International Journal of Advanced Culture Technology
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v.11
no.2
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pp.30-35
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2023
This study is an example of a class of bibliotherapy through Lee Chung-joon's novel Snowy Road. Bibliotherapy proceeds through the process of identification, catharsis, output, insight, and application through reading. Through research, students objectively examine the situation of the character in the novel and compare it with their own situation. Students evaluate the situation of the character in the novel, experience the various life positions of the character in the novel by answering "What would you do if I were a character in the novel," and express their willingness to live differently from their lives. At the same time, I look into my relationship with my parents and seriously think about whether there is a problem and how to solve it if there is one. Through this process, students specifically suggest ways to think about and solve their emotions and problems. In the end, students' hurt feelings can be partially or sufficiently healed through reading. Through this study, it is expected that the method of bibliotherapy will be more concrete and develop in a positive direction.
The purpose of this study was to examine the awareness of dental hygiene students on the importance of character education, their level of character development and needs for that education in an effort to provide information on how to ensure the efficiency of character education. The subjects in this study were 180 selected dental hygiene students who took a course in "college life and character." After a survey was conducted, the collected data were analyzed by a SPSS 23.0. The findings of the study were as follows: First, as for awareness of the importance of character education, they placed the most importance on the virtue of filial piety and attached the least importance to the virtue of courage. Second, regarding awareness of the importance of character education by general characteristics, what type of high school they graduated from and whether they were religious or not made no differences to that, and there were differences according to academic year. Third, as to the current level of character development, they were most excellent in etiquette and caring. Fourth, the characteristics of the subjects made no differences to their current level of character development. Fifth, in regard to correlation between awareness of the importance of character education and the current level of character development, there was a positive correlation between it and every item except faithfulness. Sixth, as a result of analyzing their needs for character education, they gave top priority to moderation, followed by filial piety, faithfulness, responsibility, courage, wisdom, law abiding, justice, etiquette, respect, cooperation and caring. The results of this study should be used as basic data for character education.
The game is in progress according to the game story with the text, graphic, animation, motion picture, music, etc. Also the result of the game varies depending on the strategy and tactics of the player. For the development of the game, this paper describes the task of the game planner, game programmer, and game graphic designer. Game graphic designers are classified into 4 parts such as the art director, original picture designer, 2D designer, and 3D designer. Among these, the 3D designer makes the 3D game characters with the use of 3D tools. This paper presents the method that 3D designers and beginners can develop 3D characters easily and quickly, Also, this paper shows the method for making preparations of SourceModel which includes 150 polygons. The SourceModel is made up of between five life size and eight life size. In addition, Character Primitives Interface is made to use SourceModel in MaxScript. Accordingly 3D designers have the free use of SourceModel and they will be able to save time.
Proceedings of the Korea Contents Association Conference
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2005.05a
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pp.183-190
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2005
In recent, the blood type waken the reader's interest in the field of movie, music, and education. Now, the blood type is far better than was anticipated in every aspects of life than a personal taste and appear as a familiar topic of story telling in modem life-style. Long time ago in Japan, the blood type was used to a casting of character and a consistent personality. In this study, the types of personality is combined with a blood type and devided with a frame of types. Also, personalities of character are observed and compared in a general animation which not applied a blood type. In particular, a personalities of family in animation are analized through a blood type and applied by character. Also, the blood types based on character of families get an appeal of audience. From now on, it will expect a variable analysis of animation, and needs for a continuous study not only blood type between families but relationship between blood types.
The purpose of this study is to analyze the specific mimesis types of common character costumes in MMORPGs, which have stories that are very similar in structure to ancient myths and fantasy novels. As the subject of the research I have selected "Diablo 3" created by the American video game developer, Blizzard Entertainment Images of 5 characters, for both genders - Barbarian, Witch Doctor, Monk, Demon hunter, Wizard - were compiled for a total of 10 images, and these images were compared to popular archetypes in mythology, religion and literature. analyzed them separately according to the mimesis type. For this study, Articles and books containing the Aesthetics, Mimesis and Digital culture were researched in order to study the costume features and the Mimesis types and compare them to the costumes in the MMORPG. Firstly, the character Barbarian is a successor of the barbarian character of the previous product. The outfit worn by the game figure is based on the common images expressed in the movie . The makers created an analogous-imitation mimesis by replicating the image in an exaggerated and grand form. Second, the character Witch Doctor derived its motif from the Voodoo cult, and was expressed in analogous-imitation mimesis, using the very shades and patterns used in real life. Third, the character Monk, blending the image of a priest in Eastern Europe and images of its oriental counterparts, was expressed in transposition-diversion mimesis. Fourth, the Demon Hunter took the source of its inspiration from the image of a Witch hunter in the medieval times. The game character has a sharper sleeker figure than its model, and uses more acute shapes and darker gloomier colors expressed in an analogous-imitation mimesis. Finally, the character Magician took a formless character and expressed it in transposition-diversion mimesis taking as its basis some fantasy novels.
