• 제목/요약/키워드: Collaboration Environment

Search Result 782, Processing Time 0.029 seconds

East Asian Maritime Security: Naval Power vs. Normative Power (동아시아 해양안보 : 해군력인가 해양법인가?)

  • Koo, Min-Gyo
    • Strategy21
    • /
    • s.40
    • /
    • pp.115-130
    • /
    • 2016
  • The security environment surrounding the East Asian seas is rapidly changing due to the naval arms race among coastal states. The arms race is likely to worsen the security dilemma of the countries involved, thus increasing the chances for armed conflicts. It is too early to tell how the contemporary naval arms race in the region will evolve. But, for sure, the level of uncertainty is increasingly becoming high and intense. At the same time, there is emerging a legal warfare or lawfare among the rival countries. In particular, the United States and China have been involved in a serious debate about the nature and scope of the right of innocent passage and freedom of navigation in other countries' maritime zones. In collaboration with its regional allies, the United States has also put normative pressures on China with its excessive claims in the South China Sea. The latest arbitral tribunal case between the Philippines and China illustrates the point. With both arms race and normative competition in play, the future of East Asian maritime security will remain very complex and uncertain.

A Study on the Impact of the SCM practices on the Supplier Network Responsiveness, the Product Innovation and the Market Access Time of Export Companies (수출기업의 공급사슬관리가 공급자 네트워크 대응성과 제품혁신 및 시장접근시간에 미치는 영향에 관한 연구)

  • CHOI, Doo-Won;PAK, Myong-Sop;PARK, Jin-Woo
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
    • /
    • v.71
    • /
    • pp.325-350
    • /
    • 2016
  • As the new competitive environment become more global, technologically oriented and customer driven, as customers continually demand higher quality, faster response, and greater reliability of products and services, the new global market demands a more customer responsive behaviour by companies and firms have responded with innovative products and improved manufacturing processes to manufacture products. Further, the shift from traditional manufacturing and purchasing to JIT manufacturing and purchasing requires customers and suppliers to shift from adversarial relationships to strategic partnerships, and information sharing, so as to attain flexibility, reliability, and speed. SCM practices such as supplier collaboration and information sharing is considered as a key to attaining supplier network responsiveness and enhancing the product innovation and the market access time. The current research investigates the effect of SCM practices on supplier network responsiveness, the product innovation and the market access time of export companies. Thus by providing empirical evidence of the said relationships, this study offers useful guidelines for measuring and improving the supplier network responsiveness of a firm, facilitating further research in the area.

  • PDF

Toward Generic, Immersive, and Collaborative Solutions to the Data Interoperability Problem which Target End-Users

  • Sanchez-Ruiz, Arturo;Umapathy, Karthikeyan;Hayes, Pat
    • Journal of Computing Science and Engineering
    • /
    • v.3 no.2
    • /
    • pp.127-141
    • /
    • 2009
  • In this paper, we describe our vision of a "Just-in-time" initiative to solve the Data Interoperability Problem (a.k.a. INTEROP.) We provide an architectural overview of our initiative which draws upon existing technologies to develop an immersive and collaborative approach which aims at empowering data stakeholders (e.g., data producers and data consumers) with integrated tools to interact and collaborate with each other while directly manipulating visual representations of their data in an immersive environment (e.g., implemented via Second Life.) The semantics of these visual representations and the operations associated with the data are supported by ontologies defined using the Common Logic Framework (CL). Data operations gestured by the stakeholders, through their avatars, are translated to a variety of generated resources such as multi-language source code, visualizations, web pages, and web services. The generality of the approach is supported by a plug-in architecture which allows expert users to customize tasks such as data admission, data manipulation in the immersive world, and automatic generation of resources. This approach is designed with a mindset aimed at enabling stakeholders from diverse domains to exchange data and generate new knowledge.

