• 제목/요약/키워드: Cognitive strategies

검색결과 609건 처리시간 0.031초

항공서비스전공 대학생의 디지털 리터러시 역량이 학습몰입, 학습만족, 학습성과에 미치는 영향에 관한 연구 (A Study on the Effect of Digital Literacy Competency on Learning Flow Earning Satisfaction and Learning Outcomes of College Students Majoring in Aviation Service)

  • 김하영
    • 한국항공운항학회지
    • /
    • 제30권3호
    • /
    • pp.38-53
    • /
    • 2022
  • Recently, the acquisition and production of information using digital tools and the creation of new knowledge are emphasized as important educational elements. Therefore, in this study, the effect of learning achievement according to the digital literacy level of college students was analyzed. For the analysis, a questionnaire is conducted with college students majoring in aviation services attending universities in Seoul Capital Area and Chungcheong area. To verify the hypothesis of the study, demographic characteristics are identified based on the questionnaire, reliability and validity of measurement items are verified, and structural equation model analysis is performed to verify the hypothesis. The analysis results are as follows. First, among the sub-factors of digital literacy competency of college students majoring in aviation service, 'technology use' is found to have a positive effect on 'cognitive flow' and 'emotional flow' of learning flow except 'behavioral flow'. Second, among the sub-factors of digital literacy competency, 'self-learning' is found to have a positive effect on 'cognitive flow', 'emotional flow', and 'behavioral flow' in learning flow. Third, the sub-factors of learning flow, 'cognitive flow', 'emotional flow', and 'behavioral flow' have a positive effect on 'learning satisfaction'. Fourth, 'learning satisfaction' is found to have a positive effect on 'learning outcomes'. Based on the research results, practical support measures and strategies for educational success are presented.

경도인지장애 여성노인의 낙상두려움 예측 요인 (Predictors of the Fear of Falling among Elderly Women with Mild Cognitive Impairment)

  • 문정온;홍세훈
    • 지역사회간호학회지
    • /
    • 제33권1호
    • /
    • pp.63-73
    • /
    • 2022
  • Purpose: The purpose of this study was to identify the predictors influencing fear of falling in community-dwelling elderly women with mild cognitive impairment (MCI). Methods: A secondary data analysis was performed using data of 65 years or older elderly women with MCI participating in the 7th Korea Longitudinal Study of Ageing of the Korea Employment Information Service. The study subjects included 368 elderly women with MCI. For data analysis, descriptive statistics and logistic regression with complex samples were performed using IBM SPSS ver. 23.0. Results: 89.9% of the elderly women with MCI had fear of falling. There were significant factors such as religion (OR=8.85, 95% CI: 3.39~23.15), restriction of activity (OR=6.84, 95% CI: 2.14~21.90), depression (OR=0.75, 95% CI: 0.62~0.90), and MMSE (OR=1.30, 95% CI: 1.03~1.63), predicting fear of falling in community-dwelling elderly women with MCI. Conclusion: Differentiated strategies should be developed for elderly women with MCI to decrease fear of falling and prevent falls with understanding of contributing factors. This study will provide fundamental information on programming and a policy proposal related to fear of falling for elderly women with MCI.

Interaction Patterns in Distance Only Mode e-Learning

  • SUNG, Eunmo
    • Educational Technology International
    • /
    • 제10권2호
    • /
    • pp.127-143
    • /
    • 2009
  • The purpose of this study was to identify the interaction patterns in distance only mode e-Learning. In order to investigate this study, messages shown in the electronic notice board were analyzed to see how interaction occurs between teacher and learner or learner and learner under the e-learning of cyber university. To analyze messages was applied according to the framework by Henri's contents analysis model. As a result of contents analysis on electronic board, the participative dimension was 399 messages. A learner put on 7~8 messages a day. The number of messages was low compared to the number of learners, but the number of inquiries was about 140. That means that each learner contacts and checks messages at least once a day. The meaning dimension was 600 units. The main interaction patterns were Interactive-social-cognitive-metacognitive. This means that e-Learning in distance only mode leads a positive attitude of learners as a self-directed learning, and needs teacher's well-structured instructional strategies for increasing interaction. In conclusion, social dimension and interactive dimension of messages support learners psychologically in the process of learning though they directly guide learning under the circumstances of e-learning lacking face-to-face element. It can be interpreted that the teacher's role is significantly important in order to attract learners' positive participation and cognitive and meta-cognitive dimension of messages and activities