This study was conducted to investigate a correlation of factors that have an influence on the happiness of college students, and to investigate the effect of factors on happiness of college students by analyzing the structure of influencing factors of happiness. To this end, 430 freshmen in college were selected and tested on character, self-esteem, self-leadership, and happiness. The measurement tools used in this study were the 30 questions of Character Scale that Choi Min-Soo and Im Eun-Young(2013) developed and modified by Im Eun-Young(2015), a Self-Leadership Scale of Manz(1998) classified into behavioral strategy and cognitive strategy that Wang Ji-Seon(2011) translated and modified. a Self-Esteem Scale(SES) of Rosenberg(1986) that the researcher modified and used, and The Oxford Happiness Questionnaire of Hills and Argyle(2002) that Choi Yo-Won(2002) translated and the researcher modified. According to the research result, for correlation with happiness, self-esteem was .86, self-leadership was .74, and character was .66, and for correlation with self-leadership, character was .70, self-esteem was .66, and correlation between character and self-esteem was .57. Secondly, for direct effect on happiness, self-esteem was .62, character as .20, self-leadership was .19, and for direct effect on self-leadership, character was .49 and self-esteem was .38. Thirdly, indirect effect of character on happiness through self-leadership was .94 and indirect effect of self-esteem on happiness through self-leadership was .73. Through these research results, it was identified that character, self-esteem, and self-leadership of college students are the influencing factors on happiness, and that self-esteem is the biggest influencing factor on happiness of college students among the three variables. The results of this study suggested that university students' personality had a positive relationship with self-esteem and that university students' personality, self-esteem, and self-leadership altogether had a direct influence on happiness. Moreover, both personality and self-esteem of university students had an indirect influence on happiness through their self-leadership.
The Journal of the Convergence on Culture Technology
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v.6
no.2
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pp.153-159
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2020
Character dance not only improves the expressive power of ballet majors, dancer and choreographers but also breathes life into the performance. Character dance, which has comprehensive educational implications, was difficult to conduct research due to lack of materials and incompleteness in the field of ballet education. Even popular concepts were not established. In order to establish the meaning of the character dance, this research examined the history of character dance from the Middle Ages to the present and the meaning and the category were also schematized. Also, I tried to find out the direction of development. Character dance through systematic categories and meaning establishment can provide extended educational forms to infants and children as well as dance majors and non-majors. This research of character dance is expected to provide basic materials not only for the ballet education but also for the various educations. Lastly, the author of this research is expecting that detailed researches will be conducted in the future.
The purpose of this study was the children learn character education situation and the desire of parents to recognize there is a purpose. In D city, the data collected was intended for 170 parents percentage of the frequency analysis SPSS program was performed multiple responses cross-validation analysis, and difference. As a result, first, it has the highest awareness of the need for Children Personality care and education of parents interest also highest. It was the concept of holistic education and character education Children can see that the same interpretation in the context of understanding the concept of Children education and Personality contents were understood as a whole. Second, these activities were Children Personality to training status could see that the character education are being made in this result assumed concentration of Children humanity education conducted in the home and work areas of daily life guidance and basic lifestyle at home talking It was made through the division. Children correct behavioral models for character education has given the values of the parent as the parent greatest impact on the formation of the Personality of children. Third, Children need for parent participation of character education should be made a parent education involvement in what is the result of Children character education out and it was found that it should be carried out life guidance program of parent education programs for Children character education.
As Chinese characters occupies more than 70% of words we currently use, the education of Chinese characters is becoming important day by day to accurately deliver the meaning of words in our language life. In recent, there are increasing concerns on writing Chinese characters correctly, especially the order of stroke, as well as memorizing the meaning and the sound of a character. Books and Internet contents on Chinese character writing is emerging. However, currently available Internet media on the Chinese characters education only illuminates recitation and interpretation. Even though some books contain the chapter concerning the order of stroke of a character, those only force simple repetitions. In this paper, we propose a design and implementation of teaming system for writing of Chinese character based on web which enables the user-directed teaming. Using the system, a user can manage the status of learning by oneself. Additionally, we can enhance the efficiency of learning by making users understood the correct reading and writing in Chinese character education.
The aim of this paper is to design an intelligent character manipulation system suitable for the wireless broadband network environment named as Wibro and for the recent social networking service (SNS). The main feature of our proposed system is an automatic synthesis of a character utilizing the meta data which is attached to each component stored in a character database. It is the second advantageous feature that a user can make or modify his or her own character by modifying the component animation clip of its character. Once the character database is created, it can be represented and utilized in several ways by utilizing the meta data which is related to personal properties including emotion, life style, favorite things, and so on. The system can be evolved to a more powerful one by adopting the more user-related information and the more intelligent synthesis module.
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