• Title/Summary/Keyword: Collaboration Environment

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Collaborative practices in virtual group work on dynamic geometry tasks

  • Younggon Bae;V. Rani Satyam;Zareen G. Aga
    • Research in Mathematical Education
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    • v.27 no.3
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    • pp.367-399
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    • 2024
  • The goal of this study is to explore productive ways to engage students in groupwork using dynamic geometry tasks in online synchronous classroom environments. In particular, we aim to understand the social, mathematical, and technological aspects of student collaboration in virtual spaces. We analyzed how three online groups of students collaboratively worked on dynamic geometry tasks of exploring interactive kaleidoscope applets in Desmos and producing visual representations and written descriptions of geometric transformations used in the applets. The students shared their screens in Zoom as they shared their findings and discussed how to draw and write to represent the kaleidoscopes. We identified three emerging practices of the students collaboratively working on dynamic geometry tasks in online synchronous environments: (a) drawing in response, (b) co-construction, and (c) writing in real time. The emergent practices captured how students socially interacted with others, engaged in mathematical processes, and utilized technology tools. We also discuss inequity in students' participation in collaborative practices in an online environment and possible ways to ensure equitable learning opportunities for online students.

The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations (온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향)

  • Suh, A-Young;Shin, Kyung-Shik
    • Asia pacific journal of information systems
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    • v.22 no.2
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.65-71
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    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

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Model-based Specification of Non-functional Requirements in the Environment of Real-time Collaboration Among Multiple Cyber Physical Systems (사이버 물리 시스템의 실시간 협업 환경에서 소프트웨어 비기능 요구사항의 모델 기반 명세)

  • Nam, Seungwoo;Hong, Jang-Eui
    • Journal of KIISE
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    • v.45 no.1
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    • pp.36-44
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    • 2018
  • Due to the advent of the 4th Industrial Revolution, it is imperative that we aggressively continue to develop state-of-the-art, cutting edge ICT technology relative to autonomous vehicles, intelligent robots, and so forth. Especially, systems based on convergence IT are being developed in the form of CPSs (Cyber Physical Systems) that interwork with sensors and actuators. Since conventional CPS specification only expresses behavior of one system, specification for collaboration and diversity of CPS systems with characteristics of hyper-connectivity and hyper-convergence in the 4th Industrial Revolution has been insufficiently presented. Additionally, behavioral modeling of CPSs that considers more collaborative characteristics has been unachieved in real-time application domains. This study defines the non-functional requirements that should be identified in developing embedded software for real-time constrained collaborating CPSs. These requirements are derived from ISO 25010 standard and formally specified based on state-based timed process. Defined non-functional requirements may be reused to develop the requirements for new embedded software for CPS, that may lead to quality improvement of CPS.

A Study on the Evaluation Technique of Intelligent Security Technology Based on Spatial Information : Multi-CCTV Collaboration Technology (공간정보 기반 지능형 방범 기술의 기술성 평가 방안에 관한 연구 : 다중 CCTV 협업 기술을 대상으로)

  • Han, Sun-Hee;Shin, Young-Seob;Lee, Jae-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.111-118
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    • 2019
  • In this age where the social environment is changing rapidly and unpredictably, interest in safety from crime is increasing in Korean society. As the desire to live a life free from the fear of crime increases, interest in the construction of safe cities is also rising nationwide. For this, it is important to develop precision-positioning technology and support-service and intelligent security-service technology based on spatial information. Therefore, this study analyzes cases of multiple CCTV collaboration technology from among the intelligent-security technologies, and evaluates the technology's guarantee system through the evaluation system of the Technology Guarantee Fund, and evaluates continuity based on innovation, spreadability, usability, and proposed commercialization in order to enable utilization and commercialization. As a result of analyzing multiple CCTV collaborative technologies through the evaluation system of the Technology Guarantee Fund, the technology with the highest outlook was given five points, and the others were rated as excellent in terms of spreadability, usability, and differentiation. For innovation, the score was three points lower than the other evaluation items, but we expect to overcome that by introducing the latest technology and converging it with other technologies, such as the Internet of Things.

A Study on End-to-End Performance Enhancement for Remote Large Data Transfer (원거리 대용량 데이터 전송을 위한 종단간 전송 성능향상에 대한 연구)

  • Seok, Woo-Jin;Kwon, Yun-Ju;Lee, Gil-Jae;Kwak, Jai-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6B
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    • pp.367-374
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    • 2007
  • In this paper, we investigate the features of scientific remote collaborative applications. The presented features are the high speed disk access, the high speed transportation protocol, and the dedicated light path, which are for the high performance of remote end-to-end collaboration. In the environment that satisfies the features, we achieve 4.7Gbps peak throughput between Korea and U.S.A.

