• Title/Summary/Keyword: Class design

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Design and Implementation of Multiple DataBase Access using Choice Method for EJB Bean Class Based on J2EE Pattern (J2EE 패턴기반 EJB 빈 클래스의 다중 DB 연동에 대한 설계 및 구현)

  • Lee, Don-Yang;Song, Young-Jae
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.143-152
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    • 2004
  • Recently, software programming method based on EJB for object oriented software design and implement has been used frequently. Usually, case that use permanent data that use Database in EJB base application is most. Part connected with Database-Access that take charge in Entity Bean class of server side creation program. In this paper using J2EE relationship DAO pattern class each separate. This is no much difference with existent pattern method, but in same pattern common classes are designed so that composition may be possible. And as well as use Entity Bean class that created each DBMS classes are different, is doing Rata Source so that connection work is available without alteration or creation of additional program in several DBMS environments.

A Study on the De-Icing Performance Evaluation and Design Guide for Ice Class Louver of the Vessels Operating in Cold Region (빙해선박 아이스 클래스 루버의 해빙(de-icing) 성능평가 및 설계기준에 관한 연구)

  • Jung, Young-Jun;Seo, Young-Kyo
    • Journal of the Society of Naval Architects of Korea
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    • v.52 no.4
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    • pp.323-329
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    • 2015
  • For the design guide of a vessel operating in cold region, numerical analysis was carried out to evaluate the ice class louver which installed the heating cables by using ANSYS 13.0 CFX. The numerical analysis was performed by considering Unsteady Reynolds Averaged Navier Stokes (RANS) equation. This study based on the experimental results of ‘The Cryogenic Performance Evaluation for the Excellent De-icing Ice Class Louver’ in KRISO. For validation of the numerical analysis results, the cold chamber experimental data measured by the heat sensors in certain location of the ice class louver was used. The external environmental temperature which varies from 0℃ to –30℃ was considered in numerical analysis. Also the design guide for optimum de-icing presented through heating cable power capacity(33 W/m, 45 W/m, 66 W/m), location of the heating cable(front, center, behind on the blade) and relative velocity(1 m/s, 4 m/s, 7 m/s).

The Effects of Learning Training Program on Creativity (학습전략이 창의성에 미치는 효과)

  • 강덕구
    • Archives of design research
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    • v.11 no.1
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    • pp.99-108
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    • 1998
  • The purpose of this study was to exanune the effects of learning training program on university students' creativity. In order to accomplish this purpJse of the study effectively, the following research hypotheses were posited: (Hypothesis 1) The treJltment group trained with the learning program will perform better in technic.al class. (Hypothesis 2) The treatment group trained with the learning program will show the higher degree of progress in diagram creativity than the pre-treatment group. The result of the study were summarized as follows: First, regarding the effects of training, there appeared a significant difference between the groups of post-treatment class and pre-treatment class in the use of learning strategies. Second. there appeared a significant difference between the group of post-treatment class and pre-treatment class in diagranl creativity.

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Design and application of learner-centered coding class based on flip-learning and havruta learning method (플립드러닝과 하브루타 학습법에 기반한 학습자 중심의 코딩 수업 설계 및 적용)

  • Lee, Aeri
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.69-78
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    • 2018
  • When it comes to the value of modern education, teachers are required to perform the role of a helper to promote interaction between learners, the role of a manager to facilitate smooth learning, and the role of a guide who has expert knowledge in the learning contents. Therefore, this study investigated what kind of learner-centered teaching methods there are, which require teachers to perform the roles of helper, manager, and guide, and conducted a pedagogical research on coding education to explore class models for self-directed learning. Subsequently, a class model was proposed by applying the flipped learning and havruta learning to a coding class. In this study, the learner-centered education methods of flipped learning and havruta method were applied to constructing a coding class as a university general education course. The feature of this class is that it enables dynamic interaction between teachers and learners as well as active interaction between leaners in a classroom instruction. After applying the proposed method to the actual class and analyzing it, the students taught using suggested method were more positively assessed in learning interest than those taught using a traditional method. And that in academic achievement as well, suggested method was more effective.

Effect of Trust in Creators on Class Preference in Knowledge Marketplaces (지식 마켓플레이스에서 크리에이터에 대한 신뢰가 강의 선호도에 미치는 영향)

  • Kang, Young Ju;Kim, Jin Myeong;Lee, Ui Jun;Oh, Se Hwan
    • The Journal of Information Systems
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    • v.31 no.3
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    • pp.19-45
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    • 2022
  • Purpose Since COVID-19, the demand for online class platforms has increased. However, those platforms have not been clearly defined, and related research is also limited. In the context of the knowledge marketplace (KMs), this study examined the effects of class information and trust in creators on class preferences from the perspective of consumption value theory. Design/methodology/approach By establishing a web crawler through Python, this study collected 1,174 class data in Korea's leading knowledge marketplace, Class 101, focusing on diverse class-related information and the number of Instagram followers for individual class creators. Based on class information, this research analyzed the effects of consumers' utilitarian value, social value, and hedonic value on class preference. In addition, this study examined whether consumers' trust in creators moderates the relationship between class information and class preference. Findings According to analysis results, it was found that the higher the consumers' consumption value for each class on KMs, the more positive their preference for the class. Also, it was confirmed that consumers' trust in creators moderates the relationship between class information and class preference.

