• 제목/요약/키워드: Collaboration Model

검색결과 829건 처리시간 0.028초

공학분야 대학생의 창의적 문제해결에 영향을 미치는 지식융합 변인의 구조적 관계 분석 (Analysis of Structural Relationships Among Predictors of Creative Problem Solving in Engineering)

  • 박성미;양황규
    • 수산해양교육연구
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    • 제27권4호
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    • pp.963-972
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    • 2015
  • This study examined the impact of variables(collaboration, convergence motive, convergence thinking) on the creativity problem solving of engineering college students. 522 students among engineering colleges in Pusan and Ulsan were sampled. For the statistical analysis, analysis of covariance structure by AMOS 18.0 was applied. Results from structural equation modeling analyses indicated that a hypothesized model produced a better fit to the data than a comparative structural model. The hypothesized model shows the following results. On the basis of the hypothesized model, collaboration effected to directly convergence motive and creative problem solving, and convergence motive effected to directly convergence thinking, convergence motive effected to directly creative problem solving, convergence thinking effected to directly creative problem solving, and collaboration effected to indirectly convergence thinking by convergence motive. Therefore this study suggested the collaboration, convergence motive and convergence thinking are significantly variables to facilitate the creative problem solving for knowledge fusion in engineering.

가상협업을 위한 프로세스 모형 (A Process Model for Virtual Collaboration: Theoretical Synthesis and Empirical Exploration)

  • 서아영;신경식
    • Asia pacific journal of information systems
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    • 제18권2호
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    • pp.73-94
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    • 2008
  • When individuals collaborated in virtual settings, communication is medicated through a variety of communication technologies, and is associated not only with communication effectiveness but also with socio-emotional interactions among group members. In this regards, scholars have examined how technology-mediated communication systems can be designed and used to facilitated communication interaction. However, the empirical results of the previous studies have revealed inconsistencies in the effects of communication media on users' behavioral or attitudinal responses, and on their viable effectiveness in organizations. Some studies claim that computer-mediated communication(CMC) is task-oriented but not suitable for emotional expression since it hinders close interpersonal interaction. On the other hand, some studies argue that individuals are able to develop interpersonal relationships more effectively in a CMC environment than in an FtF-environment. Due to the different perspectives, a theoretical gap exists, and it leads to the inconsistent research findings. The purpose of this paper is to combine the two different perspectives into single unified model, thereby providing a more realistic and comprehensive understanding about virtual collaboration. The present study here sought to answers the following questions with organizational communication perspective: What are the major components of virtual collaboration? What factors affect the performance of virtual collaboration? And what kind of managerial efforts should organization make in order to facilitate CMC media effectiveness in virtual collaboration? Although there is a certain belief that new media, namely technology-mediated communication support would create new opportunities, the problem of "how" or "why" has been an important question that is still not fully addressed. In this regards, we collectively reexamined previous literatures with major issues which are still controversial and integrated various theoretical activity within computer-mediated communication domain: task-oriented approach, socio-emotional approach, and evolutionary psychological approach. Our first contribution is to develop a framework for virtual collaboration by combining two different perspectives into a single unified model, providing a more realistic and comprehensive understanding. The second main contribution is the joint modeling of both social presence and cognitive effort, and the effects on two distinct but important communication outcomes(i.e., take performance and relational development). We tested the research hypotheses which were developed based on the various CMC theories using data gathered through a self-administered mail survey of 127 individuals of 69 virtual workgroups. The proposed model was supported, providing preliminary evidence that the tension between two opposite view should be integrated. The results show that the individual's psychological processes(social presence and cognitive effort) in a virtual environment significantly mediated the effect of CMC inputs (media richness, user adaptation, and shared contest) on the CMC outputs (task performance and relational development). Furthermore, this study shows that the lack of perceived media richness of CMC media can be complemented by user adaptation and shared context. Based on the results, we discuss how communication system should be designed and implemented so as to promote virtual interaction as well as how a virtual workgroup should be composed to complement the lack of media richness. A virtual collaboration using CMC media may create new value by overcoming the logistical constraints. On the other hand, it may also generate various managerial risks such as communicational depersonalization, process dissatisfaction, and low cohesion. Therefore, this study suggests that organization managers should carefully choose the CMC mediums and monitor individual member's cognitive and affective psychological processes during virtual collaboration to reduce potential risks in virtual collaboration.

