• Title/Summary/Keyword: Characteristics of u-Learning

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Land Cover Classification of Satellite Image using SSResUnet Model (SSResUnet 모델을 이용한 위성 영상 토지피복분류)

  • Joohyung Kang;Minsung Kim;Seongjin Kim;Sooyeong Kwak
    • Journal of IKEEE
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    • v.27 no.4
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    • pp.456-463
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    • 2023
  • In this paper, we introduce the SSResUNet network model, which integrates the SPADE structure with the U-Net network model for accurate land cover classification using high-resolution satellite imagery without requiring user intervention. The proposed network possesses the advantage of preserving the spatial characteristics inherent in satellite imagery, rendering it a robust classification model even in intricate environments. Experimental results, obtained through training on KOMPSAT-3A satellite images, exhibit superior performance compared to conventional U-Net and U-Net++ models, showcasing an average Intersection over Union (IoU) of 76.10 and a Dice coefficient of 86.22.

Effects of Nursing Students' Peer Tutoring on Self-leadership, Positive Psychological Capital and Learning Satisfaction : A Pilot Study (동료교수학습이 간호대학생의 셀프리더십, 긍정심리자본 및 학습만족에 미치는 영향에 대한 예비연구)

  • Jung, In-Sook
    • Journal of Convergence for Information Technology
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    • v.9 no.7
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    • pp.48-56
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    • 2019
  • This pilot study is to investigate the effects of peer tutoring on self-leadership, positive psychological capital(PPC) and learning satisfaction of nursing students, and to examine the feasibility of following study through identifying problems in research design. Before the experiments, there was no significant defferences confirming homogeneity of between groups which consisted with 10 and 8 subjects each among general characteristics, and also among their mean ranks by Mann-Whitney U test(Z=-1.40~-.31, p=.160~.754). There was a significant difference in mean rank of 'hope', one of the subdomains of PPC, between groups before and after 10 times of peer tutoring as experiments(Z=-2.27, p=.023), there were positive correlations between self-leadership and confidence, hope and learning satisfaction each before and after experiments(r=49, p=.03), (r=65, p=.01). Finally, the feasibility of experimental study applying this experimental design to investigate the effects of peer tutoring on self-leadership, PPC and learning satisfaction of nursing students was confirmed in this results.

Examination of Implicit Interactivity in Wiki-based Learning in University

  • Seo, Bong-Hyun;Kang, In-Ae;Nam, Sun-Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.485-491
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    • 2010
  • The arrival of the Web 2.0 age, which is characterized by such key words as participation, sharing and openness, provides a learning environment in which both instructors and students can experience interactivity. In the educational area, we are particularly witnessing a growing interest in the social software like Wiki as one of the communication tools that reflects the characteristics of Web 2.0 and focuses on the interactivity with others. Based on this background, this study aims to examine into the meanings of interactivity inherent in the Wiki-based learning by studying such cases where Wiki is being used as a learning tool. For the purpose of our study, we practiced the Wiki-based learning method on the study subjects of the 17 junior students from U- University and 18 junior students from K- University during their 2009 fall semester teacher training courses. Through a comprehensive analysis of the questionnaires, interviews, Interactivity Measurement Diagram, examinations on the Wiki uses, Daily Self-reflection Records, and any other materials collected throughout the program, we could garner the following results: First, most of the students acknowledged that the use of Wiki was a useful communication means and helped promote their interactivity during their learning activities. Second, the interactivity of the Wiki-based learning was found to be more dynamic in the team-based projects or the community-based Wiki uses than in the instructor-oriented cases. Third, the Wiki-based learning is judged effective in expanding the scope of thinking and improving the learning capabilities through the collaborative knowledge-building process. The educational employment of the social software like Wiki in this web 2.0 age has great potentials for the true establishment of the learner-oriented learning environment, which has long remained at a standstill.

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A Basic Study on Sale Price Prediction Model of Apartment Building Projects using Machine Learning Technique (머신러닝 기반 공동주택 분양가 예측모델 개발 기초연구)

  • Son, Seung-Hyun;Kim, Ji-Myong;Han, Bum-Jin;Na, Young-Ju;Kim, Tae-Hee
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.05a
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    • pp.151-152
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    • 2021
  • The sale price of apartment buildings is a key factor in the success or failure of apartment projects, and the factors that affect the sale price of apartments vary widely, including location, environmental factors, and economic conditions. Existing methods of predicting the sale price do not reflect the nonlinear characteristics of apartment prices, which are determined by the complex impact factors of reality, because statistical analysis is conducted under the assumption of a linear model. To improve these problems, a new analysis technique is needed to predict apartment sales prices by complex nonlinear influencing factors. Using machine learning techniques that have recently attracted attention in the field of engineering, it is possible to predict the sale price reflecting the complexity of various factors. Therefore, this study aims to conduct a basic study for the development of a machine learning-based prediction model for apartment sale prices.

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Study on the developmental directions of Mobile contents for Mobile e-learning prosumers in Web 2.0 decade (웹 2.0시대 모바일 이-러닝 컨텐츠 소비자의 컨텐츠 활용 확장성 연구)

  • Ahn, Kyung-Whan
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.41-51
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    • 2008
  • In a circumstance that the development of mobile media through the on-line consumer desire in the era of Web 2.0 has promoted extension of personal mobile media on the part of consumers, this study examined consumer trends depending on use of e-learning contents through mobile media. In connection with tendencies through mobile prosumers' consumption patterns and use of mobile educational contents, I analyzed user demands based on characteristics of personal media centering around a communities of e-learning portals. Direction of e-learning technological development calls on mobile communication companies to open their networks and share platform following digital convergence. E-learning contents should be produced in a custom-made way for the personal media. This study is aimed at contributing for advancement of e-learning contents consumers' user convenience implicating examination into consumer demands which are necessary to invigorate e-learning contents.