Development of Integrated Design Methodology for Relational Database Application -Focusing on Object-Oriented Analysis and Design Methodology- (관계형 데이터베이스 응용시스템을 위한 통합 설계방법론 개발 -객체지향 분석.설계 방법론을 중심으로-)

  • Joo, Kyung-Soo;Jho, Do-Hyung
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.25-34
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    • 2011
  • In this paper we present an integrated design methodology for relational database based on object-oriented analysis and design. The integrated design methodology is based on business profile and has six phases. In the first phase, business use cases are identified and described by macroactivity diagrams and then the macroactivity diagrams are transformed to detailed business activity diagrams by using objects, object flows and business worker's responsibilities. In the third phase, the detailed business activity diagrams are transformed to business class diagrams that describe the static structure of the entire business system based on detailed business activity diagrams. In the four phase, the business class diagrams are transformed to class diagrams that represent the initial conceptual model of the target relational database. In the five phase, we add additional transformations on the class diagrams with generalization and specialization of associations, roles, activities, additional classes and redundant associations. Eventually, the final class diagrams are transformed to relational database schema. The methodology presented in this paper by applying that proposal for organic connection between object-oriented analysis and design methodology and relational database design methodology. And it will be able to deal with integration management. By the integrated design methodology, we can make more easily software systems based on relational database. In the case study, proposal integrated design methodology applied for a visa issuing system.

A New Team Forming Method in Engineering Design Course

  • Kim, Jongwan
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.243-248
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    • 2017
  • In a basic engineering design class, first year engineering department students learn about engineering design relevant theories and carry out simple projects in teams. By doing a group project in this subject, students develop basic skills such as creativity, teamwork, communication, and problem solving. Before, class proceeded in a way where teams were randomly configured in the beginning of semester and students began working on their project immediately. However, this research introduces a new method where at the beginning of the semester, students are assigned group assignments. Teammates are randomly chosen and constantly switched so that students get a chance to work with different people and experience diverse styles and characteristics. Then, they autonomously form into teams with people they work best and carry out their project. We present the behavior of a monkey robot that recognizes emotions as a case of applying the proposed method. The feedback from the students suggest that this proposed team forming method serves to be effective especially since students who were not aware of other students' characteristics can get to know one another better and form a productive team.

Design of a Fuzzy Model Based Reduced Order Unknown Input Observer for a Class of Nonlinear Systems (비선형계를 위한 퍼지모델 기반 감소차수 미지입력관측자 설계)

  • Lee, Kee-Sang
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.7
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    • pp.1247-1253
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    • 2008
  • A design method of a T-S fuzzy model based reduced order nonlinear unknown input observer(NUIO) is presented. The fuzzy NUIO is designed based on the parallel distributed compensation(PDC) concept. It consists of a number of the linear UIOs, each of which is designed for each local linear model in the T-S fuzzy model of a class of nonlinear systems. The fuzzy NUIO provides not only the state estimates insensitive to the unknown inputs, for example, disturbances and faults etc., but also the estimates of the unknown inputs. Therefore, It can be employed in the state feedback control and disturbance rejection control of a class of nonlinear systems with unknown disturbances. It also applied to the robust residual generation for the fault detection and isolation systems and to the design of fault tolerant control systems. As an example, the NUIO is applied to an inverted pendulum system to show the state and disturbance estimation performance and to illustrate the fuzzy reduced order NUIO design method.

A Study on the Plan Organization Status of High Schools Facilities - Through Analyzing of Recently Designed Plan Drawings - (고등학교(高等學校)의 평면구성(平面構成) 현황(現況)에 관한 연구(硏究) - 최근 설계(設計)된 학교(學校)들의 평면도(平面圖) 분석(分析)을 통하여 -)

  • Rieu, Ho-Seoup
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.1
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    • pp.15-26
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    • 2002
  • According to seventh curriculum, new types of school design have been developed recently. However there are hardly any data of national status about plan and area organization, types and number of rooms of those. On this background, the purpose of this study is to provide fundamental resources for architectural designing and planning of high schools and to recognize national status of plan organizations of high schools through collecting 53 school's standard design drawings(arrangement, plan drawing) which city, province education office drafted for 4 years(from 1997 to 2000) and analyzing them into plan types, building area and type, number and area of rooms. The results of this study are as follows: 1. The range of class number of designed 53 high schools varies from 24 to 36 and 36-class-schools are 47.2% of all. Average number of class is 34.1. As a result we can find out large scale schools are mainly designed. 2. Among 53 schools, 21 schools have the department system but few of them equipped sufficient rooms and their features are very manifold. After recognizing utilization status of each schools, the standards of room type, number and plan organization should be proposed. In terms of plan type for fluent level based transferring class, most of schools are not apt. 3. In the status of type and number of rooms related to class number, range is very wide. So simplification is necessary. 4. The variations of building area, area per a class and area per a student are very large so that standard of adequate area should be established. 5. That every school which has different plan organization from conventional schools exceeds ministry of education's minimum area standards shows those standards cannot cover the diverse plan design of school. So more adequate standards should be proposed. 6. Area and number of Teacher's research room and Home Base are also very manifold from school to school. They are also considered to be simplified immediately.

VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
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    • v.17 no.2
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    • pp.463-470
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    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

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