• 제목/요약/키워드: Collaboration Environment

검색결과 776건 처리시간 0.025초

웹 기반 멀티미디어 공동 작업 환경에서의 동기화 오류 제어 시스템 (A Synchronization Error Control System for Web based Multimedia Collaboration Environment)

  • 고응남
    • 정보처리학회논문지B
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    • 제11B권1호
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    • pp.45-52
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    • 2004
  • 본 연구에서는 ESS_WMCE를 제안한다. 이 논문은 ESS_WMCE상에서 실행되는 EDSS의 설계와 구축을 기술한다. EDSS는 웹 기반 멀티미디어 공동 작업 환경에서의 동기화 오류 제어 시스템이다. 훅킹 방법에 의하여 오류를 감지하고 오류 전단 기법은 응용 공유 시스템을 이용한 수정된 모델이다. 두레는 컴퓨터 지원 협동 작업을 위한 응용을 개발하기 위하여 지원되는 좋은 프레임워크 모델이다. 이 시스템은 기본적인 서비스 기능을 가지고 있고 기능들은 객체 지향 개념으로 구현되어 있다. 이것은 소프트웨어 기술을 사용하여 웹 기반 멀티미디어 공동 작업 환경에서 발생되는 소프트웨어 오류를 신속하게 감지하고 공유시키는 데 적합하다. 본 논문은 공유되는 객체를 접근하기 위하여 URL 동기화뿐만 아니라 오류를 공유할 수 있다. 오류 발생 시에 오류 감지는 MS-Windows API에 있는 훅 킹(hooking) 방법을 이용한다. 감지된 오류는 공유되는 객체를 접근하기 위하여 오류공유가 가능하다.

공공부문에서의 협업이 업무성과에 미치는 영향에 대한 연구 (Study on the Impact of Collaboration on Business Performance in the Public Sector)

  • 이향수;이성훈
    • 디지털융복합연구
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    • 제14권3호
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    • pp.35-43
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    • 2016
  • 우리사회를 둘러싸고 있는 대내외적인 환경변화는 우리 정부로 하여금 여러 가지 난제들을 해결하도록 압박을 하고 있다. 이러한 난제들은 대개 어느 한 부처 혹은 어느 특정기관만이 해결할 수 없는 다부처관련 혹은 여러 기관에 걸친 문제들일 가능성이 매우 높다. 따라서 정부의 문제해결 능력을 높이기위해서는 무엇보다도 협업이 문제 해결을 위한 필수적인 전략이라고 할 수 있다. 본 연구에서는 우리사회에서 많은 논란거리가 되어왔으나 여러 부처에 관련되어 있어 해결이 쉽지 않았던 난제들을 각고의 노력 끝에 해결한 지방자치단체의 사례를 분석하여 협업을 성공적으로 이끄는데 필요한 요인들이 무엇인지에 대해서 고찰해 보았다. 우선, 협업 및 협업의 유형에 대한 이론적 검토를 하였다. 둘째, 협업의 사례를 고찰하기 위해 관련 공무원들을 대상으로 인터뷰를 수행하고 그 결과를 분석하였다. 끝으로 정부부문내에서 협업을 촉진하기 위한 전략적 방안에 대하여 논의하였다. 분석결과 협업을 유도하기 위해서는 협업의 공동 목표를 공유해야 하며, 협업을 유도할 인센티브, 지원제도 등의 요인들이 매우 중요함을 밝혀냈다.

위키방식의 전문지식 협력이 프로젝트 구성원의 성과에 미치는 효과 (Wiki-Based Expert Knowledge Collaboration Effects on Performance of Project Members)

  • 김희영;강성배;이주헌
    • 한국IT서비스학회지
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    • 제12권1호
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    • pp.173-187
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    • 2013
  • The advent of Web2.0 has believed to be the solution against many barriers in information sharing, especially wiki. Information sharing and collaboration are realized voluntarily and unselfishly with wiki. The purpose of this paper is to analyze the benefits and challenges of using wiki as a project management method in an IT/IS project. Wiki-based project management could provide project managers and members with expert knowledge collaboration for better project results. In the research model, we used TMS(Transactive Memory System) theory to define the relation of collaboration and performance of project members. Based on a survey among project members, the interactions between wiki characteristics and performance are examined in an IS project environment. Using Smart PLS 2.0, the data was analyzed to define the interactions by the structural equation modeling. From the empirical data, the mediated effect of expert knowledge collaboration is supported. We also derive the implications of wiki-based method. It is expected to bring new possibilities of Project management performance.

설계와 제조간 협업을 위한 제조견적서비스의 기능설계 (Functional Design of Manufacturing Quote Services for Collaboration between Designer and Manufacturer)

  • 주재구;정부환;고지훈
    • 대한산업공학회지
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    • 제34권2호
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    • pp.255-269
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    • 2008
  • The increasing dynamic and distributed nature of a business and manufacturing environment makes it hard to collaborate between design and manufacturing parties. The seamless collaboration necessitates a manufacturing quote service (MQS) that delivers manufacturing quotes timely for designer's requests. After envisioning a SOA-inherited collaboration framework, the paper details MQS' functionalities, and syntax and semantics of collaboration messages (i.e., RFQ and manufacturing quote). The MQS is implemented as a Web Service so as to be accessible by designers. For each RFQ, the MQS adaptively generates a responding manufacturing quote by using the DPM library and real-time shop status information. The paper also presents an evolution process that shows the whole process of RQF generation from given product design data. The proposed framework enabled partners to exchange engineering data rapidly and adaptively during the dynamic collaboration, and also increased the benefits of distributed and global production.