사회적경제 조직의 공급망 협력과 성과 (An Empirical Study on the Supply Chain Collaboration of Social Economy Organizations and Performance)

  • 박상선;박지호;이준겸
    • 중소기업연구
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    • 제42권4호
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    • pp.213-234
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    • 2020
  • 본 연구는 한국의 사회적경제 조직을 대상으로 공급망 협력이 성과에 미치는 영향을 분석하는 것을 목표로 하고 있다. 협력은 대다수 국내 사회적경제 조직이 가지고 있는 신생과 소규모의 불리함을 극복할 수 있는 효과적인 수단으로 알려져 있다. 그러나 대부분의 사회적경제 조직에 관한 연구들은 협력과 성과 간의 관계를 개념적으로 다루는데 그치고 있다. 따라서 우리는 사회적경제 조직의 공급망 협력 활동이 성과에 미치는 영향을 구체적으로 실증하고자 했다. 이를 위해 공급망 협력을 협력의 문화와 협력의 실행, 두 단계로 구조로 나누고, 이 구조를 통해 사회적경제 조직의 협력이 성과를 향상시킬 수 있다는 연구모형을 수립하였다. 연구모형의 검증을 위해 99개의 사회적경제 조직을 대상으로 한 설문을 실시하고 이를 바탕으로 PLS구조방정식 분석을 수행하였다. 분석결과 사회적경제 조직의 협력의 문화가 협력의 실행에 정(+)의 영향을 주고, 협력의 실행이 공급망성과에 정(+)의 영향을 준다는 결론을 도출할 수 있었다. 본 연구는 사회적경제 조직의 협력이 성과에 미치는 영향을 공급망 이론을 바탕으로 실증했다는 점과, 공급망 이론의 적용 범위를 시장경제 조직을 넘어 사회적경제 조직까지 확장했다는 의의를 가진다.

Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • 제16권6호
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.

Enhancing Collaboration in Textile e-Marketplace Supply Chains

  • Hwang, Ha-Jin
    • 한국정보시스템학회지:정보시스템연구
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    • 제14권3호
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    • pp.31-36
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    • 2005
  • Firms seldom survive and prosper solely through their individual efforts. Each firm's performance depends upon the activities and performance of others and hence upon the nature and quality of the direct and indirect relationships a firm develops with its counterparts. Textile companies have tried to improve their organizational competitiveness in order to survive in the digital age global market. The challenge in textile supply chain management is the development of collaboration network which accommodates diverse concerns of various participants while explicitly recognizing interdependencies and promoting effective relationship management. Major contents of the study are as follows. First, ideal collaboration network model from the supply chain of the textile industry is suggested. Second, utilizing the collaboration model, A framework for textile e-marketplaces supply chians is designed to improve customer services and delivery time, to promote information sharing, and shorten product life cycle time. The framework suggested is expected to promote corporate innovation and information sharing, generate infrastructure which provides appropriate communication and operations capabilities for the textile companies.

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Customized Resource Collaboration System based on Ontology and User Model in Resource Sharing Environments

  • Park, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.107-114
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    • 2018
  • Recently, various wearable personal devices such as a smart watch have been developed and these personal devices are being miniaturized. The user desires to receive new services from personal devices as well as services that have been received from personal computers, anytime and anywhere. However, miniaturization of devices involves constraints on resources such as limited input and output and insufficient power. In order to solve these resource constraints, this paper proposes a resource collaboration system which provides a service by composing sharable resources in the resource sharing environment like IoT. the paper also propose a method to infer and recommend user-customized resources among various sharable resources. For this purpose, the paper defines an ontology for resource inference. This paper also classifies users behavior types based on a user model and then uses them for resource recommendation. The paper implements the proposed method as a prototype system on a personal device with limited resources developed for resource collaboration and shows the effectiveness of the proposed method by evaluating user satisfaction.