Implementation of Healthcare Application Service in Mobile Collaboration Environment (모바일 협업 환경하에서 헬스케어 응용 서비스의 구현)

  • Kim Dong-Suk;Jeong Chang-Won;Joo Su-Chong
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.88-90
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    • 2006
  • 본 논문에서는 다수의 모바일 장치가 협업을 할 수 있는 환경을 제안하고, 이를 기반으로 헬스케어 응용 서비스에 적용함을 보였다. 제안한 협업 환경은 센서와 모바일 장치, 모바일 장치와 모바일 장치, 모바일 장치와 홈 서버의 상호작용을 3가지 타입으로 정의 하였다. 또한 이들간의 정보 교환은 Push와 Pull방식으로 구분하였으며, 다수의 센서로부터 수집된 정보는 보안 정책에 따라 모바일 장치간 정보를 교환하거나 홈 서버에게 전달한다. 보안 정책은 개인 의료 처방과 예방을 위한 개인 정보와 주변 환경에 관련된 공개 정보로 나누어 관리하여 협업 환경에 적용하였다. 이는 개인 사용자마다 상이한 서비스를 제공하는데 기반이 된다. 이를 위한 구현 기술로는 적시성을 보장하는 TMO 스킴을 이용하여 컴포넌트를 설계 및 구현하였으며, 이들간의 상호작용은 TMOSM을 사용하였다.

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The Pilot Study of the structural design based on the Building Information Model(BIM) (Building Information Model(BIM) 기반의 건축 구조설계 Pilot Study)

  • Shin, Tae-Song;Cho, Young-Sang;Cheon, Jin-Ho;Eom, Jin-Up;Yang, Jong-Min
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.265-268
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    • 2008
  • With application of IT convergence technique in AEC industry, it is currently conducted the research on the virtual construction system. This paper aims at the pilot study on the structural design based on BIM used in collaboration environment. The work scope of structural design includes the structural analysis model, structural detail model and analytic model and we focuse the research on the interoperability among them. It is partly utilized the transfer module supplied by software developer and partly developed here the interface module through API. This paper shows the interoperability process to pilot test and indicates the problems occurred in interface.

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Development of Collision Detection Method Using Estimation of Cartesian Space Acceleration Disturbance (직교좌표계 가속도 외란 추정을 통한 충돌 감지 알고리즘 개발)

  • Jung, Byung-jin;Moon, Hyungpil
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.258-262
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    • 2017
  • In this paper, we propose a new collision detection algorithm for human-robot collaboration. We use an IMU sensor located at the tip of the manipulator and the kinematic behavior of the manipulator to detect the unexpected collision between the robotic manipulator and environment. Unlike other method, the developed algorithm uses only the kinematic relationship between the manipulator joint and the end effector. Therefore, the collision estimation signal is not affected by the error of the dynamics model. The proposed collision detection algorithm detects the collision by comparing the estimated acceleration of the end effector derived from the position, velocity and acceleration trajectories of the robot joints with the actual acceleration measured by the sensor. In simulation, we compare the performance of our method with the conventional Residual Observer (ROB). Our method is less sensitive to the load variation because of the independency on the dynamic modeling of the manipulator.

An Interdisciplinary Approach to Industry-Based Complex Problem-Solving: Sustainable Policy Solutions to the Malaysian Water Crisis

  • Richards, Cameron;Padfield, Rory
    • Asian Journal of Innovation and Policy
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    • v.5 no.1
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    • pp.55-77
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    • 2016
  • This paper focuses on how an integrated or systemic approach is needed to both investigate and connect different kinds of interdisciplinary inquiry and knowledge within and beyond universities to encourage more productive collaboration with the other three ‘macro stakeholders’ - government, business, and the wider community. In this way universities can and should provide a greater leadership role in sustainability, innovation and policy studies. Such a framework is needed to also help to change the view of many that academics should just play a supporting role of providing specialised technical expertise only to the other macro stakeholders. The interdisciplinary and collaborative framework developed here is applied to the on-going water crisis in Malaysia - an exemplary complex problem-solving basis for seeking sustainable policy solutions to diverse challenges. As further discussed, this was applied also in practice to a multi-stakeholder seminar on addressing the difficult policy challenges of the Malaysian water industry and sector.