A Design of DBaaS-Based Collaboration System for Big Data Processing

  • Jung, Yean-Woo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • 제5권2호
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    • pp.59-65
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    • 2016
  • With the recent growth in cloud computing, big data processing and collaboration between businesses are emerging as new paradigms in the IT industry. In an environment where a large amount of data is generated in real time, such as SNS, big data processing techniques are useful in extracting the valid data. MapReduce is a good example of such a programming model used in big data extraction. With the growing collaboration between companies, problems of duplication and heterogeneity among data due to the integration of old and new information storage systems have arisen. These problems arise because of the differences in existing databases across the various companies. However, these problems can be negated by implementing the MapReduce technique. This paper proposes a collaboration system based on Database as a Service, or DBaaS, to solve problems in data integration for collaboration between companies. The proposed system can reduce the overhead in data integration, while being applied to structured and unstructured data.

틸팅차량의 네트워크 협업 엔진 구현 (Implementation of A Networked Collaboration Engine for Virtual Engineering of Tilting Train)

  • 정유진;한성호;송용수
    • 시스템엔지니어링학술지
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    • 제2권2호
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    • pp.45-50
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    • 2006
  • Tilting technology is to tilt the train on the curve in order to minimize centrifugal force to passengers and to improve the speed within the limits of passenger's comfort and safety. According to reports from other countries, there is 15~30% speed improvement compared to the conventional trains. Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative applications with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. TTX_PDM is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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What Factors Do Government Subsidy Programs Care about for Inter-Firm Collaboration? Priortization of Evaluation Criteria of Small Business Collabortation Grant, Korea

  • SHIN, Woo-Jin;KANG, Minsu;YANG, Dongwoo
    • 한국프랜차이즈경영연구
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    • 제13권1호
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    • pp.1-17
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    • 2022
  • Purpose: In this study we aim to identify factors affecting successful inter-firm collaboration. We tried to find out whether government subsidies to small-business owners should be made to experienced and competent cooperatives or to cooperatives with potential even if inexperienced. Research design, data and methodology: Using analytic hierarchy process (AHP), we examine if evaluation criteria for the Small Business Collaboration Grant (SBCG) reflect the potential of successful collaboration of applicant cooperatives. Results: We found that experts tend to think that applicant cooperatives without any experience as a recipient for the SBSG need to be evaluated by their growth potential and their preparation of the application rather than by their business performance or achievement history. The weight of the evaluation must be different between the growth potential and the achievements already achieved. By means of an expert survey, we confirmed that Rookies should weigh evaluation indicators that can reflect their growth potential, and experienced groups should give weight to evaluation indicators that can reflect their achievements. Conclusions: For SBCG applicants with experiences, experts tend to weigh more on SBCG business performances and feasible sharing systems. The screening procedure for the first applicant cooperatives need to focus more on "partner selection" stage, whereas elements related to "realization" apply to experienced applicant cooperatives.

분산객체그룹프레임워크 기반 모바일 협업 환경 및 적용에 관한 연구 (A Study of Mobile Collaboration Environment based on Distributed Object Group Framework and Its application)

  • 김동석;정창원;주수종
    • 정보처리학회논문지D
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    • 제13D권6호
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    • pp.847-856
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    • 2006
  • 본 논문에서는 모바일 디바이스들 간에 협업을 제공할 수 있는 프레임워크를 제시하고, 그를 기반으로 헬스케어 응용 서비스를 구현하였다. 제안한 프레임워크는 3가지의 구성요소인 센서와 모바일 디바이스 그룹, 홈 서버의 상호작용을 위한 인터페이스를 정의하고, 고정형과 이동형 디바이스들(PDAs)을 이용한 협업 환경을 제시한다 이동형 디바이스들 간의 정보의 교환은 Push와 Pull 방식을 사용하였으며, 다수의 센서로부터 수집된 정보는 모바일 디바이스들과 홈 서버에 의해 공유 또는 교환한다. 우리의 협업 프레임워크는 이전 연구에서 개발된 분산객체그룹프레임워크(DOGF)에서 구현된 객체그룹관리, 정보저장, 접근제어에 따른 허가와 승인기능들을 응용 인터페이스를 통해 제공받게 된다. 헬스케어 서비스의 중요한 부분인 보안을 지원하기 위해 보안정보를 구분하였고, 정보의 이용 권한을 DOGF의 보안 객체를 통하여 인증할 수 있는 절차를 제시하였다. 또한, 사용자의 프로필 정보를 제공함으로써 사용자에 따른 서비스 객체에 대한 권한 검사를 하였다. 각 모바일 디바이스와 홈 서버에 구현된 컴포넌트는 TMO 스킴을 적용하였으며, 이들 분산된 컴포넌트들 간의 통신을 지원하기 위해 분산 실시간 미들웨어인 TMOSM을 사용하였다. 끝으로 협업 프레임워크 상에서 제시한 헬스케어 응용 시나리오의 수행성을 GUI를 통해 보였다.

인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구 (An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio)

  • 박재완;최진원
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

BIM 기반 건설 프로젝트의 협업 지원 시스템 (A Building Information Modeling based Collaboration Supporting System for Construction Project)

  • 윤수원;진상윤;최철호;이강;신태홍
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.476-481
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    • 2008
  • The objective of this paper is to propose a conceptual framework of a BIM based collaboration supporting System, called Construction Project Life Cycle Management (CPLM). The framework of CPLM is proposed by reflecting the characteristics of the AEC industry such as deliverly methods, process, fragmentation, etc.. And it is a system intended to help project participants make better decisions and to facilitate coordination between various stakeholders in a project by providing virtual collaboration environment.

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