts have significant impacts on the formation of shared mental model.

SW Education Program using Pair Programming Collaboration Tools (짝프로그래밍 협업도구를 활용한 SW교육프로그램)

  • Kim, Yong-Ok;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.375-384
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    • 2019
  • In a rapidly changing society with the Fourth Industrial Revolution, future students should have the skills to utilize and organize high-quality knowledge, not the amount of knowledge. With the launch of the revised curriculum in 2015, the curriculum has been reorganized based on competency and the software education has been seeking capabilities such as 'Cultural computing knowledge', 'Computational thinking', and 'Collaborative problem solving skills'. Therefore, practical collaboration tools and education programs that can be used in the field of education are developed based on Pair Programming, which is a specific collaborative learning strategy to develop cooperative problem solving skill. The educational program using this collaboration tool was developed with a focus on developing computational thinking and collaborative problem solving skills through Pair Programming rather than focusing on learning grammar of programming language and programming techniques. In a educational program, students will be able to use collaborative tools for pair programming and foster collaborative problem-solving skills.

Mediation Effects of Learning Attitude in the Influence of Self-directed Learning Ability and Collaborative Skill to Education Satisfaction in SW Education: Middle and High School Students in A City

  • Choi, Myoung-sook;Kang, Donghee
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.287-294
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    • 2022
  • This study aims to investigate the effect of self-directed learning ability and cooperative ability on educational satisfaction through learning attitude in SW education for middle and high school students. For this purpose, a survey was conducted on middle and high school students residing in A metropolitan city, and the responses of 321 students were analyzed. The main research results are as follows. First, male students' self-directed learning ability and learning attitude were statistically significantly higher than female students. High school students were statistically significantly higher in all variables than middle school students. Second, learning attitude was found to partially mediate the effect of self-directed learning ability on educational satisfaction. Third, learning attitude partially mediated the effect of cooperative ability on educational satisfaction. The results of this study suggest that to increase satisfaction with SW education, SW education strategies must be differentiated according to gender and school level, and instructional design that can promote the above three variables is required.

A Study on Curriculum Design for the Information Literacy in Higher Education (대학생을 위한 정보문해 교수-학습 모형 개발 연구)

  • Ko, Young-Man
    • Journal of the Korean Society for information Management
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    • v.21 no.4 s.54
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    • pp.67-88
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    • 2004
  • Information skill, which means information technology skill and information handling skill, is related to the aims and processes of higher education as a knowledge creation activity. In this study, a curriculum design is proposed for the development of the information literate student. The framework of this curriculum derives form the US Information literacy standards for higher education 2000, the UK Information skills in higher education 2004, and Australian and New Zealand Information literacy framework 2004. The teaching plan and content is based on the information literacy programs of NMSU, CSU Hayward, and IUE. It is proposed that the development of the idea of information literacy requires a collaborative and integrated approach to curriculum design and delivery based on investigation of user's satisfaction with the curriculum.

Coordinators' Roles and Activation Plans for East-West Collaborative Medical Practices (한.양방협진 코디네이터의 현황 및 발전방안)

  • Jeong, Ihn-Sook;Shin, Byung-Cheul;Lee, Won-Chul
    • Journal of Society of Preventive Korean Medicine
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    • v.14 no.1
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    • pp.13-24
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    • 2010
  • Objectives : This study aimed to investigate the current job-related characteristics coordinators in East-West Collaborative Medical Practices(EWCMP) and to develop activation plans for them. Method : The participants were 51 personnel who were supporting EWCMP in the 28 institutions. Data were collected with self-administered questionnaires and analyzed with descriptive statistics. Results : The major role of the participants was educating and consulting patients(74.5%) and followed by supporting collaborating physician(70.6%). They assumed to be helpful to make the patients easy to use EWCMP(98%) and to give patients full information what they asked(96%). However, participants responded lack of adequate educational programs and role ambiguity as chief complaints(91.7%). They showed relatively high level of job importance(78.7points on 100points) and job satisfaction(72.8points on 100points). Coordinators were expected to have bachelor and more than 8 years clinical career, and communication skill. Conclusions : Coordinators have played key roles in giving information for the patients and coordinating EWCMP. However their roles and job description was not clear, and educational programs was insufficient as required. Therefore, it is needed to clarify their roles and job description and establish professional educational programs for supporting coordinators.

Design and Development of Interactive Therapy System for Children with Autism (발달장애아동을 위한 상호작용 치료시스템의 디자인 개발)

  • Choi, Min-Young;Lee, Hyun-Jhin;Lee, Jang-Han
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.777-788
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    • 2010
  • Early diagnosis of autism and intervention of medical treatment are very significant to develop specific social communication skill for children with autistic spectrum disorders (ASDs). But they have difficulties in medical treatment because of lack of a public welfare institution and special medical system. In particular, few children can access such treatment and the existing single-therapist clinics are inefficient with regard to cost and time. Therefore, new methods should be studied for developing various products, services, and systems for autistic children. This study discusses the potential use of an interactive design as assistive technology for such children. We utilize the experience gained in the collaborative design of the interactive therapy system (ITS). The key methods include a collaborative design with rapid interactive prototyping, heuristic evaluation, user-centered process, VR technology, tangible interface, and scenario-based contents. We applied these methods to the ITS and proved the efficiency of interactive design as an assistive technology through clinical experimentation.

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