• Title/Summary/Keyword: Character Layout Information

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A License Plate Detection Method Using Multiple-Color Model and Character Layout Information in Complex Background (다중색상 모델과 문자배치 정보를 이용한 복잡한 배경 영상에서의 자동차 번호판 추출)

  • Kim, Min-Ki
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1515-1524
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    • 2008
  • This paper proposes a method that detects a license plate in complex background using a multiple-color model and character layout information. A layout of a green license plate is different from that of a white license plate. So, this study used a strategy that firstly assumes the plate color and then utilizes its layout information. At first, it extracts green areas from an input image using a multiple-color model which combined HIS and YIQ color models with RGB color model. If green areas are detected, it searches the character layout of the green plate by analyzing the connected components in each areas. If not detected, it searches the character layout of the white plate in all area. Finally, it extracts a license plate by grouping the connected components which corresponds to characters. Experimental result shows that 98.1% of 419 input images are correctly detected. It also shows that the proposed method is robust against illumination, shadow, and weather condition.

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Bilingual document analysis and character segmentation using connected components (연결요소를 이용한 한.영 혼용문서의 구조분석 및 낱자분리)

  • 김민기;권영빈;한상용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.3
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    • pp.410-422
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    • 1997
  • In this paper, we descried a bottom-up document structure analysis method in bilingual Korean-English document. We proposed a character segmentation method based on the layout information of connected component of each character. In many researches, a document has been analyzed into text blocks and graphics. We analyzed a document into four parts: text, table, graphic, and separator. A text is recursively subdivided into text blocks, text lines, words, and characters. To extract the character in bilingual text, we proposed a new method of word of word separation of Korean or English. Futhermore, we used a character merging and segmentation method in accordance with the properties of Hangul on the Korean word blocks. Experimental results on the various documents show that the proposed method is very effectively operated on the document structure analysis and the character segmentation.

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Analysis of the Preference in Expression Style for the Library Weekly Poster (도서관 주간 포스터의 표현 방식에 대한 선호도 분석)

  • Lim, Seong-Kwan
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.85-106
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    • 2021
  • The purpose of this study is to analyze the form and color of the letter layout among 31 expression methods of official posters during the library week from 1964, for 57 years, and to propose the direction of poster production in the future by revealing what citizens prefer most by conducting a survey based on the results. As a result of analyzing the poster expression form for achieving the purpose of the study, the most common character layout was 'the top position of the character' in 13 out of 31 (41.9%), and in color, 'chromatic color' in 30 out of 31 (96.8%), and the temperature of color with 'cold color', 'fading color' and 'shrink color' in 18 out of 31 (58.1%), respectively. The results of the survey showed that the most preferred was 'top position of characters' for letter layout, and 'chromatic color' and 'cold color', 'advance color' and 'expansion color' were the most preferred for the color classification. Therefore, the character layout of the weekly poster for the library needs to be produced using 'the center position of the letter', and the colors need to be made using 'chromatic color', 'warm color', 'advance color' and 'expansion color'.

Character Level and Word Level English License Plate Recognition Using Deep-learning Neural Networks (딥러닝 신경망을 이용한 문자 및 단어 단위의 영문 차량 번호판 인식)

  • Kim, Jinho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.4
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    • pp.19-28
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    • 2020
  • Vehicle license plate recognition system is not generalized in Malaysia due to the loose character layout rule and the varying number of characters as well as the mixed capital English characters and italic English words. Because the italic English word is hard to segmentation, a separate method is required to recognize in Malaysian license plate. In this paper, we propose a mixed character level and word level English license plate recognition algorithm using deep learning neural networks. The difference of Gaussian method is used to segment character and word by generating a black and white image with emphasized character strokes and separated touching characters. The proposed deep learning neural networks are implemented on the LPR system at the gate of a building in Kuala-Lumpur for the collection of database and the evaluation of algorithm performance. The evaluation results show that the proposed Malaysian English LPR can be used in commercial market with 98.01% accuracy.