A Design of Broker Platform for a services interoperability on the collaboration cloud

  • Jung, Kyedong;Hwang, Chigon;Shin, Hyoyoung;Lee, Jongyong
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권1호
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    • pp.70-74
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    • 2015
  • The cloud computing are provided various ways for accessing resources and services through collaboration. In this paper, we present a cloud computing model for collaboration in cloud environment. By introducing a model, it is possible to introduce and develop an application required for the database and business services. SaaS model can be applied overall or partially. In particular, business operations need various software. Since cost reduction and applying immediate service are available, it is possible to realize the business environment and high quality service.

선형계획법을 이용한 협업공급망계획 수립모델 (A Linear Programming Approach for Supply Network Planning based on Supply Chain Collaboration Strategy)

  • 이승근;이홍철
    • 산업공학
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    • 제17권4호
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    • pp.472-481
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    • 2004
  • In this paper, we propose a linear programming model of supply planning process for the supply chain collaboration strategy of a company. The amount of its supplying quantity relies on outsourcing suppliers heavily. Conversely, the revenues of those suppliers are highly dependent on the supplying quota from the supply network planning of the company. In order to keep the supply stable through collaboration, the company builds such a policy to guarantee the fairness on revenue between the supplies. For this, the supply network plan should keep the capacity utilization ratio even for all the suppliers. But the production capacities are different and the distribution of molds is disproportional through suppliers, so the supply network plan is not easily established with simple arithmetic processes. Therefore, we developed the linear programming model with those target function and constraints minimizing the costs for holding inventory and penalty of delayed delivery, simultaneously guaranteeing the even capacity utilization through suppliers. The proposed model has been applied to real case and the evaluation for the planning result from the model would be followed in order to make sure that our model guarantee on extracting the supply network plan subordinated to the policy. Also we mention about further studies for improvement of the model.

개방형 협업 플랫폼 참여의도에 영향을 미치는 요인에 관한 연구 : 음악산업을 중심으로 (A Study On Factors Influencing on Participation Intention of Open Collaboration Platform : Focused on Music Industry)

  • 이동민;이룡;송영주;김광용
    • 한국IT서비스학회지
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    • 제13권1호
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    • pp.161-179
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    • 2014
  • Added value of music industry in Korea is not distributed and calculated properly, and this obstacle brings various problems in a creative environment. Meanwhile, a new business model such as Open Collaboration, Crowdsourcing and platform that makes decisions and innovation from external resources has been appeared in commercial area. This new model like a composer delivers to consumers directly through Youtube.com, and multi collaboration is applied to the music industry, and it enables a new type of mechanism for creation, distribution, division, and calculation of music. However there are not enough empirical study of the music market because existing relative researches has been centered around fundamental concepts and application methodologies. This research defines Open Collaboration Platform in the music industry, and studies affecting factors of Participation Intention for example Justice, Information System Quality and Perceived Value. For a survey we apply PLS(Partial Least Square) to analyse Equity, Information System Quality and structural equation between Perceived Value and Participation Intention. Analysis results show Distributive Justice and Procedural Justice affects Platform Trust, and Service Quality, Economical Value and Emotional Value affects Platform Usefulness. Also Platform Trust and Platform Usefulness affects Platform Participation Intention. We discussed academic and practical implication based on research results.

가상기업을 위한 프랙탈 기반 협업 모델 (Fractal-based collaboration model for a virtual enterprise)

  • 문정태;차영필;정무영
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2006년도 춘계공동학술대회 논문집
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    • pp.1698-1701
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    • 2006
  • In this research, fractal approach is applied to the realization of a virtual enterprise. Virtual enterprise is a temporarily built organization to cope with new business opportunity. It is composed of diverse business partners such as suppliers, manufacturers, customers, and service providers in value chains. Therefore, communication and interoperability problems between heterogeneous participants are one of the main concerns in developing collaboration models of a virtual enterprise. Fractal-based reference model can be a solution for this problem. The term 'fractal' is used to represent a participant of the value chains. There are many advantages when participants try to embody fractal-based collaboration model such as; (1) no restriction of inner configuration, (2) guarantee of autonomy, (3) easy implementation of interfaces, etc. Fractals are self-similar, however, this does not mean that they should have same configuration. In this paper, a fractal-based collaboration model for a virtual enterprise is proposed and described with (1) a formal formulation of fractal concept, (2) functional requirements and interfaces, and (3) a goal model as a driving force of the virtual enterprise.

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