The Impacts of Nurses' Psycho-social Health and Social Support from Colleagues on Patient Caring Ability (간호사의 사회심리적 건강과 동료의 지지가 환자 돌봄 능력에 미치는 영향)

  • Lee, Ji Yun;Pak, So Young
    • Journal of Korean Academy of Nursing Administration
    • /
    • v.22 no.5
    • /
    • pp.461-470
    • /
    • 2016
  • Purpose: The purpose of this study was to identify the effect of nurses' psycho-social health and social support from colleagues on patient caring ability. Methods: A cross-sectional survey design was used and the participants in this study were 422 nurses from 3 general hospitals. Data were collected using a self-administered questionnaire and collected data were analyzed using descriptive statistics, t-test, ANOVA, Pearson correlation coefficients and multiple regression analysis with the SAS 9.4 program. Results: Total mean score for psychosocial health was $3.15{\pm}0.57$, for social support from colleagues, $3.43{\pm}0.55$, and for caring ability, $4.04{\pm}0.53$. Psychosocial health, social support from colleagues, and married status were identified as significant factors influencing patient caring ability. Conclusion: Findings from this study indicate that psychosocial health and social support from colleagues are related to patient caring ability, and thus, to improve nurses' caring ability for patient and for self, it is important to create a work environment that keeps nurses healthy and promotes collaboration with colleagues.

An Empirical Study on The Influence Factor of Virtual Enterprise Implementation in Automobile Part Industry (가상기업의 성공적 구현을 위한 영향요인에 관한 연구 -자동차부품산업을 중심으로-)

  • 문태수
    • Journal of Information Technology Applications and Management
    • /
    • v.10 no.3
    • /
    • pp.121-142
    • /
    • 2003
  • Most of companies related to the area of B2B electronic commerce are making their efforts to innovate their existing business process into new designed process based on the concept of virtual enterprise. Virtual enterprise can take on many forms and definitions. Nevertheless, the rationale for this business model is clear cooperate to compete, the virtual organization advocates collaboration, partnerships, alliance and similar ideas. This studyintends to suggest an empirical clue to test several hypotheses related to the influence of environmental. organizational, and technological factor to the successful implementation of virtual enterprise in automobile industry. This research surveyed 91 corporations in Korean automobile part industry. Among those samples 86 data of corporate general managers turned out to be statistically valid. This study performed the factor analysis, Cronbach-alpha test. Pearson correlation analysis for testing the validity and the reliability of this research. The results of factor analysis and reliability test indicate that thirty issues to be surveyed are to be grouped into nine factors. The result of multiple regression shows that the influencing factors of eight independent variables on a dependent variable are cooperation between partners, information intensity, IT compatibility, IS maturity. The partners in the strategic alliance will have to trust each other in carrying out their designated roles and responsibilities. and supplying the correct information critical for creating value in virtual business environment.

  • PDF

LEGO House Multi Interaction Space Collaboration (레고하우스 : 멀티 인터렉션 공간에서의 협업)

  • Irawati, Sylvia;Ahn, Sang-Chul;Ahn, Jong-Gil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.481-486
    • /
    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

  • PDF

WETLANDS CONSERVATION AND ITS VISION FOR TAIWAN

  • Chiau, Wen-Yan
    • Proceedings of the Korean Environmental Sciences Society Conference
    • /
    • 2002.05a
    • /
    • pp.29-44
    • /
    • 2002
  • Wetlands provide vital habitats for fish and wildlife while offering numerous other benefits. As in some other countries, however, Taiwan has witnessed the loss of a significant portion of its coastal wetlands due to large-scale reclamation projects along the coast. Most of the wetlands that still remain are seriously being threatened by both human activities and natural changes, such as drainage for agricultural production, filling for industrial development, discharge of wastes and drought. The administrative performance of the existing authorities and legislation in Taiwan has mostly been ineffective in protecting these precious, sensitive areas. This paper introduces the distribution of wetlands in Taiwan and highlights their invaluable functions and potential economic value. It also discussed the recent activities, both initiated by the government and the NGOs, to protect wetlands in Taiwan. Based on the above discussion, the paper identifies the wide-range of current problems related to their management and proposes the vision should have to save wetlands for the future. It argues that establishing clear policies and effective institutional mechanisms on wetland protection and conservation, classifying the wetlands for better management, and fully promoting public awareness and consciousness of the importance of the wetlands will not only be beneficial but will also address the urgent need to safeguard the wetlands in Taiwan. Additionally, the paper recognizes that international cooperation and collaboration on wetland restoration is essential and most challenging.