A Study of Korean Soft-keyboard Layout for One Finger Text Entry (한 손가락 문자 입력을 위한 한글 Soft-keyboard 배열에 관한 연구)

  • Kong, Byung-Don;Hong, Seung-Kweon;Jo, Seong-Sik;Myung, Ro-Hae
    • IE interfaces
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    • v.22 no.4
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    • pp.329-335
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    • 2009
  • Recently, the use of soft-keyboard is widespread and increases, because various handheld devices were developed such as PDA, navigation, mobile phones with enhanced competence of touchscreen. The use of soft-keyboard requires different characteristics compared to traditional hard-keyboard like QWERTY keyboard: no standard character layout, one finger entry, and cognitive processing time. In this study, therefore, the optimal soft-keyboard layout for one finger text entry in touchscreen environment was investigated among 6 keyboard layouts which were developed based on traditional characteristic of Korean text and the usage frequency of both vowels and consonants. As a result, the interface with Korean text invention order like 'ㄱㄴㄷㄹ' or 'ㅏㅑㅓㅕㅕ' was found to be better than the interface with usage frequency-based arrangement. Especially the vowels were most efficient when separated into two parts; located at the right-hand side and at right below the consonants. In conclusion, the keyboard layout with regard to the Korean text characteristic and the invention order was a more effective layout resulted from the minimum cognitive processing time.

A Study on Screen Layout Design for The Younger Game Users (저연령층 게임유저를 위한 Screen Layout Design 연구)

  • Lee, Ji-Won;Kyung, Byung-Pyo
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.25-31
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    • 2005
  • Game interface can be described as a method for communicating the information of the game, and with increase in complexity of the game and the role of interface also becomes complex. MMORPG of the present has a greater capacity than the RPG of the past, and because there are many information game users need to know such as uniqueness of the character, maturation system, beginning users who encounter MMORPG for the first time have difficulties in grasping the concept and the information of the game. Therefore, an interface design that assists theusers in understanding and adjusting to the game is needed. For the purpose of this dissertation, a study was conducted for an MMORPG screen layout design that enables quick understanding of game information for the inexperienced younger game users.

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Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1348-1356
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    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.

Design of Smart Phone-Based Braille Keyboard System for Visually Impaired People (시각 장애인을 위한 스마트폰 기반 점자형 문자 입력 시스템설계)

  • Eom, Tae-Jung;Lee, Jung-Bae;Kim, Byung-Gyu
    • Convergence Security Journal
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    • v.12 no.1
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    • pp.63-70
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    • 2012
  • Recently, as the smart phone market grows explosively, there exists a large difference of utilization of the smart phone between an usual people and the visually impaired people. In this paper, We propose the character and numer ic input system based on the low cost of braille film and braille for the visually impaired people in order to reduce to information literacy gap for the visually impaired people. The proposed system is designed with the braille film and keyboard layout based on the braille character layout. Additionally, the telephone, the SMS, the abbreviated dial and location transfer function for the emergency situation are designed. The character which inputs using the braille keyboard can be automatically copied in the clip board and used in the other applications. Hence, the visually impaired people can easily use the smart phone for getting plentiful information on the device and network.

Correlations between Users' Characteristics and Preferred Features of Web-Based OPAC Evaluation

  • Kim, Hee-Sop;Chung, Hyun-Soo;Hong, Gi-Chai;Moon, Byung-Ju;Park, Chee-Hang
    • ETRI Journal
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    • v.21 no.4
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    • pp.83-93
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    • 1999
  • This paper examines the correlations between user characteristics and their perferences for two selected features of Web-based OPAC systems. User characteristics identified in this study were age, gender, educational status, computer skills and OPAC experience. Usability features included interaction styles, character and image on screen, browsing and navigating style, screen layout, and ease of learning, whereas availability features attended to availability of information, quality of information and up-to-date information. Individual variables and features are described, and the correlation between the variables and the features are explored using Pearson's correlation coefficient(r). Although based on a small-scale sample survey, a considerably large number of statistically significant correlations were found between the users' characteristics and the selected evaluation features of interactive Web-based OPACs. From these observations, it seems to be suitable to recommend that system designers should make a more considered appraisal of the users' demographic characteristics in the design of the new generation of OPAC such as in user-tailored interactive Web-based OPAC systems.

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Understanding Smartphone-based Online Shopping Experiences and Behaviors of Blind Users

  • Park, Jihyuk;Han, Yeji;Oh, Uran
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.260-271
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    • 2020
  • Smartphones provide blind users with screenreader as an accessibility tool. However, blind users often experience difficulties accessing online shopping malls via smartphones due to their inconsistent and image-based layouts. To enable screenreader users to get access to the detailed information about products while they are shopping online, we have developed BarrierFreeShop, an accessible mobile shopping application for people with visual impairments. BarrierFreeShop has three accessibility features: (1) layout automation, (2) review summarization, and (3) optical character recognition. We conducted a user study with 80 participants with visual impairments where they were asked to use BarrierFreeShop for a month. The findings revealed the effectiveness of our app in terms of speed and post interview feedback. We have also discovered typical shopping experiences that participants had during the test. This research suggests that computer vision technologies can improve accessibility issues in online shopping malls. In addition, we have confirmed that extracting contents from images help people with visual impairments to get better access to product information.