• Title/Summary/Keyword: Cognitive perception

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Environmental Design and Cognitive Ecology (환경디자인과 인지생태론)

  • Kim, Joo-Mi
    • Journal of Science of Art and Design
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    • v.13 no.1
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    • pp.23-37
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    • 2008
  • Recently, there are getting popular form generation-related design methodologies and scientific discourses about the nature of nature in the environmental design. The necessity of visual perception and cognitive research is growing in this respect. Accordingly, this study was designed to discuss environmental design and cognition in the ecological perspective. This study was intended to study the structural factors of cognitive ecological space. This study focused on the systematic principle of new environmental design based on cognitive ecological approaches and what kinds of design effects this design principle has on the human being in the long nm. The results are as follows. First, the results suggests that fractal pattern should be an alternative to design cognitive ecological space and new paradigm of architecture is based on the nature of nature and human sensibility. Accordingly, they have proposed that fractal design is more empirical and environment-friendly than rational linear design. Second, this study classified the variables of cognitive ecological space into nature, tradition, preference judgement, aesthetic value, and schema. Accordingly, such features as symbol, tradition, and nature restricted by modernistic ideology should be added to new paradigm-based environmental design. Third, accordingly, this study stresses that cognitive ecological environmental design doesn't include buildings of modernism and deconstruction and is based on new science of complexity.

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The Development of Method for Cognitive Agility of Elementary Sports Gifted Student (초등학생 체육영재의 운동능력 검사를 위한 인지민첩성 측정방법 개발)

  • Kim, Do-Youn;Kim, Won-Hyun;Kim, Young-Wook
    • Journal of Digital Convergence
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    • v.11 no.6
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    • pp.299-309
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    • 2013
  • The purpose of this study was to develop the method of distinction for sports gifted children, which evaluated as well as cognitive capability and physical fitness. For the validation verification of developed method, we measured physique, physical fitness and developed cognitive agility method for 369 children from 2nd grade to 6th grade. Results were followed as below: The frequency of success of sports gifted group was higher than normal group(p<.05). Total time for cognitive agility of gifted child's group in both sex were shorter than normal group(p<.05). There were no significant correlation between physique and cognitive agility time. 50m run and side step test had correlation with cognitive agility time in boys and girls(p<.05). In spatial skills, only higher tendency in sports gifted group showed. Cognitive agility had positive correlation with space perception in both boys and girls of upper grades. With theses results, we concluded that developed cognitive agility test might be synthetic evaluated method for cognitive agility as qualitative capacity for boys and girls in elementary school.

A Study on Definition and Characteristic of Experience Design - Focused on Human's Cognition Process in Space - (경험디자인의 개념과 특성에 관한 연구 - 인간의 공간 인지 과정을 중심으로 -)

  • Kim Ye-Jin;Lee Jeong-Wook
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.138-146
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    • 2006
  • Main elements in definition of space value were physical, formal, and reasonable characteristics in the past. Howener recently, definition of space value is changing by being advanced about study concerned with human's cognition and thinking way in definition and analysis of space. As you see, cognitive psychologists have emphasized the importance of human's cognitive structure and process and studied diverse aspects of human's thinking ; consciousness, perception, memory, image, language, decision-making, inference, and so on. Therefore main elements in definition of space value are five-dimensional, psychological, symbolic, mental, emotional characteristics above physical, formal, and reasonable characteristics. As mentioned above, the conversion of thinking focused on reason to thinking focused on human's spirit and emotion is achieved in contemporary architecture and 'human's experience' in space becomes a very important factor. For that reason, the purpose of this study is consideration of human's cognitive process in space by conversion of thinking and gives a definition about experience. And, I would like to define 'experience design' whose main attribute is experience in space and establish theoretical basis of experience design through theoretical researches about experience. This study on experience design that induces users to participate in space and stimulate human's spirit is a important point in definition of space value not only contemporary interior architecture but also prospective generation.

A Research on the University Students's Perception on the Learning Presence, Learning Immersion, and Learning Environment under the Non-face-to-face Lecture Circumstance - Focusing on Students from Department of Flight Operation - (비대면 강의 상황에서 대학생들의 학습실재감, 학습 몰입 및 학습 환경에 대한 인식 연구 - 항공운항학과 학생들을 중심으로 -)

  • Lee, Sujeong;Choi, Jincook
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.3
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    • pp.1-9
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    • 2022
  • In this study we conducted a research regarding the effect on learning immersion and perception of the learning environment by learning presence of students in the Department of aeronautical science and flight operation in the context of non-face-to-face lectures caused by COVID-19. The relationship between learning presence (cognitive presence, emotional presence, and social presence) and learning commitment showed a high correlation. The learning immersion was also found to increase when cognitive presence, emotional presence, and social presence increased in multiple regression analysis to find out the effects of cognitive presence, emotional presence, and social presence, which are sub-factors of learning presence. The advantage of non-face-to-face classes was to be the ease of learning, and the disadvantage of non-face-to-face classes was the most difficulty of the learning process in the content analysis of the non-face-to-face class environment.