동양사상의 시스템 사고를 통한 상생 리더십의 현대적 사례 연구: 2011년 서울 시장 보궐 선거, 안철수와 박원순을 중심으로 (Oriental Way of Systems Thinking and Win-Win Leadership: Focusing on 2011 Seoul mayor election, Ahn Cheol-soo & Park Won-soon)

  • 김헌식;김동환
    • 한국시스템다이내믹스연구
    • /
    • 제13권1호
    • /
    • pp.5-40
    • /
    • 2012
  • This study focus on oriental way for Win-win leadership of modern time using systems thinking approach. We constructed concept, 'Modesty Leadership' from oriental bible- Tao Te Ching, Change Ching, the Analects of Confucius. This work described in the paper based on case collected from 2011 Seoul city mayor election in the Korea. There are three initial aims : to confirm what feedback loop affected approval rating, to determine how these feedback interacted and to establish the significance of cognitive mapping. The use of system thinking to model cognitive mapping of political election untraditional approach in study of oriental bible. This approach is valuable in that it can be to understand management strategies and their effect on decision making.

  • PDF

과학교육에서의 상황 관련 연구에 대한 개관과 분석 (Review and Analysis of the Studies on Contexts in Science Education)

  • 송진웅
    • 한국과학교육학회지
    • /
    • 제17권3호
    • /
    • pp.273-288
    • /
    • 1997
  • The purpose of this study was to review the studies related to the problem of context in science education. Firstly, studies on context and context effects in science education (and also those related in cognitive psychology) were summarized according to the topics concerning science learning, such as deductive reasoning and probabilistic judgement, controlling variables, scientific inquiry skills, memory and consistency of misconceptions, selecting cognitive strategies and problem solving, achievement and momentum effect, and interest, religion and culture. Secondly, the common problems appeared from the analysis of the studies were discussed, such as (1) how to define contexts?, (2) how to classify contexts?, (3) how to characterize the effects of contexts? and (4) how to explain the context effects? Finally, the implications of the analysis of the studies on the problem of context were discussed in terms of recent development of science education, such as misconception studies, STS science education and the application of the history of science to science teaching.

  • PDF

The Effect of e-scape on Internet Shopper's Cogniti.on, Emotion, and Behavior Responses

  • Kim, Sang-Hee;Koh, Joon
    • 한국경영정보학회:학술대회논문집
    • /
    • 한국경영정보학회 2007년도 International Conference
    • /
    • pp.690-698
    • /
    • 2007
  • By investigating Internet shopping malls from a viewpoint ofenvironmental psychology, this study tries to expand the subject of servicescape into the Internet rather than to confine it to physical space. This study empirically validates the effect of e-servicescape (hereinafter e-scape) on customers' cognitive and emotional responses which subsequently can lead to customers' behaviors. An analysis of 490 questionnaires found that e-scape influences the emotional and cognitive responses, ultimately triggering customers' behaviors. We also found that the effects of e-scape on customers' behavior may be mediated by customers' internal responses. Based on the analysis result, servicescape management is important on the Internet just as it is in physical space. Concepts such as e-scape management can be one of the effective strategies to make an Internet shopping mall distinguishable from other Internet shopping malls.