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On the a n.0, pplication of TQM to libraries (도서관의 TQM 적용에 관한 연구)

  • 최상기
    • Journal of Korean Library and Information Science Society
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    • v.27
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    • pp.337-367
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    • 1997
  • This study examined the definitions and characteristics of TQM, procedures, problems and benefits of TQM and investigated the cases in U.S.A. and U.K. in a n.0, pplying TQM to libraries. It is necessary that libraries and information centers should a n.0, pply TQM for management innovation in order to overcome present and future crisis. As a result of study, there are three suggestions as follows. First, To be developed the TQM model for various types of libraries by national or library world. Second, To conduct TQM successfully in libraries and information centers, it is necessary to comprising the elements as follows. 1) Vision, committment and leadership of top management 2) Change of library's organizational culture 3) Learning and training of organizational members 4) Interests and participation of organizational members 5) Empowering and respecting people 6) Rewards for performance and accomplishments 7) Benchmarking 8) Measurement of performance and benefits. Third, TQM activities in libraries are developed into quality movement.

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Controversial Issues in Knowledge and Problem Solving Skills of Information Subjects Observed after Amending the Curriculum in the U.K. (영국의 교육과정 개정으로 본 정보교과의 지식과 문제해결력에 대한 쟁점)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.53-63
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    • 2014
  • An important element to consider in information subjects is problem solving skills. It is problem solving skills that emphasize "practical usage of learning" in which knowledge of information subjects is integrated along with the cross curricular characteristics of the information subjects. What is usually considered paramount in a subject is knowledge, so the question is, should problem solving be considered more important in information subjects? This study discusses the foundation of subjects based on knowledge in information science, and the specifics of the 2014 amendment to the U.K. curriculum. And based on the core subjects of the U.K. curriculum, this study also offers educational implications as to how knowledge and problem solving skills should be discussed.

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A Study on the Mobile-based Learning Environment Using English Vocabulary Learning Game (영어 어휘 학습 게임을 이용한 모바일 기반 학습 환경에 관한 연구)

  • Ha, Jeong-Sook;Park, Jung-Ho;Bae, Young-Kwon;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.209-217
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    • 2006
  • For its maximum impact on the scene of school as the educational equipment, it is necessary to understand equipmental characteristics of PDA and study the basis for utilizing it educationally. In this point of view, to inquire how PDA is helpful for education more than PC, the typical educational equipment in the past, PDA-based English vocabulary learning game is developed in this study, and after that it is applied on the scene of education. The result of study showed PDA can access the content more easily than PC, and learners expressed more curiosity and expectation of PDA than PC in a recent poll. In addition, under the condition of learner's voluntary use, the present study has found that learning with PDA is helpful to enhance the academic achievement more than one with PC.

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Development of a Mobile Game for Smart Education of Rebar Work (철근공사 스마트 학습을 위한 모바일 게임 개발)

  • Park, U-Yeol
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.2
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    • pp.219-228
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    • 2022
  • In this study, to improve educational motivation and learning outcomes, a mobile app using game elements was developed, and the effect of its application in rebar work education was analyzed. Using the 4F(Figure out-Focus-Fun design-Finalize) process, which is a game development model, a mobile learning app for rebar work was developed that considers the characteristics of college students familiar with smartphone use, and the app was developed in a manner that utilizes game mechanics such as learning missions and points to stimulate a learner's interest and improve educational motivation. The results show that the proposed app for rebar work is positively evaluated in terms of interface style, perceived usefulness, perceived ease of use, perceived enjoyment, attitude toward using, and intention to use. Therefore, it can be concluded that using the learning game app for rebar work in classes can contribute to improving a learner's performance in various aspects.

Characteristics of Junior Ranger Activity Books of U.S. National Parks and Their Implications for Geomorphological Education in Korea (미국 국립공원 주니어레인저 워크북 특성 및 국내 지형교육에의 시사점)

  • Kim, Taeho
    • Journal of The Geomorphological Association of Korea
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    • v.28 no.1
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    • pp.101-114
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    • 2021
  • Junior Ranger is a self-directed interpretation program for young visitors at national parks in the United States. The success of this program can be largely attributed to the role of an activity book which is given an applicant free of charge at a visitor center. This study aims to analyze the main characteristics of activity books for 14 national parks' Junior Ranger and to draw some implications for Korean geomorphological education. Although the activity books are varied in size, volume and printing, all of them offer diverse activities which are composed of different contents related to park resources in four fields and are performed in different ways such as Q&A, picture and word game, and creative activity. The time-consuming activities including attendance at a ranger-led program prevent the participant from making a superficial visit to be a junior ranger. The implications of the study are as follows: Firstly, the geomorphological education for children is needed to be strongly based on field experience learning and to be more carried out using a way of game rather than conventional Q&A, suggesting that it encourages students not to lose their interest for learning. Secondly, it is also necessary for the learning contents to be focused on various resources related to landform as well as landform itself. In addition, a creative activity such as writing verse or drawing feeling should be more applied to the geomorphological education in order to enhance their effects on affective domain beyond cognitive one. It is likely to be an alternative approach to understand landform by internalizing a sense of landform.