Children's Perception of Generative AI : Focusing on Type and Attribute Classification (생성형 AI에 대한 아동들의 인식 연구 : 유형과 속성 분류를 중심으로)

  • Suyong Jang;Jisu Han;Hyorim Shin;Changhoon Oh
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.591-601
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    • 2024
  • As generative AI-based educational content and services targeting child users rapidly increase, the need for research related to children's perception of generative AI is increasing. Accordingly, this study sought to determine the type of generative AI recognized by children and whether cognitive, behavioral, and emotional properties were assigned to it. To understand this, we collected responses through workshop activities to create storybooks with children, semi-structured interviews, and drawing. As a result, children viewed generative AI as an artifact with a high cognitive level, but it was not a type of existing artifact.

Green Cooperative Sensing Scheme in Heterogeneous Networks

  • Shen, Lifei;Liu, Jian;Tan, Xinxin;Wang, Lei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.550-565
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    • 2018
  • Cognitive radio technology is still the key technology of future mobile communication systems. Previous studies have focused on improving spectrum utilization and less energy consumption. In this paper, we propose an Overhead Reduced Scheme (ORS) for green cooperative spectrum sensing. Compared to traditional cooperative sensing scheme, ORS scheme divides the sensing time into three time slots and selects the best multi-mode user to report decisions. In consideration of reporting channel deviation, we derive closed-form expressions for detection probability and false alarm probability of ORS scheme based on Rayleigh fading channel. Simulation results show that ORS scheme can improve the perception accuracy while reducing the perceived delay and energy consumption in the process of perception, so as to realize the green communication.

Congruence of Parents and Children's Beliefs: Relationships to Academic Achievement and Perceived Competence (부모-아동간 신념의 일치도와 아동의 학업 성취도 및 자기능력지각과의 관계)

  • Jeun, Kyung Sook
    • Korean Journal of Child Studies
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    • v.13 no.2
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    • pp.251-272
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    • 1992
  • The purpose of this study is to investigate the relationships among the beliefs of parents and children, children's cognitive and emotional behavior based on cognitive and interreactionary approach models. The Subjects were 138 children (68 eight-year-olds and 70 eleven-year-olds) and their parents. Instruments used in this study were the modified Family Belief Interview Schedule(Alessandri & Wozniak, 1987), the Standard Achievement Test, and Harter's Perceived Competence Scale. Data analysis was by Pearson's r product moment correlation, two-way ANOVA, Fisher-Z test and Student-Newman-Keuls post-hoc test. The major findings are as follows: (1) The beliefs of parents and children has a significant influence children's perception of competence. (2) The congruence of parents' and children's beliefs was hightest in "assumed similarity". (3) Mother's positive view of their children and congruence of mother's and father's beliefs were correlated with children's academic achievement. Parents' positive beliefs and congruence of beliefs were also correlated with children's self-perception of competence.

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Interkey times within words in typewriting of the Korean alphabet (한글타자의 단어내 자모간 타건간격에 대한 연구)

  • 이창환;이만영
    • Korean Journal of Cognitive Science
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    • v.5 no.2
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    • pp.5-23
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    • 1994
  • The present research measured interkey times in typewriting according to the mumber of consonants and vowels within words of the Korean alphabet. And another purpose of this study was to investigate whether the perception of syllable and final consonant, and one hand repetition can influence the interkey times in typewriting or not. The procedure of experiment was that subjects typed works according to the conditions. And we analyzed interkey times of each words. The results has shown that the perception of syllable and final consonant, and one hand repetition influenced the interkey times in typewriting.

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The types and characteristics of statistical big-data graphics with emphasis on the cognitive discouragements (빅데이터 통계그래픽스의 유형 및 특정 - 인지적 방해요소를 중심으로 -)

  • Sim, Mihee;You, Sicheon
    • Smart Media Journal
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    • v.3 no.3
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    • pp.26-35
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    • 2014
  • The statistical graphics is a design field focusing on the user perception aspects for the correct information delivery and the effective understanding, with the use of the quantitative data through the information analysis, extraction, visualization process. The statistical graphics with the big data composition factor is termed as the statistical big data graphics. In the statistical graphics the visual factors are used to reduce the errors in the perception part and to successfully deliver the information. However, in the statistical big data graphics the visual factors of the enormous data are causing the cognitive discouragements. The purpose of this study is to extract the cognitive discouragement factors from the big data statistical graphics, categorizing the types of the statistical big data graphics as 'network type', 'segment type', and 'mixed type', based on their compositional shapes, and explored the characteristics according to them. Especially, based on the visual main factors in the statistical big data graphics, We extracted the cognitive discouragement factors that appear in the high visualization as the four categories: 'multi-dimensional cases', 'various color', 'information overlap', and 'legibility of the writing'.

A Study on the Impact of Perceived Value of Art Based on Artificial Intelligence on Consumers' Purchase Intention

  • Wang, Ruomu
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.275-281
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    • 2021
  • The purpose of this research is to explore what factors affect consumers' purchasing decisions when purchasing artificial intelligence artworks. The research pointed out that in the real shopping model, customer perceived value includes three dimensions: product perceived value, service perceived value and social perceived value. On this basis, an artificial intelligence work purchase decision-making influence model was constructed, and an online survey was attempted to collect data. Through analysis of the reliability, effectiveness and structural equations of SPSS24.0 and AMOS24.0, and scientific verification and analysis, we found that product cognitive value and service cognitive value have a positive impact on consumers' purchase intentions, but social cognition Value has no positive effect on consumers' purchasing intentions.