  • PDF

항공 사진 분석 시스템 (APAS:Aerial Photograph Analysis System)

  • 김범수;김병천
    • 인지과학
    • /
    • 제2권2호
    • /
    • pp.359-403
    • /
    • 1990
  • 컴퓨터의 눈이라고 불리우는 감지 장치를 통하여 얻어진 항공 사진에 관한 영상을 분할하고, 이런 초기자료를 바탕으로 영상을 해석하여 건물 및 도로에 관한 정보를 추출하는 흑판 시스템을 소개한다. 흑판 시스템의 구성요소인 흑판, 지식원, 제어 모듈의 기능및 역할이 지식 표현과 제어 전략 측면에서 설명된다. 프레임 형태를 취하는 흑판위의 가설들의 계층적 구조와 가설 생성및 검증을 담당하는 지식원의 구조에 대하여 소개하고, 이들 지식원을 운영하여 원하는 해를 구해가는 제어 전략에 대하여 상세히 소개한다. 특히, 영상자료의 탐색 영역을 제한하기 위한 매핑 영상의 활용 방법에 대하여 소개한다.

모바일 교육용게임에서 학업성취와 동기변인과의 관계 (Relation with the academic achievement and motivation variables on Educational serious game)

  • 최은영;최훈
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국정보통신학회 2015년도 춘계학술대회
    • /
    • pp.463-464
    • /
    • 2015
  • 본 연구는 학습동기 변인들과 인지 유형들과의 관계가 학업성취와 어떠한 상관관계를 가지고 있는지 알아보고 모바일 교육용게임 개발 모형을 제시하는데 목적을 두고 있다. 인지이론에 근거하면 학습동기변인이 학업성취에 영향을 미치는 것으로 나타나고 있다. 본 연구에서는 동기변인을 주로 살펴본 결과 내재적 동기요인들이 지속적 학업적 자기 효능 및 성취도에 정적 상관관계가 높은 것으로 나타났으며, 일시적, 한시적 상황에서는 내재적 동기요인보다는 외재적 동기 요인이 좀 더 유의미한 관계로 나타났다.

  • PDF

인형극을 통한 문제해결 상호작용이 대인문제해결 사고에 미치는 효과 (The Effects of Problem Solving Interaction with Puppetry on Interpersonal Cognitive Problem Solving Skills)

  • 김현경
    • 아동학회지
    • /
    • 제14권2호
    • /
    • pp.49-63
    • /
    • 1993
  • The purpose of this study was to investigate the effects of problem solving interaction through puppetry on interpersonal problem solving thinking. The subjects were 60 children, ranging in age from 69 to 72 months. All subjects were randomly assigned to one of three experimental groups: the control group with no treatment, the puppetry group, the puppetry problem solving interaction group. The treatment covered 4 weeks. The instrument was based on Shure and Spivack's(1974) Preschool Interpersonal Problem Solving (PIPS) test. The data were analyzed with paired t-test, one-way ANOVA, Tukey test, percentage, and Kendall's ${\tau}$. There were significant differences among the three groups in the frequency of solving interpersonal problems. The problem solving interaction with puppetry group was the most effective on Interpersonal Cognitive Problem Solving Strategies. These results showed that problem solving interaction with puppetry is effective in cultivating young children's interpersonal problem solving thinking.

  • PDF

Energy Efficiency Resource Allocation for MIMO Cognitive Radio with Multiple Antenna Spectrum Sensing

  • Ning, Bing;Yang, Shouyi;Mu, Xiaomin;Lu, Yanhui;Hao, Wanming
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제9권11호
    • /
    • pp.4387-4404
    • /
    • 2015
  • The energy-efficient design of sensing-based spectrum sharing of a multi-input and multi-output (MIMO) cognitive radio (CR) system with imperfect multiple antenna spectrum sensing is investigated in this study. Optimal resource allocation strategies, including sensing time and power allocation schemes, are studied to maximize the energy efficiency (EE) of the secondary base station under the transmit power and interference power constraints. EE problem is formulated as a nonlinear stochastic fractional programming of a nonconvex optimal problem. The EE problem is transformed into its equivalent nonlinear parametric programming and solved by one-dimension search algorithm. To reduce searching complexity, the search range was founded by demonstration. Furthermore, simulation results confirms that an optimal sensing time exists to maximize EE, and shows that EE is affected by the spectrum detection factors and corresponding constraints.