  • PDF

Designing Metaverse Space for Sound and Vision : The Benefits of Co-creation Frameworks for Multiuser Communication Environment (음향과 시각을 위한 메타버스 공간디자인 연구 : 다자간 의사소통 환경을 공동창작 개념틀로 사용할 때의 편이성)

  • Kwon, Hee-Jung
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1095-1100
    • /
    • 2009
  • The interests and studies on co-creation activity in metaverse space, or MMO communication applications, increase sharply. The study performed the experiments on the participatory virtual space design that has dedicated to the common goal of creativity, and provides the environments to enhance ideas, technologies, and artistic artifacts sharing and communication. The participants were recruited from a community of artists and musicians. They have been actively participated the design process as photographers, painters, media artists, sound artists, and collectors. During the period, we have preceded 5 consecutive experiments, which were led by 5 independent artists, tested the value of co-creation spaces.

  • PDF

A Business Operating System Architecture based on Semantic Web and Web Service (시맨틱 웹과 웹 서비스 기반의 비즈니스운영체계 아키텍처)

  • Choe, Mi-Yeong;Bang, Chan-Seok;Gwon, Jeong-Min;Choe, In-Jun
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 2005.05a
    • /
    • pp.429-435
    • /
    • 2005
  • True process collaboration can be accomplished through seamless integration of business processes and enterprise knowledge. Therefore, it is natural that the concept of Business Operating System (BOS), proposed by Delphi Group in 1994, is currently considered as a next evolutionary step for Business Process Management System (BPMS). Literature reports very little work, however, especially, on a comprehensive architecture of the system. This paper proposes an architecture of BOS with the following definition: ' BOS is an intelligent activity supporting system that provides a comprehensive and personalized work environment to each knowledge-intensive worker. ' To propose an architecture of BOS, the paper first identifies and classifies functional requirements for Business Operating System. Then, it proposes a data model and an architecture of the system to satisfy the functional requirements. The proposed architecture focuses on two essential technical requirements. First, the system should provide an effective means to integrate data and processes and to standardize distributed component systems. Secondly, the system should also be intelligent enough to assist workers to perform their knowledge-intensive work. The paper shows how these requirements can be achieved by using Semantic Web and Web Service.

  • PDF

A Classification of Human Resources and Survey on the Status of Training Programs Related to Ubiquitous Technology and Service (유비쿼터스 기술 및 서비스 관련 인력 분류 및 대학 교육 실태 조사)

  • Hong, Jung-Wan;Seo, Jeong-Yeoul;Leem, Choon-Seong
    • The Journal of Society for e-Business Studies
    • /
    • v.11 no.3
    • /
    • pp.89-108
    • /
    • 2006
  • This study is to survey on the status of human resource training programs related to ubiquitous technologies and services of domestic universities. So, this study develop a classification system about human resource related to ubiquitous technologies and services. We propose the implications and plans which are based on the status of human resource training programs related to ubiquitous technologies and services. Human resources related to ubiquitous technology are classified by the flow of information in ubiquitous environment. And human resources related to ubiquitous service are classified by ubiquitous user view. This study can be used to find collaboration alternatives for breeding up ubiquitous human resources and referred to analyzing on the supply and demand of ubiquotous human resources.

  • PDF